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Board Game Arena Team   Contact us

  DrClick
- Place the board in the center of the table. -
Is the - Once upon a time - for boardgames.
  Draasill
If at first you don't succeed, it's because the Dungeon Master hates you.
  xate
Will Cook For Boardgames
(literally)
  LeifGo
Champion of bad dice rolls
  p1ngouiin
BGA lead system administrator, DevOps, (board)geek, and biker ✌
  lordalx
give me more time to play, I have too many choices, and to choose is to give up
  BROT42
BROT42 needs some time to think
  thoun
BGAddict
  Lymon Flowers
We don't stop playing because we grow old; we grow old because we stop playing. But my artery disagree with that.

Community moderators

  Tendion
Will travel for boardgames.
  MegaRedSSJ3
Board game collector and regular player.
  Gilbert of Talagbar
I prefer turn based tables.
  Lukasz83
I speak Polish and English.
  The Cereal Killer
Power Resides Where Men Believe It Resides.
  Gilson Segundo
Conheça a Boar Games:
www.boargames.com.br
  theroguebard
Games are fun. I like games.
  decimalpwo
来跟大佬们学习学习
  Board_game_hat
Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a play or 2 to learn it and I will ask for a rematch.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.

Game developers

  ufm
Games developed: Pyrga, Regidice, Hawaiian Hanafuda, Écarté, Stonks, Onda, Hearts, Pier 18, Blackjack, Farkle, 42, Bacon, Diamonds, Nain Jaune, Hoola, Dou Dizhu, Toepen, The Brambles, Spring Cleaning, Orchard, Bahama Taxi, Regicide, Hanamikoji, Two-Ten-Jack, Go-Stop, The Last, Gomoku, Narabi, Art Thief, Poker Dice, Gin Rummy, Five Three Five, Power Vacuum, Pinochle, Heckin Hounds, Paint the Roses, Sergeant Major, Ludo, Fibonachos, Forage, Tumbleweed, Yokai Septet, Big Two, Nap, Cradle to Grave, Claim, Resist!, Twin Palms, Tiến Lên, Mia, Euchre, The Fox in the Forest: Duet, Expressions, President, Ice and the Sky, Sasaki, German Whist, ECK, Enemy Anemone, Grove, Pente, Baby Dinosaur Rescue, Spite and Malice, Rummy, Dobro, Pescado Novo, Dungeon Rummy, Yaniv, Go Fish, Golf, Kings in the Corner, Crisps, Canasta, Briscola, Roppyakken, Seotda, Cucumber, Cheez-Tricks, Dickory, Sail, Durak, Seikatsu, The Fox in the Forest, Open Face Chinese Poker, Qu4to, Lure, For Northwood!, Fruit Picking, La Marche du Crabe, 31, Schnapsen, Sherlock 13, Park Life, Yahtzee, Minhwatu, Tranquility: The Ascent, Knockout Whist, Dominoes, Greasy Spoon, Blot, Sevens, Coupell, Nylon-ppong, Mighty,
A floating octopus adorabilis
  Moof
Games developed: Jekyll vs. Hyde, My City: Roll & Build, Ekko, Roll'n Bump, Mojo, Pocket Cats, Middle Ages, Dracula vs Van Helsing, Umbrella, Betta, The Vale of Eternity, Lost Seas, Dicy Cards, 12 Chip Trick, Giraffe Raffe, Blood Rage, Captain Flip, Panda Spin, Vaalbara, Small World, Perfect Words, The Yellow House, Pandemic, It's a Wonderful Kingdom, Pyramido: Forgotten Treasures, My City, Khiva, Dobble Connect, Capybara'n'Capybara, Oriflamme, Faraway, Kado, Gang of Dice, Solstis, The Number, Zenith
  Tisaac
Games developed: Number Drop, Marrakech, Rauha, Concept, Planet Unknown, Simplicity, Scythe, Papayoo, Caverna, The Crew, Heat: Pedal to the Metal, Agricola, Coal Baron, Alhambra, Barrage, Yin Yang, Ancient Knowledge, Nidavellir, Gold’n’Crash, Memoir '44, Kingdom Builder, Akropolis, BANG!, Federation, The Crew: Mission Deep Sea, Santorini, Ark Nova, Welcome To, Altered
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...

Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
  Een
Games developed: Chess, Uncle Chestnut's Table Gype, Outlaws: Last Man Standing, Jaipur, Sushi Go!, Checkers, Tobago, Lines of Action, Gomoku, Ginkgopolis, Targi, Puerto Rico, Tablut, Color Pop, Red7, Djambi, Secret Moon, Saboteur, The Werewolves of Miller's Hollow, Elfenland, Eminent Domain: Microcosm, Tokaido, Diam's, Terra Mystica, Koi-Koi, CuBirds
Do you mean rules have to be explained _before_ playing?

-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
  stefano
Games developed: Herooj, Little Factory, Guile, The Gnomes of Zavandor, Samarkand, Balloon Pop!, Morocco, Queens & Kings... A Checkers Game, Dice Theme Park, BuyWord, Rainbow, Senshi, Break the Code, Can't Stop Express, Isle of Trains: All Aboard, The Mother Road: Route 66, Verona Twist, Tinners' Trail, Mercado de Lisboa, Empire Plateau, Zooloretto, My First Castle Panic, Sushi Go Party!, Pyramid Poker, Stockpile, I'm The Boss
  n_e_s_s_u_n_o
Games developed: Shifting Stones, Dance of Muses, Diceathlon, Inverted Dice, Panic Lab, Micro Midgard, Zefiria, Xxung, Geek Out! Masters, Nacho Pile, Micro Dojo, Zuuli, Lines of Action, GrumbleStone, Pugs in Mugs, Belladone Bluff, Vault: A Solitaire Dice Game, Hens, Rolling Pins, Resolve, Block Arena, Vault: A Den of Thieves
  Mogri
Games developed: Astra, Beyond the Sun, Mini Rogue, It's a Wonderful World, Caper: Europe, Blue Skies, Maracaibo, Jump Drive, Villagers, No Thanks!, Envelopes of Cash, Arctic Scavengers, Cosmoctopus, Streets, Daybreak, Gaia Project, Harvest, The Great Split, Spots, Art Decko, Strawberry Sunset, Space Station Phoenix
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!
  darhf
Games developed: CATAN, Next Station: Tokyo, Res Arcana, Mega Jackpot, 7 Wonders Architects, Color Flush, Next Station: Paris, Living Forest, The Guild of Merchant Explorers, Photosynthesis, Looot, Stella – Dixit Universe, Survive The Island, Mech A Dream, Terraforming Mars, Lost Explorers, Nanatoridori, Next Station: London, Qawale, Splendor, Slide
  Victoria_La
Games developed: Hive, Century: Spice Road, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon, Khronos, Dungeon Petz, Dragon Line, Terraforming Mars, Origin, Eminent Domain: Microcosm, Madeira, Ultimate Railroads, Battleships Pencil & Paper, Kingdomino
I enjoy playing boardgames and also develop them for BGA in my spare time
  tchobello
Games developed: Expedition: Northwest Passage, Linx, Room 25, Legends of Hellas, Takenoko, Orion Duel, Khronos, Boomerang: Europe, Caïrn, Origin, Beer & Bread, Egocentric World, War Chest, Dungeon Twister, Duck & Cover, Boomerang: Australia, Worldwide Tennis, Machiavelli, Le Roy des Ribauds, Tichu, Sensei
Here I am
Rock you like a hurricane
  Kayvon
Games developed: Arctic Scavengers, Cosmoctopus, Streets, Daybreak, Gaia Project, Harvest, The Great Split, Spots, Art Decko, Strawberry Sunset, Space Station Phoenix, Astra, Monster Factory, Mini Rogue, It's a Wonderful World, Caper: Europe, Maracaibo, Jump Drive, Villagers, Envelopes of Cash
I develop games on BGA!

If you're a publisher looking for a slick implementation, send me a message.
  LeSteffen
Games developed: Inori, Loco Momo, Sagani, Norsemen, Citadels, Tiny Turbo Cars, Battle Spirits Saga, Codex Naturalis, Evergreen, Word Traveler, Carcassonne: Hunters & Gatherers, Splito, Timeline Twist, Kami, Dead Cells, Farm Club, D.E.I.: Divide et Impera
  Mistergos
Games developed: Volto, Room 25, Trek 12, Ticket Gagnant, Rallyman: GT, Super Fantasy Brawl, Architects of the West Kingdom, Mythic Battles: Ragnarök, The Crew, Anachrony, Hadrian's Wall, Chakra, Age of Civilization, DIG UP Adventure, Trekking the World, Clash of Decks
  MarkSteere
Games developed: Coins, Zola, Redstone, Diablo, Silo, Cephalopod, Herd, Dodo, Oust, Impasse, Gopher, Rive, Hadron, Mod Ten, Icebreaker, Fractal
Think outside the shrinkwrap.

My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.

Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.

Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.

My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.

The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.

The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.

To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.

Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.

There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.

I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.

Article about me:
https://www.abstractgames.org/marksteere.html

Article by me:
https://www.abstractgames.org/finitude.html

Mark Steere Games chat: https://discord.gg/feCAeKxyxD
  Galeelox
Games developed: Amalfi - Renaissance, Odicey, Almadi, Sahwari, Ratjack, Small Islands, Rainforest, Flowers, Yokai, Maps of Misterra, Open Season, Potions of Azerland, Gosu X, Eternitium, Scriptoria
  vincentt
Games developed: Nidavellir, Barrage, The Builders: Antiquity, Memoir '44, Scythe, Dice Forge, The Crew: Mission Deep Sea, Altered, The Builders: Middle Ages, Number Drop, Ark Nova, Agricola, Caverna
Let's roll :)
  apollo1001
Games developed: Happy City, Buttons, Potion Explosion, Nine Men's Morris, Veletas, Keyflower, Exploration: Warzone, Trio, Carcassonne, Mammalath, Tapestry, Sapiens
  jordijansen
Games developed: Canvas, Fromage, Quibbles, Exploding Kittens, Stonespine Architects, Crypt, Forever Home, Orléans, Sky Team, Festival, Dog Park, Cartographers
Avid Boardgamer
Developer of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
  firgon
Games developed: OASIS New Hope, Treos, Rauha, Boreal, Dice Hospital: ER – Emergency Roll, Planet Unknown, Hydroracers, Forest Shuffle, Flowers: A Mandala Game, Colorado, Gold’n’Crash
Auteur de jeux en herbe, Hydroracers ici. Et
developpeur BGA si l'occasion se présente. Contactez-moi.
  Mizutismask
Games developed: Inside Job, Spot it, Harmonies, Get the MacGuffin, Festi’vibes, Just Desserts, Nimalia, Seasons, New York Zoo, Superstore 3000, Expeditions: Around the World
  A-dam
Games developed: Circle of Life, The King's Guild, Wastelandia, Blooms, Mattock, Penny Press, Medo, Hypnosia, Marram, Yahtzee
  Sourisdudesert
Games developed: Hack Trick, Alhambra, Dungeon Twister, Carcassonne, In The Year of the Dragon, Stone Age, Donuts, Race for the Galaxy, Abalone, Lost Cities
Let's be serious: it's a game.
  hersh
Games developed: Marco Polo II: In the Service of the Khan, The Voyages of Marco Polo, Piepmatz, La Granja, Obsession, Dragon Castle, Tiny Farms, For Sale, Chocolate Factory
  pikiou
Games developed: Tournay, The Palaces of Carrara, Quoridor, Quantum, Time Masters, Sobek, Metromania, Gear & Piston, Lords of Xidit
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
  GTSchemer
Games developed: Rift Valley Reserve, Challengers!, Roll Into Town, Ghost At Home, Go Goa, EKONOS, SETUP, Strands, Lielow
  DrKarotte
Games developed: Solo, Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami, Skat, The Ruhr: A Story of Coal Trade
Stets auf der Suche nach frischem Löwenzahn...
  Archduke
Games developed: Polis: Fight for Hegemony, A Feast for Odin, Skull, Abyss, Rest In Peace, Karvi, Crime Zoom: A Dirty Objective, Botanicus
Rashly grab a demo for tabletop play (9)
  bennygui
Games developed: Earth, Bärenpark, The Isle of Cats, Draft & Write Records, Gold West, Romi Rami, GOLDblivion
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth, GOLDblivion, Romi Rami and Draft & Write Records.

Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
  Volker78
Games developed: Thurn and Taxis, Turn the tide, Pingimus, Elfenland, Rage, El Grande, Haiclue
  XCID
Games developed: Schrödinger's Cats, Boomerang: Australia, Imhotep, Lucky Numbers, Fai-fo, Boomerang: USA, Boomerang: Europe
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
  VinceS
Games developed: Vulture Culture, Murus Gallicus, Piraten kapern, Spades, That's Life!, Connect6, Hugo
  Sir Heo
Games developed: Mandala, That Time You Killed Me, Architects of Amytis, Hadara, Mexica, Tikal, Glass Road
  XiaoYi
Games developed: Tang Hu Lu, Similo, Spirits of the Forest, Golems, 15 Days, All In, Legend Raiders
千里之行,始于足下。
  Lunalol
Games developed: Age of Champagne, The Great American Fox Hunt, Space Empires: 4X, Talon, Quartermaster General: East Front, Unconditional Surrender! World War 2 in Europe, Quirky Quarks
  MathCT
Games developed: Mythic Battles: Ragnarök, Undergrove, Biomos, Let's Go! To Japan, Let's Catch the Lion!, High Season, SpellBook
  BanBan
Games developed: Maatatahay, Trailblazers, Dédale, Unrest, Stalk Exchange, Gnome Hollow, Finca
  MGoulet
Games developed: Cannonades, Wizards of the Grimoire, Wizard, 13 Clues, Chemical Overload, Dungeon Roll, Goblin Hood
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire
  Morgalad
Games developed: Incan Gold, Santorini, Taluva, Dragon Keeper: The Dungeon, Veggie Garden, Takara Island
Developer of:

INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
  tilalilalou
Games developed: Through the Ages, Tzolk'in, Battle Sheep, Kingdomino, Through the Ages: A new Story of Civilization, Not Alone
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
  BoucleMed
Games developed: Nanatoridori, Slide, Next Station: Paris, 101: the match, Splendor, The Guild of Merchant Explorers
  stst
Games developed: Pylos, Nautilus, Evolution, ONE, Go, Kalah
  RicardoRix
Games developed: Saint Poker, Auntie Mildred's list of random tasks, Commander Chess, Detective Poker, Finity, Palace
BGA developer & Abe wannabe:
Hello...Hello..............Follow me.....

Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Pax Pamir.
  pasko92
Games developed: The Shipwreck Arcana, On Tour, Roll to the Top: Journeys, boop., Mountain Goats, River Valley Glassworks
Developer of boop., Roll to the Top: Journeys, On Tour, Mountain Goats and other BGA adaptations. Send me a message if you're looking to adapt your game!
  AxeCrazy
Games developed: Amazonas, Diced Veggies, Bauer, Cookie Addict!, Qango, Metz
Boardgamer for ages and enjoying playing and developing new games on BGA
  Fearinn
Games developed: Zookeepers, Mate, Nibble, Gems of Iridescia, Persona Non Grata, Batalla de Coronas
  paramesis
Games developed: Wingspan, New Frontiers, Carnegie, Off the Rails, Stupor Mundi
  KuWizard
Games developed: BANG!, Martian Dice, 3000 Scoundrels, Just One, Simplicity
Hi! I am a developer of Martian Dice, Just One and 51st State, co-developer of BANG! and a very passionate boardgamer :)
I am a Russian living in the UK. Would love to play some boardgames IRL!
  joezg
Games developed: Mr. Jack, Perudo, Donuts, Railroad Ink, Quetzal
Let me teach you this delightfully silly game
  quietmint
Games developed: Now Boarding, Hardback, Santorini, Taluva, Coup
More word games, please!
  PaulCBirch
Games developed: Bloxo, Super Mega Lucky Box, Chimera Station, Go Nuts for Donuts, Dragonwood
  vurtan
Games developed: Knister, Road to 300, Framework, Applejack, Splitter
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft
  marcgenesis
Games developed: Djambi, Gaïa, Celestia, Oh Hell!, Logger
  AmadanNaBriona
Games developed: For-Ex, Trick of the Rails, In The Year of the Dragon, Perikles, The Lady and the Tiger (Doors)
I am a collector with too many games on my Shelf of Shame.

I implement games for BGA as a hobby.
  BoltKey
Games developed: Lost Ruins of Arnak, Draftosaurus, Squadro, Bug
Game designer (Project L, Snekagon), developer, mid-euro player.

My BGA projects:

Released: Draftosaurus, Lost ruins of Arnak

Beta: Squadro, Bug

Alpha: Snekagon,

Upcoming projects: Project L
  Ginso
Games developed: Tichu, Praga Caput Regni, Nova Luna, BANG!
  BaronFraser
Games developed: Automobiles, Dog Lover, Bunny Kingdom, Crusaders: Thy Will Be Done
  ElNSTElN
Games developed: Iwari, Darwin's Journey, DVONN, Tuned
We don't stop playing because we grow old; we grow old because we stop playing.
  Woodruff
Games developed: Tock, French Tarot, Innovation
Non non l'appelez pas ça s’ joue à 3 !
Bon c'est pas grave on va s’ démerder…
  tsaunat
Games developed: LLAMA, Caravan, Butterfly
Alaskan board game enthusiast.
  cpasbanal
Games developed: Luxor, Barbu, Burgle Bros.
Developer of Barbu, Luxor, Harbour

Co-dev of Burgle Bros.
  wolmot
Games developed: Star Fluxx, Fluxx, Klaverjassen
  Thalack
Games developed: Pax Renaissance, Pax Pamir: Second Edition, A Gest of Robin Hood
  Rincevent123
Games developed: Terra Nova, Age of Innovation: a Terra Mystica game, Terra Mystica
  Miwarre
Games developed: Dots and Boxes, Flume, Konane
  adrienle38
Games developed: Botanik, Turing Machine, Moon River
  Ludovic
Games developed: Guildes, Bubblee Pop, Bombay
Un joueur :) .
  Fletcheese
Games developed: Five Tribes, Fika, Gizmos
When we hit our lowest point, we are open to the greatest change
---
Journey before destination
  nicotacotac
Games developed: Federation, Pook, Big Monster
Developer of Big Monster, Pook
Co-dev. of Federation
And maybe more to come... ;)
  bartoleo
Games developed: Glass Road, Viticulture, Clans of Caledonia
  ManaT
Games developed: Lifeline, Trike, Meridians
  Jonathan2004
Games developed: Coal Baron, Flip Freighters, River of Gold
Software Developer,
Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 3 games are LIVE
  BLOIZO
Games developed: Kamon, Oxono, Hokito
  pdw3
Games developed: Tapas, Bonsai, Forks: 2nd Edition
Sometimes I write games for BGA in my spare time.
  MathieuV
Games developed: AVES, Turncoats, District Noir
  xiongmao1298
Games developed: Seven Knights Bewitched, Quattuor Reges, The Wolves
  Jimblefredberry
Games developed: Troggu, Phat, Solo Whist
  JustinFernal
Games developed: CuBirds, Welcome To New Las Vegas
  Inaofr
Games developed: Stone Age, Saint Petersburg
  fafa-fr
Games developed: The Castles of Burgundy, Jump Gate
  docthib
Games developed: Dice Forge, Great Western Trail
  Marcuda
Games developed: Saint Petersburg, Fleet
  PC23
Games developed: Targi, Yahtzee
  leocaseiro
Games developed: The Crew, Tic-Tac Match
Working my way to being an Alpha reviewer (up to 700+ games).

Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.

I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
  ArchdukeDev
Games developed: A Feast for Odin, Crime Zoom: A Dirty Objective
  someguy590
Games developed: Troyes Dice, Rolled West
  Quinarbre
Games developed: Tash-Kalar, Colt Express
  ber00000
Games developed: ToeShamBo, Kabaleo
  Andy_K
Games developed: Eruption, Nile
  Sarix87
Games developed: Framework, Applejack
  przemek88
Games developed: K2, MLEM: Space Agency
  JohnMothra
Games developed: Tucano, Don't Go In There
  Emanuele Ornella
Games developed: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
  myriam9456
Games developed: Hoarders, SteamRollers
  vaanatomic
Games developed: Alveole, Hive
  phobyjuan
Games developed: Cat Café, 61 Autumn leaves
  PiratJack
Games developed: Trellis, Scopa
  Badguizmo
Games developed: Riftforce, Sensei
  suzannap
Games developed: Sheep Boom Bah, Quinque
  Doctor Neo Cortex
Games developed: Ultimate Tic-Tac-Toe, Exit Strategy
https://youtu.be/-P08rTazu1U
  Blccdy
Games developed: Neom, Tiny Epic Defenders (Second Edition)
  SwHawk
Games developed: Cosmos: Empires, Sensei
  DargorX
Games developed: Castles of Caleira, Grand Bazaar
  BrickRoadDX
Games developed: Lifeline, Dragon Bridge
  PirateKitten
Games developed: Chicago Express, Paris Connection
  shadowphiar
Games developed: Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
  QWERTY_Already_Taken
Games developed: King of the Pitch, Penalty Challenge
  Tabaskov
Games developed: Bamboozle, Cubosaurs
  InfernalCoder
Games developed: Splash Down, Draft Cider
  Aelux
Games developed: Splash Down, Draft Cider
  w3r3wolv3s
Games developed: EVL, NXS
  andrelmlins
Games developed: Choconnect, Quartz: The Dice Game
  fenadoruk
Games developed: Ninjan, Odin
Designer of P for Pizza and Don't Flock Up. Developer of Odin and Ninjan on BGA.
  Idsky
Games developed: Factum, Quantum
  xevizero
Games developed: Rats of Wistar, Newton
  konnok3
Games developed: Hachihachi, Cucco
Japanese boardgame player.
I like to play games very much, but I'm not a good player.
  galehar
Games developed: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.
There's still a lot to do.
  JumpMaybe
Games developed: 7 Wonders Duel
  arleq1
Games developed: Hanabi
  bidulpik
Games developed: Backgammon
  bmcfluff
Games developed: Lost Cities
  T_Law
Games developed: Connect Four
Favourite Games:

- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
  Gumbzy
Games developed: Space Base
  Harkle
Games developed: Bandido
  ophelopède
Games developed: Bandido
  BrianHanechak
Games developed: Koi-Koi
  kermitfrog
Games developed: Innovation
  Micah Stairs
Games developed: Innovation
Innovation developer
  lordmcfuzz
Games developed: Innovation
I love innovation and am part of the volunteer dev team

highest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 326 () ->241220
I was 1st for sometime in all time elo for Liverpool rummy
highest wingspan score 111 on 241220, bonus card points 24
ranks not tied to elo/date, just when I notice
  Nanaki404
Games developed: Belote
  Acerbic
Games developed: Agricola
  MikeIsHere
Games developed: Cribbage
  Ixxar
Games developed: Hive
  __wiz__
Games developed: Abandon All Artichokes
I co-implemented 'Abandon All Artichokes' on BGA.
  rojoMojo
Games developed: Abandon All Artichokes
  Guillaume0385
Games developed: Papayoo
  Alex_erson
Games developed: Fluxx
  bhauman3
Games developed: Tranquility
  ch huang
Games developed: Noir: Killer versus Inspector
  Tanguy_D
Games developed: Marrakech
  CuriousTerran
Games developed: Via Magica
  baritonehands
Games developed: Burgle Bros.
  emanueles
Games developed: Machiavelli
  RavingWanderer
Games developed: Hand and Foot
  Valawala
Games developed: Perudo
  JoeProgram
Games developed: Copenhagen
  Dosychev
Games developed: Red7
  MrTerriFy
Games developed: Red7
  tutchek
Games developed: Thurn and Taxis
  DrNob
Games developed: Flaming Pyramids
Author and Programmer of Flaming Pyramids
  Histibidi
Games developed: 99 (addition card game)
  ZPolansky
Games developed: Battle of LITS
  MutantPigeon24
Games developed: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.

Developed:
- Chromino

I'm current working on:
- KAWA (Alpha)
  fa81
Games developed: P.I.
  jephly
Games developed: Letter Tycoon
Developer of Letter Tycoon
  alkinor
Games developed: Dice Hospital
  vinayakr
Games developed: Tichu
  dashwood314
Games developed: Tichu
I am a web developer and love playing Tichu.
  Tof63
Games developed: Reflection
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509
If you like it, why not buying me a coffee ? https://en.tipeee.com/board-game-arena-chrome-extension
  blackgambas
Games developed: Koryŏ
  absurde12
Games developed: Koryŏ
  neslinesli93
Games developed: Briscola
  ChsLed
Games developed: Cardiceo
  yannsnow
Games developed: Cacao
  ExtraPaul
Games developed: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.
  Kennyyy
Games developed: Hex
  Trompetenhut
Games developed: Teotihuacan: City of Gods
  jeffdi
Games developed: Forbidden Island
  chriskang
Games developed: Chinese checkers
  domee
Games developed: Senet
  Sydnique
Games developed: Onitama
  Sandram
Games developed: Neutreeko
  cora89
Games developed: Cinco
  Tbaggi
Games developed: Donuts
  quaresma95
Games developed: President
  BlackBeholder
Games developed: Bobail
  CraWleR
Games developed: Quantum
  radu124
Games developed: Keyflower
  lyconide
Games developed: Quantik
  c12h22o11_
Games developed: Distilled
  trimall
Games developed: Dingo's Dreams
  giron1950
Games developed: Yokohama
  Crazyboog
Games developed: Poker Texas Hold'em
  dhau
Games developed: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia
  Lilzer7
Games developed: Whist 22
  J0j0b0
Games developed: Darwin's Journey
  wucnuc
Games developed: Xiangqi
  yuke 0x0
Games developed: Illustori
  ericmcsween
Games developed: Fairy Trails
  thinkb4coding
Games developed: Crazy Farmers
  Jinnh
Games developed: 8 Masters' Revenge
  antromusx
Games developed: Cat in the Box: Deluxe Edition
  xnedkx
Games developed: Four Color Cards
https://xnedkx.github.io/games.htm
  robinzig
Games developed: Deus
  agrypelago
Games developed: Diced Tomatoes
  mavit
Games developed: Mijnlieff
  gkz
Games developed: Mapmaker: The Gerrymandering Game
  thenmal
Games developed: Tigris & Euphrates
  Kasmilus
Games developed: Cloud City
  WetDogIsHappy
Games developed: Railways of the World
  AaronPacker
Games developed: None Shall Pass!
  KendraPacker
Games developed: None Shall Pass!
  GoDodyGo
Games developed: Liverpool (Cozy Oaks) Rummy
  BenjL
Games developed: Naishi
  YoannLevet
Games developed: Gamme Logic
  2_7182818
Games developed: Metro
  Spukyta
Games developed: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party
  fistachos
Games developed: MLEM: Space Agency
  Seytonia
Games developed: Praga Caput Regni
  VanHlebar
Games developed: El Grande
  HQ063
Games developed: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
  Xom
Games developed: Oh-Seven
Oh-Seven developer
  locerol
Games developed: Ginkgopolis
  ggohierroy
Games developed: City of the Big Shoulders
  Josten
Games developed: Caravan
  Coolroo
Games developed: The Wolves
  ShaPhi7
Games developed: Linkage
The board can't be flipped when it's online
  Ottoreg
Games developed: Boss Quest
  Tirix
Games developed: Expedition: Northwest Passage
  ginn5j
Games developed: 24/7: The Game
  Elliot K
Games developed: Uptown
  Enguerrand_P
Games developed: Yoxii
  jonsmiley
Games developed: Nanga Parbat
  st41116
Games developed: Soulaween
  YEEDA
Games developed: Soulaween
  Shun91
Games developed: Hidden Leaders
  Oberstille
Games developed: The Shipwreck Arcana
I love deck-building, deduction, and cooperative games (though I also enjoy lots of other things!).

I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!
  vincenzobara
Games developed: Kulami
  Rudolf
Games developed: Dark Agent
Hellllllloooooooo!
  derby-digital
Games developed: Rallyman: DIRT
  Matthias23
Games developed: Bandada
  tet2brick
Games developed: Tiwanaku
  Hebraz
Games developed: Mascarade
  Loenix34
Games developed: Dinner In Paris
  Gyasi
Games developed: Gangsta!
  Kwiss44
Games developed: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
  adela82
Games developed: The Jelly Monster Lab
  forbiddenlimb
Games developed: Good Cop Bad Cop
  Babamots
Games developed: Homeworlds
Not much to look at but occasionally good for a laugh.
  Brainchild
Games developed: A Fistful of Gold
Insatiable euro-gamer and occasional BGA developer
  Alex_tgiu
Games developed: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
  daikinee
Games developed: Assyria
  TheBoot
Games developed: Homesteaders
  Polymorphism
Games developed: The way to Juliet
  tarini
Games developed: Florenza: The Card Game
http://www.giocareinscatola.it
  Shadeviper
Games developed: Pond
  TheRift289
Games developed: Pond
  developgame
Games developed: Crazy Eights
  QuasarDuke
Games developed: 99 (trick-taking card game)
  mscharf
Games developed: Pentaquest
  Dragonrouge
Games developed: Once Upon A Forest
  eoincos
Games developed: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
  yupika
Games developed: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
  luco22
Games developed: Yokai Septet
  Feunisher
Games developed: Con Sonar!
  Nico_75
Games developed: Las Vegan
  Nico_KYF
Games developed: Las Vegan
  Ramanel
Games developed: Gift of Tulips
  v_k_k
Games developed: Herrlof
  LaszloK
Games developed: Hungarian Tarokk
Favourites: Tarokk, Hanabi, Agricola.

I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
  Jiiru
Games developed: Arctic
  SteveD123
Games developed: Robots Ate Our Pizza
  Grunt_the_Clever
Games developed: Zener
  Bids
Games developed: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
  ChazM
Games developed: Jump Gate
  vincentcroquette
Games developed: Golfie
  thebosz
Games developed: Eminent Domain: Microcosm
  Malbroug
Games developed: Drones vs Seagulls
  Pikrass
Games developed: Shogi
  hymnal
Games developed: Mutant Crops
  junibegood
Games developed: Canosa
  Silae
Games developed: EpiZodiak
  grid
Games developed: Thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.
  philou511
Games developed: Thrive
  douze12
Games developed: Le Dernier Peuple
  Crystalline Cat
Games developed: VEGEtables
  Orh
Games developed: DinoGenics
  TagGerr
Games developed: DinoGenics
  MMUnimi
Games developed: Masters of Renaissance: Lorenzo il Magnifico – The Card Game
  Nevin
Games developed: Kiri-ai: The Duel
Master of CS (ASU). Game Software Engineer. AGS Money Charge Ying Da, Boo Bucks (Unity+HLSL). ETBIM Construction Safety (VR+Interactions). BGA: Kiri-ai
  TomFCG
Games developed: Kraken Up
  Lauwqui
Games developed: Pook
  Sean Ross
Games developed: Vidrasso
  salty-horse
Games developed: Vidrasso
  cosmosch
Games developed: Sparts
  Yupa
Games developed: Shogun
  diwwib
Games developed: Splash Down
  Brederic
Games developed: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
  disu
Games developed: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
  cheval_raye
Games developed: Coin Age
  gilthe
Games developed: Japanese (Riichi) Mahjong
  Sylle1
Games developed: Okanagan: Valley of the Lakes
  TyrenDe
Games developed: Tortuga 1667
  Uthopia
Games developed: Four Gardens
  Razvogor
Games developed: Biyi
  FindYodaWinCash
Games developed: Cairo Corridor
  RyTracer
Games developed: Reflections in the Looking Glass
  DonSchwarz
Games developed: Lineae
  arustleund
Games developed: Caribbean All Fours
  Nierin
Games developed: The Nine Domains
  Ianizer
Games developed: Pedro
  Shazzypaz
Games developed: Kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).

Maintained Space Base on BGA for 1 1/2 years. My volunteer contribution.
  oboulland
Games developed: Divercité
  Nisterius
Games developed: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
  dudi2
Games developed:
  giantroach
Games developed: Tholos
  bbmiKii
Games developed: Megalomania
  Bananani
Games developed: Blaze
  Swinkels
Games developed: the itty bitty card game
Whebon
  Yu-wolf-or-Oru
Games developed: TriATri
  _Maestro_
Games developed: Circle Of Life: on the Savannah
  NFranklin
Games developed: Starship Merchants
  blasmena
Games developed: Alakablast
  Gabriel Sagarzazu
Games developed: KQJ
  Angst03
Games developed: Quadrata Canada
  CitadelUK
Games developed: Aurum
  Whales Entertainment
Games developed: Safari Witness
  brunnyer
Games developed: Grund
  mandrel
Games developed: Calypso
Cards, but also sometimes not cards.

Developed Calypso (currently in beta)
  Deiussum
Games developed: Minnesota Whist
  Morphus
Games developed: Ynaros Fallin
  Matthias X
Games developed: Raubbau
  kolofardos
Games developed: Tulip & Rose
BGG Rattle
  leocheung0725
Games developed: Aniversus
  Don Kiwi
Games developed: Quintus

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