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Table #487370575
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DogEgg258

Let's learn how to play Mojo!

Unfortunately this tutorial has not been selected and is kept for archive purposes.

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This tutorial exists thanks to: DogEgg258
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DogEgg258Welcome to *Mojo*, a 2-5 players card-playing game. To win, you must have *the lowest score* at the end of the game. The game ends when a player reaches 50 scores. *[green]M[/green]o[blue]j[/blue][red]o[/red]* means having [green]t[/green]r[blue]e[/blue][red]m[/red][green]e[/green]n[blue]d[/blue][red]o[/red][green]u[/green]s luck in everything you undertake. 1topbar_content000
DogEgg258We will go through how a turn works. After that, go and see how to not score (negative points). Unfortunately, due to an issue, we are unable to interact with cards and can only watch tutorials. 2topbar_content000
DogEgg258The card in the discard pile is 3. If we play a card with a larger number, we must draw a card. If we play a card with a lower number, our turn will end. If we play 3, the equal number, we can play another card in our turn. *Let's see if we play the 3! * 3topbar_content000mj_card_back_82 7 mj_card_back_86 8 mj_card_back_79 6 mj_card_back_80 6 mj_card_back_81 6 mj_card_back_85 6 mj_card_back_84 6 mj_card_back_83 6
DogEgg258Now you must play another card from your hand. Let's play the 2 to end your turn. 1mj_card_back_8265f3c2707eb0d00mj_card_back_82 16
DogEgg258*MikeW138* played a 1. All cards in our hands are larger than that. Let's play an 11. 1topbar_content65f3c276dd2da00
DogEgg258That's lucky. We draw a 0. 1archivecontrol_editmode_centercomment65f3c2793ed0a00
DogEgg258We have got too many orange cards! Let's play a 0. This would force *MikeW138* to draw cards and leave us more time. 1archivecontrol_editmode_centercomment65f3c28534df600
DogEgg258*Mojo Time!!* The *Mojo Time* is the critical moment of the round. It is a countdown for the end of the round, triggered when a player has *3 cards or less at the end of their turn* (2 cards or less for a 2-player game). The player in *Mojo Time* will not play card(s) in their round but reveal a card as a timer instead. 1topbar_content65f3c2aa9e54600
DogEgg258When a player reveals their last card, the round ends immediately. The round ends also if a player played all their card at the end of their turn. Our time is ticking. 2topbar_content65f3c2aa9e54600
DogEgg258*MikeW138* has revealed a card. We have only one round left. I have an idea. If we play the 8s we can continue to play cards. Then we'll play the 12 and draw a card. Let's use up our luck! 1archivecontrol_editmode_centercomment65f3c2ad4721100
DogEgg258The round ends when *MikeW138*'s last card is revealed. Since *MikeW138* triggered the end of the round, he takes the *Mojo card*. Now we calculate our score. Scores are calculated with the cards in your hand and the cards in front of you face-up or face-down. *For each color, score the highest value you have. * If you have several cards with the same value, only one of them count. 1archivecontrol_editmode_centercomment65f3c2b4316b400
DogEgg258Here's a more complex case: [img]https://snipboard.io/SqZGe0.jpg[/img] This player has two orange 9s, one blue 0, and one blue 1. Since only the highest value card of each color is counted, they score 9 points for the oranges and 1 point for the blues, totaling 10 points.2archivecontrol_editmode_centercomment65f3c2b4316b400
DogEgg258We have only one card so we score 9. *MikeW138* have a blue card with 1 and a orange card with 10. Highest value in each color are counted. So he scores 11. Oh wait! *MikeW138* takes the *Mojo card*! If a player who has the Mojo card in front of them scores lower than or equal to the other players, they score 0 points for that round. However, if their score is higher than at least one other player, they add 10 points to their round's score. *MikeW138* gets extra 10 points! He scores 21!!1archivecontrol_editmode_centercomment65f3c2d536b6200
DogEgg258The game ends when a player reaches or exceeds 50 points. If it is not, reshuffle all cards and start new round. At the start of a new round, the player holding the Mojo card becomes the starting player, and the order of play is determined based on how they score (the face-up side of the *Mojo Card*).2archivecontrol_editmode_centercomment65f3c2d536b6200
DogEgg258That's all for the tutorial. Thank you for playing the tutorial. 3archivecontrol_editmode_centercomment65f3c2d536b6200
DogEgg258

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Mojo

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Designer: Antoni Guillen

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Developed by: Moof

Release 240219-1811

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