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Robjection

Let's learn how to play Turing Machine!

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This tutorial exists thanks to: Robjection
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RobjectionA punch card computer has thought of a code with 3 numbers, each one being between 1 and 5. It provides clues that can help you work out what the code is ... as long as you understand what the machine is saying. Can you crack the code faster than your opponents? Or faster than the machine if you're playing a solo game like this one? [green]This tutorial is best viewed on a computer.[/green]1archivecontrol_editmode_centercomment000
Robjection!!! *SOFTLOCK WARNING!* If you click on the top portions of [red]any of these cards[/red] when you haven't been asked to, the tutorial will get stuck and you will have to restart. You can click anywhere else at any point without softlocking the tutorial, but not there.2archivecontrol_editmode_centercomment000card_A 1 card_B 1 card_C 1 card_D 1
RobjectionSo how do we get clues from the machine, and how do we interpret what it's saying? Each round consists of a three-step process that all players do simultaneously: 1. *Compose a Proposal* (come up with a test code) 2. *Question the Machine* (check the test code against up to 3 verifiers) 3. *Deduce* (note the results and what you can conclude from them)3archivecontrol_editmode_centercomment000
Robjection*Compose a Proposal* To generate a test code, we have to select a number from each column in the [red]Test a Code[/red] box. The columns (and, by extension, the numbers' positions in the code) are referred to via coloured shapes in this game: - Left (first) = blue triangle - Middle (second) = yellow square - Right (last) = purple circle4guessnb000guessnb 1
RobjectionAs we enter our first code, it will appear in [blue]these spaces[/blue] on [red]your notepad[/red]. When we start getting clues, they will automatically be noted down in [green]these spaces[/green] so we know which code gave us those clues. Our codes and clues for future rounds will go into the next row down each time.5heightnotepad000heightnotepad 1 codetriangle_1 2 codesquare_1 2 codecircle_1 2 results_1_A 3 results_1_B 3 results_1_C 3 results_1_D 3 results_1_E 3 results_1_F 3
Robjection[red]The last main area of your notepad[/red] is where you can note which numbers you have ruled out and which ones you're certain about. Unlike the other areas, this isn't filled in automatically, but we'll see how it works later on.6container_check_numbers000container_check_numbers 1
Robjection[red]But what about these cards?[/red] The machine has four verifiers labelled A, B, C, and D. The card under each one tells you what that particular verifier is potentially checking for. It is these cards that will provide us with clues. But to see how we get clues from them, we first need to decide on our test code.7card_5000card_A 1 card_B 1 card_C 1 card_D 1
RobjectionLet's try 345 for our first test code. First, click here to assign the number 3 to the triangle position.9guess_triangle_3010
RobjectionNow click here to set the square number to 4.1guess_square_46567e0507e65f10
RobjectionAnd finally, click here to choose a value of 5 for the circle.1guess_circle_56567e05163e0b10
RobjectionNow that we have a test code, [green]click on this button[/green] to submit it. Then we'll see how to get clues that will help us find the correct code. [tip] If you're not happy with the code you picked out, you can always change it by selecting different numbers. [tip] You don't have to pick the numbers in order. You could pick the middle number first and go back to the first number later.1button6567e0528f98610button 3
RobjectionNow that we've finished composing our proposal, we have [red]three punch cards overlapping each other[/red] to represent our test code. You can see a bunch of holes in the top card that are blocked by the other two cards, but there's one little hole in the middle that lines up on all three punch cards. This hole will be our window into the machine's logic.1containerpunchboards6567e0561f28000containerpunchboards 1
RobjectionSo how does a verifier work anyway? It checks our test code against *ONE* of the conditions along the bottom. Which one? We'll have to figure that out. The code we're trying to find is the one that meets every verifier's *chosen condition*. For example, if you look at the card for verifier A, you'll see that it has three conditions on it: - [red]Square is less than 4[/red] - [blue]Square is equal to 4[/blue] - [green]Square is greater than 4[/green]2card_46567e0561f28000cross_4_1 1 cross_4_2 2 cross_4_3 3
Robjection[green]In our test code for this round, the square is equal to 4.[/green] If we consult verifier A and its chosen condition for this game is [blue]"Square is equal to 4"[/blue], the verifier will give us a tick. If it has chosen a different condition, it will give us a cross. Will the correct code have a 4 in the square position? Let's find out, shall we? [red]Click on the upper portion of the card under verifier A.[/red]4card_46567e0561f28010cross_4_2 2 card_A 1 codesquare_1 3
Robjection[red]A cross.[/red] Computer says no. Verifier A's chosen condition must be something else, so the square in the correct code can't be 4. !!! The machine is only saying that the square is not 4. There could still be a 4 elsewhere in the code. If you want, there are three ways to record what you now know and what you have worked out.1containerpunchboards6567e0716710e00results_1_A 1
RobjectionThe first is to click on one of the conditions in the lower portion of the criteria card. Doing so puts a big red [red]X[/red] on that condition. Clicking on one when it already has a big red X on it will remove the X. Try it now! [red]Click here[/red] to cross out the "square equals 4" condition.2cross_4_26567e0716710e10cross_4_2 1
RobjectionThe second way involves [red]this area of the notepad[/red] I mentioned before. Clicking on a number in here cycles it between three states: - Crossed out (this number can't be right) - Circled (this number must be right) - Clear [blue]Click on the 4 underneath the square to cross it out.[/blue]1container_check_numbers6567e075668dc10square_4 2 container_check_numbers 1
RobjectionThe third thing you can do is write stuff in the text box below each verifier. You are free to write whatever you want in these whenever you want. This tutorial will not make you write anything or stop you from writing anything, although you might get a lot of prompts to press the Continue button. Click Continue when you are happy to proceed.1txtA6567e07754dae00
RobjectionWhen you question the machine in each round, you may consult up to three verifiers. We just did verifier A, so we have two questions remaining this round.2archivecontrol_editmode_centercomment6567e07754dae00
RobjectionLet's try verifier C this time. All three of its conditions say that a particular number in the code is the largest. In our test code, [green]the circle is the largest number[/green]. So we're going to find out if verifier C's chosen condition is [blue]"The circle is the largest number"[/blue]. [red]Click on the card below verifier C[/red], making sure you don't accidentally cross out any of its conditions.3card_156567e07754dae10cross_15_3 2 card_C 1 codecircle_1 3
Robjection[red]Another cross.[/red] Verifier C's chosen condition must be one of the other two then. [tip] As I mentioned earlier, the correct code will meet every verifier's chosen condition. Any code with multiple numbers tied for largest won't meet any conditions on [blue]verifier C[/blue]. So the correct code can't have a tie for the largest number. There could still be a tie for the smallest number though.1containerpunchboards6567e079df01800card_C 2 results_1_C 1
RobjectionI won't make you take notes again. You can do it throughout the tutorial if you want, but you don't have to. For now, we'll use our final question to check our test code against verifier D. Our code has exactly one even number [green](the square)[/green], so we will find out if verifier D's chosen condition is [blue]"There is exactly one even number"[/blue]. [red]Click on the card[/red] to find out.1card_176567e0835c1a010cross_17_2 2 card_D 1 codesquare_1 3
Robjection[green]We got a tick this time![/green] Now we know that the correct code does in fact have exactly one even number in it somewhere. No more, no less. !!! Our code's only even number may be the square, but the correct code's only even number could be the triangle or the circle.1containerpunchboards6567e0865593400results_1_D 3
RobjectionNow that we have used up all three questions for this round, the game is asking if we've figured out what the code is. Have you?2pagemaintitletext6567e08655e3c00
RobjectionI doubt it. There are still way too many codes that could work, so our answer is a resounding [red]No.[/red] Except the No button's broken in this tutorial so just click Continue. [tip] In theory, it's possible (though very difficult) to crack the code with few or no questions by understanding certain rules that the machine itself follows. Maxims of the machine, if you will. We'll see one later.5button_no6567e08655e3c00button_no 1
RobjectionIn a multiplayer game, our opponent(s) would have taken the same steps as us at the same time as us: - Choosing their own test code(s) - Consulting up to three verifiers (including some or all of the ones we did) - Making their own notes Everyone will know who chose which verifiers, but all other information (test codes, results from verifiers, and notes) is private.1archivecontrol_editmode_centercomment6567e0a643c4700
RobjectionIn a multiplayer game, if anyone declares that they know what the code is, they must give their answer. We'll see how to do that later. Then, if anyone gets it right, whoever did so with the fewest [blue]clues[/blue], wins. But if everyone gets it wrong, then all the players who took a stab at it are out. Then, if only one player is not eliminated, they win by default. Otherwise, next round.1archivecontrol_editmode_centercomment6567e0d3cd64300results_1_A 2 results_1_C 2 results_1_D 2
RobjectionAnyway, let's get back to our solo game and do one more round. To speed things along a bit, I'll submit our next test code: 453.2guessnb6567e0d3cd64300
RobjectionNow let's consult verifier A to find out if its chosen condition is [blue]"Square is greater than 4"[/blue] [green](because that's the condition our code meets)[/green]. [red]Click on the card[/red] to continue.1card_46567e0da40bfe10cross_4_3 2 card_A 1 codesquare_2 3
Robjection[red]A cross again?[/red] That can only mean that verifier A's chosen condition is [blue]"Square is less than 4"[/blue].1containerpunchboards6567e0df6c00200cross_4_1 2 results_2_A 1
RobjectionNow let's check our test code against verifier C. If we get a tick, then it means the verifier's chosen condition is [blue]"Square is the largest number"[/blue] [green]because it is in our test code[/green]. If we get a cross, then the triangle has to be largest. [red]Click on the card[/red] to continue.1card_156567e0eda3ec310cross_15_2 2 card_C 1 codesquare_2 3
Robjection[green]A tick?[/green] So verifier A says [red]the square is less than 4[/red] but verifier C says [blue]it's the largest number in the code[/blue]? That narrows it down a lot! In fact, there are only three codes with exactly one even number (verifier D's condition) and with the square being the largest number despite being less than 4: - 121 - 132 - 2311containerpunchboards6567e105b971600cross_4_1 1 cross_15_2 2 results_2_C 3
RobjectionAt this point, we've gotten all the information we can out of verifiers A, C, and D. The last piece of information we need to crack the code will have to come from verifier B. Click on the card to ... wait, no, scratch that. I've got a better idea.2card_56567e105b98b700
RobjectionRemember when I mentioned the machine has certain rules it has to follow? Well here's one of them: *There is only one correct code that will get ticks from all the verifiers.*3archivecontrol_editmode_centercomment6567e105b98b700
RobjectionHow does that help us? Well, remember those three possible codes we narrowed it down to? 121, 132, and 231? Suppose verifier B told us that the triangle is odd. Then both 121 and 132 would get ticks from all the verifiers. After all, both codes have: - A number less than 4 for the square (A) - An odd number for the triangle (B) - The square as the largest number (C) - Exactly one even number (D)4archivecontrol_editmode_centercomment6567e105b98b700
RobjectionBut the rule I mentioned says that there can only be one code that gets ticks from all the verifiers. Therefore, *the triangle must be even!* We used a maxim of the machine to figure that out without having to consult verifier B! In a multiplayer game, if another player figured out the correct code this round, not consulting verifier B here could make the difference between victory and defeat.5archivecontrol_editmode_centercomment6567e105b98b700
RobjectionSo if the triangle must be even, that leaves only one possible code: 231. Each round, you can consult *up to* three verifiers. You can choose to consult fewer than three by [blue]passing.[/blue] Maybe because you want to try a different test code, but in this case it's because we've figured out what the correct code is. Sadly, the Pass button is broken in this tutorial, so just click Continue.1button_pass6567e12346e1000button_pass 2
RobjectionWhen you pass, the game asks if you've found the solution just like it does after checking a test code against three verifiers. Click [blue]Yes[/blue] to tell the game that we have indeed found the solution.2button_yes6567e1867c00410button_yes 2
Robjection[red]The box where we enter a code[/red] is back now, but although it may look mostly the same as always, [green]the button at the bottom has now changed to *VERIFY*.[/green] We're no longer coming up with codes to test against the verifiers. We're giving the machine our final answer.1guessnb6567e187a4a1000button 3 guessnb 1
RobjectionGo ahead and enter the code, starting with 2 for the triangle ...2guess_triangle_26567e187a4a1010
Robjection... followed by 3 for the square ...2guess_square_36567e189a79e310
Robjection... and finishing with 1 for the circle.1guess_circle_16567e18a4ce9010
RobjectionFinally, to confirm our answer, [green]click on the *VERIFY* button.[/green]1button6567e18b68bbe10button 3
RobjectionWe did it! We cracked the code, and now you know how to play *Turing Machine*! This game was played on Classic mode and Easy difficulty with 4 verifiers, but all of these settings can be changed in the lobby. The number of verifiers can be set to 4, 5, or 6. The more there are, the more information you will need to figure out what the code is.1archivecontrol_editmode_centercomment6567e18cb6f3800
RobjectionChanging the difficulty to Standard or Hard will introduce verifiers with more complex criteria, such as: - Do the triangle and square add up to more than, less than, or exactly 6? - How many identical numbers are in the code? - Which number is the largest (but this time there can be a tie)? - How many 1s *OR* 3s are in the code (the verifier's chosen condition is only about one of those)?2archivecontrol_editmode_centercomment6567e18cb6f3800
RobjectionExtreme mode means each verifier gets two cards, but still has only one chosen condition. That means one card on each verifier is a red herring. For example, if this were an Extreme mode game, verifier A's other card might be about how many 1s are in the code, but its chosen condition would still be "Square is less than 4". [tip] You still can't consult the same verifier twice in one round, even though it now has two cards.3archivecontrol_editmode_centercomment6567e18cb6f3800
RobjectionIn Nightmare mode, the answers the cards give have been mixed up with each other. You have to work out what each verifier is *really* talking about. If this was a Nightmare mode game, verifier C's card may say it's about [red]which number is the largest,[/red] but clicking it might instead tell us about [blue]how many even numbers there are[/blue] or [green]if triangle is odd or even.[/green]4archivecontrol_editmode_centercomment6567e18cb6f3800card_B 3 card_C 1 card_D 2
RobjectionThere are literally millions of ways Turing Machine can be set up. Setting the mode to Daily Challenge lets you play the specific setup of the daily challenge on Turing Machine's own website: turingmachine.info In this case, the game will follow Classic mode rules.5archivecontrol_editmode_centercomment6567e18cb6f3800
RobjectionAnd this is where the tutorial ends. I hope you found it fun and helpful. A big thank you to Yoann Levet and Fabien Gridel for designing Turing Machine, to Scorpion Masqué for publishing it, and to adrienle38 for making it playable on this website. If you have any comments or feedback about this tutorial, send them over to Robjection. Happy code-cracking!6archivecontrol_editmode_centercomment6567e18cb6f3800
Robjection

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Turing Machine

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Turing machine rulebook - no login required
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『チューリングマシン』の遊び方・魅力をご紹介!
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Designer: Fabien Gridel, Yoann Levet

Artist: Sébastien Bizos

Developed by: adrienle38

Release 231124-1004

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