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Nekonyancer

Let's learn how to play Pioneer Days!

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Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img691d4b969c4398.28278478.jpg[/img]You’re leading a wagon train on a 4-week journey out west! You’ll collect cattle, townsfolk, and equipment, pan for gold, and earn favors from the towns you visit along the way. Can you deal with the disasters the wild frontier will throw your way? [green][tip] This 60-step tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerAt the beginning of each *day,* BGA will draw a few dice from a bag and roll them. Each player will then take 1 die and use it to execute one action. After 5 days, the *week* will end. After 4 weeks, the game will end. [green]Whoever has the most points wins![/green]2maintitlebar_content000
NekonyancerThe number of dice drawn is equal to the *number of players + 1.* This tutorial was made from a 2-player replay, so BGA will draw *3 dice* per day and place them on the [red]*table.*[/red] Our opponent already took their first turn! They took one of the dice, used it to take an action, and placed the die in the [blue]*Discarded dice area.*[/blue] [green]Now it's our turn![/green]3maintitlebar_content000dice-pool-container 1 discarded-dices 2
NekonyancerEach die features the same six faces: Joker, gold, equipment, cattle, wood, and medicine. In this case, both of the remaining dice rolled Jokers. *Take the red one!*5dice-pool-container010dice-6 16
NekonyancerOkay, now we have to decide how to use the die. Each die can be used in three ways: [green]*- Take income.*[/green] [blue]*- Gain an item.*[/blue] [red]*- Recruit a townsfolk.*[/red]1dice-667c4ebccdd75900income-1 3 income-2 3 income-3 3 income-4 3 income-5 3 income-6 3 action-box-2 2 action-box-4 2 action-box-5 2 action-box-6 2 townsfolk-12 1 townsfolk-5 1 townsfolk-10 1 townsfolk-1 1 townsfolk-6 1 townsfolk-3 1
NekonyancerAccording to the chart, if we use a Joker to take *income,* we'll only earn [green]*1💲*.[/green] That's terrible!2main-board-img67c4ebccdd75900income-1 3
NekonyancerIf we use a Joker to gain an *item,* we can pick [blue]*any kind we like.*[/blue]3main-board-img67c4ebccdd75900action-box-2 2 action-box-4 2 action-box-5 2 action-box-6 2
NekonyancerIf we use the Joker to recruit a *townsfolk,* we'll end up with this [red]*gold peddler.*[/red]4townsfolk-1267c4ebccdd75900townsfolk-12 1
NekonyancerI think we'll use the joker to take an *item* - An equipment tile, specifically - but we can't click on the *Equip icon:* [img]https://x.boardgamearena.net/data/tutorials/img680a0bba7cb803.78322328.jpg[/img] Instead, we'll click on one of the available tiles in the [blue]*General Store.*[/blue]5income-367c4ebccdd75900equipments-container 2
NekonyancerBGA places 3 random equipment tiles in the store (number of players +1) at the beginning of each week. [blue]Most equipment tiles have...[/blue] • a large colored icon, showing what it will produce for us. • a small white icon in the top-left corner, showing *when* it will be produced. [green](Step 10/60)[/green]6equipment-1867c4ebccdd75900equipments-container 2
NekonyancerFor example, the tile in the middle will produce *1 medicine* whenever we take a die with a *wood icon* on it. Indeed, if you *hover* over the tile, you'll see "wood dice -> +1 medicine."7equipment-1867c4ebccdd75900
NekonyancerLet's take it! *Click on the middle tile!*8equipment-1867c4ebccdd75910equipments-container 2
NekonyancerGreat! Next, *scroll down* until you find our [blue]*wagon train.*[/blue] It's outlined in blue and has your name on it.1maintitlebar_content67c4ebe18980400
NekonyancerHere's the [red]*equipment tile*[/red] we selected! You can also see the items we started our journey with: 3 silver, 1 cattle, 0 favors, 1 wood, 1 medicine, and 0 gold tokens.2playerbox-1194135467c4ebe18980400equipments-hand-11941354 1
Nekonyancer*Wood, medicine, equipment,* and *gold tokens* take up space in our wagon train. We can only hold up to six items at a time, as you can see *here:* [img]https://x.boardgamearena.net/data/tutorials/img680a0bbb8d2b89.84748784.jpg[/img] If we gain more items when we can't carry any more, we'll have to choose something to discard!4playerbox-1194135467c4ebe18980400
NekonyancerThe other items - *money, cattle,* and *favors* - don't require space, so there's no limit to how much we can collect! [img]https://x.boardgamearena.net/data/tutorials/img680a0bbc9eb211.51171682.jpg[/img]5playerbox-1194135467c4ebe18980400
NekonyancerThat's it for our turn! *Click on [blue]"End turn"[/blue] at the top!*6endMainTurn_button67c4ebe18980410endMainTurn_button 2
NekonyancerWe were the last player, so when we ended our turn, the *day* ended as well, with no one choosing the yellow die. At the end of each day, the unchosen die contributes to some sort of coming *disaster!*1dice-167c4ebe487ef700
NekonyancerThe color yellow represents *famine,* and as you can see, the yellow tracker on the disaster track advanced one space. When it reaches the [red]*last space,*[/red] a famine will strike! After that, the tracker will return to the beginning of the track. [green][tip] If the text is too small to read, hover over the "Famine!" paper![/green]2disaster-famine67c4ebe487ef700famine-4 1
NekonyancerFeel free to read about the other disasters. They're all self-explanatory, except for Storms, which mention *Damage tokens.* They look like [red]*this:*[/red] [img]https://x.boardgamearena.net/data/tutorials/img691d4b96ee69c3.44712922.jpg[/img] Each one is worth [red]minus 2 points[/red] and reduces our wagon capacity by 2 spaces! [green](Step 20/60)[/green]3maintitlebar_content67c4ebe487ef700
NekonyancerLet's move on. BGA drew and rolled another 3 dice for *Day 2.* Since our opponent went first yesterday, we'll go first today, as indicated by the horseshoe in our player info panel! [img]https://x.boardgamearena.net/data/tutorials/img680a0bbdc8c860.94720433.jpg[/img] *Take the blue die!*4dice-pool-container67c4ebe487ef710dice-8 16
NekonyancerSince we took a *wood* die, we immediately gained 1 *medicine,* thanks to the equipment tile we took yesterday! [img]https://x.boardgamearena.net/data/tutorials/img680a0bbeded793.51074244.jpg[/img]1dice-867c4ebf34d7c800
NekonyancerOkay, let's consider our options for our main action. We can take... • [green]*Income*[/green] (5💲). • An [blue]*item*[/blue] (1 wood). • A [red]*townsfolk*[/red] (Eager Beaver).2dice-867c4ebf34d7c800income-5 3 action-box-5 2 townsfolk-6 1
NekonyancerLet's take a closer look at the *Eager Beaver.* According to the icons in the bottom-left corner of its portrait, it has an *instant* effect (bell) and a *repeating* effect (infinity sign). [img]https://x.boardgamearena.net/data/tutorials/img680a0bbff1bb20.90482195.jpg[/img]3townsfolk-667c4ebf34d7c800income-5 3
NekonyancerIn addition, each townsfolk is worth a few victory points (VP), depending on a specific condition. I won't bother explaining the Beaver's effects. You can *hover* over it and read them for yourself!4townsfolk-667c4ebf34d7c800
NekonyancerThe Eager Beaver seems pretty good to me! *Take the Beaver!*5townsfolk-667c4ebf34d7c810townsfolk-6 16
Nekonyancer[blue]*Then end our turn!*[/blue]1endMainTurn_button67c4ec3c2980110endMainTurn_button 2
NekonyancerAfter we ended our turn, our opponent used the red die, leaving the *black* die unchosen. Black dice make *all* the disaster trackers advance at once! 😨😨😨1dice-967c4ec4f72d5600disaster-storm 9 disaster-raid 9 disaster-famine 9 disaster-disease 9
NekonyancerIt's Day 3, and there's another wood die available! We shouldn't turn it down! *Take the wood die!*1dice-pool-container67c4ec79a2c5e10dice-14 16
Nekonyancer[green]Another wood die, another free medicine![/green] :D Before we take an action, let's check on our *inventory.* Our wagon train must be getting pretty full by now! *Scroll down* to our wagon train. [green](Step 30/60)[/green]1dice-1467c4ec7ea094d00
NekonyancerHmm, strange. It says our Wagon capacity is only at *4* out of *6.* Oh! It's because each wood or medicine token actually takes up just *half* a slot! We can't put 1 wood and 1 medicine on the same slot though.2playerbox-1194135467c4ec7ea094d00
NekonyancerThere are *two* numbers for wood and *two* more for medicine. The *black numbers* indicate how much we have. The [blue]*blue numbers*[/blue] indicate how many spaces they take up! As you can see, *3* medicine tokens take up only [blue]*2 spaces.*[/blue]3playerbox-1194135467c4ec7ea094d00
NekonyancerStill, we might run out of room soon, especially if we want to get more unstackable items (equipment and gold tokens). To address this issue, we need more silver💲!4playerbox-1194135467c4ec7ea094d00
NekonyancerIf we use a wood die to take income, we'll get 5💲. It doesn't get much better than that! *Click [green]here[/green] or on [blue]"Take income"[/blue] at the top!*5income-567c4ec7ea094d10income_button 2 income-5 3
NekonyancerNow that we have some money to spend, two new options appeared at the top of the screen: [blue]*Buy small wagon*[/blue] and *[blue]buy large wagon.*[/blue] Small wagons cost 5💲and increase our capacity by *4.* Large wagons cost 8💲and increase our capacity by *6.*1buySmallWagon_button67c4ec827b9b800buySmallWagon_button 2 buyLargeWagon_button 2
NekonyancerHmm... we don't have to buy one just yet though. There's no harm in waiting a little bit. [blue]*End our turn!*[/blue]2endMainTurn_button67c4ec827b9b810endMainTurn_button 2
NekonyancerDay 4! You know the drill. *Take the wood die!*1dice-pool-container67c4eca76e37f10dice-10 16
Nekonyancer[green]Great! We're up to 4 medicine![/green] I want to show you something new this turn. Before we use the die to take an action, we can spend 3💲to set the die to *any face* we want!1dice-1067c4ecc8c2e0d00
NekonyancerNote that changing the die will *not* trigger equipment tiles. Equipment tiles are triggered when we *take* dice with certain faces, not when we *set* them to certain faces! This applies to joker dice too.2dice-1067c4ecc8c2e0d00
NekonyancerLet's try it! *Click on [blue]"Change dice"[/blue] at the top! Then select the [red]pickaxe[/red] icon!* [img]https://x.boardgamearena.net/data/tutorials/img691d4b96bff978.63700961.jpg[/img] If you can't see the die faces, you might need to scroll up a little. [green](Step 40/60)[/green]3dice-1067c4ecc8c2e0d10
NekonyancerGreat! Now our die shows a pickaxe. Let's use it to take a gold token. [blue]*Click here!*[/blue]1action-box-267c4ece05ec6510action-box-2 2
NekonyancerEach gold token has 1, 2, or 3 gold nuggets on it. If you *scroll down* to our inventory, you'll see that we got one with 3 nuggets! [green]Lucky![/green] It looks like the tile is face up in our inventory, but it's actually *face down.* [red]Other players can't see how many nuggets are on it![/red]1maintitlebar_content67c4ece635ff300golds-hand-11941354 1
NekonyancerOur wagon capacity is at 5 out of 6 now. Let's buy a new wagon. *Click on [blue]"Buy small wagon!"[/blue]*2buySmallWagon_button67c4ece635ff310buySmallWagon_button 2
NekonyancerOur wagon capacity was increased to 10! [blue]*Now end our turn!*[/blue]1endMainTurn_button67c4ecf020ad110endMainTurn_button 2
NekonyancerUh-oh. Our opponent just took a red die, leaving the *black* die on the table. Again, black dice make *all* the disaster trackers advance. [red]*Two of them*[/red] are just one space away from the end of the track!😨😨😨1dice-1267c4ed4ee93f900disaster-famine 1 disaster-disease 1
NekonyancerThe *famine* forced us to pay 2💲 per cattle. Unfortunately, we didn't have any💲, so our cattle died! :( Well, at least we only had one to lose. By the way, if we had money, we couldn't have chosen to let our cattle starve. For all disasters, if you *can* spend something, you *must.*1famine-textbox67c4ed529d81500
NekonyancerThe other disaster - Disease - wasn't a problem. Did you notice the [red]*Pioneer card*[/red] in our inventory? We're playing as a [red]*Standard Pioneer.*[/red] The Standard Pioneer's ability makes one of our townsfolk *immune* to disease.2disease-textbox67c4ed529d81500character-8 6
Nekonyancer[red]*Day 5!*[/red] This is the last day of the week! *Take the yellow die!*1dice-pool-container67c4ed8727d6410dice-3 16
NekonyancerWe'll use the die to take another equipment tile from the [blue]*General Store.*[/blue] *Take the one on the left!*1equipments-container67c4ed911f33610equipments-container 2
NekonyancerGreat! When we end our turn, the *week* will end. [blue]*End our turn!*[/blue] [green](Step 50/60)[/green]1endMainTurn_button67c4ed97bff4310endMainTurn_button 2
Nekonyancer[blue]At the end of each week, three things occur:[/blue] *1. All townsfolk with end-of-week effects activate.* In this case, no one has any.1maintitlebar_content67c4ed9d5e10a00icon_point_92143487 3
Nekonyancer*2. Each player gains 1 point for each cattle they have.* In this case, our opponent gained [green]*2 points!*[/green]2icon_point_9214348767c4ed9d5e10a00icon_point_92143487 3
Nekonyancer*3. Each player can visit the town.* At the beginning of the week, BGA prepared two [red]*town cards.*[/red] Each player can use each card once to trade resources for *favors.*3town-card-1067c4ed9d5e10a00town-card-2 1 town-card-10 1
NekonyancerIn our case, we have plenty wood for [red]*this card,*[/red] but we don't have any silver, so we can't use [blue]*this one.*[/blue]4town-card-267c4ed9d5e10a00town-card-102 1 town-card-2 1 town-card-10 2
NekonyancerBGA recognized this already and magnified the only one we could use. We should definitely use it! *Click on [blue]"Visit"[/blue] at the top!*5town-card-10267c4ed9d5e10a10visitTownApprove_button 2
NekonyancerIf you scroll down to our inventory, you'll see that we got 2 favors! Each one is worth [green]2 victory points[/green] at the end of the game. The player (or players) with the *most* favors will score an additional [green]5 points![/green]1maintitlebar_content67c4eda1c0c3e00
NekonyancerAfter we visited the town, BGA went through three administrative steps to prepare us for *Week 2.* *1.* All the [red]*dice*[/red] were put back into a bag. *2.* Unrecruited townsfolk were discarded and replaced with [blue]*6 new townsfolk.*[/blue] *3.* Two new [green]*town cards*[/green] were revealed.2town-card-667c4eda1c0c3e00town-card-6 3 town-card-18 3 townsfolk-11 2 townsfolk-20 2 townsfolk-18 2 townsfolk-22 2 townsfolk-24 2 townsfolk-23 2 discarded-dice-container 1
NekonyancerThe second and third weeks will play out the same way as the first. The end of the fourth and final week is a little different. After players trigger end-of-week effects and gain victory points from cattle, each disaster tracker advances one space, as if a black die were left on the table. Any disasters that trigger are resolved. Then players will visit the town, which will have *3* cards instead of *2!*3maintitlebar_content67c4eda1c0c3e00
NekonyancerAfter that, BGA will count up the points! In addition to points scored throughout the game (from cattle), each player scores... • 1 point per nugget on each gold token. • 2 points per favor, +5 for the player(s) with the most favors. • points from each townsfolk's specific condition. • Minus points from damage tokens. [green]Whoever has the most points wins![/green]4maintitlebar_content67c4eda1c0c3e00
Nekonyancer[blue]*Thank you for playing through this tutorial for Pioneer Days!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! Big thank yous go out to... • *Matthew Dunstan* and *Chris Marling* for designing this game. • *Guille Longhini* and *Sergi Marcet* for illustrating. • *Fentasy Games* for publishing. • *brunnyer* for bringing it to BGA.5maintitlebar_content67c4eda1c0c3e00
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Pioneer Days

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Game speed
Turn-based • 2 moves per day (+43200 per turn (maximum 129600))
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Standard Pioneer
Townsfolk decks
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publisher

Designer: Matthew Dunstan, Chris Marling

Artist: Guille Longhini, Sergi Marcet

Developed by: brunnyer

Release 250225-1813

Ambient music for Pioneer Days

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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