Back to homepage
Loading game art (10%)
Table #648664424
Move #476
Progression 51%
Previously on Welcome To The Moon #648664424 ... ([Skip last moves replay])

Preferences

Display game logs
Display tooltips
Water Actions

Game options

Game mode
Game speed
Adventure
This game has been updated since the start of the game: thus the replay is EXPERIMENTAL.
{ARENA_CANNOT_PLAY_EXPLANATION}

{HOTSEAT_HEY_ITS_YOUR_TURN}

{PLAY}

NobleJeersEh
X
9
12
X
5
5
9
10
4
X
X
11
12
11
7
8
12
13
15
3
5
6
7
1
6
10
35
Marquis de Fuzz
8
9
12
9
X
13
4
10
11
12
X
3
4
5
X
8
X
X
12
13
15
6
X
8
9
11
12
0
155
RobFoge
9
5
9
13
4
12
4
10
11
15
3
4
6
7
8
X
12
13
15
5
7
4
10
5
alexdasgrosse96
5
8
9
8
5
X
9
13
4
10
9
10
X
3
4
5
6
8
12
13
15
3
5
0
90
SpikeFeeder
8
9
12
5
9
10
13
4
6
9
11
X
3
5
8
12
X
13
15
3
X
5
6
8
10
65
Paully McWally
9
11
12
5
8
5
9
10
13
10
12
4
6
9
11
X
13
14
2
X
5
6
8
10
35
0 -343628695 eur Visitor-343

Game help:

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

Overview

Welcome to the Moon is part of the Welcome to... series of games. After the residential housing estates of the 1950s, after the casinos of the 1960s, you will aim to conquer space...

Welcome to the Moon contains 8 different Adventures that form a complete story with an increasing difficulty level. You can play these 8 Adventures independently, or successively to play out your story.

Standard Rules

The 8 Adventures are all played with the same Starship cards (number/actions). However the way you play will be different from one Adventure to the next.

[[1]Welcome to... BGA Wiki]

Setup

Use the Mission cards that match the chosen Adventure. Randomly use 1 Mission A card, 1 Mission B card and 1 Mission C card.

Shuffle the Starship cards and split them into 3 equal draw piles. Starship cards are numbered from 1 to 15.

Game Turn

A game is played in successive turns. Each turn is made up of the following 6 phases.

1. Flip 3 starship cards

At the beginning of each turn, three pairs of cards will be drawn. These pairs create three combinations, comprised of a new number and an action icon. These combinations are used to perform actions.

2. Pick a number/action combination

The players take their turn simultaneously: each player individually picks one of the three available combinations and applies the results on their sheet. Multiple players can pick the same card combination.

3. Write down a number (compulsory)

You must write down the number of the card combination you picked in an empty space of the marking area of your Adventure sheet. These spaces are grouped in different zones depending on the Adventure you are playing. In each zone, the numbers must be placed in ascending order from the lowest to the highest. A number can never appear twice in the same zone.

You can leave as many empty spaces as you wish between two numbered spaces, then fill them later on, as long as you keep respecting the ascending order. Likewise, you can skip some numbers (for instance: put an 8 just after a 6).

You must pick a card combination if you can write down at least one of the 3 available numbers. Else, you must cross off 1 system Error box in the scoring area of your sheet and skip this turn.

4. Use the action (optional)

You can use the action of the card combination that you picked, as long as you have filled in a space of your sheet with the number of the combination.

You will always perform the same 6 actions, but in different ways depending on the Adventure played. Here are the general instructions for each action.

> The Robot action

> The Water and Plant actions

> The Energy action

> The Astronaut action

> The Planning action

5. Incidents

Some effects or consequences that can be triggered during the different Adventures are resolved at the immediately.

6. Accomplish a mission (optional)

The 3 mission cards are objectives. The first player to fulfill, in the same turn, the requirements of the mission can accomplish it. They gain the highest value on the mission card. Subsequently, those players that accomplish the mission in future turns will get its lowest value. You can only accomplish each of the 3 missions once during the game. When you have accomplished a mission, you keep the points you have earned, even if you do not continue to meet the requirements later on.

End of the Game

The game ends immediately at the end of a turn, if one of the players has either:

- Accomplished all three missions A, B and C

- crossed off all the System Error boxes

- Filled in all spaces of the marking area on their sheet, with numbers or X.

Tally the points. The player with the most points wins. In case of a tie, the player with the least System Error boxes crossed off is the winner.

Astra Solo Mode

Adventure rules


Back to game

Note: 3D is experimental

You are a spectator
NobleJeersEh
35
0
89 days
Show cursor

This is my first game.
Thanks for helping me!

25
53
2
8
#1: The Launch
19
Marquis de Fuzz
155
34
89 days
Show cursor
1
27
53
0
8
RobFoge
5
0
89 days
Show cursor

This is my first game.
Thanks for helping me!

22
53
2
8
alexdasgrosse96
90
0
89 days
Show cursor

This is my first game.
Thanks for helping me!

23
53
0
8
SpikeFeeder
65
0
89 days
Show cursor

This is my first game.
Thanks for helping me!

24
53
2
8
Paully McWally
35
30
89 days
Show cursor
23
53
2
8
Spectators: Visitor-343628695 Marquis de Fuzz
Resign
Abandon
The end of the game: Marquis de Fuzz wins!
Marquis de Fuzz launched their rocket successfully, therefore triggering the end of the adventure
End triggered
alexdasgrosse96 crosses 3 rockets (2nd Water quarter bonus)
alexdasgrosse96 crosses 3 rockets (2nd Water quarter bonus)
alexdasgrosse96 writes an on his scoresheet (1st Astronaut quarter bonus)
alexdasgrosse96 activate an Inactivate Rocket quarter bonus (1st Astronaut quarter bonus)
alexdasgrosse96 crosses 3 rockets (1st Astronaut quarter bonus)
alexdasgrosse96 writes 5 on his scoresheet
alexdasgrosse96 chooses the combination 5
.
RobFoge writes 12 on their scoresheet
RobFoge chooses the combination 12
.
Paully McWally writes 5 on their scoresheet
Paully McWally chooses the combination 5
.
NobleJeersEh writes 5 on their scoresheet
NobleJeersEh chooses the combination 5
.
SpikeFeeder writes 5 on his scoresheet
SpikeFeeder chooses the combination 5
.
Marquis de Fuzz activate an Inactivate Rocket quarter bonus (2nd Plant quarter bonus)
Marquis de Fuzz crosses 2 rockets (2nd Plant quarter bonus)
Marquis de Fuzz writes an on their scoresheet (4th Joker quarter bonus)
Marquis de Fuzz activate an Inactivate Rocket quarter bonus (4th Joker quarter bonus)
Marquis de Fuzz writes 12 on their scoresheet
Marquis de Fuzz chooses the combination 12
.
03:40 PM
Turn 21
Reshuffling decks of construction cards
Marquis de Fuzz crosses 3 rockets (accomplished mission)
Marquis de Fuzz accomplishes mission B (first fulfillment)
01:09 AM
alexdasgrosse96 writes 10 on his scoresheet
alexdasgrosse96 chooses the combination 10
.
RobFoge writes 10 on their scoresheet
RobFoge chooses the combination 10
.
Paully McWally writes 8 on their scoresheet
Paully McWally chooses the combination 8
.
NobleJeersEh writes 1 on their scoresheet
NobleJeersEh chooses the combination 1
.
SpikeFeeder writes 8 on his scoresheet
SpikeFeeder chooses the combination 8
.
Marquis de Fuzz crosses 3 rockets (2nd Energy quarter bonus)
Marquis de Fuzz writes an on their scoresheet (3rd Joker quarter bonus)
Marquis de Fuzz crosses 2 rockets (3rd Joker quarter bonus)
Marquis de Fuzz writes 8 on their scoresheet
Marquis de Fuzz chooses the combination 8
.
4/2/2025 01:08 AM
Turn 20
alexdasgrosse96 writes 9 on his scoresheet
alexdasgrosse96 chooses the combination 9
.
RobFoge writes 4 on their scoresheet
RobFoge chooses the combination 4
.
Paully McWally activate an Inactivate Rocket quarter bonus (2nd Plant quarter bonus)
Paully McWally crosses 2 rockets (2nd Plant quarter bonus)
Paully McWally writes 6 on their scoresheet
Paully McWally chooses the combination 6
.
NobleJeersEh writes 6 on their scoresheet
NobleJeersEh chooses the combination 6
.
SpikeFeeder activate an Inactivate Rocket quarter bonus (2nd Plant quarter bonus)
SpikeFeeder crosses 2 rockets (2nd Plant quarter bonus)
SpikeFeeder writes 6 on his scoresheet
SpikeFeeder chooses the combination 6
.
Marquis de Fuzz writes 9 on their scoresheet
Marquis de Fuzz chooses the combination 9
.
08:15 PM
Turn 19
alexdasgrosse96 writes 10 on his scoresheet
alexdasgrosse96 chooses the combination 10
.
RobFoge activate an Inactivate Rocket quarter bonus (2nd Plant quarter bonus)
RobFoge crosses 2 rockets (2nd Plant quarter bonus)
RobFoge writes 5 on their scoresheet
RobFoge chooses the combination 5
.
Paully McWally writes 10 on their scoresheet
Paully McWally chooses the combination 10
.
NobleJeersEh crosses 2 rockets (1st Plant quarter bonus)
NobleJeersEh writes 5 on their scoresheet
NobleJeersEh chooses the combination 5
.
SpikeFeeder writes 5 on his scoresheet
SpikeFeeder chooses the combination 5
.
Marquis de Fuzz writes an on their scoresheet (1st Robot quarter bonus)
Marquis de Fuzz activate an Inactivate Rocket quarter bonus (1st Robot quarter bonus)
Marquis de Fuzz writes 10 on their scoresheet
Marquis de Fuzz chooses the combination 10
.
4/1/2025 12:25 AM
Turn 18
alexdasgrosse96 writes 8 on his scoresheet
alexdasgrosse96 chooses the combination 8
.
RobFoge crosses 4 rockets (1st Energy quarter bonus)
RobFoge writes 7 on their scoresheet
RobFoge chooses the combination 7
.
Paully McWally writes 8 on their scoresheet
Paully McWally chooses the combination 8
.
NobleJeersEh writes 7 on their scoresheet
NobleJeersEh chooses the combination 7
.
SpikeFeeder crosses 2 rockets (1st Plant quarter bonus)
SpikeFeeder crosses 2 rockets (1st Plant quarter bonus)
SpikeFeeder writes an on his scoresheet (1st Astronaut quarter bonus)
SpikeFeeder activate an Inactivate Rocket quarter bonus (1st Astronaut quarter bonus)
SpikeFeeder crosses 3 rockets (1st Astronaut quarter bonus)
SpikeFeeder writes 8 on his scoresheet
SpikeFeeder chooses the combination 8
.
Marquis de Fuzz crosses 3 rockets (2nd Water quarter bonus)
Marquis de Fuzz crosses 3 rockets (2nd Water quarter bonus)
Marquis de Fuzz writes an on their scoresheet (1st Astronaut quarter bonus)
Marquis de Fuzz activate an Inactivate Rocket quarter bonus (1st Astronaut quarter bonus)
Marquis de Fuzz crosses 3 rockets (1st Astronaut quarter bonus)
Marquis de Fuzz writes 8 on their scoresheet
Marquis de Fuzz chooses the combination 8
.
3/31/2025 05:55 PM
Did you know?
If the game seems stopped or buggy, please refresh the webpage or press F5.
1
2
3
4
5
6
7
8
9
10
11
12