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Nekonyancer

Let's learn how to play SpellBook!

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This tutorial exists thanks to: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed8c703fd4.22055705.jpg[/img] You are a wizard, competing in the Annual Grand Rite! Can you fill your spellbook before your rivals can? [green][tip] This tutorial is best viewed on a computer![/green]1player_name_11941354000
NekonyancerIn Spellbook, players will collect *materia,* which can either be stored on their *Familiar* or used to learn *spells.* Either way, the player will earn points. The end of the game is triggered when one player learns their 7th spell or completely fills their Familiar board. [green]Whoever has the most points wins![/green]2player_name_11941354000
NekonyancerBefore we go further, I recommend you *zoom out* until your screen looks like this: [img]https://x.boardgamearena.net/data/tutorials/img6785ed8cb1e619.91738127.jpg[/img] This will help the textboxes line up the way they should.3player_name_11941354000
NekonyancerEach player's turn is divided into three phases: *Morning, Midday,* and *Evening.* If you scroll down a little bit, you'll find a [blue]*handy card*[/blue] with info on all three phases.4player_name_11941354000zonecard_8_11941354 7
NekonyancerAs their names suggest, the three phases must be executed *in order.* Each one gives us a choice between 2 different actions. We can also skip a phase, if we want.5zonecard_8_11941354000
NekonyancerWe're the first player. Let's take our first turn, which starts with... [blue]*Morning*[/blue]---• Take 1 Materia / Draw 2 Materia. OR • Morning card action.6player_name_11941354000
Nekonyancer"Card actions" refer to *spells,* which are the seven colorful cards on the table. With a *Morning card action,* we can cast a spell with a morning icon in the top-left corner, like [green]*these two.*[/green]7player_name_11941354000card_1_11941354 8 card_2_11941354 8
Nekonyancer[red]Unfortunately, we don't know how to cast any spells yet![/red] Therefore, our only choice for this particular morning (and the next few mornings) is to *Take 1 Materia* or *Draw 2 Materia.*8player_name_11941354000card_1_11941354 13 card_2_11941354 13
Nekonyancer[blue]"Take" and "Draw" are specific terms in this game.[/blue] *"Take"* refers to the action of taking *specific Materia* from [blue]*The Altar.*[/blue] *"Draw"* refers to the action of drawing *random Materia* from a bag.9autel000autel 7
NekonyancerLet's Draw 2 Materia for our first turn. [blue]*Click here!*[/blue]10draw010draw 7
Nekonyancer*Great!* We started the game with 2 random Materia, so now we have 4 in our [blue]*Pool.*[/blue] We can never have more than 9 Materia in our pool at a time. Once we have 9, any effects that make us acquire more Materia are *cancelled out.*1reserve_1194135466076a34d1e4800reserve_11941354 7
NekonyancerThat's it for the morning. The next phase is... [red]*Midday*[/red]---• Store 1 Materia on Familiar board OR • Midday card action. Again, we don't know any spells yet, so we can either *store* 1 Materia or *pass.*2pagemaintitletext66076a34d1e4800
Nekonyancer*"Store"* is another specific term. It refers to us moving one Materia from our [blue]*Pool*[/blue] to the [red]*lowest available slot*[/red] on our *Familiar Board.*3reserve_1194135466076a34d1e4800materiafamilier_11941354_1 1 materia_98 10 reserve_11941354 7
NekonyancerLet's try it! [blue]*Click here!*[/blue]4store66076a34d1e4810store 7
Nekonyancer*Select this Materia!*1reserve_1194135466076a5e0680010materia_36 16
Nekonyancer*Good!* Materia on our Familiar Board are locked in place. The only way to move them is with specific spells. At the end of the game, we'll score points equal to the *lowest visible number* on our board. Thus, if we filled [red]*these 6 slots,*[/red] we would score 7 points at the end. If we filled our entire board, we'd score 18!1materiafamilier_11941354_1366076a5f3457f00materia_36 1 materiafamilier_11941354_2 1 materiafamilier_11941354_3 1 materiafamilier_11941354_4 1 materiafamilier_11941354_5 1 materiafamilier_11941354_6 1
NekonyancerThat's it for the afternoon! The last phase is... [green]*Evening*[/green]---• Learn 1 spell. OR • Evening card action.2pagemaintitletext66076a5f3457f00
NekonyancerEach spell has three [green]*levels.*[/green] Each level has 3, 4, or 5 *pips* on it, marking it as a Level 3, 4, or 5. The pips also indicate *how much* Materia we need to learn the spell!3card_1_1194135466076a5f3457f00materiacard_1_11941354_3 3 materiacard_1_11941354_2 3 materiacard_1_11941354_1 3
NekonyancerBut we can't just use any Materia we want! The Materia must *match* the color of the spell. Thus, to learn the [green]*Level 3 Sacrifice spell,*[/green] we need 3 red Materia.4card_1_1194135466076a5f3457f00materiacard_1_11941354_1 3
NekonyancerThere are *7 different colors* of Materia (matching the 7 different spell colors), so getting 3 of the same color is fairly difficult, let alone 4 or 5! [blue]That's where *Runes* come in.[/blue]5reserve_1194135466076a5f3457f00
NekonyancerRunes refer to the *shapes* on each Materia. There are only three different ones. [img]https://x.boardgamearena.net/data/tutorials/img6785ed8c944cb1.12527222.jpg[/img] A set of three Materia with the *same* rune - regardless of color - can be used as a single Materia of any color (Wild)!6materia_5666076a5f3457f00
NekonyancerWe don't have enough Materia to learn a spell right now, and we don't know any Evening spells, so all we can do is *Pass* this phase. [red]*Click here!*[/red]7pass66076a5f3457f10pass 1
NekonyancerAt the end of our turn, [blue]*the Altar*[/blue] will gain some new Materia, depending on how many Materia are currently on it. If there are [green]less than 5 Materia[/green] on it, it will gain Materia until it has 5. If there are [green]5-9 Materia,[/green] it will gain 1. If there are [green]10,[/green] they will all be discarded, and 5 new materia will be placed on it.8materia_3066076a5f3457f00autel 2
NekonyancerThis info is all on that [blue]*handy card*[/blue] I pointed out earlier. [green]In this case, the Altar has 5 Materia, so it will gain 1.[/green]9materia_3066076a5f3457f00zonecard_8_11941354 7
NekonyancerOkay, that was one complete turn! [blue]Now our opponent will take their turn.[/blue]1archivecontrol_editmode_centercomment66076a61b929200
Nekonyancer[blue]Next turn![/blue] We already have [red]*1 red Materia.*[/red] Let's *take* another red materia so we can work toward the [green]*Sacrifice*[/green] spell!1materia_9866076a6e5f42a00card_1_11941354 8 materia_98 1
Nekonyancer[blue]*Click here!*[/blue]2take66076a6e5f42a10take 2
Nekonyancer*Select the [red]red[/red] Materia!*1materia_5466076a79b4cf210materia_54 1
NekonyancerThat's it for *Morning!* Now it's *Midday.* I want to hang onto the Materia we have now. *Click on [red]"Pass!"[/red]*1pass66076a7aa795210pass 1
Nekonyancer[blue]On to the Evening![/blue] Again, there's nothing we can do in the Evening right now. [red]*Pass!*[/red]1pass66076a85d0ff110pass 1
NekonyancerI think you got the hang of how a turn works. [blue]I'll fast-forward to when we learn our first spell![/blue]1archivecontrol_editmode_centercomment66076a87e0ff300
NekonyancerOkay, here we go! *Start by [red]Drawing 2 Materia.[/red]*1draw66076ae5438d210draw 1
NekonyancerWe actually have more than enough Materia now for the spell. *Click on [red]"Store."[/red]*1store66076aef931dd10store 1
Nekonyancer*Select this Materia!*1reserve_1194135466076afac5bdc10materia_56 16
NekonyancerAnd finally... *Click on [green]Learn![/green]*1learn66076afbb627310learn 3
NekonyancerBGA recognizes that the only spell we have enough Materia for is Level 3 Sacrifice. *Click on it!*1materiacard_1_11941354_166076b0556e9810materiacard_1_11941354_1 16
NekonyancerNow we have to choose which Materia we want to use. Remember, 3 Materia with the same rune can be used as 1 Wild Materia. Our red materia have been automatically selected. *Select [blue]these three Materia.[/blue] Then click on [green]"Validate selection"[/green] at the top!*1reserve_1194135466076b0883af610validateselectionsoir13 3 materia_74 2 materia_16 2 materia_60 2
NekonyancerNext, we have to choose one of the Materia that *match* its color to place on the card. The other Materia will be discarded. This might seem like a redundant step, but the *rune* on the Materia is relevant for some spells. *Select this Materia!*1reserve_1194135466076b164784910materia_54 16
Nekonyancer*Great!* By the way, we can't use *only* wild Materia to learn a spell. At least one of the Materia we use must match the spell's color.1materia_5466076b1d7733900
NekonyancerThe spell we learned will allow us to discard 1 Materia with a Circle rune to *draw* 4 Materia. [green][tip] Remember, "drawing" means getting random Materia from a bag![/green]2materia_5466076b1d7733900
Nekonyancer[blue]I'll fast-forward to the next turn so we can see this spell in action![/blue]3materia_5466076b1d7733900
NekonyancerOkay! Instead of Taking or Drawing Materia this morning, we can use our Sacrifice spell! *Click on [green]"Card Action!"[/green]*1cardaction66076b2b79c6310cardaction 3
Nekonyancer*Select the [green]Sacrifice[/green] spell!*1card_1_1194135466076b3460f3e10card_1_11941354 3
NekonyancerThe spell requires us to discard a Materia with a circle rune. *Discard this one!*1reserve_1194135466076b3699b7010materia_29 16
Nekonyancer[green]Okay! We're off to a great start![/green] I think you can see how the game will progress from here. I just need to give you a few more details about spells, and then we'll be done!1reserve_1194135466076b385a19d00
NekonyancerWe learned Sacrifice at Level 3, and each spell can only be learned *once.* That means we can *never* learn Level 4 or 5 of this spell!2materia_5466076b385a19d00
NekonyancerIf we had learned a *higher* level, we would gain access to all the levels *under* it. [red]However, only 1 level's effect can be triggered at a time![/red]3card_1_1194135466076b385a19d00
Nekonyancer[blue]For example, if we learned Sacrifice at Level 5, we could discard any *one* of the following:[/blue] • a square rune (Level 5 effect). • a triangle (Level 4 effect). • a circle (Level 3 effect). We would [red]NOT[/red] be able to discard multiple runes at once!4materiacard_3_11941354_366076b385a19d00
NekonyancerEven though learning a high level spell gives us access to lower levels, we only score points for the level we learned. Thus, learning Sacrifice at Level 5 is worth *3 points,* not *(3+2+1) points!*5materiacard_3_11941354_366076b385a19d01
NekonyancerThere's a lot more I could say about all the different spells, but that would take all day. [green][tip] If you're confused about how any particular spell works, you can hover over it to read the details![/green]6materiacard_3_11941354_366076b385a19d01
Nekonyancer[blue]Also, this tutorial only shows 1/3 of the spells you can encounter![/blue] Within each game, each player will always play with an identical set of spells, but BGA will create a *new* set each time you play by choosing 1 of 3 different spells for each color! [tip] If you don't want to play with a randomized set, you can also choose 1 of 3 predetermined sets of cards in the Lobby Options!7maintitlebar_content66076b385a19d00
Nekonyancer[blue]Okay, that's everything![/blue] When one player learns all *seven spells* or completely fills their *Familiar Board,* the end of the game is triggered. When all players have taken the same number of turns, the game ends.8archivecontrol_editmode_centercomment66076b385a19d00
Nekonyancer[green]Each player scores points from only 2 things:[/green] • The lowest visible number on their Familiar board. • Points from each spell they learned. [green]Whoever has the most points wins![/green] *Tiebreaker 1:* Whoever learned more spells. *Tiebreaker 2:* Whoever has more leftover Materia.9maintitlebar_content66076b385a19d00
Nekonyancer[blue]*Thank you for playing through this tutorial for Spellbook!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *MathCT* for bringing this game to BGA! Have fun! :D10maintitlebar_content66076b385a19d00
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SpellBook

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Designer: Phil Walker-Harding

Artist: Cyrille Bertin

Developed by: MathCT

Release 240321-1203

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