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Table configuration

Game mode
Normal mode
Game speed
Turn-based • Fixed time limit
Time allotted to each player
3 days
Playing hours
24 hours a day (no playing hours)
Terrain tile layout
Variable setup with random numbers
Use random terrain tiles layout with random numbers
Harbor layout
Shuffle frame pieces
Frame pieces are shuffled, harbor pieces are not used
Combined trade/build phase
Enabled
Players can trade and build in any order
Expansion
Base game
Base game
Variant: Easy Start
Enabled
If any player rolls a “7” on that player’s first two turns, they should re-roll. Continue rolling until a result other than “7” is obtained. Beginning with the first player’s 3rd turn, all of the normal rules for rolling a “7” apply. Cities & Knights: Do not roll the event die during the first two turns of each player. The barbarian ship does not move, and no player draws any progress cards during this time. Starting with the first player’s third turn, roll all three dice and resolve them normally
Variant: Friendly Robber
Enabled
When a “7” is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement of a player who only has 2 victory points.

1 min

average waiting time

Game result

Table configuration

Game mode
Normal mode
Game speed
Turn-based • Fixed time limit
+0:00 per turn (maximum 0:00)
Time allotted to each player
3 days
Playing hours
24 hours a day (no playing hours)
Terrain tile layout
Variable setup with random numbers
Use random terrain tiles layout with random numbers
Harbor layout
Shuffle frame pieces
Frame pieces are shuffled, harbor pieces are not used
Combined trade/build phase
Enabled
Players can trade and build in any order
Expansion
Base game
Base game
Variant: Easy Start
Enabled
If any player rolls a “7” on that player’s first two turns, they should re-roll. Continue rolling until a result other than “7” is obtained. Beginning with the first player’s 3rd turn, all of the normal rules for rolling a “7” apply. Cities & Knights: Do not roll the event die during the first two turns of each player. The barbarian ship does not move, and no player draws any progress cards during this time. Starting with the first player’s third turn, roll all three dice and resolve them normally
Variant: Friendly Robber
Enabled
When a “7” is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement of a player who only has 2 victory points.

Players around this table now

Game info

How to play?

Published by :

publisher

Developed by :

darhf, lordalx

Release :

250204-2027





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