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Let's learn how to play Villagers!

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This tutorial exists thanks to: Nekonyancer
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Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed0234c259.22453604.jpg[/img] A [red]plague[/red] has wiped out your village, but many refugees are making their way up the road. You must recruit the right people to rebuild your village! [green][tip] This tutorial is best viewed on a computer![/green]1archivecontrol_editmode_centercomment000
NekonyancerIn *Villagers,* you and your opponents will take turns drafting and then playing cards from [red]*"the road."*[/red] All the cards have different synergies, prerequisites, and rewards. They will grant points to their owners once or twice throughout the game. [green]At the end of the game, whoever has the most points wins![/green]2vil_villager_101000vil_villager_81 1 vil_villager_153 1 vil_villager_101 1 vil_villager_127 1 vil_villager_75 1 vil_villager_109 1
NekonyancerEach round is divided into two distinct phases - the *draft phase* and the *build phase.* [blue]We're now in the first draft phase, and we're the first player.[/blue] *Click on this Carpenter to draft it from the road!* 3vil_villager_101010vil_villager_101 16
Nekonyancer*Good!* The card went into our [red]*Village Square.*[/red] It's basically part of our hand, but it gets put here first so we can easily keep track of how many cards we've drafted this round.1vil_village_92143487640ed5067783600vil_squarecards_92143487_item_101 1
NekonyancerAs you can see, [red]*another card*[/red] was placed in The Road to replace the one we took. When cards are placed in The Road, they usually come from the [blue]*left-most stack of cards*[/blue] above the road. Now the next player will draft a card...2vil_villager_78640ed5067783600vil_suit_0 2 vil_villager_78 1
NekonyancerAlright, it's our turn to draft again. Note that at the top, it tells you how many cards you can still draft this round. [green][tip] This number will change throughout the game![/green] *Let's take this Poulterer!*1vil_villager_75640ed50fae0ee10vil_villager_75 16
NekonyancerAlright, everyone drafted all the cards they were allowed to draft, so the draft phase ended. Afterward, BGA automatically *"updated the road."* In this process, any cards on the road with coins on them are discarded and replaced. Then a [red]*coin*[/red] is placed on each card.1vil_villager_161640ed53f4fa9b00goldcounter_spot1 1 goldcounter_spot2 1 goldcounter_spot3 1 goldcounter_spot4 1 goldcounter_spot5 1 goldcounter_spot6 1
NekonyancerSince this is the first round, none of the cards had coins on them, so none of them were replaced. If this sounds strange right now, don't worry. It will make more sense later. For now, let's move on to the *Build Phase!*2vil_villager_161640ed53f4fa9b00
NekonyancerThe villagers we drafted moved from our [red]*Village Square*[/red] into [blue]*our hand.*[/blue] Now we have to choose which ones we will play into our village! At the top, BGA tells you how many cards you can play this phase. It would be great if we could play this [green]*Carpenter,*[/green] but if you hover over it, you'll see that it must be played on a *lumberjack.*3playerhandcards_item_101640ed53f4fa9b00playerhandcards_item_101 8 playerhandcards 2 vil_squarecards_92143487 1
Nekonyancer[green]*Lumberjacks*[/green] are *Basic Villagers,* of which there are three types. Unlike other villagers, we don't have to draft these. Playing them into our village doesn't even count toward the number of cards we can play each turn. However, playing one will require us to [red]discard[/red] a card from our hand onto [blue]*one of the stacks above the road.*[/blue]4vil_villager_70640ed53f4fa9b00vil_villager_70 8 vil_suit_1 2 vil_suit_2 2 vil_suit_3 2 vil_suit_4 2 vil_suit_5 2
Nekonyancer*1. Click on the stack of Lumberjacks.* BGA should now be asking you to discard a villager from your hand. *2. Select the Glass Blower in your hand.* BGA should now be asking you *where* to discard the card. *3. Click on the indicated stack!*5vil_villager_70640ed53f4fa9b10vil_villager_70 17 vil_suit_2 19 playerhandcards_item_89 18
Nekonyancer*Good!* Now that the [green]*Lumberjack*[/green] is in our village, we can play the Carpenter! *Click on the Carpenter!*1playerhandcards_item_101640ed558ad3e310playerhandcards_item_101 16 vil_villager_70 8
Nekonyancer[blue]Excellent![/blue] The Carpenter was played on top of the Lumberjack. As you may have guessed from the way it was placed, *basic villagers* (like the Lumberjack) can support *two* different cards!1vil_basicvillagerzone_70640ed55d5349200
NekonyancerSo what does this [green]*Carpenter*[/green] do, anyway? What do all the symbols mean? Well, the [img]https://x.boardgamearena.net/data/tutorials/img6785ed02513ec9.53609970.jpg[/img] symbol means that we can "build" one more card in our village each turn. Your building limit always starts at *2,* so our new limit is *3!* [red]However, it won't take effect until next turn![/red]2vil_villager_101640ed55d5349200vil_villager_101 8
NekonyancerThe [img]https://x.boardgamearena.net/data/tutorials/img6785ed026d8df4.00939786.jpg[/img] symbol means that it *unlocks* eight other cards. If you hover over the card, it will show you which ones! One of them is the [blue]*Poulterer,*[/blue] which we drafted this round along with the Carpenter!3vil_villager_101640ed55d5349200playerhandcards_item_75 7
NekonyancerThe [blue]*Poulterer,*[/blue] correspondingly, is a *padlocked* card. All this locking and unlocking terminology is a little misleading though - [red]they do NOT refer to prerequisites.[/red] Instead, when playing a padlocked card, the player must place *2 coins* on the corresponding unlocking card.4playerhandcards_item_75640ed55d5349200
NekonyancerThe Poulterer must be placed on the [green]*Founders*[/green] card, which everyone starts with in their village. *Play the Poulterer!*5playerhandcards_item_75640ed55d5349210playerhandcards_item_75 16 vil_villager_1 8
Nekonyancer*Great!* Now take a look at the *Carpenter!* Since we played a corresponding padlocked card, [red]*2 coins*[/red] were placed on him from the bank! These coins, as well as gold coins printed on cards themselves, will give us victory points during each *Market Phase,* which we'll learn more about soon.1vil_villager_75640ed55f8a97700goldcounter_villager101 1
Nekonyancer[green]Unlocking your own cards is very important![/green] If an opponent had a carpenter and we didn't, two coins would be placed on *their* carpenter! Moreover, those two coins would come from our personal supply, which would effectively cost us two points! And if no one in the game had a carpenter, we'd simply *pay* two coins to the bank!2vil_villager_101640ed55f8a97700
NekonyancerLet's get back to the [blue]*Poulterer.*[/blue] I never explained the[img]https://x.boardgamearena.net/data/tutorials/img6785ed02894a27.41192888.jpg[/img]symbol! It's a [red]*food*[/red] symbol! It increases the number of cards we can draft each turn by 1. That means we'll be able to draft *3* cards next turn instead of the default *2!*3vil_villager_75640ed55f8a97700vil_villager_75 7
NekonyancerOkay, we "built" the two cards we were allowed to build this round. Now our opponents will build their cards. Then we'll start another round, starting with the draft phase!4vil_villager_75640ed55f8a97700
Nekonyancer*Okay, new round!* The [red]*starting player token*[/red] rotated around, so Nekonekoneko4 will draft the first card from the road, all of which now have coins on them. [green]When you draft a card with a coin, it grants you one point![/green]1firstplayericon_92143487640ed5ff388ff00firstplayericon_92143487 1
NekonyancerAs you can see, [red]replacement cards[/red] do not come in with coins, so we are incentivized to pick cards that were waiting around since the last build phase!1road640ed61ab80ea00vil_villager_73 6
NekonyancerOkay, it's our turn to draft a card! Note that we can now draft *3* cards instead of *2,* thanks to the food symbol on our [blue]*poulterer!*[/blue]1pagemaintitletext640ed62085d3600vil_villager_75 7
NekonyancerIt would be nice to take a card with a free coin, but this shipwright will synergize nicely with the [red]*Fisher card*[/red] that we started the game with! *Take the Shipwright!*2vil_villager_112640ed62085d3610vil_villager_112 16 playerhandcards_item_157 6
Nekonyancer[blue]Our turn again.[/blue] Hmm, there's nothing good on the Road. Luckily, there's another option! We can choose a card from the top of one of the [blue]*stacks above the road!*[/blue] We won't know exactly what we're getting, but we'll know what *type* of card it is!1archivecontrol_editmode_centercomment640ed6564e2aa00vil_suit_1 2 vil_suit_13 2 vil_suit_3 2 vil_suit_4 2 vil_suit_5 2
NekonyancerWe already have some decent Wood synergy going. *Take this wood card!*2vil_suit_3640ed6564e2aa10vil_suit_3 16
NekonyancerShoot. We didn't need another *Carpenter.* Oh well.1vil_squarecards_92143487_item_102640ed67630f9600
Nekonyancer*Look!* [red]*The second stack*[/red] was completely emptied! When that happens, it triggers the first *Market Phase,* which will resolve at the end of this round! [green]At that time, each player will score points equal to the number of gold coins they have in their village![/green]1roadstack2640ed689a548700roadstack2 6
NekonyancerRight now, we have *5* coins in our village - two on our Carpenter and three on our Poulterer. The 2 coins on our [red]*Founders*[/red] card don't count anymore because the Poulterer is covering them! We still have to do this round's build phase before the Market triggers. [green]I think we'll be able to get a lot of points![/green]3vil_basicvillagerzone_1640ed689a548700vil_villager_1 13
Nekonyancer[red]The drafting phase is about to end.[/red] Remember, BGA will *update the road* whenever that happens. That means each card with coins on it will be discarded and replaced. Then coins will be placed on all the cards on the Road!1vil_villager_147640ed6e27c74200vil_villager_81 13 vil_villager_109 13
NekonyancerAlright, building time! We can build *three* cards this phase, thanks to our Carpenter. *Let's start with the Shipwright!*1playerhandcards_item_112640ed735bdb5e10playerhandcards_item_112 16
Nekonyancer*Good!* The Shipwright starts with 2 coins on him, but he can get more. He unlocked the Fisher, so let's play that next! *Play the Fisher!*1vil_villager_112640ed74b4b40510playerhandcards_item_157 16
NekonyancerGood! Now our Shipwright has extra coins on him too! Finally, let's build the [green]*Wheeler.*[/green] Hmm, our [red]*lumberjack*[/red] can only accommodate two cards though. We'll have to get another one.1vil_basicvillagerzone_70640ed7503cae800playerhandcards_item_106 8 vil_villager_70 1
Nekonyancer*Hire another lumberjack! Discard our Wattler card onto the fifth stack!*2playerhandcards_item_115640ed7503cae810vil_villager_69 17 vil_suit_4 19 playerhandcards_item_164 18
Nekonyancer[blue]Good![/blue] Remember, hiring *basic villagers* does not count toward our building limit, so we can still play the Wheeler! *Play him!*1vil_villager_69640ed7607f10f10playerhandcards_item_106 16
Nekonyancer*Awesome!* We earned [red]17 points[/red] in the Market phase, giving us a comfortable lead over our opponents! 1archivecontrol_editmode_centercomment640ed7654bf7600
NekonyancerThe game will continue as you've seen until the Second Market is triggered, which will happen when the [blue]*last stack*[/blue] is exhausted! Everyone will then earn points again, and [green]whoever has the most points after that wins the game![/green]2vil_suit_27640ed7654bf7600vil_suit_27 7
NekonyancerThere are just a few more card mechanics I have to mention. This is a [red]*Special card.*[/red] Each Special card has some sort of unique effect when it is played, but they are drafted and built just like any other villager card!3vil_villager_147640ed7654bf7600vil_villager_147 6
Nekonyancer*Solitary cards* like the [red]*Fisher*[/red] or the [red]*Beekeeper*[/red] have no prerequisites. They are not played on top of other cards, and no cards can be played on top of them. However, they can still be padlocked.4vil_villager_157640ed7654bf7600vil_villager_159 6 vil_villager_157 6
NekonyancerFinally, some cards have [red]*silver coins*[/red] printed on them. Silver coins grant points during the *second* market phase, but not the first!5playerhandcards_item_104640ed7654bf7600playerhandcards_item_104 6
Nekonyancer[blue]*Thank you for playing through this tutorial for Villagers!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *Kayvon* and *Mogri* for bringing this game to BGA! Have fun! :D6archivecontrol_editmode_centercomment640ed7654bf7600
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Villagers

How to play?
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Complete rules:

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Official revised rules.
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Spielanleitung Villagers
1
(zh)
中文規則
1
(fr)
Compagnons - Règles FR
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(ja)
【ライトなボドゲ】ヴィレジャーズ(Villagers)
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Reglas en Español
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(ru)
Правила игры
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Instrukcja PL

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publisher

Designer: Haakon Gaarder

Artist: Haakon Gaarder

Developed by: Kayvon, Mogri

Release 230307-1603


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