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Nekonyancer

Let's learn how to play Stonespine Architects!

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This tutorial exists thanks to: Nekonyancer
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Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img67975f7b4d0852.95703283.jpg[/img] Dungeon-crafting is an ancient Minotaur art, passed down from master to apprentice for eons. You’ve studied under Master Hortgully for a decade and now it’s time to demonstrate your skill by carving your own perilous dungeon into the base of the Stonespine Mountains. [green][tip] This tutorial is best viewed on a computer![/green]1sa-draft-instructions000
NekonyancerIn *Stonespine Architects,* players compete to earn the most reputation by building the most dangerous dungeon. Each year, players draft cards to construct a single row of their dungeon. At the end of each year, players can buy additional elements and acquire Challenge Cards.2sa-draft-instructions000
NekonyancerAfter four years (rounds), each player's dungeon will be complete. Hortgully will personally evaluate each player's creation. Follow your blueprint, take advantage of challenges, and catch the attention of Hortgully to earn the most reputation and [green]win the game![/green]3jj-custom-controls000
NekonyancerAt the beginning of each round, each player draws 5 *chamber cards.* [blue]Each card has several important features:[/blue] • *Chamber type* (brown cave or gray stone). • *Doors* (exits connecting to other chambers). • *Elements* (other fun things in the chamber). • *Gold value* (shown at the bottom). Every one of these features (except gold) has important scoring ramifications!5sa-chamber-card-primary-slots-51000
NekonyancerLet's take a closer look at the *Burial Ground* card as an example. • It's a *cave* type. • It has *north, south,* and *east* exits. • It has two elements: a *green ooze* and a *purple slime.* Aren't they cute? 🐱 • It grants *3 gold.* We'll learn about why these different features are important as we play through the tutorial.6sa-chamber-card-primary-slots-51000
NekonyancerBefore we play our first card, let's check our [blue]*blueprint card.*[/blue] Each player received a different one. If we place cards in our dungeon that match the blueprint's instructions, we'll score extra points at the end of the game!7sa-blueprint-card-7-grid-overlay000sa-blueprint-card-7-grid-overlay 2 sa-blueprint-card-2-grid-overlay 2
NekonyancerIt's the first round, so we'll be constructing the *top row* of our dungeon. According to the blueprint, we should have a *stone chamber* in the second slot of our top row and a *trap element* in the last slot.8sa-blueprint-card-7-front000
NekonyancerThe Secret Path has a *pit,* which is a kind of trap element! *1.* Select the Secret Path. It's the last card in our hand. *2.* Click on the top-right slot of our dungeon. If you need help finding it, just look for your *name!* :) *3. [blue]Confirm[/blue]* your action at the top!10sa-draft-instructions010sa-chamber-card-primary-slots-93 16
NekonyancerOkay, everyone played one card, and their remaining hands were passed to a different player. If you like, you can *scroll down* to see what our opponents played. Also, note that a small ✔️ appeared on our [blue]*Blueprint,*[/blue] showing that we followed one of its 8 specific instructions.1sa-blueprint-card-7-front678b09ca06cd100sa-blueprint-card-7-grid-overlay 2
NekonyancerBy the way, our card placements are *permanent.* We can't move the this card to a different slot later. We're building a dungeon, not Hogwarts! Also, note that this card has a north door that runs right into the wall of our dungeon. [green]This is totally fine.[/green] Master Hortgully has no problem with blocked doors.2sa-chamber-card-primary-slots-93678b09ca06cd100
Nekonyancer[green]Next turn![/green] Take a look at this *Tomb* card! It grants 0 gold, but it has two *chest* elements. After each round's Construction Phase, we'll get 1 gold for each chest in our dungeon. There are four rounds, so if we build this card now, we'll get a total of 8 gold by the end of the game. [green]That seems worth it to me![/green]3sa-chamber-card-6678b09ca06cd100
Nekonyancer[blue]But where should we put the Tomb?[/blue] Let's check the blueprint again. It requires a *stone* chamber in the 2nd slot, and the Tomb is a *cave* type. We can place the Tomb there if we really want to, but we'll miss out on some points.4sa-blueprint-card-7-front678b09ca06cd100
Nekonyancer[blue]Maybe the third slot then?[/blue] That's not a great idea either. BGA placed the entrance to our dungeon above the third slot. [img]https://x.boardgamearena.net/data/tutorials/img67975f7cab67f8.55875115.jpg[/img] At the end of the game, each chamber with an *unbroken path* to our entrance will score 1 extra point.5sa-chamber-card-primary-slots-slot-93-1678b09ca06cd100
NekonyancerTherefore, we should put a chamber with a *north door* in our third slot. If we don't, *none* of our chambers will be able to connect to the entrance! [red]The Tomb doesn't have a north exit, so...[/red]6sa-chamber-card-primary-slots-slot-93-1678b09ca06cd100
Nekonyancer*1.* Select the *Tomb.* *2.* Place it in the first slot of the top row. *3. [blue]Confirm![/blue]*7sa-chamber-card-primary-slots-6678b09ca06cd110sa-chamber-card-primary-slots-6 16
Nekonyancer[green]Turn 3![/green] Let's see what we got here... The *Cell* is a *stone* type. We could put that in our second slot to get another ✔️ on our blueprint! And wow, it grants an astounding *7 gold!*1sa-chamber-card-primary-slots-45678b0a9facf8e00
NekonyancerHmm. The Cell doesn't have a *west door* though, so the Tomb (in our first slot) would be blocked off. Again, blocked doors are allowed, but if we block off the Tomb, we'll miss out on an entrance connection point.2sa-chamber-card-primary-slots-45678b0a9facf8e00
NekonyancerAnd what's more, the Cell has a *-2 Victory Point* element on it! [red]No thank you![/red] [img]https://x.boardgamearena.net/data/tutorials/img67975f7db65fb8.83021494.jpg[/img]3sa-chamber-card-primary-slots-45678b0a9facf8e00
NekonyancerLet's build the *Intersection* instead. It has lots of doors to help connect all our chambers together, including a critical north door that can connect to our dungeon's entrance! *1.* Select the *Intersection.* *2.* Place it in our *third* slot. *3. [blue]Confirm![/blue]*4sa-chamber-card-primary-slots-73678b0a9facf8e10sa-chamber-card-primary-slots-73 16
Nekonyancer[green]Turn 4![/green] This is the last turn of the round, and we got very lucky! We have to fill in the 2nd slot this turn, and the Crossing is a *Stone* type, so we can get another ✔️ on our blueprint. It also has *west, east,* and *south exits* to connect all our chambers together!1sa-chamber-card-primary-slots-86678b0b158363900
Nekonyancer*1.* Select the *Crossing.* *2.* Place it in our 2nd slot. *3. [blue]Confirm![/blue]*2sa-chamber-card-primary-slots-86678b0b158363910sa-chamber-card-primary-slots-86 16
Nekonyancer*Great job!* The first row of our dungeon is complete, and the *Construction Phase* of the first round is over! The second phase is called the *Improvement Phase.* First, each player will gain *gold* from all the cards they played that round, as well as any chest elements from the current or previous rounds.1maintitlebar_content678b0b3d77a0e00
NekonyancerLet's see. Our cards will give us 0, 3, 3, and 3 gold. We also have two chests, which will give us 1 each. [green]That's a total of 11 gold![/green]2sa-chamber-card-primary-slots-93678b0b3d77a0e00
NekonyancerNext, players will take turns buying extra Elements from the [red]*Market*[/red] or passing. When they pass, ending their participation in the round, they can take a [blue]*Challenge*[/blue] card. *Scroll up* if you can't see them.3sa-market-card-board678b0b3d7f19400sa-challenge-card-stock 2 sa-market-card-board 1
NekonyancerEach [blue]*Challenge Card*[/blue] has a unique endgame scoring condition, and they're distributed on a first-come, first-served system. [green]But who is the first?[/green]4sa-challenge-card-27-front678b0b3d7f19400sa-challenge-card-stock 2
NekonyancerInstead of a traditional turn order, the player with the *most gold* will always go next. In this case, [green]nekonekoneko3[/green] has the most gold! Will he buy something from the Market? Or immediately pass so he can grab the best Challenge Card?5sa-market-card-stock678b0b3d7f19400
Nekonyancer[green]nekonekoneko3[/green] spent 3 gold to add another *Ooze* element to their dungeon. They have 11 gold left... but so do we! Who goes next?1sa-player-panel-resource-coin-11941354678b0c47bccd300
NekonyancerIn this case, BGA will consult the [red]*Priority track*[/red] to see who goes next. You might have to scroll up to find it. At the beginning of the game, BGA randomly put [blue]*our token*[/blue] at the beginning of the track but gave our opponents 1 gold each in compensation.2sa-priority-board678b0c47bccd300sa-priority-marker-stock 1
NekonyancerSince we have higher priority, we win the tie and can go next! Hmm. But what should we buy? Well, we already have *1 Slime* and *1 Ooze* in our dungeon. Maybe we can buy this [red]*Slime / Victory Point*[/red] combo and then try to get the *Muddied Approach* Challenge Card, which will give us points for Slimes and Oozes!1sa-market-card-token-top-stock-16678b0c4b353ec00sa-market-card-token-top-stock-16 1
NekonyancerActually, maybe we shouldn't. *Scroll down* and take a look at [green]nekonekoneko3's[/green] dungeon. They already have 3 Oozes and a Slime. They'll almost certainly take *Muddied Approach* before we can take it.2sa-challenge-card-27-front678b0c4b353ec00
NekonyancerHmm. Let's buy [red]*these chests*[/red] instead. I don't see any Challenge Cards that have to do with chests, but at least they'll give us more money for later rounds! *Click on the [red]chests![/red]*3sa-market-card-token-bottom-stock-11678b0c4b353ec10sa-market-card-token-bottom-stock-11 1
NekonyancerOkay, now we have to place them in our dungeon! There is only one restriction: [red]Each card can have a maximum of four elements on it.[/red] Let's put them both in our *Tomb,* just to keep things neat and orderly. :) *1.* Click on the *left* chest. *2.* Place it on the *bottom-left corner* of our *Tomb.1sa-token-28-front678b0c59d6b1410
NekonyancerOkay, now put the *other chest* on the *bottom-right* corner of the Tomb.1sa-market-card-token-bottom-stock-11678b0c665139810
NekonyancerOkay, we spent 5 gold to add 2 chests to our dungeon! That brings us down to 6 gold. *Click on [blue]"Confirm"[/blue] to end our turn.*1visitMarketConfirm678b0c69ed12010visitMarketConfirm 2
Nekonyancer[green]nekonekoneko3[/green] has the most gold again, so they can go again! Poor nekonekoneko4 still hasn't gotten a chance to act. 😞1pagemaintitletext678b0c6e999ef00
Nekonyancer[green]nekonekoneko3[/green] bought the slime/point combo! They're really going all in on slimes and oozes, aren't they? [red]Next, it's finally nekonekoneko4's turn![/red]1sa-market-card-token-top-stock-16678b0c8bb909500
Nekonyancernekonekoneko4 bought the Trap / Gnoll combo. It's our turn again, but there's nothing left in the Market. I guess we'll have to *pass* by taking a Challenge Card. Hmm. We could take *Muddied Approach* to ruin [green]nekonekoneko3's[/green] day.1sa-challenge-card-27-front678b0ca28015200
NekonyancerBut there's one more thing we should consider: the [red]*Goal card.*[/red] At the end of the game, the player with the *most/2nd most/3rd most* pairs of identical traps will earn *15/9/5* points!2sa-goal-card-stock678b0ca28015200sa-goal-card-stock 1
NekonyancerThe Deadly Tomb card will synergize very nicely with that! *Take the Deadly Tomb!*3sa-challenge-card-12-front678b0ca28015210
NekonyancerDid you see? Two other things happened when we took the card! First of all, we lost all of our [red]*remaining gold.*[/red]1sa-player-panel-resource-coin-11941354678b0cc44cef000sa-player-panel-resource-coin-11941354 1
NekonyancerSecond, our *Priority Token* moved into the leftmost available spot on the top row of the [red]*Priority Track.*[/red] This will determine our Priority in the next round!2sa-priority-board678b0cc44cef000sa-priority-marker-stock 1
NekonyancerThat concludes our participation in this round's Improvement Phase. When all the players are done, we'll move on to the next round! *[blue]Confirm[/blue] our action!*3visitMarketConfirm678b0cc44cef010visitMarketConfirm 2
Nekonyancer*Welcome to Round 2!* BGA laid out a new set of [blue]*Challenge*[/blue] cards and restocked the [red]*Market.*[/red] We should try to keep those in mind while we select cards for the next row of our dungeon.1jj-custom-controls678b0d29700da00sa-challenge-card-stock 2 sa-market-card-board 1
NekonyancerSpeaking of our next row, which card do you think we should play, and where? [blue]You might want to consider...[/blue] • Our Blueprint. • Our Challenge Card. • Any Challenge Cards we might get. • Connected paths to our entrance. • The Goal Card.2jj-custom-controls678b0d29700da00
NekonyancerThere is no single correct answer here, but I think placing the *Hallway* in the *4th slot* is a decent one! It's made of stone, so it satisfies our blueprint, it has lots of doors, and it has a victory points element, which could be worth a lot of points if we manage to get the *Sabek's Plunder* Challenge Card.3sa-chamber-card-primary-slots-21678b0d29700da00
NekonyancerUnfortunately, when I was making this replay, I didn't see that Challenge Card. I built the *Auditorium* instead, heh. [blue]I'll just place it for you...[/blue]4sa-chamber-card-primary-slots-9678b0d29700da00
NekonyancerNote that the Auditorium covered up the bottom part of the card above it! This is because that part of the card is *no longer relevant.* At the end of this round, we'll only get gold from the cards in the 2nd row (plus chest elements)!1sa-chamber-card-primary-slots-9678b0d67a6f7400
NekonyancerNow for our next turn... *Holy cow! Look at that Trap Storage card!* It doesn't give us any gold, and the doors are awful, but it has three traps!! We can't pass that up. *Place it on the 2nd slot! [blue]Confirm![/blue]*2sa-draft-instructions678b0d67a6f7410sa-chamber-card-primary-slots-18 16
Nekonyancer[blue]Okay, I think you got the hang of it![/blue] There are just a couple more things I need to mention.1sa-draft-instructions678b0db04e34a00
NekonyancerRemember what I said earlier about paths to our *Entrance?* Well, the same thing goes for our dungeon's *Exit!* Each chamber with an uninterrupted path to the Exit is worth 1 point. This will require a *south door* on the chamber just above the exit. A room that is connected to both the Entrance and Exit is worth a total of 2 points.2sa-draft-instructions678b0db04e34a00
NekonyancerYou can use the [red]*Show Paths*[/red] button to make it easier to see which chambers are connected! [green]Try it now![/green]3sa-dungeon-toggle-path-button-11941354678b0db04e34a00sa-dungeon-toggle-path-button-11941354 1
NekonyancerIf you mess up your paths, don't lose hope! A *Secret Passage* might appear in the Market! [img]https://x.boardgamearena.net/data/tutorials/img67975f7ec093d9.54694045.jpg[/img] When purchased, Secret Passages can be placed between any two chambers (or between one chamber and an entrance/exit) to create a new path!4archivecontrol_editmode_centercomment678b0db04e34a00
NekonyancerFinally, you may encounter some Challenge Cards that mention *Clusters.* A *Cluster* is a group of orthogonally adjacent and connected chambers of the same type (cave or stone). [img]https://x.boardgamearena.net/data/tutorials/img67975f7fc4f1d8.26800170.jpg[/img]5sa-draft-instructions678b0db04e34a00
NekonyancerFinally, players will earn points based on their [red]*priority*[/red] at the end of the game. Again, priority is determined when a player *passes* during the Improvement Phase. [green]9 points for 1st, 6 for 2nd, 3 for 3rd.[/green]6sa-priority-board678b0db04e34a00sa-priority-board 1
Nekonyancer[green]Okay, that's everything![/green] At the end of the fourth round, BGA will count up each player's final score, which includes points from... • Final priority. • Goal Card. • Challenge Cards. • Victory Point Elements. • Blueprints. • Paths to Entrance/Exit. [green]Whoever has the most points earns the title of Master Architect and wins the game![/green]7sa-draft-instructions678b0db04e34a00
Nekonyancer[blue]Before you go, I should mention some gameplay differences for 2 and 1-player games![/blue] *2 players:* Each player will choose *2* cards from their hand each turn: one to play, and one to *discard.* At the beginning of each turn, just after switching hands, each player will add a new random card to their hand.8sa-draft-instructions678b0db04e34a00
Nekonyancer*Solo mode:* Each turn, the player will *play* 1 card, *discard* 1 card, and *keep* 1 card for the next turn. Of the remaining cards, any that have a symbol in the bottom-right corner that matches the round's *Jael card* will give Jael (the AI opponent) some points. [green]For more details, check pages 12-15 of the rulebook![/green]9sa-draft-instructions678b0db04e34a00
Nekonyancer[blue]*Thank you for playing through this tutorial for Stonespine Architects!*[/blue] If you have any questions or comments about this tutorial feel free to send *Nekonyancer* a message! Big thank yous go out to... • *Jordy Adan* for designing this game. • *Thunderworks Games* for publishing. • *jordijansen* for bringing it to BGA. Have fun! :D10sa-draft-instructions678b0db04e34a00
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Stonespine Architects

How to play?
Competition
Tournament
Strategy tips
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Credits

Complete rules:

1
(en)
Offical Rules (Direct Link)
1
(ja)
『ストーンスパイン・アーキテクト』の遊び方・魅力をご紹介!
0
(de)
Spielanleitung
0
(hu)
Magyar játékszabály (Gémklub)
0
(cs)
Pravidla (direct link)

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Game mode
Normal mode
Game speed
Real-time • Normal speed (+92 per turn (maximum 240))
Live Scoring
Enabled

publisher

Designer: Jordy Adan

Artist: Damien Mammoliti, Lucas Ribeiro, Diego Sá

Developed by: jordijansen

Release 241231-0956

Ambient music for Stonespine Architects

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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