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Nekonyancer

Let's learn how to play Okanagan: Valley of the Lakes!

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This tutorial exists thanks to: Nekonyancer
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Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed5034f271.11845731.jpg[/img] The wilderness of Canada is in your hands! [green][tip] This tutorial is best viewed on a computer![/green]1archivecontrol_editmode_centercomment000
NekonyancerPlayers will explore Okanagan region of British Columbia, Canada, by drawing and placing tiles to form different territories. Each territory contains reward tokens that players will claim to score victory points. [green]After two rounds, whoever has the most points wins![/green]2maintitlebar_content000
NekonyancerAt the beginning of the game, each player is dealt 5 [green]*objective cards.*[/green] Each card grants victory points for each complete set of reward tokens shown on the card.3playerHandWrap000playerHandWrap 8
NekonyancerHowever, we can only keep 3 of them; two will be discarded! Each reward token can score for multiple objective cards simultaneously, so we should keep cards that feature the *same rewards,* if possible. Hmm... [red]*these three*[/red] go pretty well together. I'll pick them for you.4playerHandWrap000playerHand_item_10 1 playerHand_item_23 1 playerHand_item_32 1
NekonyancerOkay! In a normal game, those three objectives will be shown in your [red]*inventory,*[/red] but it doesn't work quite right in *Tutorial Mode.* ¯\_(ツ)_/¯ [blue]That's okay. Just remember we need lots of fish![/blue] [img]https://x.boardgamearena.net/data/tutorials/img6785ed509696b3.91681060.jpg[/img]1panelholder_92143487655becdb2b5b100overall_player_board_92143487 1
NekonyancerThis is the *starting tile.* Each side of the tile features one of four different kinds of territory: *mountain, lake, plain, and forest.* It's probably a little big for your screen. You can *reposition* the screen by clicking, holding, and dragging. You can *zoom* in or out with ALT + Mouse wheel.2tile_1655becdb2b5b100
NekonyancerAlternatively, you can reposition by clicking on the small arrows on each edge of the table. The buttons in the top-right corner let you zoom and fine-tune some other settings. [green]You'll probably need to reposition and resize as we go through the tutorial, so I suggest getting familiar with the size controls now.[/green]3tile_1655becdb2b5b100
NekonyancerNow the game will start for real! [blue]Each turn has 4 steps:[/blue] *1.* Play a tile. *2.* Build a structure on the tile. *3.* Check for completed territories. *4.* Draw a new tile. Our opponent will go first.4maintitlebar_content655becdb2b5b100
NekonyancerOkay, now it's our turn! [blue]*Step 1: Play a tile*[/blue]---We randomly drew this tile to start the game with. [green][tip] You can hover over the tile for a closer look![/green]1tile_61655becf8a196900playerHand_item_C_92143487 14
Nekonyancer[blue]To play the tile, we must follow these 2 rules:[/blue] *1.* The tile must be *adjacent* to at least one existing tile. Corners don't count. *2.* Each side of the tile that touches an existing tile must be of the same territory type as that tile. In other words, lakes touch lakes, plains touch plains, etc.2tile_61655becf8a196900
NekonyancerAll the [red]*red squares*[/red] on the table indicate possible placements for our tile. *Click here. Then continue.*3emptytile_-1_1655becf8a196900emptytile_-1_1 16
NekonyancerSince this space was adjacent to a lake, our tile was automatically *rotated* so the lake sides matched up! Clicking on the tile again will manually rotate it, but BGA won't let us *confirm* unless all the touching sides match. *Click on "Confirm" at the top!*4emptytile_0_1655becf8a196910
NekonyancerGood! [blue]*Step 2: Place a building.*[/blue]---There are three different kinds of buildings: [red]*silos,[/red][blue] warehouses,[/blue][green] and farms.[/green]* Each player owns 4 of each type (for a total of 12 buildings), but we were randomly given only *6* of them to start with. We'll get the other 6 later.1token_building_warehouse__3655bed052b42c00token_building_silo__1 1 token_building_silo__2 1 token_building_warehouse__3 2 token_building_warehouse__4 2 token_building_warehouse__5 2 token_building_farm__6 3
NekonyancerBuildings exert *influence* onto territories, which determine what kinds of rewards we can get from those territories later. [red]*Silos*[/red] (circular buildings) are always placed in the *middle* of a tile. They exert *1 influence* on every territory on the tile.2Silo_1655bed052b42c00Silo_1 12 token_building_silo__1 1 token_building_silo__2 1
Nekonyancer[blue]*Warehouses*[/blue] (rectangular buildings) are placed between two territories on a tile, exerting *2 influence* on each.3tile_61655bed052b42c00Warehouse_1 12 Warehouse_2 12 Warehouse_3 12 Warehouse_4 12 token_building_warehouse__3 2 token_building_warehouse__4 2 token_building_warehouse__5 2
Nekonyancer[green]*Farms*[/green] (square buildings) are only placed on *1* territory, exerting *3* influence.4tile_61655bed052b42c00Farm_1 12 Farm_2 12 Farm_3 12 Farm_4 12 token_building_farm__6 3
Nekonyancer[blue]You got all that? Here's a recap:[/blue] *Silos:* Circles. 1 influence on each territory. *Warehouses:* Rectangles. 2 influence on 2 territories. *Farms:* Squares. 3 influence on 1 territory.5tile_61655bed052b42c00
NekonyancerRemember, we need to get lots of fish to score points, so we should put a lot of influence on the lake. *Click here to place a farm on the lake! Then confirm!*6Farm_3655bed052b42c10
Nekonyancer[blue]*Step 3: Check for completed territories*[/blue]---A territory is considered "complete" if it is completely surrounded by other territories. [blue]When we placed our tile, we completed this lake![/blue]1tile_1655bed0a17eb700
NekonyancerWhenever a territory is completed, we must go through [blue]3 steps:[/blue] *3a:* Calculate influence in the territory. *3b:* Take a special action. *3c:* Collect rewards.2tile_60655bed0a17eb700
Nekonyancer*3a. Calculate influence.*---We placed a [green]*farm*[/green] here, exerting *3* influence. Our opponent placed a [red]*silo*[/red] up here, exerting *1* influence on each of that tile's territories, including the lake. [blue]So, we have 3, our opponent has 1. Cool.[/blue]3tile_1655bed0a17eb700token_building_silo__13 1 token_building_farm__6 3
Nekonyancer*3b. Take a special action*---The player with the *least* influence - in this case, our opponent - can take a *special action.* Click [red]*here*[/red] to pull down a menu. Then continue.4buttontableelement655bed0a17eb700buttontableelement 1
NekonyancerThis is the supply of [red]*territory tiles,*[/red] containing three stacks of facedown tiles and three singular faceup tiles. Each facedown tile has a special action printed on the back. When a player takes a special action, they must choose one of the 3 visible actions. [green][tip] You can hover over them for details![/green]5tile_54655bed0a17eb700tableelement 1
NekonyancerOkay, our opponent took their special action. *3c. Collect rewards*---Each player can take a number of reward tokens from the territory equal to their influence, starting with whoever has the *most* influence. [blue]We have the most influence - 3 - so we can take 3 rewards![/blue]1tile_1655bed2d54c7d00
Nekonyancer*Select [blue]these three rewards.[/blue] Then click on "Confirm" at the top.* This step doesn't work in Tutorial Mode though, so just *continue* instead. ¯\_(ツ)_/¯2tile_1655bed2d54c7d00reward_LH_25 2 reward_LH_26 2 reward_LC_27 2
Nekonyancer*Great!* Now it's our opponent's turn to take rewards equal to their influence, and - oh! Nevermind. [red]There aren't any rewards left for them![/red] >:)1tile_1655bed34234fe00
Nekonyancer[blue]*Step 4: Draw a new tile*[/blue]---We can take one tile from any of the three face-down stacks or one of the face-up tiles. If we take a face-up tile, the tile above it will flip over to replace it. *Select the bottom-center tile! Then click on [green]✓[/green]!*2tile_54655bed342421110tableelement 2
NekonyancerOkay, that's the end of our turn! [blue]Now our opponent will take another turn...[/blue]1archivecontrol_editmode_centercomment655bed79e56eb00
NekonyancerLet's take one more turn together. *Click here to place your tile. Then confirm!*1emptytile_-2_-1655bed979733410emptytile_-2_-1 16
NekonyancerLet's place a *silo* this time. Again, silos exert 1 influence on every territory on the tile. *Click on the central circle to place a silo. Then confirm.*1Silo_1655bedc007a1c10
NekonyancerWe completed a forest! We have *1* influence from our silo. Our opponent has *0* influence. When a territory completes and only 1 player has influence in it, they can choose to either take rewards equal to their influence *OR* a special action.1tile_59655bedc52304000
Nekonyancer[blue]Hmm, one reward token or a special action?[/blue] Remember, we chose objective cards with *fish* on them. Neither of these forest rewards will help us. And if you take a peek at the available [red]*special actions,*[/red] you'll see that one of them is perfect for us! *Click on [blue]"Special Action"[/blue] at the top!* (You might need to reposition or zoom out.)2reward_FS_32655bedc52304010buttontableelement 1
Nekonyancer*Select the top-center action! Then click on [green]✓[/green]!*1tile_53655bedc8cf24810
NekonyancerFinally, we have to draw a new tile. I spy another fish! *Take the bottom-left tile!*1tile_58655bedcb5cda810
NekonyancerOkay, I think you've seen enough! After six turns, everyone will run out of buildings, marking the end of *Round 1.* [blue]At that point, everyone will:[/blue] - Draw two new objectives. - Discard two objectives, leaving them with their final three. - Pick up their remaining six buildings. - Start Round 2!1maintitlebar_content655bedd2ddc6100
NekonyancerWhen everyone runs out of buildings again, *Round 2* will end, and BGA will calculate [green]final scores,[/green] which consist of: - Points from *Objective Cards.* - Points from the *Explorer Card.* - Points from *Gold Nugget Cards.* I'll explain those last two now.2maintitlebar_content655bedd2ddc6100
NekonyancerThis is the [red]*Explorer Card.*[/red] It reminds everyone that they'll get 4 points at the end of the game for each set of four differently colored reward tokens.3playerHand_item_C_92143487655bedd2ddc6100playerHand_item_C_92143487 1
Nekonyancer[green]*Gold Nugget Cards*[/green] can only be acquired by taking a certain special action, which looks like this: [img]https://x.boardgamearena.net/data/tutorials/img6785ed50b62799.97738932.jpg[/img] At the end of the game, the player with the *most/2nd most/3rd most* gold nuggets gets 10/5/2 points.4archivecontrol_editmode_centercomment655bedd2ddc6100
Nekonyancer[blue]*Thank you for playing through this tutorial for Okanagan!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *Sylle1* for bringing this game to BGA! Have fun! :D5maintitlebar_content655bedd2ddc6100
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Okanagan: Valley of the Lakes rules: interactive tutorial
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Okanagan: Valley of the Lakes

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『オカナガン:バレー・オブ・ザ・レイクス』の遊び方・魅力をご紹介!

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Designer: Emanuele Ornella

Artist: Pierô

Developed by: Sylle1

Release 231119-1542

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