Opening the game box...
[Skip last moves replay]
Loading game art
Loading game log history
Table #463558049
Move #0
Progression %
It's your turn!
I would like to think a little, thank you
Previously on Maracaibo #463558049 ... ([Skip last moves replay])
historyrestartnext lognext movenext turnto end
Advanced replay features
Go to move...
Go
Go to next comment • Add a comment
Visitor-101
Please drop your comment here if you do not want to attach it to any element
Drop your image here to remove it
Quit the tutorial
Nekonyancer

Let's learn how to play Maracaibo!

Tips:

• You can press the SPACE key to make the tutorial progress instead of using buttons.

• You can use    to minimize tutorial explanations if needed.


This tutorial exists thanks to: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed6e62fda8.05692298.jpg[/img] Several European powers are vying for control of the Caribbean! You, an independent seafarer, don't really care who wins in the end. But if you play your cards right (literally), you can ride their coattails to fame and fortune! [green][tip] This tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerIn *Maracaibo,* you and your opponents will make *four voyages* (rounds) around the Caribbean, performing actions at each stop. These actions allow you to expand your crew, upgrade your ship, establish a network of assistants, deliver goods, explore the land's interior, and of course, fight under a nation's flag! [green]After four voyages, whoever has the most points wins![/green]2maintitlebar_content000
NekonyancerAt the beginning of the game, each player was dealt 8 cards. [red]We must now choose one to place in our planning area.[/red] Each card can be *hired* as a crew member by paying the price in the top-left. Alternatively, they can be discarded during certain actions, usually to earn doubloons. [green][tip] The planning area is a good place to keep cards we eventually want to hire![/green]3mcb-card11000
NekonyancerHmm... I like the Smuggler. *Select the Smuggler. Click on "Confirm" at the top.* *Then continue to the next step.*4mcb-card55000
Nekonyancer[red]Next, we have to select 3 cards to discard.[/red] When you play a real game, you'll have to think about a lot here, including your planned cards, career, and upcoming actions. But we'll get to all that later. *Discard the three cards on the left* (Quest Hunter, Pioneer, Pioneer) *and confirm. Then continue to the next step!*5mcb-card34000
NekonyancerThe last thing we have to do is select one of two *careers.* If you click [blue]*here,*[/blue] you can take a closer look at our two options, but they won't mean much to you now. [green][tip] Our career card gives us a long-term plan to follow during the game.[/green] *Click on [red]Fighting Spirit.[/red]*6mcb-buttonPreview010mcb-button0 1 mcb-buttonPreview 2
Nekonyancer[green]Okay, now we're ready to start the game![/green] At the beginning of each round, everyone starts in [blue]*Havana.*[/blue] On our turn, we must travel up to *7 spaces* clockwise to a new location and perform actions there.1mcb-map-node065a8686a59cd400mcb-map-node0 7
NekonyancerWe'll start with a quick stop at Santiago. [red]*This scroll*[/red] shows what action can be taken there. [green][tip] You can hover over the scroll for more information![/green]2mcb-map-node10-scroll65a8686a59cd400mcb-map-node10-scroll 6 mcb-map-node10 16
Nekonyancer*Click on the [green]green circle[/green] to travel to Santiago. Then [blue]Confirm[/blue] your action at the top!*3mcb-map-node1065a8686a59cd410mcb-map-node10 16
Nekonyancer[red]Okay, now for our action.[/red] Santiago is a *city,* and city actions always include a *market delivery.* [red]As you can see, Santiago's market needs quite a lot of tobacco![/red]1mcb-map-node10-scroll65a86873832e400mcb-map-node10-scroll-goods-slot3-icon 11
NekonyancerTo make a market delivery, we must discard a card from our hand with a *matching* icon. Market icons are always found in the middle of the left side of each card. [blue]Do we have a card with a tobacco icon?[/blue]2mcb-hand-outer65a86873832e400
Nekonyancer*Yes, we do!* *1.* Click on [red]*Deliver*[/red] at the top. *2.* Click on the [green]*Explorer*[/green] in our hand. *3.* Click on [blue]*Deliver*[/blue] at the top. *4. Continue* to the next step.3maintitlebar_content65a86873832e400
Nekonyancer[blue]You should be able to see our ship now.[/blue] The last step in any delivery is moving a brown disc from our ship onto the market. All the brown discs are sorted into stacks of two. [green]Whenever we completely empty a stack, we'll unlock a ship upgrade![/green]4maintitlebar_content65a86873832e400
Nekonyancer*Beige*-colored parchment indicates an *instant* bonus. For example, [blue]*this upgrade*[/blue] will simply give us 5 coins. After that, it won't do anything. *Red* parchment indicates a *permanent* bonus. For example, [red]*this one*[/red] will increase our hand size from 4 to 6 cards.5mcb-tabContent-11941354-board-inner-upgrade365a86873832e400mcb-tabContent-11941354-board-inner-upgrade1 6 mcb-tabContent-11941354-board-inner-upgrade3 7
NekonyancerAn increased hand size will synergize very nicely with the smuggler we intend to hire. *Click on the [green]stack of discs[/green] here. Then confirm your action at the top!*6mcb-tabContent-11941354-board-inner-upgrade165a86873832e410mcb-tabContent-11941354-board-inner-upgrade1 16
Nekonyancer[blue]Great job so far![/blue] If you scroll up, you'll see that the brown disc now occupies one of Santiago's market slots. It will be cleared away at the end of the round, and there are plenty of available slots, so it doesn't really matter much...1mcb-map-node10-scroll-goods-slot0-disc65a86882f127700
Nekonyancer... but you should note that all the [blue]*other markets*[/blue] in the Caribbean only have one slot each!2mcb-map-node40-scroll-goods-slot0-icon65a86882f127700mcb-map-node40-scroll-goods 2 mcb-map-node50-scroll-goods 2 mcb-map-node110-scroll-goods 2 mcb-map-node130-scroll-goods 2 mcb-map-node140-scroll-goods 2
NekonyancerLet's move on to the [blue]*other half*[/blue] of Santiago's action. *Click on [blue]this button[/blue] to begin!*3mcb-buttonCityAction365a86882f127710mcb-buttonCityAction3 2 mcb-map-node10-scroll-action 2
NekonyancerThe action gave us one *figure.* We already started with two, so now we have a total of 3 figures. [green][tip] Figures are necessary to hire certain cards, like the Smuggler![/green]2mcb-player11941354-resources-meeples65a8688d2c03500mcb-map-node190 6
NekonyancerThe action also lets us take one *Village action,* which includes the following three options: [red]*1. Buy a card.*[/red] This card can come from our hand *OR* planning area. [blue]*2. Gain 1 doubloon.*[/blue] [green]*3. Discard your whole hand to earn 2 coins.*[/green]3pagemaintitletext65a8688d2c03500mcb-buttonVBuyCard 1 mcb-buttonVCoin 2 mcb-buttonVDiscard 3
Nekonyancer[red]This is a great time to hire our Smuggler.[/red] I'll tell you more about him first. In the top-left corner of his card, you can see that he costs *7 doubloons* and *1 figure.* Instead of returning the figure to the supply, it will be placed on the indicated location - [blue]Camarco (19).[/blue]5mcb-card55-pane-top-title65a8688d2c03500mcb-map-node190 2
NekonyancerAt the bottom, the beige parchment shows that we'll immediately receive a [blue]*synergy token.*[/blue] [img]https://x.boardgamearena.net/data/tutorials/img6785ed6e9e9898.49688939.jpg[/img]6mcb-card55-pane-bottom-synergy-icon65a8688d2c03500
NekonyancerThere are [red]*five different synergy tokens*[/red] in the game. Each one unlocks extra benefits on certain cards. For example, the *Quest Hunter* and *Pioneer* cards both grant extra doubloons if we have the *Anchor* synergy token. [img]https://x.boardgamearena.net/data/tutorials/img6785ed6e830289.67375791.jpg[/img]7mcb-player11941354-synergies-synergy365a8688d2c03500mcb-player11941354-synergies 1
NekonyancerThe [blue]*blue parchment*[/blue] on our Smuggler denotes an *Assistant action.* If we want to take that action, we have to visit our figure in Camarco!8mcb-card55-pane-bottom-assistant-va65a8688d2c03500
NekonyancerThat assistant action is pretty strong, so let's hire him! *1.* Click on [red]*Buy card.*[/red] *2.* Select the [green]*Smuggler*[/green] in our Planning Area. *3. [blue]Confirm![/blue]*9mcb-buttonVBuyCard65a8688d2c03510mcb-buttonVBuyCard 1
Nekonyancer*Great!* I hope our figure likes his new home. [green]We should make sure to visit him later![/green]1mcb-map-node190-assistants-card5565a86898bbe4700mcb-map-node190-assistants-card55 1
NekonyancerThat's it for Santiago's action, but there's something else we can do this turn - [blue]we can move cards from our hand to our Planning Area.[/blue] It's often a good idea to do this because we will always redraw back up to our *maximum hand size* (currently 4) at the end of our turn.2mcb-buttonPlan65a86898bbe4700mcb-buttonPlan 2
NekonyancerCards in our planning area do [red]not[/red] count toward our hand size, but we should be careful about placing cards in it - it can only accommodate *3* cards, and the only way to remove a card from there is to hire it.3mcb-buttonPlan65a86898bbe4700mcb-buttonPlan 2
NekonyancerOur chosen [red]*Career*[/red] (Fighting Spirit) is pushing us toward *combat* and *quests.* *Amaro Pargo* will help with the former and *Quest Hunter* with the latter, so let's plan on hiring both of them!4mcb-player11941354-career-title65a86898bbe4700mcb-player11941354-career-title 1
NekonyancerLet's do it! *1.* Click on [blue]*Add card to planning area.*[/blue] *2.* Select *Quest Hunter.* *3. Confirm!*5mcb-buttonPlan65a86898bbe4710
Nekonyancer[blue]Good![/blue] *Now do the same thing with Amaro Pargo!*1maintitlebar_content65a868c27619210
Nekonyancer[blue]Excellent![/blue] *Next, click on [red]End turn[/red] at the top.*1mcb-buttonEndTurn65a86915094b010
NekonyancerLike I said earlier, we have to draw back up to our hand size at the end of the turn. When we do, we can either draw from the deck or from a row of [red]*available cards,*[/red] which you'll see if you *scroll down.* Each card we draw from the available cards [red]costs 1 coin[/red] though, and every coin is precious! *Click on "Draw all from deck" at the top!*1maintitlebar_content65a8691ca236010mcb-project 1
NekonyancerOkay, our hand is full, so our turn is officially over! [blue]Now our opponent will take their turn...[/blue]2archivecontrol_editmode_centercomment65a86926e1df600
Nekonyancer[blue]Next turn![/blue] Remember, we can sail up to *7 spaces* on our turn. Note that many of these spaces, like [blue]*Petit Goave,*[/blue] do not have cities on them. These locations are mere *villages.* As you might expect, villages grant [red]*Village Actions.*[/red]1mcb-map-node2065a8695c740ef00mcb-map-node20 2
Nekonyancer[blue]Remember, Village actions give us the following options:[/blue] *- Buy a card.* *- Gain 1 doubloon.* *- Discard our hand for 2 doubloons.*2mcb-map-node2065a8695c740ef00
NekonyancerI know, those actions aren't that great, especially if we don't have enough money to buy a card. But we can get extra actions if we travel *many spaces at once.* *1-3* spaces: *1* Village action. *4-6* spaces: *2* Village actions. *7* spaces: *3* Village actions.3mcb-map-node2065a8695c740ef00
NekonyancerBGA has helpfully labeled all the villages with [red]red A[/red]s according to their current distance from our ship, so we never have to count spaces. :)4mcb-map-node8065a8695c740ef00
NekonyancerVillages are beneath a valiant swashbuckler like us! Let's make a stop at Santo Domingo. *Click on the [green]green circle.[/green] Then confirm!*5mcb-map-node5065a8695c740ef10mcb-map-node50 16
NekonyancerOne of the cards we drew has corn on it, so let's make a corn delivery. *1.* Click on [red]*Deliver.*[/red] *2.* Select [green]*Woodes Rogers.*[/green] *3.* Click on [blue]*Deliver.*[/blue] *4. Continue* to the next step.1maintitlebar_content65a869a92272000
NekonyancerThere's only one disc left in this stack. If we get rid of it, we'll unlock the ship upgrade, increasing our hand size! *Select this disc. Then confirm!*2mcb-tabContent-11941354-board-inner-discs165a869a92272010
Nekonyancer[blue]Great! We've unlocked a larger hand size![/blue] Next, *click on the Santo Domingo button* to trigger the rest of the city's action. It's time to *Explore!*3mcb-buttonCityAction365a869b3397a610mcb-buttonCityAction3 16
Nekonyancer*Scroll up or down until you can see the bottom of the main board.* You see all the icons along the bottom of the main board? They're all part of one long *Explore track.* Each player has an explorer at the beginning of the track, in the [red]*bottom-right corner*[/red] of the board.1maintitlebar_content65a869b63ab7d00mcb-map-exploreNode0 6
NekonyancerWhen we take an Explore action, we can move our explorer a number of spaces up to the number provided by the action. [img]https://x.boardgamearena.net/data/tutorials/img6785ed6ebb7461.55638057.jpg[/img] [green]In this case, we can move either 1 or 2 spaces.[/green]2mcb-explorer165a869b63ab7d00
NekonyancerEach space has a different benefit on it. If we stop on the space, we'll get the benefit. For example, [red]*this space*[/red] grants 3 doubloons. [blue]*This space*[/blue] grants 2 points. [red]We do not get anything from skipped spaces.[/red]3mcb-map-exploreNode2065a869b63ab7d00mcb-map-exploreNode10 1 mcb-map-exploreNode20 2
NekonyancerExploring is always a tough decision - [red]should we make as much progress as we can or stop early to pick up a specific benefit?[/red] In this case, 2 points isn't so bad... *Click here to move 2 spaces. Then [blue]confirm[/blue] your action!*4mcb-map-exploreNode2065a869b63ab7d10mcb-map-exploreNode20 16
Nekonyancer*Great!* Moving the maximum distance will get us that much closer to the more powerful spaces near the end of the track!1mcb-map-exploreNode19065a869bb787d600
NekonyancerAlso, do you see the neon red, blue, and green lines on the track? Whenever a player passes one of them, they'll gain an instant reward. Passing the [red]red line[/red] allows them to increase their influence with a single nation by *3.* [green](We'll learn more about influence soon.)[/green]2mcb-map-exploreNode5165a869bb787d600
NekonyancerThe first player to cross the [blue]blue line[/blue] scores 4 points. The second player scores two. The [green]green line[/green] is exactly the same as the blue line.3mcb-map-exploreNode10065a869bb787d600
NekonyancerThat's enough about exploration for now. [red]*End our turn!*[/red]4mcb-buttonEndTurn65a869bb787d610
NekonyancerWe don't want to spend precious doubloons on drawing specific cards. We already have two cards we're planning to hire later. *Click on "Draw all from deck!"*1mcb-buttonDrawDeckAll65a869daab43410
Nekonyancer[blue]As you can see, we drew up to a hand size of 6.[/blue] That's because our second market delivery completed a ship upgrade!1mcb-map-node50-scroll-goods-slot0-disc65a869df5deb100
NekonyancerNext turn! *Full speed ahead! Maracaibo awaits!* [green][tip] The city of Maracaibo has a bloody history. Some say its name derives from Chief Mara, who died fighting against Spanish invaders![/green]1mcb-map-node11065a86a0c20fba10mcb-map-node110 16
Nekonyancer[red]Let's start with the market delivery.[/red] You're already familiar with this, so I'll just skip through it...1mcb-buttonDeliver65a86a25a53af00
NekonyancerNow for the exciting part - naval combat! *Click on the Maracaibo button! Then confirm!*1mcb-buttonCityAction365a86a82bf73610mcb-buttonCityAction3 16
NekonyancerWhen we participate in *combat,* we must draw a *combat tile,* showing the strength and rewards offered by 3 different colonial powers. We must choose one of them to (temporarily) fight for. In this case, [blue]*France*[/blue] has *4* strength and offers nothing. [red]*Spain*[/red] has *2* strength and offers 2 doubloons. [green]*England*[/green] has *3* strength and offers 1 victory point.1mcb-combatTile-tile-nation365a86a89217eb00mcb-combatTile-tile-nation2 2 mcb-combatTile-tile-nation1 1 mcb-combatTile-tile-nation3 3 mcb-buttonCombatNation2 2 mcb-buttonCombatNation1 1 mcb-buttonCombatNation3 3
NekonyancerThe top of the combat tile lists an [red]*additional combat modifier*[/red] depending on the balance of power in the Caribbean. This one states that the country with the fewest controlled territories in the Caribbean receives *+3 strength.*2mcb-combatTile-tile65a86a89217eb00mcb-combatTile-tile-banner 1
NekonyancerOwnership of territories is indicated by colored cubes. At the beginning of the game, each country owns one territory. [red]For example, Spain owns San Juan.[/red]3mcb-map-node6065a86a89217eb00mcb-map-node60 1
NekonyancerSince all the countries are tied right now, *no one* has the fewest territories, so *no one* gets the +3 strength bonus. If someone did, BGA would automatically recognize this and reflect it in the [red]*three options.*[/red]4mcb-buttonCombatNation165a86a89217eb00mcb-buttonCombatNation2 1 mcb-buttonCombatNation1 1 mcb-buttonCombatNation3 1
NekonyancerLet's fight for France this time. *Click on France!*5mcb-buttonCombatNation265a86a89217eb10
NekonyancerOkay, we're fighting for France! We have [red]*four strength*[/red] at our disposal. If we want, we can bolster this number with our own *personal strength* (we started the game with 1).1pagemaintitletext65a86af39e75a00pagemaintitletext 1
NekonyancerWe can hold onto our personal strength for as long as we like, but we can only hold *8* at a time. We [red]cannot[/red] hold onto France's provided 4 strength. If we don't use all of it, any leftover strength is wasted.2mcb-player11941354-resources-combat65a86af39e75a00
NekonyancerWe can also [red]*convert figures*[/red] into extra strength at a *1-for-1 rate,* but figures are hard to come by! We shouldn't do this unless we have a large surplus of figures.3mcb-figureConversion-value65a86af39e75a00mcb-figureConversion-value 1
NekonyancerStrength is used to execute *combat actions.* Right now, there are two combat actions available. The [red]*first one*[/red] lets us spend... • 2 strength to gain 1 influence in a country OR • 5 strength to gain 2 influence in a country.4mcb-buttonCombatAction165a86af39e75a00mcb-buttonCombatAction1 1
NekonyancerInfluence is recorded on [red]*these three tracks.*[/red] There's one for each country. Each time we gain influence with a country, our corresponding [blue]*flag*[/blue] will move 1 space to the right.5mcb-influence65a86af39e75a00mcb-influence-nation3-player92143487 2 mcb-influence-nation2-player92143487 2 mcb-influence-nation1-player92143487 2 mcb-influence 6
NekonyancerThe [red]*second combat action*[/red] lets us use *4* strength to *annex* a neutral territory for our chosen country, placing one of their ownership cubes on it. If the territory already belongs to a country, we'll have to use *6* strength instead. The previous owner's cube will be discarded and replaced with the new country's cube.6mcb-buttonCombatAction265a86af39e75a00mcb-buttonCombatAction2 1
NekonyancerFor example, [red]*Caracas*[/red] does not belong to anyone currently. Annexing it for France will cost *4 strength.*7mcb-map-node10065a86af39e75a00mcb-map-node100 1
Nekonyancer[red]*Kitts*[/red] currently belongs to England. If we annex it for France, replacing the white cube with a blue one, it will cost *6* strength instead of 4. If we do this, the white English cube will be *removed from the game* - it will not be returned to England's supply of cubes.8mcb-map-node7065a86af39e75a00mcb-map-node70 1
NekonyancerWhether we spend 4 strength or 6 strength, annexing a *city* provides an additional benefit, which is shown on a [red]red flag.[/red] [green]Annexing Santiago, for example, grants 4 coins.[/green]9mcb-map-node10-flag65a86af39e75a00mcb-map-node10-flag 1
Nekonyancer[green]4 coins is a big windfall in the first round![/green] *1.* Click [red]*here*[/red] to annex a territory. *2.* Select [green]*Santiago.*[/green] *3.* Click on the new button at the top to confirm!10mcb-buttonCombatAction265a86af39e75a10mcb-buttonCombatAction2 1
Nekonyancer[green]Great job![/green] Santiago now belongs to France. We gained 4 coins for helping them annex it.1mcb-map-node10-flag65a86b0b902cc00
NekonyancerWe also gained *1 influence* with France. Our [red]*flag*[/red] has been moved accordingly.2mcb-influence-nation2-player1194135465a86b0b902cc00mcb-influence-nation2-player11941354 1
NekonyancerThe French ownership cube came from [blue]*their supply.*[/blue] [green]Do you see the empty space where the cube used to be?[/green] It looks like the cube partially uncovered something! It's a *1 VP icon!*3mcb-influence-nation2-cubes65a86b0b902cc00mcb-influence-nation2-cubes 2
NekonyancerEach revealed *1 VP icon* will contribute to that nation's *multiplier.* At the end of the game, the nation with the most controlled territories will have their multiplier increased by +2. The nation with the second most will get +1. Each player will [green]score points[/green] equal to each nation's multiplier times their *Noble Rank* in that nation.4mcb-influence-nation2-cubes65a86b0b902cc00
Nekonyancer*Noble Ranks* refer to the [red]*red banners*[/red] on the influence tracks. We have already reached the first French noble rank. It's hard to see, but it says "*x1*" underneath the banner.5mcb-influence-nation3-space165a86b0b902cc00mcb-influence-nation3-space1 1 mcb-influence-nation3-space3 1 mcb-influence-nation3-space6 1 mcb-influence-nation3-space9 1 mcb-influence-nation3-space10 1 mcb-influence-nation3-space12 1 mcb-influence-nation2-player11941354 1 mcb-influence-nation2-space3 1 mcb-influence-nation2-space6 1 mcb-influence-nation2-space9 1 mcb-influence-nation2-space10 1 mcb-influence-nation2-space12 1 mcb-influence-nation1-space1 1 mcb-influence-nation1-space3 1 mcb-influence-nation1-space6 1 mcb-influence-nation1-space9 1 mcb-influence-nation1-space10 1 mcb-influence-nation1-space12 1
NekonyancerThe next red banner has *"x2"* under it, and so on, all the way to *"x5"* at the end of the track.6mcb-influence-nation3-space365a86b0b902cc00
NekonyancerI know that was a lot to digest. Here's an example: [img]https://x.boardgamearena.net/data/tutorials/img6785ed6ed7c4e4.77956574.jpg[/img] The green player has reached the *2nd* French noble rank (x2). France has acquired quite a few territories; four VP icons have been uncovered. They have more territories than any other nation, so they get an additional *+2,* for a total nation multiplier of *x6.* [green]Thus, the green player will earn 12 VP at the end of the game (2 x 6).[/green]7maintitlebar_content65a86b0b902cc00
Nekonyancer[green]Let's get back to our turn.[/green] As you can see, the *annex* action is no longer available - each action can only be performed *once* per combat, no matter how much strength we have. We can't use the other action to gain another influence because we don't have enough strength right now. *Click on [red]End combat.[/red]*8mcb-buttonCombatAction165a86b0b902cc10mcb-buttonCombatDone 16
Nekonyancer[green]Next turn![/green] Our lookout in the Crow's Nest spotted something up ahead! It's a [red]*quest!*[/red]1mcb-quest1565a86bb5e610900mcb-quest15 1 mcb-map-node190-assistants-card55 1
NekonyancerWhen we stop at a location with a Quest, we can choose to *complete the quest* instead of the location's other normal options. Most quests have an *icon requirement* that we must meet by discarding cards from our hand.2mcb-quest1565a86bb5e610900
NekonyancerEach card's quest icon is located just under their market icon. There are more kinds of quest icons than there are market icons, so quests are more difficult to complete. [green]In this case, we need two cards with Book icons, and we only have one![/green] (The priest).3mcb-hand-title65a86bb5e610900
NekonyancerWhen a player completes a quest, they instantly gain a benefit from it. They also *remove* the quest tile from the main board and place it on their own ship board. If you scroll down to your ship, you'll see that it has [red]*5 quest slots*[/red] along the bottom. [green]If you fill up enough of them, you'll earn bonus points![/green]4maintitlebar_content65a86bb5e610900mcb-tabContent-11941354-board-inner-quests 1
NekonyancerIt looks like we can't complete this quest this round, so we'll skip it. Let's check in with our assistant in [red]*Camarco*[/red] instead! *Sail to Camarco!*5mcb-map-node190-assistants-card5565a86bb5e610910mcb-map-node190-assistants-card55 1
NekonyancerGood! Camarco, a normal village, was *7* spaces away from Maracaibo, so we can use *3* village actions... But since our Smuggler's assistant is here, we can use a special [blue]*assistant action*[/blue] instead!1pagemaintitletext-actionsLeft65a86be4b74f800pagemaintitletext-actionsLeft 1 mcb-buttonAssistant55 2
NekonyancerThe [blue]*Smuggler's assistant action*[/blue] lets us discard 3 cards with the same market good from our hand. If we do, we'll earn *5 coins* and *2 Village actions.* [green]Good thing we upgraded our hand size from 4 to 6 - otherwise, this action would be pretty hard to use![/green]2mcb-buttonAssistant5565a86be4b74f800mcb-buttonAssistant55 2
NekonyancerLet's do it! *1.* Click on the [blue]*Smuggler*[/blue] action. *2.* Select the [green]*Pioneer, Priest,*[/green] and [green]*Historian*[/green] cards in our hand. *3.* Click on [blue]*Discard*[/blue] at the top!3maintitlebar_content65a86be4b74f810
Nekonyancer[blue]Great job so far![/blue] Remember, the Smuggler's action comes bundled with two *Village actions.* Let's use the first one to hire the *Quest Hunter.* He provides a *compass,* which will give us benefits whenever we complete a quest.1mcb-card42-img65a86bff8ee3100
NekonyancerThere are also two sheets of [green]*green parchment*[/green] on his scroll, indicating *income* at the end of the round. [green]In this case, we'll earn 2 doubloons, plus another 2 if we have the [/green]*Anchor*[green] synergy token.[/green]2mcb-card4265a86bff8ee3100
Nekonyancer[red]Let's do it![/red] *1.* Click on [blue]*Buy card.*[/blue] *2.* Click on the [green]*Quest Hunter.*[/green] *3. [blue]Confirm![/blue]*3maintitlebar_content65a86bff8ee3110
NekonyancerFor our last village action, let's get as many doubloons as we can by discarding our hand. *Click on "Discard hand."*1mcb-buttonVDiscard65a86c1e4c57a10mcb-buttonVDiscard 16
Nekonyancer[blue]That was quite a turn![/blue] Our decision to hire the Smuggler is certainly paying off. By the way, if we hadn't used him, we would have still received a small benefit.1mcb-map-node190-assistants-card5565a86c3ff3f9100
NekonyancerEach round, you score *2* points per assistant on the board that you *don't* use for their assistant action. So, if we sailed past Camarco, or if we visited Camarco and took normal village actions instead of the Assistant action, or if we had a SECOND assistant here and used THAT assistant instead of this one, [green]we would receive 2 points.[/green]2mcb-map-node190-assistants-card5565a86c3ff3f9100
NekonyancerLet's move on! [red]*End our turn!*[/red]3mcb-buttonEndTurn65a86c3ff3f9110
Nekonyancer[blue]Next turn![/blue] As you can see, the next space is part of *Havana,* which is where we started! We've almost completed our first voyage! The spaces on Havana are called *Homeward Bound* spaces. Each one has a [red]red hand[/red] on it, indicating that we can't move past it until the next turn. *Move to Space 20!*1mcb-map-node065a86cd508a9410
NekonyancerAs [red]*this parchment*[/red] shows, we have the option of participating in another *combat* or *exploration.* Remember, our chosen [blue]*Career*[/blue] rewards us for pursuing combat. *Click on the button for combat! Then confirm!*1mcb-map-node200-scroll65a86ce1e4db410mcb-buttonCityAction1 16 mcb-map-node200-scroll 1 mcb-player11941354-career 2
NekonyancerJust like before, we drew a [red]*combat tile*[/red] and must choose one of the nations to fight for. The extra figure from France would be nice, and the card we added to our Planning Area can only be built if Spain has more territories, but I don't want to pass up on England's increased strength. *Fight for England!*1mcb-combatTile-tile65a86cf6f0a5310mcb-combatTile-tile 1 mcb-buttonCombatNation3 16
Nekonyancer[red]Avast, ye scurvy dogs![/red] *1.* Choose the [red]*Annex*[/red] action. *2.* Select *Tortuga.* (Location 3 on the map) *3. Confirm!*1maintitlebar_content65a86d81eac4310mcb-buttonCombatAction2 1 mcb-map-node40-flag 18
NekonyancerGood! We're out of strength now, so *click on [red]End combat.[/red]*1mcb-buttonCombatDone65a86d89094bc10mcb-buttonCombatDone 1
NekonyancerNext, it looks like there are *two paths* in front of us, but there's actually only *one.* [red]*21b*[/red] and [red]*22*[/red] are only used during the 4th round, at the end of the game. For the first 3 rounds, we must proceed to [blue]*21a.*[/blue] *Go ahead!*1mcb-map-node21165a86e0e54e9b10mcb-map-node211 2 mcb-map-node212 1 mcb-map-node220 1
NekonyancerThe action at this space is simple. 3 points! Hooray! *Click here!*1mcb-buttonCityAction365a86e1cb3e6110mcb-buttonCityAction3 16
NekonyancerAs I'm sure you've noticed, *21a* is the last space on the board. When a player goes here, it triggers *the end of the round for everyone.* There are several important end-of-round effects to cover. *Click on [red]End turn[/red] to get started.*1mcb-map-node21165a86e2480c9010mcb-buttonEndTurn 16
NekonyancerFirst of all, each player can take one of the following three options: • Score 2 points. • Buy a card from their hand or planning area. • Buy a Prestige Building. *Scroll down to find the [blue]Prestige buildings.[/blue]*1mcb-buttonBuyCard65a86e3bd3fe300
NekonyancerThere are four different [blue]*Prestige buildings*[/blue] in every game of Maracaibo. One new building will be revealed at the end of each round, just after players get a chance to buy one. [red]We cannot buy a prestige building that has not been revealed yet.[/red]2mcb-prestige65a86e3bd3fe300mcb-prestige 2
NekonyancerUnlike other cards, Prestige Buildings can be purchased by multiple players. Instead of taking the card, each player buying the building simply places a figure on it. [green]These buildings are very expensive but can be worth a lot of points at the end of the game![/green]3mcb-prestige65a86e3bd3fe300
NekonyancerThe available prestige building doesn't look especially great for us, and we don't have nearly enough money anyway. I think we'll just buy a normal card. *Buy the [green]Mercenary[/green] in our Planned area!*4mcb-buttonBuyCard65a86e3bd3fe310
Nekonyancer[blue]Remember, that end-of-round action isn't just for us![/blue] It's for *all players,* not just the player who reached the end of the board! [green]Now it's our opponent's turn to buy a card or score 2 points.[/green]1pagemaintitletext65a86e4612d7200
Nekonyancer[green]Okay, our opponent scored 2 points.[/green] Next, all players receive *income.* Each player starts the game with the base income of *8 doubloons,* as shown on [red]*this track,*[/red] but this can be increased by cards with [green]*green parchment.*[/green]1mcb-map-incomeTrack65a86e5405d7a00mcb-map-incomeTrack 1 mcb-card42-pane-top-title 3 mcb-card42-pane-bottom 3
NekonyancerFinally, BGA will run through a few things to prepare the board for the next round. All the [red]*delivered goods*[/red] will be cleared away, so all the market slots are open again.2mcb-map-node10-scroll-goods-slot1-disc65a86e540ac0d00mcb-map-node10-scroll-goods-slot0-disc 1 mcb-map-node10-scroll-goods-slot1-disc 1 mcb-map-node40-scroll-goods-slot0-disc 1 mcb-map-node50-scroll-goods-slot0-disc 1 mcb-map-node110-scroll-goods-slot0-disc 1 mcb-map-node140-scroll-goods-slot0-disc 1
NekonyancerAll the face-up cards in the [blue]*available supply*[/blue] are discarded and replaced. A new [green]*Prestige Building*[/green] is revealed. New *quests* are added to whichever spaces are indicated on [red]*this parchment.*[/red]3maintitlebar_content65a86e540ac0d00mcb-nextRoundQuests 1 mcb-project 2 mcb-prestige 3
NekonyancerAnd, finally, all the players' ships teleport to [green]*Havana,*[/green] no matter where they were on the board! [blue]What, you didn't know ships could teleport? Warp drive modules were standard issue in the 17th century, along with broadside cannons and square riggings.[/blue]4mcb-map-node065a86e540ac0d00mcb-map-node0 3
Nekonyancer[blue]Now we're ready for Round 2![/blue] This time, our opponent will go first.5mcb-map-node065a86e54193e100
Nekonyancer[blue]Okay, I think you've seen enough![/blue] There's one last thing I need to circle back to though: *careers.* *Click on the [blue]Fighting Spirit banner[/blue] in our inventory! Then continue to the next step.*6mcb-player11941354-career65a86e54193e100mcb-map-node212 1 mcb-map-node220 1 mcb-player11941354-career 2
NekonyancerEach career has *three different goals* on it. In our case, we have "Number of combat tokens," "Number of quests," and "Number of ship upgrades." Each goal has *two different levels of completion.* For example, we can complete the Quests goal with either 3 or 4 quests.7mcb-career265a86e54193e100
NekonyancerWhen we have three quests, we can choose to *immediately* complete the goal, gaining 3 doubloons and a figure. However, if we *wait* until we have 4 quests, we'll instead get 3 doubloons, 3 points, and a figure.8mcb-career2-bg-level265a86e54193e100
NekonyancerIf we manage to complete all three goals before the end of the game, we'll get an additional bonus for completing our entire career card. *Close our career box. Then continue to the next step.*9archivecontrol_editmode_centercomment65a86e54193e100
Nekonyancer[blue]Okay, we've covered everything![/blue] Remember, each game lasts four rounds (voyages around the Caribbean). At the end of the fourth voyage, the Homeward Bound spaces [red]*21b and 22*[/red] will be used. When one player reaches Space 22, everyone gets one last chance to buy a card, followed by income. [green]Then final scores are calculated![/green]10pagemaintitletext65a86e54193e100mcb-map-node212 1 mcb-map-node220 1
Nekonyancer[blue]Each player's score is comprised of the following:[/blue] • Points they gained throughout the game. • Points on cards they bought, including Prestige buildings. • +3 points per nation in which they have more influence than any other player.11maintitlebar_content65a86e54193e100mcb-map-incomeTrack 1
Nekonyancer• Points for their Noble Rank in a nation, multiplied by the number of visible VP icons next to that nation's influence track. (Nation with the most territories gets +2 VP icons, 2nd most gets +1). • Bonus points depending on their positions on the [red]*income track.*[/red] For example, [blue]*16 doubloons*[/blue] income grants 1 bonus VP. [green]When all that is added up, whoever has the most points is the winner![/green] If there's a tie, the victory is shared.12maintitlebar_content65a86e54193e100mcb-map-incomeTrack-space16 2 mcb-map-incomeTrack 1
NekonyancerOnce you're more familiar with the game, you might consider playing with different *story settings,* which you can toggle through in the Lobby. Each setting is clearly labeled, so I won't bother going through the specifics here. You can also toggle an option revealing all Prestige Buildings at the *beginning* of the game, though you still won't be able to buy them until they would be revealed in a normal game.13maintitlebar_content65a86e54193e100
Nekonyancer[blue]*Thank you for playing through this tutorial for Maracaibo!*[/blue] If you have any questions or comments about the game, feel free to send *Nekonyancer* a message! A big thank you goes out to *Kayvon* and *Mogri* for bringing this game to BGA! Have fun! :D14maintitlebar_content65a86e54193e100
Nekonyancer

Now you are ready for your first game!


Play Maracaibo now!

Join Board Game Arena to play 1 194 different board games online with your friends and 10 695 000 players from around the world :)



15000
3D

How to play?

Concede the game

Propose to abandon the game collectively

Switch to turn-based

3D mode

Report a bug

Return to the main website

Quit this game

Express STOP


Preferences

Display game logs
Display tooltips
Shadows
Card size
Card sort
Player discs
Ships, assistants, and explorers
Combat confirmation

Game options

Game mode
Normal mode
Game speed
Turn-based • 2 moves per day (+43200 per turn (maximum 129600))
Setup
Easy (story card 75)
Prestige Cards
Standard
-You- log in
This game has been updated since the start of the game: thus the replay is EXPERIMENTAL.
 
  Go to next table   [The AI is not playing... click here to relaunch it!]  Skip turn of players out of time
This player is not playing: what can I do?
{ARENA_CANNOT_PLAY_EXPLANATION}

Yes      No

Yes:

No:

Pending:

Your thinking time has expired and all your turns will be skipped.


Get back in the game


Application loading... Go back

An important BGA module could not be found, and your game cannot be loaded. %module_url%

You should try refreshing this page.

You may also try to switch to another language (English) as it may solve the issue.

Finally, if none of these work, please do the following: press F12, click on "Network" on the new panel, press F5, take a screenshot, and report a bug.

Get out of here

Connecting to your game...

{TURN_BASED_SPECIFIC_ARENA_ENDING_MSG}

Game results
Final situation
Buy this game

Game result

Recording game results + computing statistics in progress...

Statistics

Ocean sound by //freesound.org/people/klankbeeld/

-You-: It is your turn!

Play

Thank you!

You are one of our most loyal players!

Thanks to the help of its community, BGA can be enjoyed for free and only needs a little money to run.

Become a member today!


Your main exclusive benefits as Premium

Play Premium games.
Unlimited access to all Premium games for you and your friends.
Do not wait.
No waiting time when games start.
Play from the same place.
Play with friends next to you, using multiple devices or 'Hotseat' mode.
Video/Voice chat.
Integrated voice or video chat to play with your friends as if they were here.
Save 41%

Yearly

NT$95 / month

512 95

(Billed NT$1140 yearly)

Go Premium!

Go Premium!

 

Monthly

NT$160 / month

502 160

 

Go Premium!

Go Premium!

Offer a Premium membership to someone


{OFFER_MEMBERSHIP_EXPLANATION}

({CANNOT_USE_ON_YOURSELF})

{OFFER_MEMBERSHIP_EXPLANATION2}



{I_D_LIKE_TO_OFFER}:

{QUANTITY}:

{TOTAL_PRICE}: NT$

{CONTINUE}



Show more payment methods

Please select a payment method

All our payments are secured by Stripe and Paypal. Note: Your payment information is never transmitted to BGA.


Paypal (Immediate & one-time purchase)
iDEAL (Euro, Immediate & one-time purchase)
WeChat (CNY)
Credit card (NT$)
Credit card (Euro)
Credit card (US Dollar)
Credit card (Pound Sterling)
Credit card (Canadian Dollar)
Credit card (JPY)




I have been sent a Gift code: use it now!

{CURRENT_SUBSCRIPTION}

{CURRENT_SUBSCRIPTION_DESCR}

Complete list of your Premium benefits.

Play Premium games.
Ark Nova, Wingspan, Azul, CATAN, Ticket to Ride, Carcassonne, Splendor, 7 Wonders Duel, Ticket to Ride: Europe, It's a Wonderful World, Forest Shuffle, Agricola, Hanabi, Can't Stop, Sea Salt & Paper, Space Base, Turing Machine, 7 Wonders, Heat: Pedal to the Metal, Kingdomino, Challengers, Lucky Numbers, King of Tokyo, Patchwork, Gizmos, Welcome To, Lost Cities, Terra Mystica, 7 Wonders Architects, Potion Explosion, Earth, Maracaibo, Pandemic, Gaia Project, Tapestry, Res Arcana, Sky Team, Viticulture, Great Western Trail, Railroad Ink, Next Station: London, Jaipur, Living Forest, A Feast for Odin, The Isle of Cats, Barrage, Akropolis, Sushi Go!, Takenoko, Bunny Kingdom, Century: Spice Road, Hadrian's Wall, Love Letter, Nova Luna, My City: Roll & Build, Carcassonne: Hunters & Gatherers, Break the Code, LLAMA, Applejack, Blood Rage, Caverna, Roll for the Galaxy, Terra Nova, GOLDblivion, Can't Stop Express, Dice Hospital, My Shelfie, Sagani, Sushi Go Party!, Beyond the Sun, Clans of Caledonia, Next Station: Tokyo, Downforce, Nidavellir, For Sale, Bärenpark, Amalfi - Renaissance, Ancient Knowledge, Tokaido, Architects of the West Kingdom, Abyss, PARKS, Codex Naturalis, My City, Decrypto, Incan Gold, Marco Polo II: In the Service of the Khan, Via Magica, Draftosaurus, Conspiracy, Rainforest, Sobek: 2 Players, Canvas, Coup, Stockpile, Similo, Railways of the World, Trek 12, Lost Seas, Rauha, Romi Rami, Donuts, Glow, Tiwanaku, Evergreen, Forbidden Island, New Frontiers, Tigris & Euphrates, Trio, Line It, Villagers, Photosynthesis, Mr. Jack, Moon River, La Marche du Crabe, The Builders: Middle Ages, BuyWord, Onitama, Samarkand, Little Factory, Mind Up!, Age of Civilization, Dragonwood, The Werewolves of Miller's Hollow, Pingimus, Mercado de Lisboa, Lumen: The Lost World, I'm The Boss, Splito, The Gnomes of Zavandor, Color Flush, Get on Board: New York & London, Libertalia, Stir Fry Eighteen, Tinners' Trail, Maps of Misterra, Dice Theme Park, Space Station Phoenix, For the King (and Me), The Builders: Antiquity, Mech A Dream, Eriantys, Isle of Trains: All Aboard, Point Salad, Tucano, The Great Split, Medina, Nicodemus, MOW, Boomerang: USA, Big Monster, Turn the tide, Iwari, Pyramid Poker, Piepmatz, Morocco, Con Sonar!, Fleet, The Mother Road: Route 66, Get on Board: Paris & Roma, Rest In Peace, Race for the Galaxy (expansions), Puerto Rico (expansions), Chakra (expansions), Memoir '44 (expansions), The Crew: Mission Deep Sea (expansions), The Crew (expansions), Ultimate Railroads (expansions), Architects of the West Kingdom (expansions), Anachrony (expansions), Krosmaster Arena (expansions), Imhotep (expansions), Dungeon Twister (expansions), Krosmaster Blast (expansions).
Create Premium game tables and invite whoever you want (Premium players or not).

Do not wait.
Get rid of the Premium advertising screen at the start of your games.

Play from the same place.
Play with someone using the same Internet connection as you, or even using the same device ('Hotseat' mode).
Only one player needs to be Premium to play from the same location as someone else.

Video/Voice chat.
Integrated voice or video chat to play with your friends as if they were here.

Statistics.
Access game statistics after each game, and study your opponents' statistics, strategies & rank evolutions.

Choose your color.
When possible, play with your favorite color.

Create tournaments.
Create your own tournaments, for friends or for everyone.

Cancel your membership anytime.

About Board Game Arena Premium

Board Game Arena's main goal is to promote board games to a large audience. This is the reason why the service is free for everyone.

As you can imagine, this website needs a lot of time and some money to keep things running smoothly. Some players are helping us with contributions or through donations. This website can only exist because of the help from these players, and to thank them we make them Premium members.


See other possibilities to help this website.

Offer a Premium membership to someone

Terms of Sale Security & privacy

Maracaibo rules: interactive tutorial
Maracaibo rules: interactive tutorial
Maracaibo rules: interactive tutorial
I agree with the Terms of Services and ask for the immediate activation of my Premium account.
stripe 0
pk_test_xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 11941354 twd xxxxx -You- 0

Maracaibo

How to play?
Competition
Tournament
Strategy tips
Options
Credits

Complete rules:

4
(en)
Maracaibo Rules (EN) - Capstone
1
(pt)
Regras em PT-BR
0
(fr)
Règles FR
0
(de)
Spielregeln (dlp games)
0
(fr)
Résumé règles FR
0
(ja)
BGG
0
(it)
Maracaibo reglomaneto compatto
0
(ru)
Правила на русском
0
(hu)
Maracaibo játékszabály (HU)

See 8 more...

Game help:


Back to game

Ranking
Current Season
Current Season All-time


  Display more...
Competitive modes and rankings have been disabled for this game (read more)

My achievements

Preferences

Display game logs
Display tooltips
Shadows
Card size
Card sort
Player discs
Ships, assistants, and explorers
Combat confirmation

Game options

Game mode
Normal mode
Game speed
Turn-based • 2 moves per day (+43200 per turn (maximum 129600))
Setup
Easy (story card 75)
Prestige Cards
Standard

publisher

Designer: Alexander Pfister

Artist: Fiore GmbH, Aline Kirrmann

Developed by: Kayvon, Mogri

Release 240115-2242

Ambient music for Maracaibo

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

-You-
•
0
--:--
Show cursor
nekonekoneko3
nekonekoneko3
•
0
--:--
Show cursor
Resign
Abandon
Top
BGA

Help

  • What is Board Game Arena?
  • Who are we?
  • F.A.Q.
  • Contact us / Support

Contribute

  • I'm a game publisher
  • I'm a software developer
  • I want to help BGA
  • Report a bug
  • Go Premium!

Follow us

  • Join us on Facebook
  • Follow us on Twitter
  • Notify your browser
  • Subscribe to our newsletter
Board Game Arena 50 Board Game Arena • Release 240116-1000 • Legal info • Terms of Use • Terms of Services • Privacy • Cookies π
1
2
3
4
5
6
7
8
9
10
11
12