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leafsnack

Let's learn how to play Railroad Ink!

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This tutorial exists thanks to: leafsnack
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leafsnackWelcome to the quick tutorial for *Railroad Ink*! [img]https://x.boardgamearena.net/data/tutorials/img6785ec48c21834.58100896.png[/img] The game takes place over *7 rounds*. At the start of each round, four [green]railroad dice[/green] will be rolled, and then you must draw all four patterns somewhere on your board. 1archivecontrol_editmode_centercomment000die-0 8 die-1 8 die-2 8 die-3 8
leafsnackRails can only connect to other Rails, and Highways can only connect to other Highways. Some dice, like the [blue]last one[/blue] here have *stations* that connect Rail to Highway, but otherwise the two cannot touch. Whenever you draw a [green]die[/green] on your map, it must be connected to at least one existing route on the map of that type. This includes the orange arrows around the edge.2archivecontrol_editmode_centercomment61f11d2aaef3f00die-3 7
leafsnackIt's now Round 2. Our choices from Round 1 have been locked in, and now we will place [green]another four dice[/green] on our map.1archivecontrol_editmode_centercomment61f11d2d53b9d00die-0 8 die-1 8 die-2 8 die-3 8
leafsnackIn addition to the 4 mandatory dice you have to play each round, you may also take a *Special Route*. Click one of the 6 junctions depicted along the top of your board to do X it out and place it on your map. [img]https://x.boardgamearena.net/data/tutorials/img6785ec48ded985.34467556.png[/img] You may only draw *1* Special Route per round, and only [red]*3* over the course of the whole game.[/red]3dice61f11d5cb09c801dice 16
leafsnackNow that you know how to draw dice onto your map to form routes, we'll go over how this game is [blue]*scored*[/blue]. For demonstration, let's pretend that this is your final board. [img]https://x.boardgamearena.net/data/tutorials/img6785ec49149909.87608348.png[/img] You receive [green]+1vp[/green] for each square that your *longest Railroad* passes through. Here, our longest Railroad is 8 squares long, so we get *+8vp*.1archivecontrol_editmode_centercomment61f11dadefdba00
leafsnackWe also receive [green]+1vp[/green] for each square that our *longest Highway* passes through. Your route for this calculation must be able to be drawn with a single line, so this is worth *+3vp* for us. [img]https://x.boardgamearena.net/data/tutorials/img6785ec494751a3.29131853.png[/img]2maintitlebar_content61f11dadefdba00
leafsnackPoints from connecting *Exits* (the orange arrows around the edge of the map) will likely make up the majority of your score in Railroad Ink. Each [red]seperate[/red] group of [red]*connected* Exits[/red] is scored individually. Here we have one group of 3 Exits, and one group of 2 Exits. So our score for this category is [blue]8 + 4 = *+12vp*.[/blue] [img]https://x.boardgamearena.net/data/tutorials/img6785ec49841a81.55256746.png[/img]3archivecontrol_editmode_centercomment61f11dadefdba00
leafsnackYou [red]lose 1vp[/red] for each *"loose end"*, or end of a route that is left out in the open. Here, we get [red]*-7vp*[/red] for this category. [img]https://x.boardgamearena.net/data/tutorials/img6785ec49b7c4c8.03537869.png[/img] On the flipside, you get [green]+1vp[/green] for each square you have filled in among the [green]center 9 squares[/green] of the map. Here, we get *0vp*. [img]https://x.boardgamearena.net/data/tutorials/img6785ec49ea3ea3.71163959.png[/img]4maintitlebar_content61f11dadefdba00
leafsnackThese five categories added together determines your score. [img]https://x.boardgamearena.net/data/tutorials/img6785ec4a395f81.37165086.png[/img] [blue]You are now prepared to play your first game of *Railroad Ink. Good luck!*[/blue] [img]https://x.boardgamearena.net/data/tutorials/img6785ec4a5d2986.41070787.png[/img] If you're curious, here's how this game ended up: [img]https://x.boardgamearena.net/data/tutorials/img6785ec4a80d495.31751642.png[/img]5archivecontrol_editmode_centercomment61f11dadefdba00
leafsnack

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Railroad Ink rules: interactive tutorial
Railroad Ink rules: interactive tutorial
Railroad Ink rules: interactive tutorial
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Railroad Ink

How to play?
Competition
Tournament
Strategy tips
Options
Credits

Complete rules:

18
(en)
Deep Blue Edition
16
(en)
Blazing Red Edition
12
(en)
Shining Yellow Edition
11
(en)
Green Edition
9
(de)
Spielregel Railroad ink Tiefblau
9
(ru)
Правила игры. Тёмно-синяя версия
6
(zh)
中文規則
6
(ja)
レイルロード・インク 遊び方説明
6
(ru)
Правила игры. Красная версия
5
(ja)
レイルロード・インクを徹底解説!地図に道路や線路を描き、理想の交
5
(it)
regole Italiano edizione rossa
5
(it)
regole Italiano edizione blu
5
(it)
Regolamenti (Base-Blu-Rosso)
3
(pl)
Instrukcja - Głęboki błękit
2
(es)
Azul profundo
2
(pl)
Instrukcja - Płomienna czerwień
2
(es)
Rojo Abrazador
2
(pt)
Ludopedia - Regras
1
(ko)
아레나를 통한 룰 설명
1
(zh)
墨水鐵路 規則說明(含擴充)
1
(cs)
Oficiální česká pravidla Albi
1
(zh)
繁體中文遊戲規則
0
(fr)
Règles - Édition Grand Bleu
0
(zh-cn)
千墨交通蓝盒规则
0
(zh-cn)
千墨交通红盒规则
0
(ja)
レイルロード・インクのルール解説

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Game speed
No time limit • recommended with friends only
Edition
Deep Blue
Expansion
Base game only

publisher

Designer: Hjalmar Hach, Lorenzo Silva

Artist: Marta Tranquilli

Developed by: joezg

Release 210604-1616


Ambient music for Railroad Ink

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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