BabamotsWelcome to Homeworlds! In this game, you are the ruler of a space-faring civilization. You are at war with an *alien race* who will not stop until they destroy you, and you have no choice but to *destroy them first*.
You will build a fleet of spaceships and spread it across the stars in defense of your *homeworld*.
[blue]This tutorial takes about *20 minutes* and lets you practice every move of a full game.[/blue]1archivecontrol_editmode_centercomment000
BabamotsThis game takes place in the shapeless emptiness of space. There is no board. The *ships and stars* will be represented by *pyramids* taken from the *bank*.2archivecontrol_editmode_centercomment000HWbank 1
Babamots[tip] The *symbols* on the pyramids are to help players to distinguish the colors. In a *real game*, the symbols may be *turned on or off* from the *options menu*.
[img]https://x4.boardgamearena.net/data/tutorials/https___x.boardgamearena.net_data_tutorials_https___x2.boardgamearena.net_data_tutorials_https___x.boardgamearena.net_data_tutorials_https___i.imgur.com_eB6hN5a.png[/img]3archivecontrol_editmode_centercomment000
Babamots[tip] If you ever select the wrong thing, use the *Cancel* button to go back.
[img]https://x4.boardgamearena.net/data/tutorials/https___x.boardgamearena.net_data_tutorials_https___x2.boardgamearena.net_data_tutorials_https___x.boardgamearena.net_data_tutorials_https___i.imgur.com_cDBS13N.png[/img]
!!! In this tutorial, [red]*restarting* turns will not be possible[/red] (except for the first turn, for technical reasons).
However, the tutorial will prevent you from making most mistakes, so [red]restarting turns won't be needed[/red].4archivecontrol_editmode_centercomment000
Babamots[tip] If you ever *hide these instructions* with the minus-symbol in the corner...
[img]https://x4.boardgamearena.net/data/tutorials/https___x.boardgamearena.net_data_tutorials_https___x2.boardgamearena.net_data_tutorials_https___x.boardgamearena.net_data_tutorials_https___i.imgur.com_DbjfHYD.png[/img]
then you can *show the instructions* again by selecting the tutorial icon
[img]https://x4.boardgamearena.net/data/tutorials/https___x.boardgamearena.net_data_tutorials_https___x2.boardgamearena.net_data_tutorials_https___x.boardgamearena.net_data_tutorials_https___i.imgur.com_jjsJPXb.png[/img]5archivecontrol_editmode_centercomment000
BabamotsIt's your first turn, so it's time to establish your homeworld! You need to select two stars and a ship.
1) Select a *small red* piece for a homestar.
2) Select a *large blue* piece for a homestar.
3) Select a *large green* for your first ship.
4) End your turn by selecting the *turn token* or *End turn* button.6archivecontrol_editmode_centercomment010HWpassButton 20 HWpiece_1 17 HWpiece_34 18 HWpiece_25 19 HWturn_token 20
BabamotsCongratulations! You've established a homeworld for your civilization. You must keep a defending ship at your homeworld or you will *lose the game*! You win if you destroy or capture all enemy ships at *their* homeworld.1archivecontrol_editmode_centercomment62b1dc0d14c0600
Babamots[tip] Notice that pyramids can have two different appearances.
- When a pyramid is used as a *ship*, it lies on its side and looks like a *triangle* from above.
- When a pyramid is used as a *star*, it stands on its end and looks like a *square* from above.2archivecontrol_editmode_centercomment62b1dc0d14c0600
BabamotsNow your opponent will choose a homeworld.3archivecontrol_editmode_centercomment62b1dc0d14c0600
BabamotsYour opponent selected a blue star, a green star, and a yellow ship. Unlike many games, *color doesn't indicate ownership*.
You can tell who controls a ship because ships always "face" the same direction as their owner: *your ships point up* and your opponent's ships point down.1archivecontrol_editmode_centercomment62b1dc18b5da600
BabamotsEach *color* provides a different *technology* to give your ships abilities.
[tip] The colors and technologies are listed next to their pieces in the bank.2archivecontrol_editmode_centercomment62b1dc18b5da600HWlegend_label1 11 HWlegend_label2 11 HWlegend_label3 11 HWlegend_label4 11
BabamotsEach of your ships can use the technologies of *any* of your ships in the same system, not just the technology of the ship's own color.
Your ships can also use the technology of *stars* in the same system.
[tip] In your homeworld, you have access to [red]red[/red], [blue]blue[/blue], and [green]green[/green] technologies.
!!! The colors of enemy ships do *not* provide your ships with technology.3archivecontrol_editmode_centercomment62b1dc18b5da600
BabamotsIt's time to start building your fleet! *Green* technology is the power to *build*.
1) Select your *ship* to activate it.
2) Select the *Build* action give building power to your ship.
[tip] Notice that the available [red]red[/red], [green]green[/green], and [blue]blue[/blue] *action buttons* correspond to the colors in your homeworld.
[img]https://x4.boardgamearena.net/data/tutorials/https___x.boardgamearena.net_data_tutorials_https___x2.boardgamearena.net_data_tutorials_https___x.boardgamearena.net_data_tutorials_https___i.imgur.com_2pWogui.png[/img]4archivecontrol_editmode_centercomment62b1dc18b5da610HWpowerButton3 18 HWpiece_25 17
BabamotsYou've just built new ship!
Notice that the ship you built is *small*. Whenever you build, the new ship is always the *smallest* available piece in the *color of the active ship*.1archivecontrol_editmode_centercomment62b1dc1e27ff600
Babamots[tip] As a shortcut, you can select technology by clicking on a *piece* with the color you want instead of the *button*. You can click any star or friendly ship in the same system as the ship you selected.
[img]https://x4.boardgamearena.net/data/tutorials/https___x.boardgamearena.net_data_tutorials_https___x2.boardgamearena.net_data_tutorials_https___x.boardgamearena.net_data_tutorials_https___i.imgur.com_jA7914L.png[/img]
If you prefer clicking the pieces, you can even turn the buttons off in the *options menu* (but not during this tutorial).2archivecontrol_editmode_centercomment62b1dc1e27ff600
BabamotsAfter every turn, you need to finalize your choice by passing the *turn token* to your opponent.
*Select the token* or the *End turn* button now to end your turn.
[tip] In a real game, the *Restart turn* button is available until you pass the token.
!!! To save time, the tutorial will end the rest of your turns automatically.3archivecontrol_editmode_centercomment62b1dc1e27ff610HWpassButton 16 HWturn_token 16
BabamotsYour opponent also built a ship. Building is how every game starts.1archivecontrol_editmode_centercomment62b1dc219186a00
BabamotsNow let's see the blue technology in action. *Blue* gives the power to *trade* a ship for another color.
1) Select your *small ship* to activate it.
2) Select the *Trade* action.
3) Select a *small yellow* piece from the *bank*.1archivecontrol_editmode_centercomment62b1dc232d51b10HWpowerButton4 18 HWpiece_11 19 HWpiece_19 17
BabamotsGood! You have ships of two different colors now.
Notice that when you traded your *small* ship, you had to choose *another small* piece from the bank. You can only trade for pieces of the same size. If the color you want isn't available in the same size, you're out of luck. You can't trade for it.1archivecontrol_editmode_centercomment62b1dc2cd48a100
BabamotsYour opponent just built the last *small* yellow piece, so if you build a yellow ship now, you will get a *medium*.
You'll see later that bigger ships are more powerful.1archivecontrol_editmode_centercomment62b1dc330d11900
Babamots[tip] *Green* gives the power to build, but remember that ships of *other colors* can use that technology.
Build a yellow ship now.
1) Select your *yellow ship* to activate it.
2) Select *Build*.2archivecontrol_editmode_centercomment62b1dc330d11910HWpowerButton3 18 HWpiece_11 17
BabamotsThere's your first medium-sized ship. Building larger ships than your opponent is an important part of the strategy of Homeworlds.1archivecontrol_editmode_centercomment62b1dc3c97a7500
BabamotsLet's trade the medium yellow ship for blue.
1) Select your *medium yellow* ship.
2) Select *Trade*.
3) Select a *medium blue* piece from the *bank*.1archivecontrol_editmode_centercomment62b1dc445b98410HWpowerButton4 18 HWpiece_32 19 HWpiece_13 17
BabamotsYou may be asking, "Why not just *build* a *blue* ship instead of building *yellow* and then *trading*?"
Remember you can only build ships that are the *same color* as a ship that you *already have*. To get a variety of ship colors, you must *build* the colors you have and then *trade* them for the other colors.1archivecontrol_editmode_centercomment62b1dc591b6a300
BabamotsFor example--right now--you can't give building power to a [red]red[/red] ship because you don't *have* any [red]red[/red] ships. You'll have to *trade* to get red.2archivecontrol_editmode_centercomment62b1dc591b6a300
BabamotsYou're probably wondering how to *move* ships to other places, so let's learn that next.
*Yellow* gives the power of movement. Let's use yellow power to discover a new green system.
1) Activate your *blue ship*.
2) Select *Move*.
3) Select a new *medium green* star from the bank.1archivecontrol_editmode_centercomment62b1dc6361cc110HWpowerButton2 18 HWpiece_22 19 HWpiece_32 17
BabamotsYou've discovered a new star system! The star piece you chose came out of the *bank* and marks the new system.
You can *discover* a brand new system any time you move a ship--as long as the star you want is available from the bank.1archivecontrol_editmode_centercomment62b1dc6d86e0500
BabamotsUnlike homeworld systems that have *two* stars, a newly discovered system always has just *one* star.
[tip] The system you just discovered is named "Alti." Here on BGA, systems are automatically given names to make record-keeping easier.2archivecontrol_editmode_centercomment62b1dc6d86e0500
BabamotsThere's one more *very important* thing to know about moving ships:
[red]!!! You *cannot* move a ship between two systems if those systems have any *star sizes in common*.[/red]
Systems that share a star size are *not connected*.
[tip] Your homeworld does *not* have a medium star, so your homeworld *is connected* to Alti, which only has a medium star.3archivecontrol_editmode_centercomment62b1dc6d86e0500
Babamots[tip] You may want to study this diagram showing connections between some two-star homeworlds and regular one-star systems. Remember, having *a star size in common* is what *prevents* systems from being connected.
[img]https://x4.boardgamearena.net/data/tutorials/https___x.boardgamearena.net_data_tutorials_https___x2.boardgamearena.net_data_tutorials_https___x.boardgamearena.net_data_tutorials_https___i.imgur.com_U57HVSd.png[/img]4archivecontrol_editmode_centercomment62b1dc6d86e0500
Babamots[tip] Notice that Alti is *not* connected to your opponent's homeworld because both systems have *medium* stars. You'll need to discover *another* new system (with a *small* star) before you can reach your opponent's home.5archivecontrol_editmode_centercomment62b1dc6d86e0500
BabamotsYour blue ship in Alti has access to green and blue technologies. Let's use the green power to build.
1) Select your *blue* ship.
2) Select *Build*.1archivecontrol_editmode_centercomment62b1dc8b81daf10HWpowerButton3 18 HWpiece_32 17
BabamotsGood! Always remember you can use the power of the stars in *any* system where you have ships, *even the stars of your opponent's homeworld* (if you manage to get a ship there).1archivecontrol_editmode_centercomment62b1dc919b72400
BabamotsYour opponent has discovered a new system named "Bleb." It had to have a *small* star because your opponent's home is *only* connected to small stars (their home has stars of the other two sizes).
[tip] Notice that Bleb *is* connected to Alti since their stars are *different* sizes.1archivecontrol_editmode_centercomment62b1dc9c0a96000
BabamotsYou've learned to *discover* a new system, and it probably won't surprise you to learn that you can move ships between *existing* systems. Practice by moving your yellow ship to Alti.
1) Select your *yellow ship*.
2) Select *Move*.
3) Select the *Alti* system as the destination.2archivecontrol_editmode_centercomment62b1dc9c0a96010HWpowerButton2 18 HWsystem_3 19 HWpiece_11 17
BabamotsIf you're ever going to learn about red, you'd better get a red ship.
1) Select your *small blue* ship.
2) Select *Trade*.
3) Select a *small red* from the bank.1archivecontrol_editmode_centercomment62b1dcb5b4d2410HWpowerButton4 18 HWpiece_2 19 HWpiece_30 17
BabamotsFantastic! You have every color of ship now. A diverse fleet gives you lots of opportunities.1archivecontrol_editmode_centercomment62b1dcbc213ef00
BabamotsYour opponent has just moved a ship into Alti! What nerve!
[tip] You may have been thinking that Alti was *your* territory, but actually any number of ships belonging to *either* player can occupy any system.1archivecontrol_editmode_centercomment62b1dd49e50fc00
BabamotsNow it's time to learn about the last color. *Red* gives the power to *capture* enemy ships. You will take control of your opponent's medium yellow ship, making it *yours*.1archivecontrol_editmode_centercomment62b1dd4ad961700
BabamotsFor the first time, ship *size* makes a difference. [red]A ship can only perform a capture if it is *at least as large* as the ship it wants to capture[/red].
[tip] If you invade a system with a ship that's bigger than any of your opponent's ships there, they can't capture it.2archivecontrol_editmode_centercomment62b1dd4ad961700
BabamotsYour red ship is *too small* to capture the enemy medium ship. But, your red ship provides capturing power to *all* of your ships in Alti. [red]You can use your medium ship to capture the invader[/red].
1) Select your *medium blue* ship to activate it.
2) Select *Capture* to give capturing power to your blue ship.
3) Select the enemy ship to capture it.3archivecontrol_editmode_centercomment62b1dd4ad961710HWpowerButton1 18 HWpiece_32 17 HWpiece_13 19
BabamotsPretty neat, huh? Commandeering an enemy ship always feels good.
You've learned all of the color powers now, so there are just a few more rules to see, and you'll get a little more practice on the way.1archivecontrol_editmode_centercomment62b1dd508fcce00
BabamotsLet's go on the offensive for a change. Move your medium yellow ship to the Bleb system.
1) Select your *medium yellow* ship.
2) Select *Move*.
3) Select *Bleb* as the destination.1archivecontrol_editmode_centercomment62b1dd62dd51010HWpowerButton2 18 HWsystem_4 19 HWpiece_13 17
BabamotsYou may be thinking, "What good does it do to invade a *green* star system with a *yellow* ship? It can't capture the enemy ship because *capturing* power comes from *red*!"
Well, if that little yellow ship doesn't run away, you'll get to see another rule in action on your next turn.1archivecontrol_editmode_centercomment62b1dd6ae902400
BabamotsNow you get to learn about a different turn option called *sacrifice*.
You can spend your turn sacrificing *one ship*--returning it to the bank--and then *activating* other ships *anywhere* with the *power of the sacrificed ship*.
The number of activations depends on the size of the ship:
- 1 for a small
- 2 for a medium
- 3 for a large1archivecontrol_editmode_centercomment62b1dd75ef9b500
BabamotsSacrifice can be extremely powerful. It lets you perform multiple actions in a single turn and catch your opponent unprepared.
Sacrifice is also a good way to use technology in systems that lack the color you need.2archivecontrol_editmode_centercomment62b1dd75ef9b500
BabamotsLet's sacrifice the red ship to capture that ship in Bleb.
1) Select your *small red*.
2) Select *Sacrifice ship*.3archivecontrol_editmode_centercomment62b1dd75ef9b510HWsacrificeButton 18 HWpiece_2 17
BabamotsYour small red ship went back to the *bank* because it was sacrificed, but now you have access to *one* capture action in *any* system, including Bleb.
1) Select your *medium yellow* ship to *simultaneously* activate it *and* give it the capturing power from the sacrificed ship.
2) Select the enemy ship in Bleb.1archivecontrol_editmode_centercomment62b1dd7c5dcb710HWpiece_10 18 HWpiece_13 17
BabamotsNicely done! You just used a sacrifice to capture a ship in a system where you didn't have red power. That seems to have surprised your opponent.1archivecontrol_editmode_centercomment62b1dd7df16cb00
BabamotsThey built another blue ship, which turns out to be a big mistake because of the next principle you're going to learn: *overpopulation* and *catastrophe*.1archivecontrol_editmode_centercomment62b1dd89a2d7300
BabamotsIt's not safe for too much of a single technology to be in the same system. If *four* pieces of the same color--[red]counting ships and stars[/red]--are ever in a system together, those pieces are "overpopulated."2archivecontrol_editmode_centercomment62b1dd89a2d7300
BabamotsAt *any point* on their turn, *either* player may turn an *overpopulation* into a *catastrophe* as a *free action*. The triggering player doesn't even need to have a ship in the overpopulated system.3archivecontrol_editmode_centercomment62b1dd89a2d7300
BabamotsIn a catastrophe, *all pieces* of the *overpopulated color* explode and are *returned to the bank*.
If a system only has *one star* and that star is destroyed in a catastrophe, all *remaining ships* in that system are also *returned to the bank*.
[red]Ships can't exist without a star.[/red]4archivecontrol_editmode_centercomment62b1dd89a2d7300
BabamotsIf you move your blue ship to your opponent's home *right now*, you can destroy both of their blue ships and *one of their homestars*.
But your blue ship is in Alti, which isn't connected to their homeworld. To get your blue ship to their home *in one turn*, you'll need to *sacrifice* a yellow ship to move twice.
1) Select your *medium yellow*.
2) Select *Sacrifice ship*.1archivecontrol_editmode_centercomment62b1dd8b05abe10HWsacrificeButton 18 HWpiece_13 17
BabamotsSince you sacrificed a *medium* yellow, you can now move twice in a row. First, move your blue ship to Bleb.
1) Select your *blue* ship to give it movement power.
2) Select the *Bleb system* as the destination.1archivecontrol_editmode_centercomment62b1dd8e114ce10HWsystem_4 18 HWpiece_32 17
BabamotsNow move your blue ship to your opponent's home.
1) Select your *blue ship*.
2) Select your *opponent's homeworld* as the destination.1archivecontrol_editmode_centercomment62b1dd8fa127610HWsystem_2 18 HWpiece_32 17
BabamotsYou have used up the actions provided by your sacrificed ship, so normally your turn would be over. But there is an *overpopulation* on the board, so a new button has appeared.1archivecontrol_editmode_centercomment62b1dd917aae300
BabamotsRemove the blue pieces from your opponent's home with a *catastrophe*.
1) Select *Trigger catastrophe*.
2) Select *any blue piece* in your opponent's home: your ship, their ships, or the star.2archivecontrol_editmode_centercomment62b1dd917aae310HWcatastropheButton 17 HWpiece_32 18
BabamotsCool! All of those pieces went back to the bank at once!
!!! Catastrophes are very powerful. You'll need to use them to destroy your opponent's ships and stars, but watch out because they'll be trying to use catastrophes against you!1archivecontrol_editmode_centercomment62b1dd931a7fe00
BabamotsWait a minute, *how* did they just move a ship from their home to Alti? We said before that those systems are *not connected*!
That move was possible because you destroyed your opponent's medium-sized homestar. Alti's star is medium-sized, so it *is now connected* to your opponent's home.1archivecontrol_editmode_centercomment62b1dd9eef48200
BabamotsYou don't have any red ships, so you *can't capture* that small yellow invader. But your opponent might *sacrifice* a red ship to capture *your* small yellow. You had better run away.
1) Select your *small yellow* ship in Alti.
2) Select *Move*.
3) Select *your homeworld* as the destination.2archivecontrol_editmode_centercomment62b1dd9eef48210HWpowerButton2 18 HWpiece_11 17 HWsystem_1 19
BabamotsGood, your large ship and red homestar make your home a safe place for now.1archivecontrol_editmode_centercomment62b1dda47b72300
BabamotsYou are low on ships, so you'll need to spend a few turns rebuilding.
All of the small yellow pieces are still in play, so it's a good time to build yellow (you'll get a *medium* ship).
1) Select your *yellow ship* at home.
2) Select *Build*.1archivecontrol_editmode_centercomment62b1ddb2e207410HWpowerButton3 18 HWpiece_11 17
BabamotsYour opponent is about to demonstrate another rule, but it's a simple one. Watch what happens when they move the last ship out of Alti.1archivecontrol_editmode_centercomment62b1ddc50218f00HWsystem_3 15
BabamotsDid you see that the Alti system disappeared? Systems are *forgotten* as soon as the *last ship* leaves, and the *star* goes back to the *bank*.
[red]Stars can't exist without a ship.[/red]1archivecontrol_editmode_centercomment62b1ddce2148e00
BabamotsYou'll be able to build *large* yellow ships soon if you use up the medium yellow pieces. One way to take medium yellow pieces out of the bank is to discover them as *stars*.
Use your small yellow at home to discover a medium yellow system.
1) Select your *small yellow*.
2) Select *Move*.
3) Select a *medium yellow* from the bank.1archivecontrol_editmode_centercomment62b1ddcf89e2710HWpowerButton2 18 HWpiece_14 19 HWpiece_11 17
BabamotsOne more thing before getting large yellow ships: let's build another green ship in your home. It will be useful later.
1) Select your *green* ship.
2) Select *Build*.1archivecontrol_editmode_centercomment62b1ddea3dab510HWpowerButton3 18 HWpiece_25 17
BabamotsNow, all of the medium yellow pieces have been used, so it's time to build large ships! By sacrificing a green ship, you can build *multiple* ships at once.
1) Select your *large green*.
2) Select *Sacrifice ship*.1archivecontrol_editmode_centercomment62b1ddfc185c810HWsacrificeButton 17 HWpiece_25 17
BabamotsSince you sacrificed a large ship, you get to build *three times*.
Start with building a yellow in your home.1archivecontrol_editmode_centercomment62b1de04c09c410HWpiece_13 16
BabamotsNow build yellow in Bleb.1archivecontrol_editmode_centercomment62b1de08c1cea10HWpiece_10 16
BabamotsThe large yellows are all used, but you have one more build action available, so you might as well *build a small green*.1archivecontrol_editmode_centercomment62b1de0ae7f7710HWpiece_20 16
BabamotsExcellent! You sacrificed *one* large green ship, but you got *two* large yellows in return.
[tip] You got the rest of the yellow pieces out of the bank. Green sacrifices are a great way to control the supply of pieces.1archivecontrol_editmode_centercomment62b1de0d4c5bf00
BabamotsNow let's talk about how to win. Besides resignation, there is *technically* only *one* way to win:
[red]Eliminate all enemy ships in the enemy homeworld[/red].
But there are several ways to eliminate enemy ships.1archivecontrol_editmode_centercomment62b1de16ec0dc00
BabamotsThe three ways to eliminate your enemy's home fleet and [red]win the game[/red] are:
1) *Destroy* all of your opponent's *home ships* using a *catastrophe*.
2) *Destroy* your opponent's *homestars* using *two catastrophes*.
3) *Capture* all of your opponent's *home ships* using *red power*.2archivecontrol_editmode_centercomment62b1de16ec0dc00
BabamotsYour opponent only has one homestar, and it's green. If you start moving your green ships closer to their homeworld, you may be able to destroy their last star in a green catastrophe.
1) Select the marked *green* ship.
2) Select *Move*.
3) Select the *Dioj* system as the destination.3archivecontrol_editmode_centercomment62b1de16ec0dc10HWpowerButton2 18 HWsystem_6 19 HWpiece_21 17
Babamots*This is it*! Your opponent isn't prepared and it's time to start your *victory invasion*! Move both of your green ships to your opponent's home with a large yellow sacrifice.
1) Select your *large yellow* ship in Bleb.
2) Select *Sacrifice ship*.1archivecontrol_editmode_centercomment62b1de2a604c410HWsacrificeButton 18 HWpiece_18 17
Babamots1) Select your *small green* ship in Dioj.
2) Select your *opponent's home* as the destination.1archivecontrol_editmode_centercomment62b1de30dd3ff10HWsystem_2 18 HWpiece_21 17
Babamots1) Select your *small green* ship in your home.
2) Select *Dioj* as the destination.1archivecontrol_editmode_centercomment62b1de32aca7310HWsystem_6 18 HWpiece_20 17
Babamots1) Select your *small green* in Dioj.
2) Select your *opponent's home* as the destination.1archivecontrol_editmode_centercomment62b1de345f46210HWsystem_2 18 HWpiece_20 17
BabamotsVery good! Yellow sacrifices are the best way to invade with multiple ships at once.
Now let's see how the enemy reacts.1archivecontrol_editmode_centercomment62b1de364e55000
BabamotsYour opponent captured one of your invading ships, but they couldn't capture both of them. You still control a ship in their home!
!!! Keep in mind that a *medium or large red* can be sacrificed to capture *multiple* invading ships. You're lucky that your opponent didn't have one!1archivecontrol_editmode_centercomment62b1de3ad1fe500
BabamotsAll you need for an overpopulation is one more green ship in your opponent's home!
1) Select your *small green* ship.
2) Select *Build*.1archivecontrol_editmode_centercomment62b1de3c055b810HWpowerButton3 18 HWpiece_21 17
BabamotsNow there are *four* green pieces in your opponent's home, so they are *overpopulated*. You can destroy their homeworld with a *catastrophe*!
1) Select *Trigger catastrophe*.
2) Select any of the *green pieces* in your opponent's home.1archivecontrol_editmode_centercomment62b1de3ea14c710HWcatastropheButton 17 HWpiece_22 18
BabamotsWow! The green catastrophe destroyed their only homestar! Their home fleet couldn't survive without a star, so their entire homeworld is gone!1archivecontrol_editmode_centercomment62b1de40b757f00
BabamotsCongratulations! You've destroyed the defenses of the evil aliens and peace is assured! Across all the worlds you've discovered, your people celebrate their safety and your *dazzling strategic brilliance*!
Now you're ready to go out and face real opponents. They may be more clever and dangerous than this tutorial, but with some practice, you'll be conquering the galaxy in no time!
*Good luck*!1archivecontrol_editmode_centercomment62b1de425997d00
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