Bobcat TomWelcome to the medieval city of Troyes! In "*Troyes Dice*", you will be aiding in the construction of various buildings throughout the city, gaining *victory points* from [red]workers[/red], [red]resources[/red], and [red]constructed buildings[/red] in the process. The player who accumulates the most victory points by the end of the game wins!1archivecontrol_editmode_centercomment000
Bobcat TomThe game is played over a series of *8 days*, each day consisting of a [red]morning[/red] and [red]afternoon[/red] phase, for a total of *16 turns*. The first turn begins on the [red]morning[/red] of [red]Day 1[/red].2wheel_spinner000
Bobcat TomDuring each morning and afternoon phase, [green]3 plazas[/green] will be available to use and [red]1 plaza[/red] (with the *black die* on it) will be unavailable.3wheel000plaza_tile_1_front 3 plaza_tile_2_ 13 plaza_tile_3_front 3 plaza_tile_4_front 3
Bobcat TomTo start, we'll use the [red]2 yellow[/red].4plaza_tile_1_front000plaza_tile_1_front 8
Bobcat TomWhen you use a die, you will pay the cost associated with the section of the wheel it is on - the higher the value on the die, the more [red]*deniers*[/red] it costs to use (*deniers* are the currency of the game). In this case, the [red]2 yellow[/red] is free to use, since it costs *0 deniers*.
[img]https://x2.boardgamearena.net/data/tutorials/https___x.boardgamearena.net_data_tutorials_https___snipboard.io_1SlPqQ.jpg[/img]5wheel_spinner616471d8a2f2500
Bobcat TomOn your turn, you will have 2 options: you can either [red]gain resources[/red] or [red]construct a building[/red].
!!! The number and color of the chosen die will dictate how you can use it. In our scenario, we could either *gain 2 yellow resources* (the *deniers*) or *construct a building in the 2 yellow column*.6archivecontrol_editmode_centercomment616471d8a2f2500page-title 1 column_fortress_1_1_85083507 1
Bobcat TomLet's build the 2-value *City Hall* with our die. Click on the building highlighted in red (with the 2 yellow [red]workers[/red] in it).7work_building_1_1_85083507616471d8a2f2510work_building_1_1_85083507 6
Bobcat Tom*Congratulations!* You just built your first building. You built a [red]work building[/red], which gives you two [red]workers[/red] of the associated color.
!!! Each worker gained is worth *1 point* at the end of the game.2archivecontrol_editmode_centercomment616471e5865d200circle_mark_artisans_0_85083507 1 circle_mark_artisans_1_85083507 1 citizen_track_artisans_7_85083507 14 score_citizens_85083507 1
Bobcat Tom[tip] [red]Work buildings[/red] are the bottom-row buildings in each of the colored sections of the player board (red, yellow, and white) and are functionally the same in each of the given colors.3archivecontrol_editmode_centercomment616471e5865d200work_building_0_0_85083507 1 work_building_0_1_85083507 1 work_building_0_2_85083507 1
Bobcat TomFinally, once we have finished our turn, the [red]plaza[/red] that the *black die* landed on will be flipped to its opposite side and we will move on to the next turn.4plaza_tile_2_616471e5865d200plaza_tile_2_ 1
Bobcat TomNow we move on to the [red]afternoon[/red] of [red]Day 1[/red]. Let's see what some of the other buildings do.5wheel616471e586ad200plaza_tile_5_front 3 plaza_tile_6_ 3 plaza_tile_7_front 13 plaza_tile_8_front 3
Bobcat TomWe will select the [red]3 red[/red] to use that die.6plaza_tile_6_616471e586ad200plaza_tile_6_ 8
Bobcat TomMost dice need to be bought with *deniers*, but the one we chose is somewhat different: it can be bought with 1 [red]resource[/red] of *any type*.
[img]https://x2.boardgamearena.net/data/tutorials/https___x.boardgamearena.net_data_tutorials_https___snipboard.io_lqB69x.jpg[/img]8plaza_tile_6_616472459d22e00variable_influence_1 1 variable_deniers_1 1 variable_knowledge_1 1
Bobcat TomBut let's keep it simple for now. We'll choose the "*[red]deniers[/red]*" option to pay for the [red]3 red[/red].9maintitlebar_content616472459d22e00pay_deniers 3
Bobcat TomWe already know how [red]work buildings[/red] function, so we'll select the top red building in column 3 - the [red]Fortress[/red]. Click on it to construct it.10prestige_building_2_0_850835076164724d5f09710prestige_building_2_0_85083507 6
Bobcat Tom[tip] The top-row buildings in each of the colored sections are called [red]prestige buildings[/red]. Unlike the work buildings, the [red]prestige buildings[/red] have a *unique function* in each of the respective colors.2archivecontrol_editmode_centercomment616472518bb5b00prestige_building_1_0_85083507 1 prestige_building_1_1_85083507 1 prestige_building_1_2_85083507 1
Bobcat TomThe red prestige building we selected is the [red]*Fortress*[/red]: besides giving you a [red]worker[/red] of a particular type, *a Fortress protects its column from any potential attacks from the black die in the future* (we will see this later in the tutorial).3archivecontrol_editmode_centercomment616472518bb5b00column_fortress_0_0_85083507 9
Bobcat TomAt the *end of each day* (that is, at the end of every [red]afternoon[/red] phase), the middle wheel is moved 1 space clockwise, changing the availability of certain colored dice for the following day.5wheel_spinner616472518bb5b00wheel_spinner 1
Bobcat TomWe're now in the [red]morning[/red] of [red]Day 2[/red]!
Before we see what the other [red]prestige buildings[/red] do, let's build another [red]work building[/red].6wheel616472518c1ce00plaza_tile_2_ 3 plaza_tile_3_front 13 plaza_tile_4_front 3 plaza_tile_5_front 3
Bobcat TomWe'll select the (free) [red]1 yellow[/red] die to use it.7plaza_tile_2_616472518c1ce00plaza_tile_2_ 8
Bobcat TomClick on the yellow [red]work building[/red] in column 1 to construct it.8work_building_0_1_850835076164725ce7c5c10work_building_0_1_85083507 6
Bobcat TomYou received two types of bonuses! Nice :)
[tip] [red]Link bonuses[/red] are attained by constructing *two adjacent buildings with a diamond-shaped link between them*, while the [red]resource track bonuses[/red] are attained for *every 6 resources received* of a particular color.2archivecontrol_editmode_centercomment61647263bb88900link_bonus_prestige_0_1_0_85083507 1 link_bonus_prestige_2_3_0_85083507 1 link_bonus_prestige_4_5_0_85083507 1 link_bonus_work_0_1_0_85083507 1 link_bonus_work_4_5_0_85083507 1 check_mark_link_bonus_work_0_1_1_85083507 1 link_bonus_work_2_3_1_85083507 1 link_bonus_work_2_3_2_85083507 1 link_bonus_work_4_5_2_85083507 1 resource_track_influence_15_85083507 14 resource_track_deniers_15_85083507 14 resource_track_knowledge_15_85083507 14
Bobcat TomThe [red]afternoon[/red] of [red]Day 2[/red]. Let's get another [red]link bonus[/red]! This time, we'll select the [red]3 red[/red].3plaza_tile_6_61647263bbde600plaza_tile_0_ 3 plaza_tile_6_ 8 plaza_tile_7_back 13 plaza_tile_8_front 3
Bobcat TomWe want the [red]link bonus[/red] from constructing the *Fortress* in the [red]4 red[/red] column. How can we do that with a [red]3 red[/red] die?4link_bonus_prestige_2_3_0_8508350761647272b62c800prestige_building_3_0_85083507 1 link_bonus_prestige_2_3_0_85083507 1
Bobcat TomGlad you asked! That's where [red]influence[/red] comes in handy.
[img]https://x2.boardgamearena.net/data/tutorials/https___x.boardgamearena.net_data_tutorials_https___snipboard.io_0eKdIz.jpg[/img]
!!! [red]*Influence*[/red] (the red resource) allows you to change the value of your chosen die. *Each [red]influence[/red] spent allows you to adjust the value of your die by +/- 1*.5archivecontrol_editmode_centercomment61647272b62c800
Bobcat TomSo, let's spend 1 *influence* to change our [red]3 red[/red] into a [red]4 red[/red]. Under "Modify die value", we're going to select *4*.6btn_modify_die_value_461647272b62c800
Bobcat TomNow, click on the [red]4 red[/red] *Fortress* to build it and get the [red]link bonus[/red] (which is 1 yellow worker).7prestige_building_3_0_850835076164727ac8d7a10prestige_building_3_0_85083507 6
Bobcat Tom*Nicely done!* Not only are columns 3 and 4 now fully protected, we also got the [red]link bonus[/red] for completing those adjacent buildings.
Time to move on to [red]Day 3[/red]. Things seem to be going pretty well so far!1archivecontrol_editmode_centercomment6164727db69eb00
Bobcat Tom*What was that!?* How did we lose a whole section of our player board?2archivecontrol_editmode_centercomment6164727db807d00prestige_building_0_1_85083507 15
Bobcat Tom[tip] Starting on [red]Day 3[/red] (until the end of the game), the plaza the *black die* lands on will destroy that segment of the board *unless it is protected by a Fortress*.3plaza_tile_3_back6164727db807d00
Bobcat TomIn this scenario, the 1-value *black die* landed on a red plaza, so the [red]1 red column[/red] was destroyed.4plaza_tile_3_back6164727db807d00
Bobcat TomFor this turn, we'll select the available [red]1 red[/red] and pay for it with 1 *denier*.5plaza_tile_4_front6164727db807d00
Bobcat TomSince the [red]1 red[/red] section of the board is destroyed, we will either have to *gain 1 red resource* (influence) or *adjust the die to construct another building*.
We will adjust the die, but this time with [red]*knowledge*[/red].6archivecontrol_editmode_centercomment616472f589a0f00
Bobcat Tom[img]https://x2.boardgamearena.net/data/tutorials/https___x.boardgamearena.net_data_tutorials_https___snipboard.io_XouZcJ.jpg[/img]
!!! [red]*Knowledge*[/red] (the white resource) is used to *change the color of a die*; it costs *2 knowledge* to change a die's color.7archivecontrol_editmode_centercomment616472f589a0f00
Bobcat TomSo, we will spend *2 knowledge* to change our [red]1 red[/red] into a [red]1 yellow[/red] (by choosing "yellow" under "Modify die color").8btn_modify_die_color_yellow616472f589a0f00
Bobcat TomSince we already constructed the [red]work building[/red] there, let's build another type of [red]prestige building[/red]: the *Great Hall*. Click on the building to construct it.9prestige_building_0_1_8508350761647301a85fd10prestige_building_0_1_85083507 6
Bobcat Tom[tip] Constructing a [red]*Great Hall*[/red] is an efficient way of *gaining more resources or workers*. For every *available die* (not the black die) of a particular color showing on the wheel, you will gain a certain number of resources or workers.1archivecontrol_editmode_centercomment6164730433f3800
Bobcat TomIn our scenario, the *Great Hall* in column 1 gives [red]3 influence[/red] for every [red]red die[/red] available.2svg48506164730433f3800
Bobcat Tom...and since there are [red]2 red dice available[/red], we gained *6 influence* for constructing that particular *Great Hall*!
!!! Besides giving more flexibility, [red]resources[/red] are worth *1 point for every 2 left over* at the end of the game.3wheel6164730433f3800plaza_tile_4_front 8 plaza_tile_6_ 8 resource_track_influence_14_85083507 9 score_resource_0_85083507 1
Bobcat TomAt this point, we only have one more [red]prestige building[/red] to look at: the *Cathedral*.
We'll select the [red]4 white[/red] die and pay 1 *influence* for it.4archivecontrol_editmode_centercomment616473043511b00
Bobcat TomClick on the highlighted section to build the *Cathedral* in column 4.5prestige_building_3_2_85083507616473265149810prestige_building_3_2_85083507 6
Bobcat Tom!!! [red]*Cathedrals*[/red] are important for *end-game scoring*. The chart at the bottom left corner of the player board explains how scoring them works.1archivecontrol_editmode_centercomment61647329bdea800citizen_track_knights_4_85083507 14 cathedral_score_multiplier_table_85083507 1
Bobcat Tom[img]https://x2.boardgamearena.net/data/tutorials/https___x.boardgamearena.net_data_tutorials_https___snipboard.io_XeypCn.jpg[/img]
What this means is that the *first and second Cathedrals built* will make those buildings [red]1 point each[/red] at the end of the game, the *third and fourth Cathedrals built* will make those buildings [red]2 points each[/red], and so on.2archivecontrol_editmode_centercomment61647329bdea800
Bobcat Tom!!! In our example, the *first Cathedral* we built has the *yellow work building* inside it; this means that constructed *yellow work buildings* will now be worth [red]1 point each[/red] at the end of the game.3archivecontrol_editmode_centercomment61647329bdea800work_building_4_1_85083507 9 prestige_building_1_2_85083507 9 prestige_building_3_2_85083507 1 score_building_3_85083507 1
Bobcat Tom[tip] *Cathedrals* are a bit tricky to wrap your head around at first, but what you should know is the later you construct a particular *cathedral*, the more the building inside it will be worth at the end of the game.4archivecontrol_editmode_centercomment61647329bdea800
Bobcat TomIf, for example, the *fifth or sixth cathedral* we construct has the [red]Fortress[/red] inside it, built *Fortresses* will be worth [red]3 points each[/red] at the end of the game!5archivecontrol_editmode_centercomment61647329bdea800prestige_building_4_0_85083507 9 prestige_building_0_2_85083507 1 prestige_building_2_2_85083507 14 score_building_0_85083507 1
Bobcat TomThat should give you a basic idea of how to play the game! The only parts we haven't seen are the [red]column bonuses[/red] and [red]track bonuses[/red] you can receive from circling workers on the *citizens tracks* (at the bottom of the player board), but you can hover over those sections with your mouse (or long-hold on those sections with mobile) to see how they work.6archivecontrol_editmode_centercomment61647329bdea800column_bonus_resources_85083507 1 column_bonus_work_building_0_85083507 1 column_bonus_work_building_1_85083507 1 row_bonus_prestige_buildings_wrapper_85083507 1 row_bonus_citizens_wrapper_85083507 1
Bobcat TomOtherwise, we have the seen the *basic structure* of a turn:7archivecontrol_editmode_centercomment61647329bdea800
Bobcat Tom1) Dice are arranged on the wheel in *ascending order*.8wheel61647329bdea800plaza_tile_0_ 8 plaza_tile_1_front 8 plaza_tile_7_front 8 plaza_tile_8_front 8
Bobcat Tom2) Starting on [red]Day 3[/red], the *black die* destroys *unprotected* segments of the board.9x_mark_prestige_building_4_2_8508350761647329bdea800plaza_tile_0_ 6
Bobcat Tom3) You can spend resources (usually [red]*deniers*[/red]) to use a die and adjust the value with [red]*influence*[/red] and/or the color with [red]*knowledge*[/red] to *gain resources* or *construct a building*10svg988361647329bdea800plaza_tile_8_front 8
Bobcat Tomand 4) The *black die* flips over the [red]plaza[/red] tile it lands on and a new turn begins.11plaza_tile_0_61647329bdea800
Bobcat Tom*Thank you for watching the tutorial!*
You have the option to try it out solo on training mode in BGA, which will help you better see how all the moving parts work together. Other than that, you should be all set to try your first game of "*Troyes Dice*". Enjoy!12archivecontrol_editmode_centercomment61647329bdea800
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