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Nekonyancer

Let's learn how to play Roll'n Bump!

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This tutorial exists thanks to: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ecb954e9d5.90111194.jpg[/img] In Roll'n Bump, you and your opponents will compete by *rolling dice* and *gathering sets of cards* that award you valuable points at the end of the game! [green][tip] This tutorial is best viewed on a computer![/green]1archivecontrol_editmode_centercomment000
NekonyancerBefore we jump into it, I just want to warn you that making incorrect moves with the dice will result in a [red]softlock.[/red] If it happens, no big deal, just refresh and try again. Yeah, I know. Tutorials are just like that sometimes. =/ But if you follow the instructions carefully, there shouldn't be any problems. :)2archivecontrol_editmode_centercomment000
NekonyancerLet's get started! [blue]Each turn has three phases:[/blue] *- Acquire cards.* *- Roll dice.* *- Claim cards.* [blue]The acquire phase is skipped on the first turn though, so we'll jump right to the rolling dice phase![/blue]3archivecontrol_editmode_centercomment000
Nekonyancer[red]BGA has already rolled the dice for you![/red] You usually have *five dice,* but since we're going first, we only get three. Our opponent, going second, will roll four dice. After that, everyone will roll five dice every turn.4rnb_die_2000rnb_rolllock 1
NekonyancerWe can roll the dice ourselves two more times. Any dice we place in the [red]*locked box*[/red] will *NOT* be rolled. [green]It's just like Yahtzee![/green]5rnb_die_2000rnb_rolllock_locked 1
NekonyancerWe're trying to get dice values that match the cards on the table. Each card has a *point value* and a *claiming requirement.* For example, [green]*this card*[/green] is worth 1 point and can only be claimed by 5s.6rnb_card_18000rnb_card_18 3
Nekonyancer[green]*This card over here*[/green] is worth 5 points and can only be claimed by three dice of the same number. *[blue]The card at the bottom*[/blue] is worth 10 points and can only be claimed by a *straight* of 5 dice. For example, 1-2-3-4-5.7rnb_card_35000rnb_card_35 3 rnb_card_41 2
NekonyancerLooks like our *5* and *6* match [red]*these cards,*[/red] but we have nothing to do with our 4. Let's reroll it! *Click on the 5 and 6 to lock them. Then click on "Roll" at the top!*8archivecontrol_editmode_centercomment010rnb_card_20 1 rnb_card_18 1
NekonyancerHuh. That didn't do a lot of good. *Roll again!*1archivecontrol_editmode_centercomment62eb0013bdcad10
NekonyancerWe're out of rolls now, so we moved on to the [green]*Claiming phase.*[/green] *Let's claim the 5 and 6 cards. Just click on them, once per card!* We can actually use two dice to claim the 5 card, but we'll just go with one. *Click on "Finish" and then "Confirm" at the top!*1archivecontrol_editmode_centercomment62eb0017dbeb910
Nekonyancer*Great!* Remember, we *claimed* the cards, but they don't belong to us yet. Our dice will stay on the table to remind others of our claims.1rnb_card_4962eb001c2789c00
NekonyancerOur unused 5 is over here, claiming *the white die.* Any unused dice can be used for this. [green]You'll see what the white die does later![/green] Note, though, that we could have used this 5 to strengthen our claim for the [blue]*5 card.*[/blue]2rnb_card_4962eb001c2789c00rnb_card_18 2
NekonyancerIt's now our opponent's turn, and if he wants, he can *bump* our claims by making *stronger* claims! For example, to bump our claim on the 5 card, he would have to use two 5s. [red]He has two 5s and two 6s, so he can bump both our claims if he wants![/red]3archivecontrol_editmode_centercomment62eb001c2789c00
NekonyancerOur opponent went for a different strategy. He rerolled, got lucky, and claimed this 3-of-a-kind card!1rnb_card_3562eb00316a23e00
NekonyancerHe had an unused 4, but the 4 is weaker than our 5, so he couldn't bump our claim on the *white die.* [red]He would need a total of 6 or more[/red] (with any number of dice) [red]to bump it![/red] Since he couldn't do anything with the 4, it went back into his hand.2rnb_card_4962eb00316a23e00
NekonyancerIt's our turn again, and our claims went un-bumped! Remember, the first phase of any turn is the *acquiring phase,* so we *acquired* all the cards that were still claimed by us! We also acquired the white die!3archivecontrol_editmode_centercomment62eb00316b30200
NekonyancerThe two cards we acquired are now in [red]*our inventory,*[/red] which you can see if you scroll down.4archivecontrol_editmode_centercomment62eb00316b30200rnb_player_5 6
NekonyancerWhen we acquired the cards, we uncovered [blue]*two new cards!*[/blue] That's right, each card on the table is actually a *stack* of cards! Each stack is labeled, so you can see how many cards remain in each stack.5archivecontrol_editmode_centercomment62eb00316b30200rnb_card_14 2 rnb_card_38 2
NekonyancerThe available cards vary with the number of players. If you play with [blue]*2/3/4/5*[/blue] players, there will be [blue]*6/9/9/12*[/blue] stacks, each with [blue]*6/4/4/3*[/blue] cards!6archivecontrol_editmode_centercomment62eb00316b30200
NekonyancerBut no matter how many players you play with, there will *always* be a Joker in the middle, in its own stack. It can only be claimed with 5 of a kind!7rnb_card_4862eb00316b30200
Nekonyancer[blue]Enough about stacks. Let's get going with our second turn![/blue] Remember, BGA automatically rolls the dice for you at the beginning of your turn. You get two more rerolls!8rnb_die_362eb00316b30200
NekonyancerWith 6 dice, it shouldn't be too hard to claim the 10 point card at the bottom! We need a straight of 5 dice! *Click on these four dice to lock them in!* [img]https://x.boardgamearena.net/data/tutorials/img6785ecb9782376.76675061.jpg[/img] *Then hit "Roll!"*9rnb_die_362eb00316b30210
NekonyancerPerfect, we got a 3. We have 1-2-3-4-5 now! That second 5 is useless to us though. *Lock in the 3. Then reroll the 5!*1archivecontrol_editmode_centercomment62eb00570f3b810
NekonyancerOops. Actually, we didn't need to reroll that last time. You see, we can't actually place the white die on the board to claim a card. Instead, after we finish rolling, [green]we can apply the white die's value to one of our other dice![/green]1archivecontrol_editmode_centercomment62eb007328bd800
Nekonyancer*1. Click on our leftmost die to transform it into a 5!* *2. Then click on the [blue]bottom card[/blue] to claim it!* *3. Click on "Confirm" at the top!*2rnb_die_162eb007328bd810
Nekonyancer*Great!* The white die went back onto the table. If we'd had extra dice, we could *NOT* have used them to claim the white die again. [red]If you are using the white die, you cannot claim the white die that turn.[/red] Now it's our opponent's turn. I'll just skip through it...1rnb_card_4962eb0084e223f00
NekonyancerLet's get a little more familiar with *bumping.* I mentioned before that cards *[blue]like these*[/blue] can be bumped with additional dice. For example, we can bump our opponent's claim on the 3 card by placing two 3s.1archivecontrol_editmode_centercomment62eb00a5a304f00rnb_card_1 2 rnb_card_14 2 rnb_card_3 2
NekonyancerAnd a claim on the white die can be bumped by a *higher total value.* For example, a single 5 can by bumped by a single 6 *OR* two 3s.2rnb_card_4962eb00a5a304f00
NekonyancerAll other cards - straights, pairs, 3s of a kind, 4s of a kind, and the joker - can only be bumped by the *same number of dice, but with higher dice values.* For example, a [red]pair of 3s[/red] can be bumped by a [red]pair of 5s.[/red] Our opponent's straight of [red]1-2-3-4[/red] can be bumped by a straight of [red]2-3-4-5.[/red]3rnb_card_3862eb00a5a304f00
NekonyancerThis turn, let's try and bump their straight! We'll need 2-3-4-5 or 3-4-5-6! Our first roll is awful, but I'm feeling lucky! *Lock in the 4. Then roll the rest!*4rnb_die_362eb00a5a304f10
NekonyancerNext, *lock in these two dice...* [img]https://x.boardgamearena.net/data/tutorials/img6785ecb9995ea0.09338783.jpg[/img] *and roll the rest!*1rnb_die_162eb00b2348d510
Nekonyancer[red]*YESSS! 2-3-4-5!!*[/red] *Now click on the top card to bump our opponent. Then confirm at the top!*1rnb_card_3862eb00bb8f10710
NekonyancerThat's pretty much it! The game will continue as you've seen until *one* stack of cards has been *completely emptied.* In a 5-player game, you'll need to empty *two* stacks. The joker does not count as a stack. [green]Then we go to scoring![/green]1archivecontrol_editmode_centercomment62eb00c2d052200
NekonyancerIn addition to the point values of the cards themselves, each player will receive *four set bonuses,* one for each card color. These bonuses depend on how many cards you have of each color! If you scroll down, you'll see a chart. [red]If we have 5 red cards, for example, we'll get 15 points for reds![/red]2rnb_player_562eb00c2d052200
NekonyancerIf we ended the game with THESE cards, [img]https://x.boardgamearena.net/data/tutorials/img6785ecb9bd2d00.35497786.jpg[/img] [blue]We would get:[/blue] - 31 points for cards. - 6 points for Black set. - 3 points for Blue set. - 10 points for Red set. That's a total of 50 points!3archivecontrol_editmode_centercomment62eb00c2d052200
NekonyancerIf you were lucky enough to get the *Joker,* you can add it to any one set; it's wild. Finally, if someone claimed the *white die* at the end of the game, they can roll it once and gain the points shown on the die! [green]Whoever has the most points is the winner![/green] There is no tiebreaker. I'm not sure why.4archivecontrol_editmode_centercomment62eb00c2d052200
Nekonyancer*[blue]Thank you for playing through this tutorial for Roll'n Bump!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *Moof* for bringing this game to BGA! Have fun! :D5archivecontrol_editmode_centercomment62eb00c2d052200
Nekonyancer

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Roll'n Bump

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Official Rules Roll'N Bump EN - BOOM Editions
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Designer: Louis-Nicolas Dozois

Artist: Bernard Cabarrou

Developed by: Moof

Release 220801-2351


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