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Nekonyancer

Let's learn how to play Moon River!

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Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed4260a960.55117881.jpg[/img] You just inherited a ranch along the famous Moon River! Explore the area and locate the best plots of land, then harness their valuable resources to help your herds thrive in the Wild West! [green][tip] This tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerEach turn, several [red]*plots*[/red] will be laid out. Players can acquire these and combine pairs of them to form dominos, which are then added to their ranches. These plots often come with cows or [blue]*partners.*[/blue]2phtoken_27000saloon 2 current_tiles 1
NekonyancerAt the end of the game, points are awarded for resources and for having cows on large territories. Some partners grant additional bonus points. [green]Whoever has the most points wins![/green]3phtoken_27000
NekonyancerThe game starts with a short setup round. Each player will select one of the available plots and place their *ranchero* on it, claiming it as theirs. [green]In a 2-player game like this one, each player gets 2 rancheros.[/green]4current_tiles000
Nekonyancer[red]Let's try it![/red] *Click on the bottom plot to place a ranchero!*5current_tiles010phtoken_82 16
NekonyancerGreat! [blue]Now our opponent will place their two rancheros...[/blue]1current_tiles652df4bc9020f00
NekonyancerFinally, we'll place our second ranchero! There's only one plot remaining, so we don't have a choice. =/ *Click on it!*1current_tiles652df4c92bce110phtoken_27 16
Nekonyancer[green]That's it for the setup round![/green] At the end of each round, a [blue]*new line*[/blue] of four plots is laid out, face down.1inner_tile_52652df4cbb26ac00future_tiles 2
NekonyancerAs you can see, there's a *number* on the back of each plot. BGA automatically arranged them in numerical order, from top to bottom. [green][tip] The higher a number is, the better the plot is![/green] Now they'll be flipped over!2future_tiles652df4cbb2b0300
NekonyancerNow we can start the first real round! In each round, players will take turns in the order their rancheros are in, from top to bottom. [blue]Looks like our opponent will take the first turn.[/blue]3display_tiles652df4cbb2b0400phtoken_52 17 phtoken_27 18 phtoken_36 19 phtoken_82 20
NekonyancerAlright, now it's our turn! [blue]Each turn in Moon River has three steps:[/blue] *1. Collect your plot* (Mandatory) *2. Expand your ranch* (Optional) *3. Select a new plot* (Mandatory)1inner_tile_27652df4d9cfd0b00
Nekonyancer[blue]*Step 1: Collect your plot*[/blue]---The plot our rancher is standing on will move to our [red]*reservation board.*[/red]2inner_tile_27652df4d9cfd0b00reserve_92143487_1 1 reserve_92143487_2 1 reserve_92143487_3 1
NekonyancerAs you can see, your reservation board has room for *3 plots.* [blue]*Step 2*[/blue] involves combining two plots, but we only have one right now, so i'll skip it for now.3reserve_92143487_2652df4d9d120500
Nekonyancer[blue]*Step 3: Select a new plot*[/blue]---The ranchero that used to be [blue]*here*[/blue] must now be moved onto a new plot in the next column. Obviously, we'll want some plots more than others, but keep in mind that the plots you select will determine the *turn order* for the next round!4display_tiles652df4d9d120500current_tile_2 2
NekonyancerThe plot at the bottom looks pretty good to me. *Click on it to select it!*5inner_tile_6652df4d9d120510phtoken_6 16
NekonyancerOkay, time for our second ranchero's turn! First, we'll collect the plot. [blue](Step 1)[/blue]1inner_tile_82652df518db9ec00
NekonyancerNow that we have two plots, I can explain... [blue]*Step 2: Expand your ranch*[/blue]---We can take any two plots on our reservation board and combine them to make a domino. This domino can then be placed into our ranch, according to two placement rules...2reserve_92143487_3652df519914d600
Nekonyancer*1.* The domino must occupy two spaces within a 5x5 grid above the reservation board. [img]https://x.boardgamearena.net/data/tutorials/img6785ed4284ab06.84478349.jpg[/img] [green][tip] In a 2-player game like this one, players instead have 5x10 boards.[/green]3reserve_92143487_3652df519914d600
Nekonyancer*2.* [blue]The domino must connect to one of the following:[/blue] - a *bridge* on your reservation board. [img]https://x.boardgamearena.net/data/tutorials/img6785ed42a54cb1.18016592.jpg[/img]--- - a *previously placed domino* so that at least 1 plot on the new domino touches a matching plot on the old domino. [img]https://x.boardgamearena.net/data/tutorials/img6785ed42c689e3.43746498.jpg[/img]4reserve_92143487_3652df519914d600
NekonyancerLet's try it! *First, select the plot on the right.* If you look closely, you'll see that a *circular arrow* appeared on the plot. *Click on it again to rotate it 90 degrees.*5inner_tile_82652df519914d610phtoken_82 11
Nekonyancer*Good!* All the legal placements for the plot should now be shown in gray. As I mentioned before, it must connect to one of the bridges or a previously placed plot of the same type. *Click here to place the plot!*1phtile_92143487_1_5652df52cc4e2010phtile_92143487_1_5 16
NekonyancerAlright. Now we must select a second plot to complete the domino. We only have one other plot. *Click on it!*1inner_tile_82652df5329022010phtoken_27 16
Nekonyancer*Excellent!* By the way, we didn't have to connect two plots of the same type together. All kinds of terrain can connect together. However, it is advantageous to have plots of the same kind touching each other because they form *territories.* [blue]This is now a wasteland territory with 2 plots. Later, we can place more wasteland plots next to it to make it larger![/blue]1inner_tile_27652df53a3663c00
NekonyancerWe have to confirm our domino placement. *Click on "Confirm" at the top!*2archivecontrol_editmode_centercomment652df53a3663c10Confirm 16
Nekonyancer[red]Did you see that brown thing that just flew across the screen?[/red] It's a *cow!* Whenever a tile with a cow symbol - like [red]*this one*[/red] - is placed in a ranch, a cow appears on it. [img]https://x.boardgamearena.net/data/tutorials/img6785ed42e65f60.47610621.jpg[/img]1inner_tile_82652df53cc17fc00phtoken_82 1
Nekonyancer[blue]Cows are an important part of endgame scoring.[/blue] Each territory will score points equal to the number of plots in the territory multiplied by the number of cows in the territory. Right now, this wasteland territory has two plots and one cow, so it will score [green](2 x 1) points[/green] at the end of the game!2inner_tile_27652df53cc17fc00
NekonyancerThe plot also has a gold nugget in the bottom-left corner, which is a type of *resource.* (The other types are furs and corn.) [green]Each resource in your ranch is worth 1 point at the end of the game.[/green]3inner_tile_82652df53cc17fc00
NekonyancerAnyway, [blue]Step 2[/blue] is finished. We still need to perform [blue]Step 3: Select a new tile.[/blue] Looks like we don't have a choice. *Click here!*4inner_tile_95652df53cc17fc10phtoken_95 16
Nekonyancer[blue]The round is over![/blue] Just like last round, a new column of plots will now be laid out.1future_tiles652df5419798100
NekonyancerLooks like we go first this round! [blue]First, we'll collect this plot...[/blue]2current_tiles652df54197e8d00
NekonyancerWe skipped Step 2 because we only had 1 plot. For Step 3, *place the ranchero on this tile!*3inner_tile_94652df5419a4eb10phtoken_94 16
NekonyancerWe have enough plots to place a new domino now, but [red]there's a problem.[/red] *This plot* has a skull in the corner, symbolizing *drought.* Whenever plot with a skull is placed into a territory, one cow in that territory *dies.*1inner_tile_95652df5ad692b600phtoken_95 12
NekonyancerIf we placed a domino now with these two plots, the plot would gain a cow, [red]which would immediately die.[/red] Let's pass for now. If we're clever enough, we can find an opportunity later to play the skull plot without losing a cow. *Click on "Pass" at the top!*2inner_tile_6652df5ad692b610Pass 16
NekonyancerStep 3. *Click on the bottom tile to place your Ranchero.*1inner_tile_59652df5c1a716f10phtoken_59 16
NekonyancerNext round! [blue]I'm going to skip forward just a few steps...[/blue]1archivecontrol_editmode_centercomment652df5dcf38e600
Nekonyancer*Okay!* Now look at our reservation board. We already had 3 plots, and we just took a fourth. At this point, we *MUST* make a domino, but we don't have to place it in our ranch if we don't want to. We can throw it away instead. [blue]Um... you usually don't want to do that.[/blue] ^_^;1inner_tile_94652df6aa1026700
NekonyancerRemember, it would be best to connect this wasteland plot to other wasteland plots to create a larger territory, but we don't want the skull to kill one of our cows. [blue]I have a plan.[/blue] *First, select this plot. Click on it to rotate it.*2inner_tile_95652df6aa1026710phtoken_95 16
Nekonyancer*Rotate it again!*1inner_tile_95652df6bc0f6f510rotatarrow_95 16
Nekonyancer*And again!*1inner_tile_95652df6be1f0ab10rotatarrow_95 16
Nekonyancer*Now place the plot here.*1phtile_92143487_2_3652df6bfd2bac10phtile_92143487_2_3 16
Nekonyancer*Select this plot as the second half of the domino.*1inner_tile_94652df6c5ee6a210phtoken_94 16
Nekonyancer*Confirm your action!*1Confirm652df6ccdb73510Confirm 1
Nekonyancer[blue]Good![/blue] The brown plot gained a cow because there's a cow symbol there. The skull on the wasteland plot did *NOT* kill the cow because it can only kill a cow in the same *territory,* which means connected plots of the *same type.* If we had placed it next to our other wasteland plots, [red]*this cow*[/red] would have died!1inner_tile_82652df6d2b2eab00phtoken_82 1
NekonyancerThe skull has been safely triggered without killing a cow. Now we can connect it to the rest of our wasteland plots by placing another domino. [green][tip] If you have four plots at your disposal, you can place two dominos in the same turn![/green]2inner_tile_95652df6d2b2eab00
Nekonyancer*Select this plot! Click on it to rotate it!*3inner_tile_6652df6d2b2eab10phtoken_6 16
Nekonyancer*Place the plot here!*1phtile_92143487_2_4652df6de329fa10phtile_92143487_2_4 16
NekonyancerNow we have to select the second half of the domino. *Click on this plot!*1inner_tile_59652df6e3bd59a10phtoken_59 16
Nekonyancer*Confirm your action!*1Confirm652df6e604ffa10Confirm 2
Nekonyancer*Great!* Now we have a large wasteland territory with 4 plots, and we didn't lose any cows because we connected them in a clever way! [green]This territory is worth 8 points now![/green]1inner_tile_27652df6e98277c00
NekonyancerOne of the plots we placed has a large [red]*circle*[/red] on it. Whenever we play such a plot, we must select a [blue]*partner*[/blue] from the supply and place it on the circle.2phtoken_59652df6e98277c00saloon 7 phtoken_59 1
NekonyancerThere are two types of partners: [red]*Red*[/red] partners let you take a special action when the partner is taken. [blue]*Blue*[/blue] partners give you points at the end of the game, depending on how many of a certain resource you have. [green][tip] You can hover over each partner for more information![/green]3saloon652df6e98277c00
NekonyancerHmm... we can't use this fella's ability right now, but let's take him anyway. It's the red guy that let's you swap plots with an opponent. *Click on him!*4token_18652df6e98277c10
NekonyancerNow that we have him, we can have the option of *flipping* him. Every partner has a *cowboy* on the back. Cowboys allow us to move our ranch's cows a total of 3 spaces. Hmm, I think that's just what we need! *Click on [blue]"Flip"[/blue] at the top!*1token_18652df6f5ee2a410Flip 2
Nekonyancer*Now confirm!*1Confirm652df6f8ce56c10
NekonyancerNow we can use the Cowboy's ability to move cows. We can maximize our points by moving all our cows into the same territory! *Select [red]this cow.[/red] Then click [blue]here[/blue] to move it!*1phtile_92143487_3_5652df6fbe20c910phtoken_95 2 cow_94 1
NekonyancerOkay, that's one movement. Two more. *Select [red]this cow.[/red] Move it [blue]here.[/blue]*1phtile_92143487_3_5652df700a2fba10phtoken_6 2 cow_59 1
Nekonyancer*Great!* We have four cows on the same territory, so it's now worth [green]16 points![/green] (4 cows x 4 plots.) There's just one problem. At the end of the game, *cow overpopulation* will kick in. Each plot can only accomodate 1 cow. Any extra cows on a plot are ignored.1inner_tile_27652df704bd68900
NekonyancerWe should use our last point of cow movement to move one of these cows to the right... ... but I forgot to do that in the replay. Oops. *Click on [red]"Pass"[/red] at the top!*2inner_tile_6652df704bd68910Pass 16
NekonyancerAt the end of our turn, the supply of partners was refilled. [red]Next, our opponent will use a partner. Pay attention...[/red]1saloon652df716bb86800
Nekonyancer*Omg!* They used the *Cattle Thief* partner to steal one of our cows! In the future, we should try to find a wasteland plot with a partner on it. You see, every partner (cowboy or not) also functions as a *herder,* protecting all the cows in their territory from cattle thieves.1phtoken_95652df7401e12400
Nekonyancer[blue]Alright, just a couple more things to mention.[/blue] First of all, do you see this [blue]*hole*[/blue] we created? It's very difficult to fill this because plots are usually placed in pairs, as dominos.2phtile_92143487_1_4652df7401e12400phtile_92143487_1_4 2
NekonyancerFurthermore, by the end of the game, each player will receive [blue]exactly as many plots as they need to completely fill up their boards.[/blue] If we make many holes in our boards, we may not be able to place all the plots we get, which will lead to a lower score!3phtile_92143487_1_4652df7401e12400
NekonyancerFinally, these two plots up here are called [red]*landscape bonus tiles.*[/red] They are the only plots in the game that are placed *independently.* That's why they don't have jigsaw bits! Whenever a player places a plot in the *top row* of their ranch for the first time, they must take one of the available landscape bonus tiles and immediately place it in their ranch.4inner_tile_97652df7401e12400bonus_tiles 1
Nekonyancer*Okay, that's everything!* The game will continue as you've seen until all the plots have been distributed, which, again, is just enough to fill up everyone's ranches! [green]Then we go to scoring![/green]5archivecontrol_editmode_centercomment652df7401e12400
NekonyancerRemember, each player scores... • 1 point per plot in a territory multiplied by the number of cows in that territory. • 1 point for each resource. • Points for [blue]blue[/blue] partners. [green]Whoever has the most points wins![/green]6archivecontrol_editmode_centercomment652df7401e12400
NekonyancerWhat's that you say? The game is too simple? Well, luckily for you, there's an *Advanced Mode!* In this mode, players will use asymmetric boards. They differ in the number of bridges and slots they have on their reservation boards. When you play in Advanced Mode, you must also select 1 of 4 different *scenarios,* each of which offers a different scoring opportunity. [green]I'll briefly go over each one.[/green]7archivecontrol_editmode_centercomment652df7401e12400
Nekonyancer[green]*Scenario 1: Timber Rafting.*[/green]---Each forest territory that touches the river and has at least 3 plots in it is worth [green]10 points.[/green] Each connected forest plot after the 3rd is worth an additional [green]10 points.[/green] [img]https://x.boardgamearena.net/data/tutorials/img6785ed43132306.84450055.jpg[/img]8archivecontrol_editmode_centercomment652df7401e12400
Nekonyancer[green]*Scenario 2: Gold Rush*[/green]---3 orthogonally adjacent plots containing gold nuggets form a *gold vein.* Each vein is worth [green]10 points,[/green] plus an additional 10 for each connected plot after the 3rd that also contains nuggets. [img]https://x.boardgamearena.net/data/tutorials/img6785ed433e4f39.19912704.jpg[/img]9archivecontrol_editmode_centercomment652df7401e12400
Nekonyancer[green]*Scenario 3: Outlaws*[/green]---3 orthogonally adjacent partners form a *gang.* If at least one of the gang members has a [red](red background),[/red] the gang scores [green]10 points.[/green] Every additional adjacent partner after the 3rd is worth another [green]10 points.[/green] [img]https://x.boardgamearena.net/data/tutorials/img6785ed43602775.21607798.jpg[/img]10archivecontrol_editmode_centercomment652df7401e12400
Nekonyancer[green]*Scenario 4: Moon River City*[/green]---3 orthogonally adjacent farm plots (brown) form a *town,* worth [green]10 points.[/green] Every additional connected farm plot after the 3rd is worth another [green]10 points.[/green] [img]https://x.boardgamearena.net/data/tutorials/img6785ed43888fa3.19815768.jpg[/img]11archivecontrol_editmode_centercomment652df7401e12400
Nekonyancer[blue]*Thank you for playing through this tutorial for Moon River!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *adrienle38* for bringing this game to BGA! Have fun! :D12archivecontrol_editmode_centercomment652df7401e12400
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Moon River rules: interactive tutorial
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Moon River

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Designer: Bruno Cathala, Yohan Servais

Artist: Régis Torres

Developed by: adrienle38

Release 230918-2247

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Board Game Arena 282 Board Game Arena • Release 231004-1001 • Legal info • Terms of Use • Terms of Services • Privacy • Cookies π
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