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Nekonyancer

Let's learn how to play Crusaders: Thy Will Be Done!

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This tutorial exists thanks to: Nekonyancer
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Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ecb5930f58.13864115.jpg[/img] As the grandmaster of a militaristic order in the middle ages, you will move your knights across Europe, defeating enemies, erecting buildings, and spreading the influence of your order! [green][tip] This tutorial is best viewed on a computer![/green]1archivecontrol_editmode_centercomment000
Nekonyancer[blue]First, we need to decide which order we will play as![/blue] Each one has different advantages and disadvantages. With default game options, you'll be given *two* orders to choose from. *Select the order of Alcantara. Then click on "Confirm" at the top!*2archivecontrol_editmode_centercomment010CRUKnightOrderPickItem_1 16
NekonyancerThis is your [blue]*Action Wheel.*[/blue] It is made up of *six wedges,* each of which displays one of five actions: [img]https://x.boardgamearena.net/data/tutorials/img6785ecb5b4e7e5.54317591.jpg[/img] There are *two* wedges for travelling! 1CRUActionWheelMouseEventLayer62cf31661245700CRUActionWheelMouseEventLayer 2
NekonyancerThe Order that we chose lets us start the game with an *upgraded* wedge. Upgraded wedges are flipped to their other sides, which display *two* actions instead of *one!* [green][tip] The actions of the upgraded sides are previewed on the tip of each wedge, near the middle of the action wheel.[/green]2CRUActionWheelMouseEventLayer62cf31661245700
NekonyancerLet's upgrade the top wedge. As you can see, it has a *build* action on its other side, so we'll be able to travel and build at the same time! *Select the top wedge. Then click on "Confirm" at the top!*3CRUActionWheelMouseEventLayer62cf31661245710
NekonyancerGreat! Now that we've chosen our starting upgraded wedge, our action wheel was populated with *action tokens.* [red]These tokens determine the *strength* of each action![/red]1CRUActionWheelMouseEventLayer62cf316b4204000
NekonyancerNormally, each player starts with *12 action tokens* split evenly among their six wedges, but our Order gives us a *13th token!* [green]Let's place it on the wedge we just upgraded![/green] *Click on the top wedge. Then click on "Confirm" at the top!*2CRUActionWheelMouseEventLayer62cf316b4204010
Nekonyancer[blue]Great! Just one more thing before we really start the game.[/blue] The action wheel is covering up most of England right now, but we can easily *move* it by [green]clicking and dragging it![/green] I suggest moving it to the *right side* of the map for now!1CRUActionWheelMouseEventLayer62cf3170e4f7900
Nekonyancer[blue]Our opponent is now choosing a starting location.[/blue] There are only two possible locations in a two-player game: [blue]*Normandy and Gascony.*[/blue] We'll start in one area, and our opponent will start in the other!1archivecontrol_editmode_centercomment62cf3357c711400CRUBuildingBonus_241 2 CRUBuildingBonus_245 2
NekonyancerOkay! Our *knight* has been placed on our starting location. [blue]*We're ready to start the game!*[/blue]1CRURegionMeeple_10_162cf3365d4ce000
Nekonyancer[blue]Each turn, you may either:[/blue] *- Activate one wedge of the action wheel, taking the action(s) written on it.* *- Upgrade a wedge.*2CRUActionWheelMouseEventLayer62cf3365d4ce000
Nekonyancer[blue]Let's start by learning about the build action![/blue] When you build, you can construct a building wherever your *knight* is. Again, the strength of the action is determined by the *action tokens* on the wedge. Right now, we have *two* action tokens on our Build wedge (bottom-left), so we can build with a *strength of 2.* Scroll down after you continue.3CRUActionWheelMouseEventLayer62cf3365d4ce000
NekonyancerThis is your player board, where all your pre-constructed buildings are kept! As you can see, you have four different rows of buildings: *[red]castles,[/red] [blue]churches,[/blue] [green]farms,[/green] and banks.*4CRUKnightOrder_1194135462cf3365d4ce000CRUPlayerBoardBuildingTooltipTrigger_11941354_castle_1 1 CRUPlayerBoardBuildingTooltipTrigger_11941354_castle_2 1 CRUPlayerBoardBuildingTooltipTrigger_11941354_castle_3 1 CRUPlayerBoardBuildingTooltipTrigger_11941354_castle_4 1 CRUPlayerBoardBuildingTooltipTrigger_11941354_church_1 2 CRUPlayerBoardBuildingTooltipTrigger_11941354_church_2 2 CRUPlayerBoardBuildingTooltipTrigger_11941354_church_3 2 CRUPlayerBoardBuildingTooltipTrigger_11941354_church_4 2 CRUPlayerBoardBuildingTooltipTrigger_11941354_farm_1 3 CRUPlayerBoardBuildingTooltipTrigger_11941354_farm_2 3 CRUPlayerBoardBuildingTooltipTrigger_11941354_farm_3 3 CRUPlayerBoardBuildingTooltipTrigger_11941354_farm_4 3 CRUPlayerBoardBuildingTooltipTrigger_11941354_bank_1 4 CRUPlayerBoardBuildingTooltipTrigger_11941354_bank_2 4 CRUPlayerBoardBuildingTooltipTrigger_11941354_bank_3 4 CRUPlayerBoardBuildingTooltipTrigger_11941354_bank_4 4
NekonyancerEach building occupies a certain *tier* in its row, shown by a yellow flag and roman numeral. [blue]*These buildings are in the first tier,*[/blue] and [red]*these are in the last tier.*[/red] When constructed, each building grants *influence* (victory points) equal to its tier!5CRUActionWheelMouseEventLayer62cf3365d4ce000CRUPlayerBoardBuildingTooltipTrigger_11941354_castle_1 2 CRUPlayerBoardBuildingTooltipTrigger_11941354_castle_4 1 CRUPlayerBoardBuildingTooltipTrigger_11941354_church_1 2 CRUPlayerBoardBuildingTooltipTrigger_11941354_church_4 1 CRUPlayerBoardBuildingTooltipTrigger_11941354_farm_1 2 CRUPlayerBoardBuildingTooltipTrigger_11941354_farm_4 1 CRUPlayerBoardBuildingTooltipTrigger_11941354_bank_1 2 CRUPlayerBoardBuildingTooltipTrigger_11941354_bank_4 1
NekonyancerThe cost to construct each building is shown by a *white number in a black hexagon.* Can you see them? The cost to construct each Tier 1 building is *3.* Higher tier buildings are more expensive, and banks get more expensive more quickly!6CRUActionWheelMouseEventLayer62cf3365d4ce000
NekonyancerIt looks like our *Build* action isn't strong enough to construct a Tier 1 building yet! [red]We can build with a strength of 2, but we need at least 3![/red] Wait a second... *Scroll back up to the map of Europe!*7CRUActionWheelMouseEventLayer62cf3365d4ce000
Nekonyancer*I forgot!* Some spaces on the board have discounts or bonuses when you build certain structures there! [red]*The space we started on*[/red] offers a 1-strength discount when building a church or bank!8CRUBuildingBonus_24562cf3365d4ce000CRUBuildingBonus_245 1
Nekonyancer[blue]*Wonderful! Let's do it!*[/blue] In a real game, you can click on the wedge you want to activate, but this part doesn't work in tutorial mode. Just click on continue! We'll activate the *Build* wedge for you!9CRUActionWheelMouseEventLayer62cf3365d4ce000
NekonyancerNow BGA is asking us what structure we want to build in Gascony! We can build either a *church* or a *bank* on this space. [red]We can't build a castle or a farm here because we can't afford them! We need the discount, which only works for churches and banks![/red] *Click on the Build Bank button in Gascony. Then click on "Confirm" at the top!*1CRUBuildingBonus_24662cf33940003110CRU_RadialMenu_378_825_1 16
Nekonyancer*Great!* Our new bank is done! Who knew crusaders were so [green]economically minded?[/green] As you can probably guess, only one structure can be built here, so if we want to build more, we'll have to travel!1CRURegionMeeple_10_262cf339908b7e00
NekonyancerSince that was a Tier 1 building, we gained [red]*1 influence!*[/red] Remember, that's your *victory points!*2CRUInfluenceGained_Layout_1194135462cf339908b7e00CRUInfluenceGained_Layout_11941354 1
NekonyancerThe influence came from this pool of available influence. The pool starts with *140/200/260* influence for a *2/3/4* player game! [red]When this pool is completely empty, it will the trigger the end of the game![/red]3CRUInfluenceRemainingContainer62cf339908b7e00CRUInfluenceRemainingContainer 1
NekonyancerNext, take a look at your *action wheel* again. The two action tokens on your Build wedge were *redistributed!* One is now on the Muster (top-left) wedge, and the other is on the Travel/Build (top) wedge, leaving *none* on the build wedge we activated! [green][tip] This redistribution process always happens in a clockwise direction![/green] Now scroll down to your personal board again.4CRUActionWheelMouseEventLayer62cf339908b7e00
NekonyancerThe bank we constructed came from this space. As you can see, the bank was covering a *Build symbol!* [green]Whenever we take an action, any uncovered symbols on our board will add to its strength![/green] That means we have a *permanent +1* to our *Build* actions from now on!5CRUPlayerBoardBuildingTooltipTrigger_11941354_bank_162cf339908b7e00
Nekonyancer[blue]There are some exceptions here and there, but in general,[/blue] - *Banks* increase your *Build *strength. - *Farms* increase your *Muster* strength. - *Churches* increase your *Influence* strength. - *Castles* mostly give you new *knights.* [green]If you hover over any structure with your mouse, you can see the icons underneath and some helpful tooltips![/green]6CRUKnightOrder_1194135462cf339908b7e00
Nekonyancer*Now end your turn!*7ConfirmButton62cf339908b7e10ConfirmButton 16
NekonyancerNext, let's learn about the *Muster* action. Scroll down to your personal board again.1CRUActionWheelMouseEventLayer62cf33baab6e200
Nekonyancer*Muster* is actually similar to *Build.* But instead of placing a building on the map, you'll flip over one of [red]*these five tiles.*[/red] Like buildings, these tiles are tiered and grant points equal to their tier when built. Er, flipped. Whatever.2CRUTroop_11941354_162cf33baab6e200CRUTroop_11941354_1 1 CRUTroop_11941354_2 1 CRUTroop_11941354_3 1 CRUTroop_11941354_4 1 CRUTroop_11941354_5 1
NekonyancerThe cost to flip each tile is indicated by a small white number in a brown hexagon. The Tier 1 tile costs *3* to flip, and we have *3* action tokens on our Muster wedge. Perfect! *Click on the Muster wedge!*4CRUActionWheelMouseEventLayer62cf33baab6e210
NekonyancerNow you have to confirm the action. When you do, keep an eye on your *action wheel!* You can watch the action tokens redistribute themselves! *Click on "Confirm!"*1ConfirmButton62cf33cdbaa6b10
Nekonyancer*Great!* As you can see, the tile we flipped features a troop and a *[red]Crusade icon!*[/red] That means all our Crusade actions will have a permanent +1 strength! We'll learn what the crusading action actually does soon. :) For now, *end your turn at the top!*1CRUTroop_11941354_162cf33d18d37010ConfirmButton 1 CRUTroop_11941354_1 1
NekonyancerNext, let's learn more about our upgraded *Travel/Build wedge!* When you use an *upgraded wedge,* you have to *split* the tokens on the wedge between the two actions. [blue]We have five tokens on the wedge, so we can:[/blue] *- Travel with 4, Build with 1.* *- Travel with 3, Build with 2.* *- Travel with 2, Build with 3.* *- Etc...*1CRUActionWheelMouseEventLayer62cf33f7c3eac00
NekonyancerHowever, if we travel with *5,* we *cannot* then build with *0!* [red]If you do not allocate at least 1 token for an action, the action will not happen![/red] Even if you have discounts that decrease the cost of a building to 0, you'd still need at least one token to trigger the action!2CRUActionWheelMouseEventLayer62cf33f7c3eac00
Nekonyancer*Go ahead and click on the Travel/Build wedge!*3CRUActionWheelMouseEventLayer62cf33f7c3eac10
NekonyancerGreat! Now, normally, we would have to *choose* whether we Built or Travelled first, but the game recognized that we could not build - the spot our knight is on already has a building - so it automatically selected *Travel* for us. [blue]So let's talk about how Travelling works![/blue]1CRUActionWheelMouseEventLayer62cf340f4fbd800
NekonyancerWhen travelling, each point of strength lets you move one knight to an adjacent space. The [green]*green-bordered region*[/green] shows how far we can go! But why is it so small? With *5* points of strength, we should be able to move all the way to [blue]*Servia*[/blue] if we wanted!2CRUEnemyToken_22962cf340f4fbd800CRUEnemyToken_229 2
NekonyancerWell, it's because Central and Eastern Europe are infested with [red]*heathens!*[/red] You can still move into a *[red]heathen-infested space*[/red] for 1 movement point, but it will cost 2 to move *out* of it if the heathens are not dealt with! Your opponents, of course, are *not* heathens. Their pieces don't hinder your movement at all.3CRUActionWheelMouseEventLayer62cf340f4fbd800CRUEnemyToken_208 6 CRUEnemyToken_209 6 CRUEnemyToken_210 6 CRUEnemyToken_211 6 CRUEnemyToken_212 6 CRUEnemyToken_213 6 CRUEnemyToken_214 6 CRUEnemyToken_215 6 CRUEnemyToken_216 6 CRUEnemyToken_217 6 CRUEnemyToken_218 6 CRUEnemyToken_219 6 CRUEnemyToken_221 6 CRUEnemyToken_222 6 CRUEnemyToken_223 6 CRUEnemyToken_224 6 CRUEnemyToken_225 6 CRUEnemyToken_226 6 CRUEnemyToken_227 6 CRUEnemyToken_228 6 CRUEnemyToken_229 6 CRUEnemyToken_230 6 CRUEnemyToken_231 6
NekonyancerI hear that Clermont and Vezelay are nice this time of year. *Click here!* [blue]Now look at the text at the top of the screen.[/blue] It shows how many points of movement we have left and how many action tokens are left for the Build action! Convenient!4CRUBuildingBonus_24762cf340f4fbd800CRUBuildingBonus_247 16
NekonyancerIt says *"4 tokens (5 action points)"* because it's taking our constructed *Bank* into account. Remember, it gives us a permanent +1 Build bonus! *Click on Finish Travel at the top!*5pagemaintitletext62cf340f4fbd810
Nekonyancer[blue]Good. Now on to the Build action![/blue] We have five strength for this build action (4 tokens +1 bank). It would be a shame to waste it on a 3-cost building. We can build a Tier 2 Bank, which costs 5! *Click on "Build Bank!" Then click on "Confirm" at the top!*1CRU_RadialMenu_592_738_362cf3417b50a710
NekonyancerGreat! We got *two* influence because it's a *Tier 2* building. Honestly, we were a little *inefficient.* There's a discount tile here, so we only needed 4 strength to build that 5-cost bank. 1 strength was wasted. If we hadn't *mustered* last turn, we would have had just the right amount of strength for this action!1CRURegionMeeple_11_362cf3420ebe2000
Nekonyancer[green][tip] Efficient use of your action tokens is what separates the mediocre players from the masters![/green] *Now end your turn at the top.*2archivecontrol_editmode_centercomment62cf3420ebe2010
NekonyancerNext, let's upgrade another wedge! It's simple. *Click on "Upgrade" at the top!*1archivecontrol_editmode_centercomment62cf34501630c10
NekonyancerNow we have to choose a wedge to upgrade. Don't worry, nothing will happen to the action tokens on the wedge. We'll pick them up, flip the wedge, and put them back where they were. *Upgrade the Travel (bottom) wedge! Then confirm your action at the top!*1CRUActionWheelMouseEventLayer62cf3480efa2d10
NekonyancerGreat! Our *Travel* wedge was upgraded to [red]*Travel/Crusade.*[/red] Next, whenever you upgrade a wedge, you have the option of *distributing* action tokens from a wedge, as if you had just used that action.1CRUActionWheelMouseEventLayer62cf34865c61200
NekonyancerI don't think we're going to use our Influence wedge anytime soon. All it does it give you 1 point of Influence per strength (+1 per church). We have more important things to do! *Click on the Influence wedge to redistribute its tokens! Then confirm at the top!*2CRUActionWheelMouseEventLayer62cf34865c61210
Nekonyancer*Great! Now end your turn.*1ConfirmButton62cf348abff5710
NekonyancerIt's finally time to do some *crusading!* First, I'll tell you more about the heathens we're up against. There are three different factions: *[red]- The Prussians.[/red]* *[blue]- The Slavs.[/blue]* *[green]- The Saracens.[/green]*1CRUEnemyStrengthTriggerSlav62cf34d85d1f200CRUEnemyStrengthSaracen 8 CRUEnemyStrengthTriggerPrussian 6 CRUEnemyStrengthTriggerSlav 7 CRUEnemyToken_208 7 CRUEnemyToken_209 6 CRUEnemyToken_210 7 CRUEnemyToken_211 7 CRUEnemyToken_212 8 CRUEnemyToken_213 8 CRUEnemyToken_214 8 CRUEnemyToken_215 7 CRUEnemyToken_216 7 CRUEnemyToken_217 6 CRUEnemyToken_218 8 CRUEnemyToken_219 6 CRUEnemyToken_220 8 CRUEnemyToken_221 6 CRUEnemyToken_222 6 CRUEnemyToken_223 6 CRUEnemyToken_224 7 CRUEnemyToken_225 8 CRUEnemyToken_226 7 CRUEnemyToken_227 7 CRUEnemyToken_228 8 CRUEnemyToken_229 8 CRUEnemyToken_230 8 CRUEnemyToken_231 7
NekonyancerThe [red]Prussians[/red] and [blue]Slavs[/blue] are exactly the same. They start with 3 strength, and whenever a group is defeated, the rest *gain* one strength! For defeating them, you always receive Influence points *equal to their strength.*2CRUEnemyStrengthTriggerSlav62cf34d85d1f200
NekonyancerThe Saracens always have a strength of 6. When defeated, you get a choice! [green]You can either take 3 Influence points or get a special bonus.[/green]3CRUEnemyStrengths62cf34d85d1f200
NekonyancerThe *bonus* depends on the specific group of Saracens you defeat. Most will let you instantly construct a building of the type shown for free. [blue]*Some*[/blue] will let you muster for free! [green][tip] If you're not sure what an icon shows, you can just hover over it to see more details![/green]4CRUEnemyToken_21362cf34d85d1f200CRUEnemyToken_225 2 CRUEnemyToken_230 2
Nekonyancer*[red]Enough talk. I hunger for battle!*[/red] *Click on the Travel/Crusade (bottom) wedge!*5CRUActionWheelMouseEventLayer62cf34d85d1f210
NekonyancerWe don't have quite enough strength to take on the Saracens, even with the permanent +1 from our mustered troop, but *[blue]the Prussians*[/blue] are easy prey! *Travel southeast, onto the Prussians. Then click on "Finish Travel" at the top!*1archivecontrol_editmode_centercomment62cf351f9cb3810CRUEnemyToken_212 13 CRUEnemyToken_217 7
Nekonyancer*[red]It's crusading time!*[/red] *Click here to defeat the Prussians! Then confirm at the top!*1CRU_RadialMenu_806_862_062cf353264e2a10
NekonyancerGreat! We gained [red]*3 more influence.*[/red] Note that the remaining contingents of [blue]*Prussians*[/blue] now have a strength of *4!* That makes them harder to defeat, but they're worth more points as well!1CRUEnemyStrengthTriggerPrussian62cf3535b238400CRUEnemyStrengthTriggerPrussian 2 CRUInfluenceGained_Layout_11941354 1
NekonyancerNow that the Prussians have been driven out of this area, we can build here or move out without any penalties! *End your turn at the top.*2CRURegionMeeple_20_362cf3535b238410
NekonyancerNext, let's use our Travel/Build wedge again! *Click on the wedge. Then select "Build" at the top!*1CRUActionWheelMouseEventLayer62cf3596f2bcb10
NekonyancerLet's build a castle! It costs *3,* but it will only cost us 1 action token because we have *two* banks, giving us a permanent +2! *Click on "Build Castle!" Then confirm your action!*1CRU_RadialMenu_806_862_062cf35a72a31310
NekonyancerGreat! This particular castle didn't uncover any icons on our personal board, but it unlocked our *second knight!* This will be very useful! Next, we're going to select our top knight and move it to [blue]*Suabia/Bavuria!*[/blue] There's a small bug here though, so just click continue, and we'll do it for you.1archivecontrol_editmode_centercomment62cf35aab6b7000CRUEnemyToken_218 7
NekonyancerAlright! I think you're getting the hang of it! The game will continue as you've seen until the pool of available [red]*influence*[/red] is exhausted. Then, once everyone has had the same number of turns, the game will end, and [green]whoever has the most influence wins the game![/green]1archivecontrol_editmode_centercomment62cf35b2c1ebc00CRUInfluenceRemainingContainer 1
Nekonyancer[blue]*Thank you for playing through this tutorial for Crusaders: Thy Will Be Done!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *BaronFraser* for bringing this game to BGA! Have fun! :D2archivecontrol_editmode_centercomment62cf35b2c1ebc00
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Crusaders: Thy Will Be Done rules: interactive tutorial
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Crusaders: Thy Will Be Done

How to play?
Competition
Tournament
Strategy tips
Options
Credits

Complete rules:

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(en)
Divine Influence english rules
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English Rules on bgg
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ぼっちのホビーBlog
1
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Traduction non-officielle des règles
0
(ja)
Divine influence 騎士団タイルサマリー

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Game mode
Normal mode
Game speed
Real-time • Normal speed (+79 per turn (maximum 240))
Knight Orders
Basic Knight Orders
Expansion
Thy Will Be Done only
Variant
First Standard Game

publisher

Designer: Seth Jaffee

Artist: Adam P. McIver

Developed by: BaronFraser

Release 220705-1452


Ambient music for Crusaders: Thy Will Be Done

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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