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Armagedoom

Let's learn how to play Abyss!

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This tutorial exists thanks to: Armagedoom
0000
Armagedoom[blue]*Welcome to the submarine kingdoms*[/blue]. In *Abyss*, you'll need to use the power of 5 allied races to become the ruler of the seas... Let's start!1archivecontrol_editmode_centercomment000
ArmagedoomThe player with more points at the end of the game wins !! Its simple to score! *Only 4 things will be scored* at the end of the game. Let's see them.2archivecontrol_editmode_centercomment000
Armagedoom1st: *Lord cards*. They give you the ammount of points shown on top-left corner of the card.3lord-uid-1000lord-uid-1 5 lord-uid-2 5 lord-uid-3 5 lord-uid-4 5 lord-uid-5 5 lord-uid-6 5
Armagedoom2nd: *Location tiles*. Each tile explains how many points it gives at the end of the game.4location-uid-1000locations-holder-holder 5
Armagedoom3rd: *Affiliated Allies cards*. There are 5 races: *Jellyfish*, *Crab*, *Seahorse*, *Shellfish* & *Squid*. We *[red]will see later[/red]* how many points you receive from allies.5explore-track000explore-track 5
Armagedoom4th: *Monster Tokens*. Each token is just a tile you may recieve when defeating a monster, that gives you points at the end of the game.6threat-token000threat-track 5
ArmagedoomBut, how do you get points? How to play *[blue]Abyss[/blue]*? It's also very easy. Each turn there are only 3 available actions to choose from: *Explore*, *Request Support* or *Recruit a Lord*. Let's play and we'll get it so quick!7archivecontrol_editmode_centercomment000
ArmagedoomYour oponent chooses to *explore*. The player who explores reveals an *ally card from the exploration deck*. Then, *all other players* (in this case you are "all the other players"), one by one, may decide to *take the revealed card by paying 1 pearl* or pass. Revealed ally is a *5 seahorse* (a good ally card) so we'll to keep it. *Click on the card* or *Purchase button*.1ally-uid-16276374cbc4c710ally-uid-1 1
ArmagedoomAs your opponent did not get any ally yet, he *continues exploring*. He will draw cards *until he decides to get the revealed card*. If he reaches the 5th slot in the line, he will *automatically receive the 5th card and 1 pearl*.1explore-track6276374f6772a00explore-track 5
ArmagedoomAs you saw, the opponent has taken a *3 Seahorse card*, and all the *other discarded cards where moved into council* decks.1council-track-06276375a3922c00council-track-0 1
Armagedoom*It's your turn*. We can explore, request support or recruit a lord. Let's explore. *Click on the deck* to start exploring.2explore-track-deck6276375a3922c10explore-track-deck 16
ArmagedoomThe opponent will now decide to take the ally card or not.1archivecontrol_editmode_centercomment627637650082300
ArmagedoomAlly card values can *range from 1 to 5* from one of the races.2archiveCommentElementPointerTargetInner627637650082300
ArmagedoomAlly card values can *range from 1 to 5* from one of the races. He decided to not take the card, so we will take it (instead of continuing exploring). As you were exploring, taking the card has no pearl cost. *Click on the 3 Squid card to take it*.1ally-uid-6627637674af3910ally-uid-6 16
ArmagedoomYour opponent decided, in his turn, to *request suport* from the council. When requesting support from the council, take *all cards from* a deck on the council. Note that every deck is from *one single ally race*. Your opponent took all jellyfish cards.1ally-holder_p9145756362763772dc94400
ArmagedoomLet's *explore again*.2explore-track-deck62763772e00fe10explore-track-deck 16
ArmagedoomA *1 Crab card*... We don't want it, let's *explore again*1explore-track-deck6276377a514f110explore-track-deck 16
ArmagedoomA *4 Seahorse*, much better... *Take the card*.1ally-uid-9627637861ecc110ally-uid-9 16
ArmagedoomWhile your opponent was exploring, a monster card was revealed! When this happens, the exploring player may choose between *fight the monster or continue exploring*.1ally-uid-28627637e9e4a3400ally-uid-28 1
ArmagedoomHe decided to not fight the monster, when a player passes, the *monster marker advances 1* in the track. (As has happened now). When a player decides to fight the monster, the *player gets a reward* depending on the monster marker position. At 2nd position, fighting the next revealed monster will grant *2 pearls* or *2 monster tokens* or *1pearl +1token* (player choose). Then reset the marker.1threat-token627637ec91d7700
ArmagedoomAs he decided to not fight the monster, he continues exploring...2explore-track627637ec91d7700
ArmagedoomIt's our turn, and we have enough ally cards to *recruit a Lord card*. Lords give a lot of points & powers. To recruit a Lord you must meet two requirements: *number of allies* and *types of allies*.1lords-track62763806b5baf00
ArmagedoomIn the *bottom-left corner of a Lord* card there are the *requirements* you must meet in order to recruit it. There is a number. An *icon of one of the 5 ally races* (Jellyfish, Seahorse...) & over that icon may be *some grey circles*. 2lords-track62763806b5baf00
ArmagedoomRequirements: The *race icon* indicates that you must use *at least 1 ally card of that race* to recruit the Lord. Every *grey circle* indicates the *number of other races* that must be used to recruit the Lord. The *number* indicates the *minimum total value* of ally cards used.3lord-uid-162763806b5baf00
Armagedoom*Pearls* can also be used to recruit, *increasing the total value*. For example, [blue]The Tamer[/blue] Lord needs a total value of 6, using 3 different races (not 2, not 4) & one of that races must be a crab. So we could use 1-Crab card 2-Shellfish card 1-Seahorse card 2 pearls4lord-uid-162763806b5baf00lord-uid-1 12
ArmagedoomLet's take [blue] The Slaver [/blue] Lord, I just selected the Lord card, you *need to pay now*. Click on your ally cards *5-Shellfish* & *4-Shellfish* (Scroll down to see your hand cards), then click on *Recruit button* at top of screen5lord-uid-662763806b5baf10button_recruit 19 ally-uid-28 17 ally-uid-33 18
ArmagedoomWhen recruiting a lord, you *affiliate one of the used ally cards*. Always the *lowest value used card* is affiliated (if 2 or more cards have the same value, you can choose) is affiliated. *Affiliated allies are only used for scoring* at the end of the game. [red]*Only scores the highest affiliated card from each race*[/red].1archivecontrol_editmode_centercomment6276380b9680700
ArmagedoomNow the lowest ally used was the 4-Shellfish card, so lets affiliate it.2button_affiliate_476276380b9680710
ArmagedoomCheck that *almost all lords*, have some *special power*. Some of them are passive powers, some are active...1archivecontrol_editmode_centercomment6276380d639f800
ArmagedoomYou will see that if there is an empty space on Lords line, you *can pay 1 pearl* to reveal and place one *new lord* at the line. When there are *only 2 lord on the line*, all line is *refilled automaticly*. Let's advance some turns to see the monsters....2lords-track6276380d639f800
ArmagedoomIt's your turn. Let's *explore*!1explore-track-deck62763899501c110explore-track-deck 16
ArmagedoomIt's a monster! Look that monster marker is at 3rd position. If we fight the monster, the reward is a *key*. Let's fight the monster, *click on the monster card*.1threat-token627638bd098ef10ally-uid-44 16
ArmagedoomLet's advance until we need the keys, to see the last element in this tutorial... *Select the reward*, the key.1button_reward_0627638c40291e10
ArmagedoomYou can now recruit [blue]The Ambassador[/blue] Lord. You can see this lord has a Key symbol on top-right corner.1lord-uid-11627639159ee4800
ArmagedoomHere you can check that you have 1 key (monster reward) and 1 more key from [blue] The Slaver [/blue] Lord card.2key-holder_p65426334627639159ee4800
ArmagedoomAs now you will get another Lord with a key, you will have a total of 3 keys. When you *have 3 keys*, you can *take one location tile*. Locations are elements that *gives you points at the end of the game*. Each *location explains how many points* it gives.3locations-holder627639159ee4800
ArmagedoomWhen taking locations, first, you must choose between *take one of the shown locations or draw more locations*. If draw new location tiles, you will be able to *choose one only from the drawn* locations. All other locations will remain for the next player to be able to choose a location tile.1archivecontrol_editmode_centercomment6276391a7885600
ArmagedoomLet's *choose this location tile*, and scroll down to see next comment's.2location-uid-16276391a7885610
ArmagedoomOnce you get a location tile, it is *placed over the lords* with the keys used to obtain the location. So the *lords lose their special power from now on*. But they still give you points at the end of the game1location-uid-2627639307bcc300
ArmagedoomWhen one player gets his *7th Lord*, the game *ends*! [tip] Remeber that only *4 elements are scored*: *Lords*, *Affiliated Allies*, *Locations* and *Monster* tokens! [tip] When recruiting Lords, the *lowest ally is affiliated*, and only the *highest affiliated ally of each race scores*! You are now ready to play [blue]*Abyss*[/blue] and become the ruler of the seven seas! Good luck!2archivecontrol_editmode_centercomment627639307bcc300
Armagedoom

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Abyss

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Designer: Bruno Cathala,Charles Chevallier

Artist: Xavier Collette

Developed by: Archduke

Release 210407-1216


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