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Nekonyancer

Let's learn how to play Dead Cells!

Tips:

• You can press the SPACE key to make the tutorial progress instead of using buttons.

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This tutorial exists thanks to: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6794ab937c6f09.54839753.jpg[/img] The first Rogue-Lite board game inspired by the "Metroidvania" genre! Play with up to four players as one of the four unique Beheaded, each with their own set of skills and strengths, and leap into an intense cooperative experience based on the critically-acclaimed video game! [green][tip] This tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerIn *Dead Cells,* you and your allies will slash your way through a Malaise-infected horde of enemies to defy the infamous Hand of the King... or die trying. And just like in the best rogue-lites, each run takes you further as every death makes you stronger. [red]Explore. Kill. Die. Mutate. Repeat.[/red]2maintitlebar_content000
NekonyancerAt the beginning of each campaign, each player must choose a character. We have four options: - *The Poisoned* can generate extra money and use it as a resource in combat. - *The Immolated* can mark enemies and set them ablaze. - *The Flayed* can protect his allies. - *The Quartered* has more flexible combat options.1maintitlebar_content678f58860e44e00
NekonyancerLet's go with the Immolated. *Select [red]The Immolated![/red] Then [blue]"Confirm"[/blue] your choice at the top!*2dc-beheaded-choice-2-678f58860e44e10
NekonyancerOur intrepid partner chose *The Flayed.* He'll keep us safe while we tear our enemies limb from limb. [blue]Now we're ready to start our first Run![/blue] In each Run, we'll fight our way through 2 *biomes* before facing off against a fearsome boss.1maintitlebar_content678f590120d6400
NekonyancerTo get a better look at the first Biome, I suggest you use the [red]*+ magnifying glass*[/red] to zoom in. [blue]Is the Prisoners' Quarters filling up your screen now? Okay, good.[/blue]2dc-zoom-in678f590120d6400dc-zoom-in 1
NekonyancerEach biome comprises a series of rooms connected by paths. We need to work our way all the way across the board until we reach the right side! In a real game, you'll want to discuss your movement with your teammates, but the decision ultimately belongs to the *First Player,* which is indicated by this [red]*crown.*[/red]3dc-1st-player-92143487-1-678f590120d6400dc-1st-player-92143487-1- 1
NekonyancerWe're the first player, so let's get moving! The [blue]*first room*[/blue] has a treasure chest in it. *Move there!*4dc-biome-tile-1678f590120d6410dc-biome-tile-1 7
NekonyancerWhen we moved to it, the tile flipped over to reveal our loot! Hmm. We have to choose between an [red]*Equipment card*[/red] and a [blue]*Blueprint card.*[/blue] Equipment cards give our characters an edge in combat, but this is our first campaign. The Equipment deck will be full of rusty weapons.1dc-biome-tile-1678f5927b375300
Nekonyancer[blue]*Blueprints*[/blue] can be turned into strong Equipment cards a little later in our run. This will unlock the card *permanently,* so it can show up in future runs as well! *Click [blue]here[/blue] to collect a Blueprint!*2dc-open-treasure-2678f5927b375310
Nekonyancer*Great!* BGA placed the blueprint on the *Mutation Board,* which will keep track of any buffs, abilities, or items that we permanently unlock. You can use the tabs along the left side of the screen to find the Mutation Board easily. The Blueprint is in the bottom-right corner: a [red]*broadsword!*[/red]1maintitlebar_content678f592e0e3c800dc-collector-space-10- 1
NekonyancerUse the tabs at the left to find the *Biome board* again. Looks like we have two paths ahead of us, with an *Encounter* on each one. *Take the [blue]top path![/blue]*2dc-biome-tile-2678f592e0e3c810dc-biome-tile-2 2
NekonyancerThe tile flipped over to reveal exactly what we're fighting: *two normal monsters!* [img]https://x.boardgamearena.net/data/tutorials/img6794ab94bbf7a5.70962469.jpg[/img] The tile also shows that there's a *Dead Cell* in the room. If we use a *Loot action* before combat ends, we'll pick it up! [img]https://x.boardgamearena.net/data/tutorials/img6794ab95cdca21.07561193.jpg[/img]1dc-biome-tile-2678f5932e4ff200
NekonyancerNext, scroll down or use the tabs to find the *Combat board.* [img]https://x.boardgamearena.net/data/tutorials/img6794ab96dcc785.59165129.jpg[/img] Looks like we're fighting a Shieldbearer and a Zombie!2maintitlebar_content678f5932e4ff200
NekonyancerEach Encounter comprises three rounds of combat, followed by a fourth clean-up round. We can see what each monster will do during each round. [blue]For instance, the Shieldbearer will...[/blue] • *Shield* itself and the monster behind it during the first round. • *Do nothing* in the second round. • *Attack* the first playerđź‘‘ for 1 damage in the third round.3dc-combat-board-space-1-3-678f5932e4ff200dc-combat-board-space-1-3- 2
Nekonyancer[blue]Along the very bottom of each card, it shows...[/blue] • If the monster has a Round 4 (cleanup) action. • What we'll get for defeating the monster. For instance, if the [red]*Zombie*[/red] survives the 3 rounds of combat, it will attack us one last time in Round 4. If we defeat it, we'll get 1 Gold Tooth.4dc-combat-board-space-2-8-678f5932e4ff200dc-combat-board-space-2-8- 1
NekonyancerTo defeat our enemies, we have to play cards from our hand. Each player has a hand of *3* cards, drawn from their own character-specific deck of *6* cards. [red]In each encounter, our party must play a total of 3 cards.[/red]5dc-hand-11-678f5932e4ff200
NekonyancerIn *2-player games* like this one, the first player will play 2 cards. The other player will play 1. In *3-player games,* each player will play 1 card. In *4-player games,* three players will each play 1 card, and one player will have to pass.6dc-hand-11-678f5932e4ff200
NekonyancerBut at this point, before you play anything, you should *briefly* strategize with your teammates. Less than a minute! Your enemies won't just sit around waiting around for you to finish! Thematically, this gives you enough time to mention *general strategy,* like [red]"We should take out that guy as soon as possible!"[/red]7maintitlebar_content678f5932e4ff200
NekonyancerYou do [red]NOT[/red] have enough time - again, thematically - to discuss the specifics of your cards! BGA doesn't have a way to enforce this, but the designers think this way is the most fun. [blue]Probably a good idea to follow their advice. Don't you agree?[/blue]8maintitlebar_content678f5932e4ff200
Nekonyancer[green]Speaking of card specifics, let's take a closer look at them![/green] They're similar to the monster cards we already looked at. Each one gives us one or more actions spread across three rounds.9dc-hand-7-678f5932e4ff200
NekonyancerThe first card in our hand unleashes a devastating 2-damage attack in Round 1! [img]https://x.boardgamearena.net/data/tutorials/img6794ab9a448312.81600700.jpg[/img] The arrows to the right of the damage icons indicate our *range.* In this case, we can only target enemies that are *immediately in front of* or *immediately behind* us, but not distant enemies.10dc-hand-7-678f5932e4ff200
NekonyancerThe second card in our hand has a Round 1 *Loot action,* which we can use to pick up the *Dead Cell* in the room. [img]https://x.boardgamearena.net/data/tutorials/img6794ab98288424.92844602.jpg[/img] [green][tip] Dead Cells are used at the ends of runs to unlock permanent upgrades![/green]14dc-hand-11-678f5932e4ff200
NekonyancerThis card also lets us *activate a skill* in Round 2. [img]https://x.boardgamearena.net/data/tutorials/img6794ab992e2242.31851947.jpg[/img] Each character has several activatable skills they can unlock. Some equipment cards also grant skills. [blue]More on skills later.[/blue]15dc-hand-11-678f5932e4ff200
NekonyancerOkay, that's enough information for now. Let's come out swinging. *Click on the leftmost card in our hand to play it!*16dc-hand-7-678f5932e4ff210
Nekonyancer*Next, play the Loot/Skill card!*1dc-hand-11-678f59776434810
NekonyancerOkay, our teammate chose their card as well! Next, BGA laid out the important parts of each card to form the *combat log.* Scroll around or use the tabs to find it. [img]https://x.boardgamearena.net/data/tutorials/img6794ab9b549841.71440568.jpg[/img]1player_name_92143487678f59876e02700
NekonyancerBGA will now execute all the actions in the log. Within each round, all actions are executed one at a time, from *left to right,* according to our enemies' combat positions. [img]https://x.boardgamearena.net/data/tutorials/img6794ab9c944d33.69366334.jpg[/img] Therefore, if there were a monster behind us, in [red]*this slot,*[/red] it would actually act *first* in each round, before we would!2player_name_92143487678f59876e02700
NekonyancerThe first action in the log is our devastating [red]*2-damage attack.*[/red] As you can see at the top, there's only one enemy we can target with it. If it were a more flexible attack, we'd have some more options here.3dc-combat-log-entry-6678f59876e02700dc-combat-log-entry-6 1
NekonyancerWhen damage is inflicted, damage counters are placed onto the target. When the number of counters is equal to the target's health (shown in the top-left corner), the target dies. *Click here to slice 'em up! Watch what happens to the enemy [red]Shieldbearer![/red]*4dc-target-space-1678f59876e02710dc-combat-board-space-1-3- 1
Nekonyancer*Great!* Two damage counters were placed on the Shieldbearer, killing it! Slain enemies are moved here, to the [red]*Monster Discard Pile.*[/red]1dc-enemy-discard-3-678f599caa86800dc-enemy-discard-3- 1
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6794ab9dca2812.44256026.jpg[/img] It dropped a *Dead Cell,* which was immediately added to our party's *group bag!* [img]https://x.boardgamearena.net/data/tutorials/img6794ab9ecf38b4.77074084.jpg[/img]2dc-enemy-discard-3-678f599caa86800
NekonyancerLet's move on. The next action in the log is a [red]*Loot action!*[/red] Remember, BGA placed a Dead Cell in the room earlier. We can use this action to pick it up! *Click here!*3dc-loot-cells678f599caa86810dc-combat-log-entry-9 1
Nekonyancer*Great!* Now we have two Dead Cells! By the way, Loot actions can also be used to activate *potions,* but we don't have any right now. Maybe we'll find one later.1player_name_92143487678f59a7d451c00
NekonyancerThe next action is our teammate's [red]*Block action,*[/red] which will generate a Block token. [green]As you might expect, Block tokens can counter incoming damage.[/green]3dc-combat-log-entry-12678f59a7d45bc00dc-combat-log-entry-12 1
NekonyancerThe [red]*next action*[/red] is the enemy Shieldbearer's... but he's already dead! Good thing we took him out before he could get his shield up!4dc-combat-log-entry-1678f59a7d4ff900dc-combat-log-entry-1 1
Nekonyancer[red]Finally, the enemy Zombie attacks for 1 damage![/red] Whenever a monster attacks, the First Playerđź‘‘ must decide who receives the damage. !!! This is not always the case! Some monsters can attack specific targets, like the First Player!5dc-combat-log-entry-2678f59a7d58c100dc-combat-log-entry-2 1
NekonyancerAt the top, we can assign the damage to our partner (Nekonyancer) or ourselves. Next to our names, it says (3 remaining), referring to our remaining health. Do you see the black icon at the end of Nekonyancer's button? It's his *block token!*6dc-takes-damage-11941354678f59a7d58c100
NekonyancerIf we assign the damage to [green]*Nekonyancer,*[/green] he won't actually take it! He'll just lose his block token instead. *Click on [green]Nekonyancer![/green]*7dc-takes-damage-11941354678f59a7d58c110
Nekonyancer*Okay, that's it for Round 1!* [blue]At the end of each round, two things occur:[/blue] • Any enemies with empty spaces in front of them walk closer to us. • Any poisoned enemies take 1 damage. Both of these things are indicated on the right end of the Combat board. [img]https://x.boardgamearena.net/data/tutorials/img6794abade27911.01070769.jpg[/img]1gameaction_status_wrap678f59b86e29600
NekonyancerNow we'll start *Round 2.* First, we'll do [blue]*nothing.*[/blue] After that, we'll get to [red]*activate a skill!*[/red]2dc-combat-log-entry-7678f59b86e73e00dc-combat-log-entry-7 2 dc-combat-log-entry-10 1
NekonyancerBefore we activate a skill, I need to explain the *Scroll Tracks.* Scroll down or use the tabs on the left side of the screen to find the Immolated Character Board.4maintitlebar_content678f59b8705bf00
Nekonyancer[green]Each character has three tracks on their board:[/green] *Green: Survival.* *Purple: Tactics.* *Red: Brutality.* There's a scroll on each track. Anything to the *left* of a scroll is *active.* Thus, as we move scrolls to the right, we will unlock new abilities!5dc-beheaded-board-92143487-scroll-track-green-3-tt678f59b8705bf00
NekonyancerTake a look at the [red]*first space*[/red] on our Tactics track. It shows that we can use a *Skill* icon to put a *Mark* token on an enemy in any position!6dc-beheaded-board-92143487-scroll-track-purple-1-2-678f59b8705bf00dc-beheaded-board-92143487-scroll-track-purple-1-tt 1
NekonyancerMarked enemies take +1 damage any time they take damage. This effect lasts until the end of the encounter! *Click here to mark an enemy!*7dc-use-skill-mark678f59b8705bf10
Nekonyancer*Click here to apply the mark to the Zombie!*1dc-target-space-1678f59c36521010
Nekonyancer[red]Next, Nekonyancer will damage an enemy![/red] This would normally do 1 damage, but thanks to our *Mark,* it will do 2, which is enough to kill the Zombie!1dc-combat-log-entry-13678f59c83454c00dc-combat-log-entry-13 1
Nekonyancer[green]Great! We vanquished all our foes![/green] Note that even though we finished them off in Round 2, BGA still had to go step by step through *all 3 rounds,* followed by a quick clean-up round. If there were, say, a bomb set to explode in Round 3, it would still explode!1maintitlebar_content678f59d068c2900
NekonyancerAfter we finished the encounter, each player drew until they had *3 cards* in their hand again. Scroll up or use the tabs to find the *Biome board* again. [green]We march onward![/green]2dc-hand-10-678f59d068c2900
NekonyancerThere's a *deck check* ahead of us! [img]https://x.boardgamearena.net/data/tutorials/img6794ab9feb28d8.98517910.jpg[/img] When we pass it, the First Playerđź‘‘(still us) will draw a card from the top of their deck. If it has a green, purple, or red icon in the top-left corner, we'll get a special bonus!3dc-biome-tile-4678f59d068c2900
NekonyancerAs for the main room, it contains a [blue]*door.*[/blue] No telling what could be on the other side. *Move there!*5dc-biome-tile-4678f59d068c2910dc-biome-tile-4 2
NekonyancerBGA is warning us about the deck check. How thoughtful! *Click on "Let's go!"*1dc-deck-check-y678f59e6d028110
Nekonyancer*Great!* The top card of our deck happened to have a red icon, so we got another Dead Cell for free! The room contains a Gold Tooth and a [red]brutality scroll.[/red] Whenever we find a scroll, we can choose who it will apply to. That player will then advance one space on the corresponding track, unlocking a new ability!1dc-biome-tile-4678f59e98fb1200
NekonyancerLet's see what this [red]brutality scroll[/red] would unlock for our teammate, The Flayed. *Scroll down* or use the *tabs* to find their character board. [img]https://x.boardgamearena.net/data/tutorials/img6794aba10c79f1.27172475.jpg[/img] Hmm. This ability would allow them to take damage instead of the first player, even if the enemy is specifically targeting the first player.2player_name_92143487678f59e98fb1200
NekonyancerI guess that's not bad. Next, let's check our own upgrade, on the *Immolated* character board... [img]https://x.boardgamearena.net/data/tutorials/img6794aba2274dc8.32381851.jpg[/img] That upgrade will let us deal 1 damage before each combat starts. That sounds pretty good to me!3player_name_92143487678f59e98fb1200
NekonyancerUnfortunately, we aren't the first player anymore, so it's up to our teammate to decide who this scroll should go to.4dc-1st-player-11941354-1-678f59e98fb1200
NekonyancerNice! They gave it to us! [img]https://x.boardgamearena.net/data/tutorials/img6794aba3445559.86229223.jpg[/img] One more thing about this space. Do you see *this icon?* [img]https://x.boardgamearena.net/data/tutorials/img6794aba45a6968.05475305.jpg[/img] It's partially covered by our party's figure. Whenever that icon appears, someone else becomes the first player!1dc-biome-tile-4678f5a02bb58f00
NekonyancerThere are two paths ahead of us, and since our partner is now the first player, he will decide which way we go. This [red]*monolith*[/red] represents an elite encounter. The guy to the south-east is the [blue]*Merchant,*[/blue] who will sell us equipment in exchange for *gold teeth.*2dc-biome-tile-7678f5a02bb58f00dc-biome-tile-6 2 dc-biome-tile-7 1
NekonyancerNekonyancer moved us to the [red]*Elite encounter!*[/red] When the tile was flipped over, it turned out to have anotherđź‘‘ on it, making us the first player again! That means we'll have to play two cards in this encounter. Nekonyancer will play one.1dc-biome-tile-7678f5be69d1ed00dc-biome-tile-7 1
Nekonyancer*Play the left card!*2dc-hand-9-678f5be69d1ed10
NekonyancerThis card has an icon you haven't seen before. It's another status affliction: [red]*bleeding.*[/red] Bleeding enemies die at the end of Round 3, regardless of damage. *Play it!*1dc-hand-10-678f5c6e88e8610
Nekonyancer[red]Okay, combat is starting![/red] If you check the log, you'll see that another row was added for *Round 0!* There's only one Round 0 action: our unlocked [red]brutality ability.[/red] *Click here to damage the Grenadier!*1dc-target-space-1678f5c87ec8ba10
Nekonyancer*Round 1!* We can deal 1 damage. *Click here to finish off the Grenadier!*1dc-target-space-1678f5c93b80b810
NekonyancerNext, Nekonyancer can use a Skill. The only thing he can use it on is his Tactic ability, which will generate a Block token. [img]https://x.boardgamearena.net/data/tutorials/img6794aba55ed304.18357015.jpg[/img] I don't think there's much else to see. I'll skip through the rest of this combat.1dc-combat-log-entry-26678f5c9a5e02d00
NekonyancerWe defeated our enemies again, but this fight didn't go as cleanly as the first one did! We took two points of damage, as shown along the top of our Immolated character board. [img]https://x.boardgamearena.net/data/tutorials/img6794aba663b878.80342433.jpg[/img]1player_name_92143487678f5d03a485300
NekonyancerIf you scroll up, you'll also find this info in the top-right corner. Again, those red tokens indicate damage, not health. [img]https://x.boardgamearena.net/data/tutorials/img6794aba77cf8b2.83640040.jpg[/img] [red]We have 1 health left, not 2![/red]2dc-player-panel-health-92143487678f5d03a485300
NekonyancerOur vanquished foes dropped two pieces of [red]*equipment!*[/red] Use the tabs to find the *Annexe* board. The equipment is currently on the right end of it, in our *Group Bag.* As the First Playerđź‘‘, we get to decide who gets what.3player_name_92143487678f5d03a485300dc-bag-equipment-3- 6 dc-bag-equipment-4- 6
NekonyancerFirst, the [red]*Rusty Sword.*[/red] See, I told you this equipment was rusty! If you hover over it, you'll see that it can be used to deal 1 damage in Round 2. However, there's a *"/"* on it! That means it can only be used *instead* of whatever else our played card would have us do in Round 2.4dc-bag-equipment-3-678f5d03a485300dc-bag-equipment-3- 1
NekonyancerIt's still a pretty good card though. Doing *nothing* counts as *something,* which means we can use the sword instead of doing nothing in Round 2! Our teammate spends most of his time blocking. Let's give him the sword so he can deal some damage too. *Click on [green]Nekonyancer![/green]*5dc-choose-player-11941354678f5d03a485310
NekonyancerNext is the [red]*Old Wooden Shield.*[/red] It can block one point of damage in Round 2. Since we only have one health left, we should take this one. If one of our party members dies, the whole party loses! *Click on [red]"You!"[/red]*1dc-choose-player-92143487678f5d252b60710dc-bag-equipment-4- 6
NekonyancerLet's keep going. Get back to the *Biome board.* *Move to the [blue]next room![/blue]*1dc-biome-tile-9678f5d2cae2d410dc-biome-tile-9 7
NekonyancerAwesome, a [green]Survival scroll![/green] This one stipulates that it can only go to the First Player (us), but it's exactly what we need anyway. [green]It will give us one more health![/green] *Click on "Move [green]+[/green]" at the top!*1dc-biome-tile-9678f5d304a14b10
Nekonyancer*[blue]Onward![/blue]*1dc-biome-tile-11678f5d389f64c10dc-biome-tile-11 7
Nekonyancer[red]Yikes, this is going to be a tough fight![/red] But there's nothing new to show you here, so I'll skip through it.1dc-biome-tile-11678f5d402a38700
NekonyancerHmm. We didn't manage to finish off all three of our foes, but that's okay. At the end of combat, surviving enemies are discarded anyway. [blue]We just missed out on a little loot, that's all.[/blue]1player_name_92143487678f6201be65700
Nekonyancer*Back to the Biome board!* We have to choose an *exit!* Hmm... we can go north-east to the [red]Ramparts[/red] or south-east to the [green]Toxic Sewers.[/green] Well, the Ramparts certainly sound more appealing, don't they?1maintitlebar_content678f623b6163100
NekonyancerUnfortunately, the path to the Ramparts has this icon on it. [img]https://x.boardgamearena.net/data/tutorials/img6794aba8944260.95448616.jpg[/img] We're not allowed to use that path unless we have that specific *rune* with us! We should keep our eyes out for it. If we find it, it will stay on our *Mutation Board* forever, so we'll be able to go to the Ramparts on a future run!2maintitlebar_content678f623b6163100
Nekonyancer[blue]Whew! We made it through the Prisoner's Quarters![/blue] Now we're at the *Interbiome,* which is in the bottom-right corner of the *Mutation board.* Go find it! [img]https://x.boardgamearena.net/data/tutorials/img6794aba9945e65.09527600.jpg[/img]1player_name_92143487678f62444ceea00
Nekonyancer[red]Note that our Broadsword blueprint is no longer here![/red] Whenever we enter the Interbiome, all acquired blueprints are automatically manufactured and placed on top of the Equipment deck for free!2maintitlebar_content678f62444ceea00
NekonyancerThere are three mysterious vendors in the Interbiome. The first can heal a single point of damage for 1 *Gold Tooth.* Our teammate is currently has theđź‘‘, so they have to decide whether to buy it.3maintitlebar_content678f62444ceea00
Nekonyancer[green]They spent a tooth to heal us by 1 point! Great![/green] Next, the *Merchant* will sell us the top card of the Equipment deck - in this case, the *Broadsword* - for 2 teeth.1maintitlebar_content678f62638122b00
NekonyancerOur teammate paid two teeth for the *Broadsword* and must now choose who will wield it. Unfortunately, no one has unlocked additional equipment slots, so whoever gets the sword will have to discard their old item.1maintitlebar_content678f626b4b0f400
NekonyancerThey gave the broadsword to us! *Click here to exchange it with our Old Wooden Shield!*1dc-exchange-equipment-with-4678f627c883a410
NekonyancerThe last vendor - the *Collector* - will sell us a new blueprint for *4* gold teeth. [red]Yikes, that's expensive.[/red]1maintitlebar_content678f62862198a00
NekonyancerOur teammate declined the offer, finishing the Interbiome phase. BGA laid out the next biome for us: *the Toxic Sewers!*1player_name_92143487678f62959678800
NekonyancerThere are a couple unfamiliar icons on this board. [img]https://x.boardgamearena.net/data/tutorials/img6794abaad244b6.23953481.jpg[/img] This is a different kind of *deck check.* When we try to walk through that path, the first player will reveal the top card of their deck. If it has a green/purple/red icon in the top-left corner, we'll get through unscathed! If we *fail* the check, someone will take a point of damage!2dc-biome-tile-4678f62959678800
NekonyancerIf you forget how they work, you can click on the info button along the right side of your screen [blue](see arrow)[/blue]. [img]https://x.boardgamearena.net/data/tutorials/img6794abaee0b313.82166868.jpg[/img] Actually, while you're at it, you should peruse through all of those buttons, especially the *"?"*. [green]Go ahead. I'll wait.[/green]3maintitlebar_content678f62959678800dc-toxic-help 12
NekonyancerThis is called a *Hand Check.* [img]https://x.boardgamearena.net/data/tutorials/img6794ababd24c04.51146600.jpg[/img] The first player can only take us through that path if they discard a card with the indicated icon from their hand. Otherwise, we can't go through!4dc-biome-tile-5678f62959678800
NekonyancerWhen we exit the biome, we'll get to chat with the nice fellows at the Interbiome again. [red]Then we'll fight a boss: the Concierge![/red] There's a lot of information specific to each boss, but another info button will appear when you reach him! [img]https://x.boardgamearena.net/data/tutorials/img6794abacd28298.78992470.jpg[/img]5maintitlebar_content678f62959678800
Nekonyancer[green]If you beat the boss, you'll... sort of win?[/green] Whether you win or lose, you'll be able to unlock plenty of new cards, biomes, and enemies. Play enough runs, and not even the dreaded *Hand of the King* will be able to stop you!6maintitlebar_content678f62959678800
Nekonyancer[blue]One last thing before you go...[/blue] If you prefer, you can traverse the diseased kingdom on your own by toggling Solo in the lobby options! In *Solo* mode, you will be accompanied by a dancing sword named *Serenade.* I won't get into the details here, but you can read all about Serenade on page 18 and 19 of the rulebook!7maintitlebar_content678f62959678800
Nekonyancer[blue]*Thank you for playing through this tutorial for Dead Cells!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! Big thank yous go out to... • *Antoine Bauza, Corentin Lebrat, Ludovic Maublanc,* and *Théo Rivière* for designing this game. • *Scorpion Masqué* for publishing. • *LeSteffen* for bringing it to BGA. Have fun! :D8maintitlebar_content678f62959678800
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Dead Cells

How to play?
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Complete rules:

2
(en)
Game rules - EN - Dead Cells: The Rogue-Lite Board Game
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(en)
Player Aids - EN - Dead Cells: The Rogue-Lite Board Game
1
(fr)
Règles de jeu - FR - Dead Cells: Le jeu de société Rogue-Lite
1
(ru)
Правила игры - RU - Dead Calls
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(fr)
Aides de jeu - FR - Dead Cells: Le jeu de société Rogue-Lite

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publisher

Designer: Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, Théo Rivière

Artist: Naïade, Laure de Chateaubourg, Robin Lagofun, Paul Vérité

Developed by: LeSteffen

Release 250118-2109

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