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Nekonyancer

Let's learn how to play Path of Civilization!

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This tutorial exists thanks to: Nekonyancer
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Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785edcac9e7f9.27357877.jpg[/img] Will you build the greatest wonders that humanity will ever know? Will you face the world’s greatest challenges and overcome them? And finally, will you be remembered, or will you be forgotten for eternity? From the dawn of time, your choices will write History! [green][tip] This tutorial is best viewed on a computer![/green]1player_name_92143487000
Nekonyancer*Path of Civilization* is a nation management game. In each round, players will position 4 of their 5 technology cards to generate resources. With these resources, they can build wonders, nominate great leaders, research wondrous technologies, win wars, and much more! [green]After 9 rounds, whoever has the most points wins![/green]2player_name_92143487000
NekonyancerEach round is divided into *6 phases,* all of which are outlined at the bottom of each player's personal board. [img]https://x.boardgamearena.net/data/tutorials/img6785edcaef9e75.99402421.jpg[/img] *A:* Project Phase. *B:* Deployment Phase. *C:* Evolution and Purchase Phase. *D:* Research Phase. *E:* Technology Purchase Phase. *F:* End of Round Event. [green]It sounds like a lot, but you'll see that it's actually quite straightforward![/green]3player_name_92143487000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785edcb140f71.24230064.jpg[/img][blue]*A: Project Phase*[/blue]---Each player started the game with *five identical technology cards* and must simultaneously assign four of them to slots on their board.4pagemaintitletext000pagemaintitletext 2
NekonyancerCards that are assigned to *B slots* will generate resources shown on the *left sides* of the cards during Phase B. [img]https://x.boardgamearena.net/data/tutorials/img6785edcb2c4764.80485191.jpg[/img] Cards that are assigned to *D slots* will generate research points shown on the *right sides* of the cards during Phase D. [img]https://x.boardgamearena.net/data/tutorials/img6785edcb4cec43.27290797.jpg[/img]5player_name_92143487000
Nekonyancer[blue]Let's try it![/blue] *1.* Find and select the *Fire* technology card. *2.* Move it to the *top-left* slot. *3.* Find and Select *Rituals.* *4.* Move it to the *bottom-left* slot. Your board should look like this: [img]https://x.boardgamearena.net/data/tutorials/img6785edcb655507.53293388.jpg[/img]6player_name_92143487000
NekonyancerAgain, we'll earn whatever resources are shown on the *left sides* of these cards, which means we won't earn anything this round! [green]Don't worry, the first round is always like this.[/green]7technology-card-31-front000
NekonyancerNow for the right slots. *1.* Select *Tribe.* *2.* Move it to the *top-right* slot. *3.* Select *Tools.* *4.* Move it to the *bottom-right* slot. Your board should look like this: [img]https://x.boardgamearena.net/data/tutorials/img6785edcb7faf69.45962614.jpg[/img]8player_name_92143487000
NekonyancerGood! These cards will generate a green research point and a brown research point a little later. All our cards are set up now! *Click on [blue]"Confirm project placement"[/blue] at the top!*9player_name_92143487010placeProjects_button 2
NekonyancerRemember, everything we just did is done *simultaneously* by each player. Our opponent hasn't finished their arrangements yet. [blue]While we wait, did you see our fifth card move?[/blue]1technology-card-21-back66ad6cf1d34c900
NekonyancerEach round, whichever technology card we *don't* use is flipped over and tucked under the left side of our board. It's lost forever, but some cards are worth [green]victory points[/green] at the end of the game.2technology-card-21-back66ad6cf1d34c900
NekonyancerOur opponent is ready, so we'll move on! [img]https://x.boardgamearena.net/data/tutorials/img6785edcba2dae6.66267063.jpg[/img] [blue]*Phase B: Deployment.*[/blue]---This is when the cards in our B slots actually produce resources. But since we can't produce anything yet, I'll just move on...1pagemaintitletext66ad6cfbb957800pagemaintitletext 2
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785edcbbb0d09.46973892.jpg[/img] [blue]*Phase C: Evolution and Purchase Phase*[/blue]---This is when players use their produced resources to buy stuff! But we don't have any resources, so I'll go through this later. :)3pagemaintitletext66ad6cfbbbfc900pagemaintitletext 2
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785edcbddbed3.12859921.jpg[/img] [blue]*Phase D: Research Phase.*[/blue]---During this phase, we'll generate the research shown on the right sides of our D cards. Looks like we'll be earning 1 green and 1 brown research point.4pagemaintitletext66ad6cfbc01fe00pagemaintitletext 2 player-table-92143487-population 3
NekonyancerBGA will keep track of our research on these five tracks. From left to right, these technology tracks represent *Culture, Science, Spirituality, Military,* and *Industry.*5research-pawn-92143487-166ad6cfbc6e4600
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785edcc0304a5.36299110.jpg[/img] [blue]*Phase E: Technology Purchase Phase.*[/blue]---During this phase, each player will spend research points to buy exactly one Technology card. On the left side of your screen, you should see some handy tabs that will direct you to various parts of the game. *Go to the Technology board.*6pagemaintitletext66ad6cfbc6e4600pagemaintitletext 2
NekonyancerAs you can see, there are four cards in each technology branch, costing *1/4/7/10* points of the corresponding research type. These costs are shown in the top-left corner of each card, but you should be able to see a helpful tooltip as well, showing how much research we currently have.7technology-card-7-front66ad6cfbc6e4600
Nekonyancer[blue]There are only two cards we can afford right now:[/blue] - *Tyranny* (Level 1 Green Culture). - *Masonry* (Level 1 Brown Industry).8technology-card-169-front66ad6cfbc6e4600
NekonyancerWhenever we buy a card, it comes with whatever bonus is shown under the card. The green icon under Tyranny represents [green]*Population,*[/green] which limits our production. [img]https://x.boardgamearena.net/data/tutorials/img6785edcc1b0ec9.20645914.jpg[/img] The gray icon under Masonry represents a *Builder,* which can be used to build a *Wonder.* [img]https://x.boardgamearena.net/data/tutorials/img6785edcc3324e2.31853884.jpg[/img]9technology-card-169-front66ad6cfbc6e4600
NekonyancerWe don't really need more population right now, but let's go with Tyranny anyway. I have a plan. *Select Tyranny. Then click on [blue]"Confirm purchase selection"[/blue] at the top!*10technology-card-169-front66ad6cfbc6e4610purchase_button 2
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785edcc51c0a1.83776272.jpg[/img] [blue]*Phase F: End of Round Event Phase.*[/blue]---There are two kinds of events: Challenges & Battles. *Click on the "Challenges & Battles" tab.*2pagemaintitletext66ad6d113e56800pagemaintitletext 2
NekonyancerThere are [green]*10 cards*[/green] here: one for each of the first 8 rounds and two for the last round. However, only the last 8 cards are real events. The cards for Rounds 1 and 2 are just placeholders.3round-cards66ad6d113e56800round-cards 3
NekonyancerIn *Phase F,* the current round's event will trigger, and each player will score points and other bonuses depending on various criteria. The [red]*torch*[/red] indicates the current round.4challenge-card-3-cubes66ad6d113e56800round-token 1
NekonyancerAfter Phase F, the *next round* will start! BGA will lay out a couple things according to the Round 1 Info card. [img]https://x.boardgamearena.net/data/tutorials/img6785edccea5324.38881647.jpg[/img] At the beginning of Round 2, we'll get 1 new Wonder and 2 new Leaders. [green]We'll learn more about them soon.[/green]5round-cards66ad6d113e56800
Nekonyancer[blue]Okay, we went through one complete round, but there's a lot more to explain![/blue] First of all, at the beginning of each round, BGA lays out a few things according to the Round 1 info card. [img]https://x.boardgamearena.net/data/tutorials/img6785edcc705839.47014243.jpg[/img] 1 new Wonder and 2 Leaders from Age 1 will become available this round! [green]We'll learn more about them soon.[/green] As we progress through the game, we will see more expensive and powerful cards!1round-cards66ad6d1a0c1c200
Nekonyancer[blue]Okay, that was one complete round![/blue] Next, if you *scroll up,* you'll see that the four cards we used last round returned to our hand, joined by our new [green]Tyranny[/green] card.2technology-card-36-front66ad6d1a0c1c200
NekonyancerRemember, when we bought Tyranny, it came with 1 bonus population. BGA already accounted for that and moved our [green]*population tracker*[/green] over to... *6?*3player-table-92143487-population66ad6d1a0c1c200player-table-92143487-population 3
Nekonyancer*Oh!* It's because of our civilization's unique starting bonus, which is indicated in the top-left corner of our board. [img]https://x.boardgamearena.net/data/tutorials/img6785edcc8ea8b4.13893879.jpg[/img] Our bonus was [green]1 Population[/green] and [red]1 Soldier.[/red] We were already at 5 Population, so now we're at 6.4player-table-92143487-population66ad6d1a0c1c200
NekonyancerThe number under our [green]*Population Tracker*[/green] the maximum *yield* we can get during Phases B and D. [blue]Right now, we can receive a maximum of 6 resources/research in each phase.[/blue]5player-table-92143487-population66ad6d1a0c1c200player-table-92143487-population 3
NekonyancerDo you see all those purple icons on the Population track? They represent *Ambassadors.* Whenever the tracker moves onto an Ambassador, one Ambassador is added to our civilization.6player-table-92143487-population66ad6d1a0c1c200
NekonyancerWe can keep track of all our resources here. We currently have [blue]*1 ambassador*[/blue] and [red]*1 soldier.*[/red]7deployment-counter-92143487-366ad6d1a0c1c200deployment-counter-92143487-3 2 deployment-counter-92143487-5 1
NekonyancerOur 1 Ambassador is actually why I decided to buy the Tyranny technology. We can use Tyranny to gain a second Ambassador in Phase B, allowing us to buy a *Leader* in Phase C! [blue]But I'm getting a little ahead of myself. First, Phase A. [/blue]8deployment-counter-92143487-366ad6d1a0c1c200
Nekonyancer[blue]*Phase A: Project Phase.*[/blue]---*1.* Place *Tyranny* in the *top-left* card slot. *2.* Place *Fire* in the *bottom-left* slot. *3.* Place *Tools* in the *top-right* slot. *4.* Place *Tribe* in the *bottom-right* slot. [img]https://x.boardgamearena.net/data/tutorials/img6785edccae4763.01155348.jpg[/img] *5.* Click on [blue]*"Confirm project placement!*[/blue]9player_name_9214348766ad6d1a0c1c210placeProjects_button 2
NekonyancerJust like last round, the card we didn't use was tucked under the left side of our board. We'll never see it again.1technology-card-21-back66ad6d4c5bb6c00
Nekonyancer[blue]*Phase B: Deployment*[/blue]---This time, we'll gain one more Ambassador! That's a total of *1* resource. Remember, we can currently gain a maximum of *6* resources in this phase, based on our population.1technology-card-128-front66ad6d565b25d00
Nekonyancer[blue]*Phase C: Evolution and Purchase Phase*[/blue]---I'll go into more detail this time. This phase is split into 3 mini-phases: *1.* Players spend Philosophers to advance in Philosophy. *2.* Players spend Builders to build a Wonder. *3.* Players spend Ambassadors to recruit a Leader. No one had enough Philosophers or Builders, so BGA skipped 1 and 2. [blue]But we have enough Ambassadors for a Leader![/blue]2pagemaintitletext66ad6d565f6d600
Nekonyancer*Click on the Wonders & Leaders tab.* As you can see, there are two available leaders right now! [img]https://x.boardgamearena.net/data/tutorials/img6785edccd11bb7.48078205.jpg[/img]3player_name_9214348766ad6d565f6d600
NekonyancerEach one has a *cost* (in ambassadors) in the top-left corner. Many leaders have a ❤️ on them, indicating a bonus that will only apply as long as the leader is alive. Others have a *grave* on them, indicating a bonus that activates when they're dead. [green]Some have both![/green]4leader-card-13-front66ad6d565f6d600
NekonyancerLet's recruit *Wu Zetian.* She was a mere concubine who was cunning enough to become the Empress of China! In this game, she'll give us 1 point of Industry research as long as she's alive. *Select Wu Zetian. Then click on [blue]"Confirm leader selection"[/blue] at the top.*5leader-card-8-front66ad6d565f6d610acquireLeader_button 2
NekonyancerWu Zetian is now occupying the *Leader slot* on our board. As our board indicates, some leaders have effects during Phase B. Some (like Wu Zetian) have effects during Phase D.1leader-card-8-front66ad6d7bec39600
NekonyancerBy the way, remember that most things in this game are done by all players [green]simultaneously.[/green] So, what would happen if two players tried to buy *Wu Zetian* at the same time?2leader-card-8-front66ad6d7bec39600
NekonyancerIn that case, we'd have to check the card's *Type* and each player's *Priority Track.* Each leader or wonder can be one of 5 different *types,* matching the 5 types of technology. The icon in the corner of Wu Zetian's card shows that she is an *Industry* type. [img]https://x.boardgamearena.net/data/tutorials/img6785edcd65a308.97567243.jpg[/img]3leader-card-8-front66ad6d7bec39600
NekonyancerEach player's *Priority Track* is located near the top of their player board. They feature the 5 technology types in *different orders.* Ours looks like this: [img]https://x.boardgamearena.net/data/tutorials/img6785edcd84e945.36874441.jpg[/img] Our opponent's looks like this: [img]https://x.boardgamearena.net/data/tutorials/img6785edcd9d58a4.90844143.jpg[/img] In this case, our Industry icon is *further to the left* than our opponent's so we would take priority for Wu Zetian. Our opponent would have to settle for a different leader or save their cubes for later.4maintitlebar_content66ad6d7bec39600
NekonyancerOkay, that's enough about Priority. Let's move on. [blue]*Phase D: Research Phase.*[/blue]---This time we'll gain *2 Industry research* (1 from Tools and 1 from Wu Zetian) and [green]1 Culture research![/green] Again, our total yield here is limited by our population!5pagemaintitletext66ad6d7bec39600
Nekonyancer[blue]*Phase E: Technology Purchase Phase.*[/blue]---Darn! Even with Wu Zetian's help, we only accumulated 3 Industry research.6research-pawn-92143487-566ad6d7bef8f200
NekonyancerIf you go to the *Technology board,* you'll see that we're just 1 research short of getting the *Foundry* technology card. Too bad. We'll have to settle for Masonry instead. *Select Masonry. Then click on [blue]"Confirm purchase selection[/blue] at the top.*7player_name_9214348766ad6d7bef8f210purchase_button 2
Nekonyancer[blue]Okay, we finished the second round![/blue] When we acquired the *Masonry* card, it gave us a free *Builder.* [img]https://x.boardgamearena.net/data/tutorials/img6785edcd0e13d9.28063304.jpg[/img] If we place the card in a B slot, we can get a second one, which will be enough for a *Wonder!* [blue]I think you got the gist of the game, so I'll start skipping through the stuff you already know...[/blue]1technology-card-12-front66ad6d942300f00
NekonyancerOkay, we earned a second builder during Phase B. It's Phase C now, so we can spend them to buy a Wonder! *Click on the "Wonders & Leaders" tab.*1player_name_9214348766ad6e014e0f700
NekonyancerEach wonder has a cost (in Builders) in the top-left corner. Many of them have⚡on them, indicating an immediate bonus. *Select Stonehenge. Then click on [blue]"Confirm wonder selection!"[/blue]*2wonder-card-15-front66ad6e014e0f710acquireWonder_button 2
NekonyancerOkay, we purchased Stonehenge, and it gave us 2 [blue]Philosophers![/blue] Unfortunately, the Philosophy mini-phase happens before the Wonder mini-phase, so we weren't able to spend them this round. [img]https://x.boardgamearena.net/data/tutorials/img6785edcd25a9f7.11419424.jpg[/img] [green]We'll spend them next round![/green]1wonder-card-15-front66ad6e398862c00
NekonyancerNow it's Phase E, and we have enough Industry research to get the Foundry card (Brown Industry Level 2)! *Go to the Technology board. Select Foundry and [blue]confirm![/blue]*2player_name_9214348766ad6e398862c10purchase_button 2
NekonyancerIt's now *Phase F* of Round 3, which means it's time to resolve the first Event! *Click on the "Challenges & Battles" tab.*1player_name_9214348766ad6e4b45fee00round-cards 3
NekonyancerThe Round 3 event is a *challenge.* Each challenge card has two parts: *Destiny* and *History.* *Destiny* is always some kind of ongoing effect for all players. In this case, each player's Fire technology card was powered up. Good thing we held onto ours!2challenge-card-366ad6e4b45fee00
Nekonyancer*History* is always grants bonuses to each player based on their number of cards of a certain technology type (science, in this case) plus their number of *sages.* [img]https://x.boardgamearena.net/data/tutorials/img6785edcd474e78.03651195.jpg[/img]3challenge-card-3-cubes66ad6e4b45fee00
NekonyancerIn this case, we have 0 Science cards and 0 Sages, so we'll earn 0 points and 0 Soldiers. Our opponent has 0 Science cards and 2 Sages, so they'll earn 2 points and 1 Soldier.4challenge-card-366ad6e4b45fee00
Nekonyancer[blue]Okay, the event is over![/blue] If you *scroll up,* you'll see that our opponent no longer has any [red]*sages*[/red] - they were all spent on the Challenge! We're starting Round 4 now. There are only two things left to show you: *Philosophy* and *War.*1deployment-counter-11941354-466ad6e589b58d00deployment-counter-11941354-4 1
NekonyancerIt's Phase C now, and we have enough Philosophers to advance to the next level. Unlike Builders (used for Wonders) and Ambassadors (used for Leaders), Philosophers *must* be used whenever the player has enough. *Go to the Philosophy Board before continuing.*1bga-jump-to_philosophy-board66ad6ea0490d800
NekonyancerAs you can see, our player meeple already advanced to the first level, which used up two philosophers. Whenever a level of philosophy is reached for the first time, that player must peek at [red]*these two tiles*[/red] and choose one of them as a bonus. Higher levels of philosophy grant more than 1 of the chosen bonus.2philosophy-meeple-space-266ad6ea0490d800philosophy-meeple-space-1 11 philosophy-token-1-0 1 philosophy-token-1-1 1
NekonyancerScroll up to the top again. The bonuses are 1 Industry research or 1 Sage. I think we have enough Industry for now. *Select the [red]Sage![/red]*3choosePhilosophyToken1_button66ad6ea0490d810choosePhilosophyToken1_button 1
NekonyancerIf you go back to the *Philosophy board,* you'll see that [red]*both tiles*[/red] were revealed, but the bonus we didn't pick (Industry research) was grayed out. When our opponent advances to the first level of Philosophy, they will receive the same bonus we picked. [red]They don't get a choice![/red]1player_name_9214348766ad6ebca045800philosophy-token-1-0 1 philosophy-token-1-1 1
Nekonyancer[red]The last thing I have to explain is war.[/red] *Scroll up to the top.* When a war occurs, each player gains rewards depending on each player's total *Power,* which is comprised of their [red]*Military Legacy*[/red] and [blue]*Units.*[/blue]1deployment-counter-92143487-566ad6f233f79100militaryLegacy-counter-92143487 1 deployment-counter-92143487-5 2
Nekonyancer[red]*Military Legacy*[/red] is permanent power. [blue]*Units*[/blue] are temporary, but each one counts as *2* power.2deployment-counter-92143487-566ad6f233f79100militaryLegacy-counter-92143487 1 deployment-counter-92143487-5 2
NekonyancerIn this case, we have a total of [red]*5 power*[/red] - 3 from our Legacy, and 2 from our 1 unit. Our opponent also has [blue]*5 power*[/blue] - 1 from their Legacy and 4 from their 2 units. *Next, click on Challenges & Battles.*3philosophy-counter-9214348766ad6f233f79100militaryLegacy-counter-92143487 1 deployment-counter-92143487-5 1 militaryLegacy-counter-11941354 2 deployment-counter-11941354-5 2
NekonyancerThe first war will resolve at the end of *Round 4.* As you can see, there's a reward listed for each rank. If there's a tie, all the tied players will gain the reward they tied for.4battle-card-466ad6f233f79100
NekonyancerThe number at the top of the card indicates the power of an *external threat,* which will also compete for the war's rewards. You can think of it as a *neutral player.*5battle-card-466ad6f233f79100
NekonyancerIn this case, we and our opponent will tie for first, so we'll both gain 1 Philosopher, 1 Science, and 3 Victory Points. The *external threat* will take 2nd place in the war, so we don't have to worry about it.6battle-card-466ad6f233f79100
Nekonyancer[red]Okay, the war is over![/red] Everyone lost all their units. We still have [red]*3*[/red] power due to our Military Legacy. Our opponent only has [blue]*1!*[/blue]1philosophy-counter-9214348766ad6f3332b6600militaryLegacy-counter-92143487 1 militaryLegacy-counter-11941354 2
NekonyancerThat's everything! The game will continue as you've seen for a total of *9 rounds.* At the end of the 9th round, BGA will count up the points.2maintitlebar_content66ad6f3332b6600
NekonyancerBGA will count all our points from... - Technology cards (both in hand and under our board). - Our position on the Philosophy board. - Our position on our Population track. - Leaders (both alive and dead). - Wonders. - VP tokens (gained from events). - Leftover resources (1 VP for every 2). [green]Whoever has the most points wins![/green]3maintitlebar_content66ad6f3332b6600
NekonyancerBy the way, Path of Civilization features dozens of unique cards, making every game a little different. You may encounter icons that I wasn't able to show you in this tutorial. If you do, please consult the *Card Compendium,* which is linked on Path of Civilization's main page.4maintitlebar_content66ad6f3332b6600
Nekonyancer[blue]*Thank you for playing through this tutorial for Path of Civilization!*[/blue] If you have any questions or comments about the tutorial feel free to send *Nekonyancer* a message! Big thank yous go out to *Fabien Gridel* for designing this game, *Captain Games* for publishing, and *thoun* for bringing it to BGA! Have fun! :D5maintitlebar_content66ad6f3332b6600
Nekonyancer

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Path of Civilization rules: interactive tutorial
Path of Civilization rules: interactive tutorial
Path of Civilization rules: interactive tutorial
I agree with the Terms of Services and ask for the immediate activation of my Premium account.
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Path of Civilization

How to play?
Competition
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Complete rules:

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BGG rules
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BGG Cards compendium
2
(fr)
Règles FR
1
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Spielregel
1
(ja)
『パス・オブ・シヴィライゼーション』の遊び方・魅力をご紹介!
1
(fr)
Compendium - Français
0
(de)
Kurzspielregel hall9000

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Game speed
Turn-based • 2 moves per day (+43200 per turn (maximum 129600))
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publisher

Designer: Fabien Gridel

Artist: Cedrick Caumont

Developed by: thoun

Release 240801-1547

Ambient music for Path of Civilization

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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