Ratjack
Welcome to the Ratcity Casino! Here, rats, weasels and rodents of all kinds gather to play Ratjack. Paws are sweaty, whiskers are quivering, the cards are dealt... it's your turn to play.
Each deck in Ratjack has 12 cards with values from 1 to 12 each with a special ability. A central draw pile is created by picking and shuffling together 2 decks. Players start with a card face-down in front of them and a single card in hand.
Each deck in Ratjack has 12 cards with values from 1 to 12 each with a special ability. A central draw pile is created by picking and shuffling together 2 decks. Players start with a card face-down in front of them and a single card in hand.
- Place a card face-down in front of them
- Play a card face-up in front of them and activate its ability
- Discard a card to flip over one of their face-down cards and activate its ability
At any point in the game, a player with more than 25 in value in front of them is taken out. Card abilities are interactive effects which allow to manipulate cards and their value.
Players win victory points by taking out their opponents, be the last player standing and exactly reach 25!
Number of players: 2 - 4
Game duration: 22 mn
Complexity: 2 / 5
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Play Ratjack and 959 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Overview
Play cards to manipulate your own and your opponents' displays, but be careful not to exceed 25 in card and token values.
Turn
First, draw a card, either from the deck, or the top card of the (face up) discard pile.
Then either play a card or discard a card from your hand.
If you play a card, it can either be played face up or face down.
If you want to play a card face up, you have to be able to fully resolve it, otherwise it cannot be played this way.
If you play a card face down, its effect is ignored and so is its value, but you can always check your face-down cards.
If you discard a card from your hand instead of playing it, you can flip up a face-down card, activating its ability.
If the total of your face-up cards (plus tokens on them) exceeds 25 at the end of your turn, you are eliminated.
If you play an effect which causes another player to exceed 25 in faceup cards and tokens, you eliminate them and score 1VP.
If you meet exactly 25, you end the round and score 1VP.
Round End
The round can end in a number of ways
If a player has a value of 25 in their display, they gain 1VP
If all but one player have been eliminated, the remaining player gains 1VP
If the deck is depleted, the player with the highest value below 25 gains 1VP
A new round commences with the player who most recently gained a VP
Game End
The game ends immediately when a player gains their 3rd VP, they win!