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Table configuration

Game mode
Normal mode
Game speed
Turn-based • Fixed time limit
Time allotted to each player
3 days
Playing hours
24 hours a day (no playing hours)
Terrain tile layout
Variable setup with random numbers
Use random terrain tiles layout with random numbers
Harbor layout
Shuffle frame pieces
Frame pieces are shuffled, harbor pieces are not used
Combined trade/build phase
Enabled
Players can trade and build in any order
Expansion
Cities & Knights
Expansion enabled
Variant: Easy Start
Enabled
If any player rolls a “7” on that player’s first two turns, they should re-roll. Continue rolling until a result other than “7” is obtained. Beginning with the first player’s 3rd turn, all of the normal rules for rolling a “7” apply. Cities & Knights: Do not roll the event die during the first two turns of each player. The barbarian ship does not move, and no player draws any progress cards during this time. Starting with the first player’s third turn, roll all three dice and resolve them normally
Variant: Nasty Battles (Cities & Knights only)
Disabled
Variant disabled - Not available yet
Variant: Knight Errant (Cities & Knights only)
Enabled
This rule allows you to use one of your active knights to chase away the robber before rolling the dice on your turn. Your knight becomes deactivated.

1 min

average waiting time

Game result

Statistics

Table configuration

Game mode
Normal mode
Game speed
Turn-based • Fixed time limit
+0:00 per turn (maximum 0:00)
Time allotted to each player
3 days
Playing hours
24 hours a day (no playing hours)
Terrain tile layout
Variable setup with random numbers
Use random terrain tiles layout with random numbers
Harbor layout
Shuffle frame pieces
Frame pieces are shuffled, harbor pieces are not used
Combined trade/build phase
Enabled
Players can trade and build in any order
Expansion
Cities & Knights
Expansion enabled
Variant: Easy Start
Enabled
If any player rolls a “7” on that player’s first two turns, they should re-roll. Continue rolling until a result other than “7” is obtained. Beginning with the first player’s 3rd turn, all of the normal rules for rolling a “7” apply. Cities & Knights: Do not roll the event die during the first two turns of each player. The barbarian ship does not move, and no player draws any progress cards during this time. Starting with the first player’s third turn, roll all three dice and resolve them normally
Variant: Nasty Battles (Cities & Knights only)
Disabled
Variant disabled - Not available yet
Variant: Knight Errant (Cities & Knights only)
Enabled
This rule allows you to use one of your active knights to chase away the robber before rolling the dice on your turn. Your knight becomes deactivated.

Players around this table now

Game info

How to play?

Published by :

publisher

Developed by :

darhf, lordalx

Release :

250204-2027





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