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mrcoolcookie

Let's learn how to play Can't Stop!

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This tutorial exists thanks to: mrcoolcookie
0000
mrcoolcookieWelcome to "Can't Stop", a dice rolling game about risky decisions and racing your opponents up the board's numbered columns.1archivecontrol_editmode_centercomment000
mrcoolcookieYour objective is to reach the top of three different columns and claim them as your own, before your opponents. This is achieved by rolling dice and using their combinations to move your markers up the board. Watch our opponent's first turn.2archivecontrol_editmode_centercomment000
mrcoolcookieDon't worry if you didn't understand, we'll go through it slowly: Each step of a player's turn involves rolling four dice. These four dice can be paired up in three different ways (the options listed on the right). Now it's our turn, so let's try clicking on the combination for 12 and 7.1archivecontrol_editmode_centercomment61c47bcdee51c00
mrcoolcookieTwo black markers have now been placed on the board, on the columns labeled with the numbers we selected (7 and 12). We can put up to three of these black markers on the board each turn. Since we still have one left, we will continue our turn. Click "Continue" to roll the dice a second time.1action_continue61c47bdb1db5810token_000000_7 1 token_000000_12 1
mrcoolcookieNice! This dice combo will allow us to progress our marker upwards along the 12 column, as well as starting our final black marker in the 9 column. Let's click it.1chooseCombo_both_261c47bde2394410diceactions_2 1
mrcoolcookieGreat, we are already halfway to reaching the top of the 12 column and claiming it for ourselves! Let's roll the dice again. Click the "Continue" button.1action_continue61c47be063bd210token_000000_9 1 step_12_0 3 token_000000_12 1
mrcoolcookieOh no, we can't select this dice combination! It would result in two pairs of 6, and since none of our markers are in the 6 column and we have used our 3 black markers for the turn, we are unable to choose it. If that occurs in all 3 of our combinations, then our turn instantly ends and all of our black markers are removed from the board!1archivecontrol_editmode_centercomment61c47be2277a100diceactions_0 1
mrcoolcookieLet's choose to move our marker on column 9 (since we are less likely to roll it in the future compared to a 7), and then "Stop" for the turn.2chooseCombo_firs_261c47be2277a110diceactions_2 1
mrcoolcookieWhile we could continue rolling the dice as many times as we want, there is the risk of rolling invalid combinations and forfeiting all the progress we made that turn. Therefore, we will end this turn by pressing "Stop."1action_stop61c47be49873c10
mrcoolcookieAt the end of our turn, our black markers are removed and replaced with markers of our color (green in this instance). The next time we start a black marker on one of those columns, it begins on the space above the marker of our color.1archivecontrol_editmode_centercomment61c47be86d81500token_008000_7 1 token_008000_9 1 token_008000_12 1
mrcoolcookieAlmost there! Let's skip through the next turn.2archivecontrol_editmode_centercomment61c47be86d81500
mrcoolcookieNow all players have markers on the board. Let's look at one more turn, to see what happens when someone gets an unlucky roll and is unable to progress.1archivecontrol_editmode_centercomment61c47c09057e000
mrcoolcookieAs we can see, when Red chose the 6 from their dice roll, the black marker started one space above the red marker they placed on the 6 column during their first turn.1archivecontrol_editmode_centercomment61c47c23949ff00token_000000_6 1
mrcoolcookieOuch! Since Red's combinations all had high numbers (10s, 11s, and 12s) where none of their black markers were, they were forced to end their turn and remove all of the progress they made on that turn.1archivecontrol_editmode_centercomment61c47c2bdb23700
mrcoolcookieRemember, once one of your markers makes it to the topmost space of a column and you "Stop" your turn, that column becomes yours. Claim 3 columns before any of your opponents to win! Good luck and have fun!2archivecontrol_editmode_centercomment61c47c2bdc2b100
mrcoolcookie

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Can't Stop

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regle du jeu
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ルール
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BGAルールwiki
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Can't stop játékszabály
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欲罢不能Can't stop 中文规则
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Spielregel Can't stop
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[規則] 欲罷不能 Can't stop
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Designer: Sid Sackson

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Developed by: Board Game Arena

Release 211202-1048


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