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Nekonyancer

Let's learn how to play High Season!

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This tutorial exists thanks to: Nekonyancer
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Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed9ac08a26.11615134.jpg[/img] Good day, milady! Good day, milord! We’re honored to have you with us again. As always, we’ve reserved the Prince’s Suite for you, with a fantastic view over the rooftops of Vienna! [green][tip] This tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerIn this game, you run a prestigious hotel in Vienna at the beginning of the 20th century. Guests from all over the world require a room to stay and expect exquisite service. New staff have been hired to support you. Even the Emperor has noticed your fine establishment! [blue]Now it is up to you to outdo the competition and shine as Vienna’s first address![/blue]2maintitlebar_content000
NekonyancerYou must face the daily challenges of the hotel business: prepare rooms, accommodate guests, hire staff, manage finances, and secure the Emperor’s favor. To achieve these tasks, you need to choose the appropriate dice for your actions and unlock valuable bonuses on your hotel board. [green]After 7 rounds, the player with the most points wins![/green]3maintitlebar_content000
NekonyancerIn a *2/3/4* player game, *10/12/14* dice will be rolled at the beginning of each round. As you can see, BGA has automatically rolled them and organized them by value along the left side of the screen.4maintitlebar_content000
NekonyancerOn their turn, players can take one of the available dice and perform an action with it. The *value* of the die determines what kind of action will be performed. The *number of available dice* of that value determine the strength of the action!5maintitlebar_content000
NekonyancerWe have the [blue]*first player token,*[/blue] so we're going first. [red]We'll start with a *3,* which will allow us to either...[/red] [img]https://x.boardgamearena.net/data/tutorials/img6785ed9ae08e51.92164685.jpg[/img]*Prepare* a number of rooms equal to the number of available 3s. OR [img]https://x.boardgamearena.net/data/tutorials/img6785ed9b1093d1.53048751.jpg[/img]*Occupy* 1 room with a discount equal to the number of available 3s.6playerview_92143487000action_3 6 first 7
NekonyancerIn this case, since there are [blue]*three 3s*[/blue], we can either *Prepare* 3 rooms, paying a fee for each, or *Occupy* 1 room with a 3-krone discount. Sounds good to me! *Click here to take the action!*7action_3010action_3 16 dicedispo_3_1 2 dicedispo_3_2 2 dicedispo_3_3 2
NekonyancerYou should be able to see the two options (Prepare and Occupy) at the top of the screen now. *Click on [red]this one[/red] to prepare rooms!* [img]https://x.boardgamearena.net/data/tutorials/img6785ed9b319660.48418193.jpg[/img]1pagemaintitletext662aebaac034810
Nekonyancer*Good!* Now we can select some rooms to prepare, but we'll need some background info first. Prepared rooms can be easily identified by the *black circles* around their doorknobs. If you look at our hotel, you'll see that we started the game with three rooms [blue]*already prepared*[/blue] for us.1poignee_4_92143487662aebad7fae600poignee_3_92143487 2 poignee_4_92143487 2 poignee_5_92143487 2
NekonyancerWhen we *prepare* new rooms, we can only select rooms that are *orthogonally adjacent* (up/down/left/right) to an already prepared room. These rooms should be [red]*flashing red*[/red] right now.2poignee_11_92143487662aebad7fae600
NekonyancerOf course, preparing a room isn't free! It costs *0/1/2/3* krone if it's on the ̶1̶s̶t̶/̶2̶n̶d̶/̶3̶r̶d̶/̶4̶t̶h̶ *ground/1st/2nd/3rd* floor. [green][tip] Since this is an Austrian hotel, I decided to follow European floor numbering conventions.[/green]3playerview_92143487662aebad7fae600
NekonyancerThese prices are shown on each level of the *staircase* (see arrows). Remember, a *circled doorknob* represents a *prepared room.* The numbers and green banknotes next to them represent the prices!4playerview_92143487662aebad7fae600poignee_4_92143487 9 poignee_6_92143487 14 poignee_11_92143487 9 poignee_13_92143487 14 poignee_18_92143487 9 poignee_20_92143487 14 poignee_25_92143487 9 poignee_27_92143487 14 credit_2_92143487 15
NekonyancerEach player started the game with [red]*7 krone.*[/red] It might sound like a lot, but it will go fast if we're not careful! As we gain more krone, we'll *circle* more banknotes here! As we spend them, we'll *cross* them out!5money_3_92143487662aebad7fae600money_1_92143487 1 money_2_92143487 1 money_3_92143487 1 money_4_92143487 1 money_5_92143487 1 money_6_92143487 1 money_7_92143487 1
NekonyancerTo summarize, [red]*this room*[/red] can be prepared because it's *adjacent* to an already prepared room. Since it's on the *1st* floor (the floor above the ground floor), it will cost *1* krone. *Click on the [red]doorknob[/red] to prepare the room!*6poignee_10_92143487662aebad7fae610poignee_10_92143487 1
Nekonyancer*One down, two to go.* Note that BGA crossed off [red]*1 krone*[/red] for us.1etatmoney_92143487_1662aebbd12a1f00etatmoney_92143487_1 1
NekonyancerNext, let's think about how to keep our hotel in the black. Each room offers a special reward when it is occupied. [red]*This one*[/red] grants a krone! *Prepare it!*2poignee_12_92143487662aebbd12a1f10poignee_12_92143487 1
NekonyancerFinally, let's prepare [red]*this one.*[/red] *Click please!*1poignee_13_92143487662aebc18d3d910poignee_13_92143487 1
Nekonyancer*Excellent!* We prepared 3 rooms for 1 krone each. The die we used has been removed, so there are only [green]*two 3s*[/green] left. [blue]Now our opponent will take their turn![/blue]1action_3662aebc2920f300dicedispo_3_1 3 dicedispo_3_2 3
NekonyancerNow we'll take our second turn! Remember, I told you that taking a 3 allows us to either *Prepare* or *Occupy.* Those same two actions are separately offered by [red]*1s*[/red] and [blue]*2s.*[/blue] [red]*1s*[/red] can *Prepare,* and [blue]*2s*[/blue] can *Occupy.*1playerview_92143487662aebce3b8dc00action_1 6 action_2 7
NekonyancerLet's take a *2.* Since there are three *2s* here, we'll get a 3-krone discount. *Click here!*2action_2662aebce3b8dc10action_2 16
NekonyancerAlright, now we can select a room to *Occupy.* Obviously, it has to be one that we've already prepared. These rooms are now [red]flashing red.[/red]1playerview_92143487662aebe2b5ef500
NekonyancerOccupied rooms always have a *diagonal slash* through the doorknob. The cost to occupy a room depends on the floor the room is on - *1/2/3/4* krone for a room on the *ground/1st/2nd/3rd floor.* Again, these prices are shown on the [blue]*staircase*[/blue] (see arrows)!2playerview_92143487662aebe2b5ef500poignee_4_92143487 9 poignee_6_92143487 14 poignee_11_92143487 9 etatpoignee_92143487_13 14 poignee_18_92143487 9 poignee_20_92143487 14 poignee_25_92143487 9 poignee_27_92143487 14 credit_2_92143487 15
NekonyancerLet's occupy [blue]*this one.*[/blue] It would normally cost 2 krone, but we have a 3-krone discount, bringing the cost down to 0. *Click on the doorknob!*3etatpoignee_92143487_13662aebe2b5ef510etatpoignee_92143487_13 2
Nekonyancer*Good!* When we occupied the room, we triggered the bonus shown on it. Look closely at the icons. [blue]Can you figure out what they mean?[/blue]1etatpoignee_92143487_13662aebea33c1100
NekonyancerThe slashed doorknob means *Occupy.* The yellow and black icon represents a yellow room. The banknote indicates a price difference. [green]Altogether, it means we can immediately occupy a yellow room with a 1-krone discount![/green]2etatpoignee_92143487_13662aebea33c1100
NekonyancerLet's occupy [blue]*this one.*[/blue] It will cost us 1 krone instead of 2. *Click [blue]here![/blue]*3etatpoignee_92143487_10662aebea33c1110etatpoignee_92143487_10 2
Nekonyancer[blue]Now we can trigger this room's Occupy bonus too![/blue] This one features a clipboard, representing a *staff member* we can hire. And look, we even get a 1-krone discount!1etatpoignee_92143487_10662aebeddfb9d00
NekonyancerThere are *six* different staff members at the bottom of each player's board. Each one has a different cost to hire and will help in different ways. [red]*The first two*[/red] will always provide some sort of *permanent, conditional bonus.* [blue]*The middle two*[/blue] will always have some kind of *instant effect.* [green]*The last two*[/green] will always have an *endgame scoring condition.*2stafftool_2_92143487662aebeddfb9d00stafftool_1_92143487 1 stafftool_2_92143487 1 stafftool_3_92143487 2 stafftool_4_92143487 2 stafftool_5_92143487 3 stafftool_6_92143487 3
NekonyancerSince it's early in the game, let's hire one of the first two. If you hover over [red]*this one*[/red] with your mouse, you'll see that he lets us prepare red rooms for free for the rest of the game! That seems pretty strong to me! [green]Oh, wait. We don't have enough money. He costs 5 krone. We only have 3, plus a 1-krone discount.[/green]3stafftool_2_92143487662aebeddfb9d00stafftool_2_92143487 1
NekonyancerThat's okay. We can take out a [red]*loan*[/red] to get 2 extra krone! Loans can triggered at any time, but beware: the *1st/2nd/3rd* loan we take will incur a *2/3/4* point penalty at the end of the game! *Click [red]here[/red] to trigger our 1st loan!*4credit_1_92143487662aebeddfb9d10credit_1_92143487 1
NekonyancerGreat! Now we can afford that staff member! *Click here to hire him!*1stafftool_2_92143487662aec005142a10staff_2_92143487 16
Nekonyancer[blue]That was a very productive turn![/blue] We occupied one room, which let us occupy another, which let us hire a staff member, which required us to take out a loan.1playerview_92143487662aec0251a9d00
NekonyancerBy the way, if we want to hire more staff members in the future, but it's inconvenient to use one of the room's bonus actions, we can spend one of our turns taking a [red]*5.*[/red] It will let us hire someone with a 1-krone discount per available die.2action_5662aec0251a9d00action_5 1
NekonyancerBy the way, did you notice [blue]*these numbers*[/blue] appearing when we took those actions? They're on our [green]*scoresheet!*[/green] It contains a very detailed breakdown of all the points we earned and how we earned them!3grouptool_2_92143487662aec0251a9d00score_5_92143487 2 score_10_92143487 2
NekonyancerEach occupied room is worth points, depending on which floor it's on. According to the *staircase,* rooms on the 1st floor are worth 2 points each. [green]We occupied 2 rooms on the 1st floor, so we earned 4 points![/green]4score_5_92143487662aec0251a9d00poignee_4_92143487 9 poignee_6_92143487 14 poignee_11_92143487 9 etatpoignee_92143487_13 14 poignee_18_92143487 9 poignee_20_92143487 14 poignee_25_92143487 9 poignee_27_92143487 14 score_5_92143487 3
NekonyancerWe also took out a [red]*loan,*[/red] which is worth *minus 2 points* at the end of the game. We can see that penalty reflected [green]*here!*[/green]5score_10_92143487662aec0251a9d00credituse_92143487_1 1 score_10_92143487 3
NekonyancerNow our opponent will take their turn. After that, each player will have taken *2 turns,* and the round will end. [blue]Watch![/blue]6archivecontrol_editmode_centercomment662aec0251a9d00
Nekonyancer[red]Round 2 has begun![/red] BGA took care of *3 things* for us at the beginning of the round. *1.* All the [blue]*dice*[/blue] were retrieved and rerolled.1playerview_92143487662aec0d3bb2d00dicedispo_1_1 2 dicedispo_1_2 2 dicedispo_2_1 2 dicedispo_3_1 2 dicedispo_4_1 2 dicedispo_4_2 2 dicedispo_5_1 2 dicedispo_6_1 2 dicedispo_6_2 2 dicedispo_6_3 2 compteurround_1_92143487 3 compteurround_2_92143487 3 round_3_92143487 3 round_4_92143487 3 round_5_92143487 3 round_6_92143487 3 round_7_92143487 3 first 1
Nekonyancer*2.* the [red]*First Player Marker*[/red] was passed to the next player. That means our opponent will go first this time!2first662aec0d3bb2d00first 1
Nekonyancer*3.* The second hour on the [green]*pocketwatch*[/green] was crossed off, showing that we started Round 2. As you can see, the game will last exactly *7 rounds.*3compteurround_1_92143487662aec0d3bb2d00compteurround_1_92143487 3 compteurround_2_92143487 3 round_3_92143487 3 round_4_92143487 3 round_5_92143487 3 round_6_92143487 3 round_7_92143487 3
NekonyancerNote that Round III, V, and VII are each connected to a track. These are the *emperor tracks,* as indicated by the bust of his head. [img]https://x.boardgamearena.net/data/tutorials/img6785ed9b542670.86597218.jpg[/img]4emperortrackmalus_1_92143487662aec0d3bb2d00
NekonyancerDuring Round 1, 2, and 3, the first track is the *Active Track.* Any time we trigger an effect with a bust, we'll advance on the track. [green]For example, we can take a 4 die to advance a number of spaces equal to the number of available dice.[/green] Oops, we'll have to wait for our turn though.5emperortrackmalus_1_92143487662aec0d3bb2d00action_4 8
NekonyancerOkay, it's our turn! *Click here to take a 4!*1action_4662aec392b24110action_4 16
Nekonyancer4s actually let us *choose* between Emperor track advancements and cash. *Click on the left option to advance on the active emperor track!*1dice_41662aec512d01e10
NekonyancerGreat! The first two spaces on the Active track have been crossed off. If we are the first person to cross off all 5 spaces of the track, we'll score the [green]*points at the end of the track.*[/green] As you can see, we can trigger some [blue]*bonus actions*[/blue] along the way. If we reach the end of the track and need to cross off even more spaces, we'll get a head start on the next Emperor track.1emperor_92143487_2662aec5a2ab9700emperortrack_3_92143487 2 emperortrack_5_92143487 2 emperortrackbonus_1_92143487 3
NekonyancerAt the end of [green]*Round 3,*[/green] the first Emperor track will resolve. Each player who has not managed to cross off at least 1 of the light spaces will lose the points shown [red]*here.*[/red] The track will then be locked, and the second track will become *Active.* Any advancements will apply only to the second track, even if the first one was not completed.2emperor_92143487_2662aec5a2ab9700round_3_92143487 3 emperortrackmalus_1_92143487 1
NekonyancerSimilarly, at the end of [green]*Round V,*[/green] the second track will resolve, and the last track will become *Active.* Any advancements after completing the last track will translate into [red]*1 point per extra space.*[/red]3emperortrack_8_92143487662aec5a2ab9700round_5_92143487 3 emperortrack_19_92143487 1 emperortrack_20_92143487 1 emperortrack_21_92143487 1 emperortrack_22_92143487 1 emperortrack_23_92143487 1 emperortrack_24_92143487 1 emperortrack_25_92143487 1 emperortrack_26_92143487 1 emperortrack_27_92143487 1 emperortrack_28_92143487 1
NekonyancerAlright, we've covered 5 of the 6 die actions now. [blue]Here's a quick summary:[/blue] *1.* Prepare X rooms. *2.* Occupy 1 room with a X discount. *3.* Prepare or Occupy. *4.* X spaces on active Emperor Track or X cash. *5.* Hire staff member with X discount. There's just one more number, but to show you that, we'll have to skip ahead to Round 3.4playerview_92143487662aec5a2ab9700
Nekonyancer[blue]Okay, here we are in Round 3![/blue] Scroll down so you can see the [blue]*6 space.*[/blue] Taking a 6 allows us to use any of the other 5 die actions. The *strength* of the action depends on the number of available 6s. [red]Unfortunately, using a 6 action will cost us 1 extra krone![/red]1action_6662aecabca6bf00action_6 2
NekonyancerSince there are four 6s right now, whatever action we take will be quite strong indeed. Paying the extra 1 krone is probably worth it. *Click here to use the action!*2action_6662aecabca6bf10action_6 16
Nekonyancer[green]Okay, now we have to pick which other die action we want to imitate.[/green] We're in Round 3, and remember, the 1st Emperor track will resolve at the end of this round... *Click on the 4 space!*1playerview_92143487662aecca35d8310action_4 16
NekonyancerAgain, we can choose. 4 spaces on the Active track, or 4 krone. *Let's move on the track!*2dice_641662aecce83cd610
Nekonyancer[green]Excellent![/green] We filled in four spaces - three on the first track, completing it, and one on the second track.1emperor_92143487_5662aecd08d3db00
NekonyancerBGA circled the [green]*2 points*[/green] at the end of the track for us, showing that we scored them. This is also reflected on our [red]*scoresheet.*[/red] Now we have to use the bonus actions we earned, starting with [blue]*this one:*[/blue] occupy a blue room with a 1-krone discount.2emperor_92143487_3662aecd08d3db00score_7_92143487 1 emperor_92143487_3 2 emperorbonus_92143487_1 3
NekonyancerWe only have one prepared blue room at the moment. It's on the ground floor, which usually costs 1 to occupy. With the 1-krone discount, it's free! *Click [blue]here![/blue]*3poignee_5_92143487662aecd08d3db10poignee_5_92143487 2
NekonyancerNow for the [red]*other bonus action:*[/red] occupy a red room with a 2-krone discount.1emperor_92143487_5662aecd790d3600emperor_92143487_5 1
NekonyancerWe only have one red room prepared. It costs 1, but the 2-krone discount will pull it down to 0. *Click [red]here![/red]*2poignee_3_92143487662aecd790d3610poignee_3_92143487 1
Nekonyancer[green]Great job so far![/green] Note that we've now occupied [blue]*3 blue rooms*[/blue] that are all adjacent to each other. Together with [red]*this room,*[/red] they form a *group.* We'll definitely want to prepare and occupy [red]*that last one*[/red] to complete the group.3playerview_92143487662aecd91708c00etatpoignee_92143487_5 2 etatpoignee_92143487_12 2 etatpoignee_92143487_13 2 poignee_20_92143487 1
NekonyancerWhenever you occupy every room in a group, you receive a special bonus, according to [red]*these charts!*[/red] [green]As you can see, the bonus for a group of 4 blue rooms is 10 points![/green]4poignee_22_92143487662aecd91708c00grouptool_1_92143487 6 grouptool_2_92143487 6 grouptool_3_92143487 6
NekonyancerThat's not all! You can get points for being the *first player* to fill all the rooms in a certain *row* or *column!* For example, if we prepare and occupy [red]*this room,*[/red] we'll complete the row, which is worth [green]*2 points.*[/green]5poignee_14_92143487662aecd91708c00poignee_14_92143487 1 etage_6_92143487 3
NekonyancerAnd if we prepare and occupy [blue]*these two rooms,*[/blue] we'll complete the column, earning [green]*6 points!*[/green]6poignee_19_92143487662aecd91708c00poignee_19_92143487 2 poignee_26_92143487 2 etage_13_92143487 3
NekonyancerBGA will keep track of row and column bonuses [green]*here.*[/green]7score_9_92143487662aecd91708c00score_9_92143487 3
NekonyancerThe last thing I have to mention is the <<< and >>> arrows at the top, which will let you peek at other players' hotels! You can also click on the 👁️ in their player info panels! [green]Try it![/green]8playerview_92143487662aecd91708c00playerview_92143487 1
NekonyancerOkay, that's everything! After 7 rounds, whoever has the most points wins! Let's briefly review the *scorecard* before you go. Each player earns points from... • [red]*Hired staff members*[/red] (the last two have endgame scoring conditions!) • [blue]*Groups of occupied blue rooms.*[/blue] • [green]*Occupied rooms,*[/green] depending on the floor they're on.9score_1_92143487662aecd91708c00scoretool_1_92143487 1 scoretool_2_92143487 2 scoretool_3_92143487 3 scoretool_4_92143487 3 scoretool_5_92143487 3 scoretool_6_92143487 3 stafftool_5_92143487 1 stafftool_6_92143487 1
Nekonyancer• [red]*The Emperor Tracks*[/red] (failing to get far enough, completing them first, and advancing past the last one). • [blue]*Extra krone*[/blue] (1 point per 3 krone). • [green]*Rows and columns*[/green] of occupied rooms10score_7_92143487662aecd91708c00scoretool_7_92143487 1 scoretool_8_92143487 2 scoretool_9_92143487 3
NekonyancerAnd, finally, • [red]*Taking loans.*[/red]11score_10_92143487662aecd91708c00scoretool_10_92143487 1
Nekonyancer[blue]*Thank you for playing through this tutorial for High Season: Grand Hotel!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! Big thank yous go out to *Luciani, Gigli, and Hendrickson* for designing the game, *Lookout Games* for publishing it, and *MathCT* for bringing it to BGA! Have fun! :D12maintitlebar_content662aecd91708c00
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Terms of Sale Security & privacy

High Season rules: interactive tutorial
High Season rules: interactive tutorial
High Season rules: interactive tutorial
I agree with the Terms of Services and ask for the immediate activation of my Premium account.
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High Season

How to play?
Competition
Tournament
Strategy tips
Options
Credits

Complete rules:

4
(en)
rules (EN) provided by Lookout Games
1
(ja)
『ハイシーズン:グランドホテル ロール&ライト』の遊び方・魅力をご紹介!
0
(de)
DE Hochsaison - Lookout Games

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Game help:


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Flashing selectable items

Game options

Game mode
Normal mode
Game speed
Turn-based • 2 moves per day (+43200 per turn (maximum 129600))

publisher

Designer: Virginio Gigli, Ryan Hendrickson, Simone Luciani

Artist: Klemens Franz

Developed by: MathCT

Release 240412-1129

Ambient music for High Season

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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