King of Tokyo KoT
King of Tokyo is a game for 2 to 6 players where you play as mutant monsters, rampaging robots, or even abominable aliens battling in a fun, chaotic atmosphere. Roll dice and choose your strategy: Will you attack your enemies? Heal your wounds? Improve your Monster? Stomp your path to victory!
You are a gigantic Monster willing to do anything to become King of Tokyo. Your rampage brings you glory in the form of Victory Points. To win, be the first Monster to gain 20 Victory Points. Or, get your claws out and eliminate your enemies. The last one standing claims victory!
Number of players: 2 - 6
Game duration: 14 mn
Complexity: 2 / 5
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Play King of Tokyo and 1194 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Overview
King of Tokyo is like a gameified version of "king of the hill", except you are giant monsters contending to be the dominant "king of Tokyo". Win by either collecting VP or eliminating your opponents. But be careful--the "king" becomes a target for all other monsters.
Turn Overview
- Roll dice 1-3 times
- Resolve dice
- Enter Tokyo (if you can)
- Buy or renew power cards
Rolling & Resolving Dice
Six dice are rolled. You can set aside any dice you like and reroll the others up to two times (like in Yahtzee). And like in Yahtzee, the goal is to get multiples of the same die face.
Tokyo
Any monster who enters Tokyo gains 1 VP. Any player who starts their turn in Tokyo gains 2 VP. Monsters in Tokyo cannot heal HP. The first player always enters Tokyo first.
Power Cards
Players can purchase any of three Power cards that carry out various effects. Each card costs
indicated at the top of the card. You can also spend 2
to discard all the cards available for purchase and replace them with three new ones.
Power cards that say KEEP are placed in front of you and have ongoing effects (unless the card indicates otherwise). Power cards that say DISCARD are resolved immediately.
5/6 players
With 5 to 6 players, an additional "Tokyo" space is added to the game. There is now "Tokyo City" and "Tokyo Bay". If a monster would enter Tokyo City, but it is occupied, it must enter Tokyo Bay. Both are considered to be "in Tokyo". If players are eliminated, reducing the game to 4 or less, any monsters in Tokyo Bay must either enter Tokyo City (if it is unoccupied) or leave.
Winning
The first monster to reach 20 points or eliminate all other monsters is crowned King of Tokyo.
A player must survive their turn to win.
If all monsters are eliminated at the same time, everyone loses.
Power Card Clarifications
- Opportunist: If two Opportunists are in play (because of Mimic), the player who will be next soonest gets the first opportunity to buy revealed cards.
- Fire Breathing: If only 2 players are left, the monster loses only 1 HP.
- Mimic: If the copied card gets discarded, the associated token is taken back. On the owner's next turn, it can be placed on another Keep card (by spending 1
). - Poison Spit: If its associated cards are discarded, the tokens remain in play. The tokens cannot be removed while the monster is in Tokyo.
- Shrink Ray: If its associated cards are discarded, the tokens remain in play. The tokens cannot be removed while the monster is in Tokyo.
- Metamorph: Discarding happens at the end of turn. You receive the printed cost of the card, not the price paid for it.
Game Variants
Power-Up! (Evolutions)
Each monster has a set of Evolution cards that give special abilities. At game start, each player draws 2 Evolution cards and keeps one. A player can play an Evolution card at any time.
If a player rolls
, they draw an evolution card. If the monster is not in Tokyo, they can also heal as normal.
Mutant Evolutions
Instead of each monster having its own set of Evolution cards, the cards are shuffled together and eight are dealt to each player. Each player drafts cards for their deck (one at a time) until they have eight.
Halloween
Players choose 1 Costume card at the beginning of the game. Costume cards can be bought like any other card. If a player rolls
, they can force-buy a Costume card from the damaged player(s). (Smash damage still applies as normal.)
Micro expansion: Even more wicked!
Players can earn "wickedness points" by rolling
(2 WP) or
(1 WP), in addition to VP. When a player has 3, 6, or 10 WP, they may choose a wickedness tile. The tile goes into effect immediately and stays until the end of the game (unless instructed otherwise). Each player can have only 1 wickedness tile from each level.
Monster Pack: Cthulhu (Cultists)
If a player rolls four identical faces, they take a Cultist. Discard a Cultist to gain either 1
, 1
, or 1 extra roll.
Monster Pack: King Kong (Tokyo Tower)
A player can claim a tower level by rolling
while in Tokyo. A monster who controls one or more tower levels can gain a bonus at the beginning of their turn. One
for the bottom level, 1
and 1
for the middle level. The player who claims the top level wins the game.
Monster Pack: Anubis (Curse cards)
At the beginning of the game, a Curse card is played. This card has a permanent ongoing effect on the game. Some cards involve a "golden scarab" which is given to the last player.
On start of turn, each player rolls a D4 "Fate" die related to the current Curse card.
Monster Pack: Cybertooth (Berserk)
- Nature vs. Machine (the comeback) adds the berserk dice.
- When you roll 4 or more damage, you enter berserk mode.
- When you resolve the Skull face, you lose 1 Life Point.
- While in berserk mode, you also roll the berserk dice.
- You end berserk mode when you heal.
Mutant Evolutions variant (Transformation card)
- Mutant Evolution variant adds the transformation card.
- Each card has a biped form and a beast form. All players start at biped form.
- Before buying cards, players may spend 1 energy to change from biped form to beast form or vice versa.
- While in biped form, you can buy power cards.
- While in beast form, you cannot buy power cards, but you may reroll one of your dice an additional time.
2 players
This option is activated by default for 2-player tables.
- Instead of gaining 1 point when entering Tokyo, you gain 1 energy.
- Instead of gaining 2 points if you begin you turn in Tokyo, you gain 1 energy.
All other rules remain unchanged.
Card combinations
- If you have any doubt about card combinations, you can check these answers
For translators
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