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Nekonyancer

Let's learn how to play My City!

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This tutorial exists thanks to: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785eccfde3bf4.16298702.jpg[/img] After a long journey, you have finally arrived in a new land. You immediately start building and developing your city. [green][tip] This tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerIn [blue]My City,[/blue] players will simultaneously lay polyomino-shaped buildings into their city in a way that scores the most points. After scoring, a new episode will start. There are *24* episodes, each with new mechanics to spice up the game! This is a *legacy* game, so your success (or failure) in one episode will have repercussions in future episodes!2maintitlebar_content000
NekonyancerTo start the first episode, we need to click on the [red]*"Start episode"*[/red] button. You can find it yourself, right? *Go ahead and click on it. Then click on "Continue."* You may have to scroll down to see the next box. 3maintitlebar_content000cty_intro_buttons 1
NekonyancerEach round, a card will be drawn. Every player will then have to add the building shown on the card to their city! [red]*Looks like the first building is two spaces by one space!*[/red] Scroll down for the next box.4cty_card_7000cty_card_7 1
Nekonyancer[green]This is where our grand city will be built![/green] Plans for the first building are already in place. We can click and drag the building to move it and use the arrow buttons above the building to rotate it. *Try it!* [red]Note that you cannot flip the building onto its other side![/red]5cty_placetool_icons000
NekonyancerThe first building must be placed with at least one side *adjacent* to the river. One corner touching the river isn't good enough! [img]https://x.boardgamearena.net/data/tutorials/img6785ecd00e2958.08241132.jpg[/img]6cty_placetool_icons000
NekonyancerAlso, your buildings can never *straddle* the river! They're buildings, not bridges! [img]https://x.boardgamearena.net/data/tutorials/img6785ecd0300c27.94931096.jpg[/img]7cty_placetool_icons000
NekonyancerOrient your building so it looks *exactly* like the picture. [red]Errors will result in a softlock![/red] [img]https://x.boardgamearena.net/data/tutorials/img6785ecd04ff6e3.93920070.jpg[/img] Click on the Checkmark button under the building when it matches the picture! Then confirm your action!8player_name_11941354010
NekonyancerGreat! Now everyone has a new building to place. From now on, any building you place must be placed so *at least one square of it* is adjacent to another building. Again, corners don't count!1cty_placetool_dragzone6357819119a9d00
NekonyancerFor this next turn, you'll have to use the buttons above the building to *turn* it. Orient it as shown, with the front door on the left side... [img]https://x.boardgamearena.net/data/tutorials/img6785ecd068f180.94762680.jpg[/img] ... *click on the check-mark button, then confirm!*2player_name_119413546357819119a9d10
NekonyancerNext, I'll teach you about some other building restrictions. First of all, you cannot cover up your previously placed buildings. If you try, [red]red Xs[/red] should appear on the overlapping squares!1cty_placetool_icons635782062b66300
Nekonyancer[red]Red Xs[/red] will also appear if you try to build on the thick green forest on the right side of your board. Same goes for the mountains on the left side!2cty_placetool_icons635782062b66300
NekonyancerI mentioned earlier that a single building cannot straddle the river. However, it's fine if the river runs between *two separate buildings!* The river does not break the adjacency rule! Let's try it!3cty_placetool_icons635782062b66300
Nekonyancer*Position this building as shown.* [img]https://x.boardgamearena.net/data/tutorials/img6785ecd0e6bf60.79935286.jpg[/img] *Click on the checkmark, then confirm!*1player_name_11941354635782231976410
NekonyancerNext, I'll talk about *rocks and trees.* We should try to cover up as many [red]*rocks*[/red] as we can while leaving the [blue]*trees*[/blue] alone! [img]https://x.boardgamearena.net/data/tutorials/img6785ecd085f4c2.18410126.jpg[/img]1cty_placetool_dragzone6357822dea4af00
Nekonyancer*Position the next building like so:* [img]https://x.boardgamearena.net/data/tutorials/img6785ecd0a6a664.43638152.jpg[/img] *Checkmark and confirm!*2player_name_119413546357822dea4af10
Nekonyancer*Okay!* The game will continue as you've seen. Eventually, the boards will become very crowded, and players may not want to place buildings. They can use the [red]*pass*[/red] button instead, which you can see at the top of the screen.1maintitlebar_content635782453221600
NekonyancerBut if they pass, they will have to pay 1 victory point by moving [blue]*this cube*[/blue] back on the VP track. Everyone starts the game at 10 VP. [red]If their cube reaches 0, they will not be able to pass anymore![/red]2cty_cube_11941354635782453221600cty_cube_11941354 2
NekonyancerPlayers also have the option to *end their participation* in an episode, passing their current turn and all future turns. If they do so, they will not lose any points.3maintitlebar_content635782453221600
Nekonyancer[blue]The episode will end if:[/blue] - Everyone ends their participation. OR - All building cards are played. [green][tip] You can see what buildings are left by clicking on the "Reserve" button![/green]4maintitlebar_content635782453221600cty_button_reserve 3
NekonyancerWhen the episode is over, we move to scoring! *Each player scores:* [red]- Minus 1 point[/red] for each *completely empty* light-green space on their board. [red]- Minus 1 point[/red] for each uncovered rock. [green]- Plus 1 point[/green] for each uncovered tree. [blue]Whoever has the most points wins the episode![/blue]5maintitlebar_content635782453221600
NekonyancerThe rock and tree stuff might be a little confusing, so here's an example. This tile is worth -2 points if left uncovered because there are *two* rocks on it. [img]https://x.boardgamearena.net/data/tutorials/img6785ecd0c7cb06.41513378.jpg[/img] It does not remove an additional point for being an empty light green tile because it's not empty. It's filled with rocks.6maintitlebar_content635782453221600
NekonyancerNext, I need to explain *legacy* stuff! In a *2-player* game, the winner of an episode gets to fill in *two progress symbols,* which are the beige circles at the top of your board. [green]They will record your progress from episode to episode![/green] In a *3/4-player* game, the winner can fill in two symbols, and the runner-up can fill in one.7maintitlebar_content635782453221600
NekonyancerIn addition, any player who scored more than *50* points can fill in one more symbol!8maintitlebar_content635782453221600
NekonyancerFinally, some players may have to augment their boards with *stickers,* depending on the player rankings and the episode being completed. Stickers can add rocks, trees, or other new surprises to boards. [green]You'll have to play the game for yourself if you want to see them![/green]9maintitlebar_content635782453221600
Nekonyancer[blue]*Thank you for playing through this tutorial for My City!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *Moof* for bringing this game to BGA! Have fun! :D10maintitlebar_content635782453221600
Nekonyancer

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My City rules: interactive tutorial
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My City

How to play?
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Complete rules:

7
(en)
Rulebook
3
(fr)
Règle en français
1
(de)
Spielregel
1
(fr)
Règles
1
(ja)
ニコボド
1
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1
(pl)
Instrukcja
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(zh)
【介紹+規則】MY CITY 我的城市 (傳承類遊戲,無雷)
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(ru)
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Játékszabály_HUN

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Campaign option
New campaign

publisher

Designer: Reiner Knizia

Artist: Michael Menzel

Developed by: Moof

Release 221023-1559


Ambient music for My City

Ambient music provided by our partner Melodice.org



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