Trellis
Grow a beautiful garden of tiles on which flower meeples bloom down connecting vines of the same color. Players race to be the first to play all their flowers first in this cascade of color and fun for 2-4 players. The twist? When growing the garden, helping others bloom can be really good for the active player - even secure the immediate win! Well chosen tile placement is the key to success in this evolving puzzle of a game that will grow on you.
In Trellis, each player has a supply of flower meeples in their unique color that they are working to place in the garden. Each player also has a hand of hex tiles depicting a tangled weave of differently colored vines.
On their turn, the active player must plant a tile on the table, growing the size of the garden. Once a tile is placed, automatic blooms happen first. All newly connected vines will bloom flower meeples, if the newly connected vine matches color with the neighbor tile and only if the vine on the neighbor tile has already been claimed with a flower.
The active player then places a flower claiming a vine on the tile they placed that has not yet bloomed. Immediately, each unclaimed vine of the same color on neighboring tiles connected to the vine just claimed will automatically bloom for that player.
Finally, if any opponents had flowers bloom due to the tile placement, then the active player gets to place a bonus flower - one for each flower bloom they helped their opponent place! If there are no unclaimed vines available on the tile the active player placed, they get to place a bloom on any unclaimed vine anywhere in the garden!
The first player to play all fifteen of their flowers immediately wins. Which vines to claim and when to help opponents grow flowers in order to gain bonus blooms for yourself is very furtile soil to ponder during a quick play of Trellis.
Number of players: 2 - 4
Game duration: 6 mn
Complexity: 1 / 5
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Play Trellis and 964 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
In Trellis, players create an ever-growing tangle of vines, trying to be the first to play all their 15 flower tokens.
The game ends as soon as a player has played their 15 flowers, even if it's not their turn to play.
Rules
In each turn, players will perform the following action in that order:
- Plant a Tile (Check for Blooms)
- Claim a Vine (Check for Blooms)
- Claim Gifts (Check for Blooms)
- Draw Back to 3 Tiles (automatic)
Plant a tile
Plant a tile from your hand face-up onto the board. The tile placed must be connected to a preexisting tile by matching the vine color, the other vines on the tile don’t need to match.
Planting tiles may cause newly connected vines to bloom (see corresponding chapter)
Claim a vine
Claim a new vine by placing your flower on an empty vine on the newly planted tile. Your claimed vine may also BLOOM flowers, if connected to any empty, unclaimed vines of the same color. On later turns, all connected vines of the same color automatically bloom during Step 1, more on this in the Blooming section below. If a placed tile causes all vines on that tile to bloom, the player may select an unclaimed vine on any other tile, if there are no other unclaimed vines, the rest of their turn is forfeit.
Claim gifts
Helping others helps yourself. If any other players have bloomed flowers on your turn, you get gifts (bonus vines to claim/additional flower placement, one per opposing player helped)! Claim more vines on the planted tile; one per flower that other players bloomed on your turn. If you run out of empty vines to claim on the tile being planted, you may then claim any vine on the board, if available.
Blooming
In Trellis, every time a tile is planted, the board changes and flowers may bloom on to newly connected vines. Here’s how blooming works: If a vine is already claimed with a flower AND it is connected to an empty vine of the same color, automatically bloom a new flower to the new vine.
This is repeated until all connected vines with a flower on it have bloomed.
Any player’s flowers can bloom on any turn, but the active player benefits the most, receiving gift flowers per flower that opponents bloom. If several players could bloom into the same vine, the active player decides who adds the flower.
Game End
When a player places their final flower, on their turn, or during the bloom phase of an opposing player's turn, they immediately win!