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Nekonyancer

Let's learn how to play Harvest!

Tips:

• You can press the SPACE key to make the tutorial progress instead of using buttons.

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This tutorial exists thanks to: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785eded7f00c8.96140065.jpg[/img] We’re glad you’re here and eager to contribute to our lovely little farming community. In town, you’ll find we have everything you need to create the farm of your dreams! [green][tip] This tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerIn *Harvest,* each player is in charge of their very own farm! To grow crops, you'll first need to gather fertilizer, water, and seeds, and then work in the fields. It's hard work, but rewarding (in points)! [green]At the end of the fourth day (round), whoever has the most points wins![/green]2maintitlebar_content000
NekonyancerAt the beginning of the game, each player is dealt two [red]*character cards*[/red] and two [blue]*farmhouse tiles.*[/blue] They must keep one of each.3hrv-setup-char8000hrv-setup-char8 6 hrv-setup-char6 6 hrv-setup-farms-farmhouse5 7 hrv-setup-farms-farmhouse6 7
NekonyancerEach [red]*Character*[/red] has a unique ability. Most [blue]*Farmhouse tiles*[/blue] provide some sort of bonus at the beginning of each day (round). [green]Our character/farmhouse combination will form the foundation of our overall strategy![/green]4hrv-setup-char8000hrv-setup-char8 6 hrv-setup-char6 6 hrv-setup-farms-farmhouse5 7 hrv-setup-farms-farmhouse6 7
Nekonyancer[red]Unfortunately, we can't interact with these elements in Tutorial Mode.[/red] Just click on *Continue.* I'll pick our starting options for us.5hrv-setup-char8000
NekonyancerNow we're ready to start! [blue]Each day is divided into 3 phases:[/blue] - Sunrise Phase - Action Phase - Sunset Phase1maintitlebar_content66f5fa7124c5200
NekonyancerIn the *Sunrise Phase,* each player must exchange their current Sunrise Tile - BGA randomly gave us [blue]*this one*[/blue] - with one of [red]*three options.*[/red] Afterward, they can trigger any *Sunrise actions* they have access to.2hrv-player11941354-status-sunrise-tile66f5fa7124c5200hrv-setup-sunrise7 6 hrv-setup-sunrise6 6 hrv-setup-sunrise5 6 hrv-player11941354-status-sunrise-tile 7
NekonyancerThe order in which this is done is based on the numbers on the current Sunrise Tiles. In this case, our [blue]*4*[/blue] is lower than Mayor Gairy's [red]*8,*[/red] so we'll go first!4hrv-player11941354-status-sunrise-tile66f5fa7124c5200hrv-player11941354-status-sunrise-tile 7 hrv-player1337-status-sunrise-tile 6
NekonyancerUnfortunately, this step doesn't work in Tutorial Mode either. Just click *Continue.* I'll swap our Sunrise Tile with the one on the [green]*left.*[/green]5hrv-setup-sunrise766f5fa7124c5200hrv-setup-sunrise7 8
NekonyancerNow that we've taken a new Sunrise Tile, we can trigger our *Sunrise actions:* basically, anything with a sun next to it. Every Sunrise tile comes with one. For instance, the action of the [blue]*tile*[/blue] we took grants *3 coins* and one *water bucket upgrade.*1hrv-player11941354-status-sunrise-tile66f5fa785a81600hrv-player11941354-status-sunrise-tile 7
NekonyancerNext, scroll down to our *Player Board.* If you need help finding it, just look for your name! :) Along the right side of our player board, you'll find our *Water Track.* The๐Ÿ’งon the track indicates how much water we have right now. The [green]*bucket*[/green] indicates how much we can hold.2player_name_1194135466f5fa785a81600hrv-farmBoards-farm11941354-board-water 2 hrv-farmBoards-farm11941354-board-bucket 3
NekonyancerEach player's water bucket always starts at *3.* As you can see, BGA went ahead and triggered our upgrade for us, advancing it to *4.* [blue]Water is generally used to grow crops. Big surprise, right? I'll explain the details later.[/blue]3hrv-farmBoards-farm11941354-board-bucket66f5fa785a81600
Nekonyancer[green]That wasn't our only Sunrise action![/green] Most [red]*Farmhouse Tiles*[/red] have a Sunrise action on them too! The one we chose grants one *wheat seed* and one *seed upgrade.*4hrv-farmBoards-farm11941354-board-farmhouse66f5fa785a81600hrv-farmBoards-farm11941354-board-farmhouse 6
NekonyancerIf you scroll up to look at our inventory, you'll see the [blue]*four kinds of crops*[/blue] we can grow in Harvest. Wheat is the most basic kind, followed by strawberries, blueberries, and pumpkins. *Upgrading* a seed means exchanging it for one of the next level.5hrv-player11941354-seeds66f5fa785a81600hrv-player11941354-seeds 2
NekonyancerIn this case, we have *2 wheat seeds* (one that we started with and one from our Farmhouse tile). We can now upgrade 1 of them into a *strawberry* seed. *1.* Click on [blue]*"Upgrade a Seed"*[/blue] at the top. *2.* Click on [blue]*"Upgrade Wheat Seed to Strawberry Seed."*[/blue]6hrv-player11941354-seeds-seed1-icon66f5fa785a81610hrv-buttonUpgrade 2
NekonyancerOkay, that's all the Sunrise actions we have access to. *Click on [red]"End turn."*[/red]1hrv-buttonEndTurn66f5fa7d134c710hrv-buttonEndTurn 1
NekonyancerTime for the *Action Phase!* This is the main part of the game. In turn order (determined by Sunrise Tiles), players will take turns placing [blue]*wheelbarrows*[/blue] on action spaces in town. Most players will have *3* of them.1hrv-player11941354-resources-worker-icon66f5fa7f554cb00hrv-player11941354-resources-worker 2
Nekonyancer[blue]*Our Sunrise tile*[/blue] has a 7, which is lower than [red]*Mayor Gairy's*[/red] 8. [green]That means we go first![/green]2hrv-player11941354-status-sunrise-tile66f5fa7f554cb00hrv-player11941354-status-sunrise-tile 7 hrv-player1337-status-sunrise-tile 6
NekonyancerLet's start by visiting the *Farmer's Market.* The Farmer's Market offers different options every day. It's unpredictable, but you can find some amazing deals here!3hrv-space5266f5fa7f554cb00
NekonyancerI have my eye on the middle one: *1 seed upgrade* and *1 bucket upgrade* for just 1 coin. [green]What a bargain![/green] *Select the middle Farmer's Market space. Then click on "Place ๐Ÿ›’" at the top!*4hrv-space5266f5fa7f554cb10
Nekonyancer*Good!* BGA automatically gave us the bucket upgrade, but the seed upgrade will require our input again. *1.* Click on [blue]*"Upgrade a Seed."*[/blue] *2.* Click on [blue]*"Upgrade Strawberry Seed to Blueberry Bush.*"[/blue]1maintitlebar_content66f5fabdb2e4e10hrv-buttonUpgrade 2
NekonyancerThat's it for our turn! *Click on [red]"End turn."[/red]*1hrv-buttonEndTurn66f5fac1d7b7610hrv-buttonEndTurn 1
Nekonyancer[blue]Now it's Mayor Gairy's turn![/blue] In *solo* games like this one, Mayor Gairy places *2* wheelbarrows on each of his turns. In *2-player* games, he places *1.* He won't actually take the actions at each space; he'll just stand around looking important. [blue]Politicians, am I right?[/blue]2overall_player_board_133766f5fac1d7b7600overall_player_board_1337 7
NekonyancerLooks like he visited the [red]*Farmer's Market*[/red] and the [red]*Fields.*[/red] We'll learn more about the Fields later. First, I want to show you the *Workshop!*1hrv-space51-worker1337-066f5fb25b829900hrv-space51 1 hrv-space21 1
Nekonyancer[blue]The Workshop provides three important services:[/blue] [img]https://x.boardgamearena.net/data/tutorials/img6785eded9b2cd6.40463370.jpg[/img] *1.* Upgrade your bucket for 1 coin. *2.* Clear land and roll the Forest Die for 2 coins. *3.* Construct a building for X coins.2hrv-space3166f5fb25b829900
Nekonyancer[blue]There are three action spaces at the Workshop:[/blue] [blue]*This one*[/blue] gives us 2 coins and lets us pay for 1 service. [red]*This one*[/red] lets us pay for 2 different services. [green]*This one*[/green] lets us pay for all 3 services. 3hrv-space3166f5fb25b829900hrv-space31 2 hrv-space32 1 hrv-space33 3
NekonyancerHmm... Let's just take one service for now. 2 coins is nothing to scoff at! *Place a wheelbarrow [blue]here![/blue]*4hrv-space3166f5fb25b829910hrv-space31 2
NekonyancerNow we have to select a service. We've already learned about upgrading our bucket, so let's learn about *clearing land.* *Scroll down to our Player Board.* We have [blue]*8 cleared spaces*[/blue] that we can use for farming. The rest of our land is covered by 2x2 Forest Tiles.1player_name_1194135466f5fb44689e100hrv-farmBoards-farm11941354-board-cell0-0 7 hrv-farmBoards-farm11941354-board-cell0-1 7 hrv-farmBoards-farm11941354-board-cell0-2 7 hrv-farmBoards-farm11941354-board-cell0-3 7 hrv-farmBoards-farm11941354-board-cell1-0 7 hrv-farmBoards-farm11941354-board-cell1-1 7 hrv-farmBoards-farm11941354-board-cell1-2 7 hrv-farmBoards-farm11941354-board-cell1-3 7
NekonyancerThe *Clear Land* action allows us to remove one of the 2x2 tiles on our Player Board. In this case, the action is packaged with a roll of the Forest Die, which represents us foraging as we clear the land. [red]Some Clear Land actions do NOT allow us to roll the Forest Die![/red]2player_name_1194135466f5fb44689e100
NekonyancerLet's try it! *1.* Click on [blue]*"2: Clear Land."*[/blue] *2.* Select the indicated tile. *3. [blue]Confirm[/blue]* your action!3player_name_1194135466f5fb44689e110hrv-farmBoards-farm11941354-board-cell0-0 9 hrv-farmBoards-farm11941354-board-cell0-1 9 hrv-farmBoards-farm11941354-board-cell5-0 14 hrv-farmBoards-farm11941354-board-cell5-1 14
Nekonyancer*Great!* We cleared more land for farming. At the same time, we managed to forage another wheat seed from the Forest die. [blue]But that's not all...[/blue]1hrv-farmBoards-farm11941354-board-cell2-066f5fb4db0d5d00
NekonyancerWhenever a Forest Tile is cleared, it is flipped over to reveal a new *building.* This building is then placed in the highest available spot in the building supply. In this case, we revealed the [blue]*Windmill.*[/blue] There were a couple open spaces in the top row, so it was placed in one of them.2hrv-bldg2566f5fb4db0d5d00hrv-bldg25 7
NekonyancerIf a player triggers a *Construct* action, they can take a building from the supply, pay *1/2/3* coins depending on which row it's in, place it on their Player Board, and trigger its actions. We'll see all of that in action later. [red]*End our turn!*[/red]3hrv-bldg2566f5fb4db0d5d10hrv-buttonEndTurn 1
NekonyancerWe have one wheelbarrow left today. Let's visit the *General Store!* There are three action spaces here, granting [red]*3 purchases,*[/red] [blue]*2 purchases,*[/blue] or [green]*1 purchase and 1 coin.*[/green] [tip] The *∞* symbol on the [green]*1-purchase space*[/green] indicates that any number of wheelbarrows can be placed there!1hrv-space1166f5fb53ebb5e00hrv-space11 3 hrv-space12 2 hrv-space13-worker1337-0 1
NekonyancerUnfortunately, the Mayor already took the 3-purchase spot. I don't think one purchase is going to be enough for us. *Place our last wheelbarrow on the [blue]2-purchase[/blue] space!*2hrv-space1266f5fb53ebb5e10hrv-space12 2
NekonyancerAlright, now we have to decide what to buy! They have seeds of every kind, though they can be a little expensive. We already have wheat seeds and a blueberry bush. Let's round out our supply by buying a strawberry seed for 1 coin. *Click on [blue]"1: Gain๐Ÿ“."*[/blue]1hrv-buttonGain266f5fb579055d10hrv-buttonGain2 2
Nekonyancer[green]We have 1 purchase remaining.[/green] Other than seeds, there are two things we can buy here: [red]*fertilizer*[/red] and [blue]*bucket refills.*[/blue] Bucket refills are usually indicated by this icon: [img]https://x.boardgamearena.net/data/tutorials/img6785ededba2e17.56306272.jpg[/img] And fertilizer... well, you can see for yourself.1hrv-buttonGain6266f5fb5ba6da000hrv-buttonGain10 1 hrv-buttonGain62 2
NekonyancerOur character's special ability allows us to get by with very little fertilizer, so let's buy some water for 1 coin! *Click on [blue]"1: Fill Bucket!"[/blue]*2hrv-buttonGain6266f5fb5ba6da010hrv-buttonGain62 2
Nekonyancer*Good!* If you scroll down to our *Player Board* again, you'll see that the [blue]*water droplet*[/blue] on our water track advanced to [red]one less[/red] than our bucket's position. No sense filling our bucket right to the brim, after all. It would spill! [red]*End our turn!*[/red]1player_name_1194135466f5fb5fa574810hrv-buttonEndTurn 1 hrv-farmBoards-farm11941354-board-water 2
NekonyancerThat was our final wheelbarrow, so we'll now advance to the *Sunset Phase.* There are four small steps in this phase. BGA will take care of them for us automatically. *Step 1:* All the [red]*wheelbarrows*[/red] are returned to their owners.2hrv-space52-worker11941354-066f5fb5fa574800hrv-space12-worker11941354-0 1 hrv-space13-worker1337-0 1 hrv-space51-worker1337-0 1 hrv-space52-worker11941354-0 1 hrv-space21-worker1337-0 1 hrv-space23-worker1337-0 1 hrv-space31-worker11941354-0 1
Nekonyancer*Step 2:* All the buildings in the Workshop are moved *down* one row, making them all cheaper. Buildings that were already in the bottom row are removed from the game.3hrv-bldg1866f5fb5fa574800hrv-bldg16 10 hrv-bldg11 10 hrv-bldg25 10
Nekonyancer*Step 3:* All the options in the *Farmer's Market* change to prepare for the next day. *Step 4:* The Round Tractor [blue](see arrow)[/blue] advances to indicate the next round. [green]BGA will take care of all those things at once. Then the next round will begin![/green]4hrv-space5266f5fb5fa574800hrv-board-center-tractor 12
Nekonyancer[green]Okay, that was one full day![/green] The second day has begun, starting with the *Sunrise Phase.* That means we have to swap our Sunrise tile and then trigger Sunrise actions. I'll swap our [blue]*current tile*[/blue] with [green]*this one*[/green] for you...1hrv-player11941354-status-sunrise-tile66f5fb623a9ce00hrv-setup-sunrise8 8 hrv-player11941354-status-sunrise-tile 7
NekonyancerNow for our Sunrise actions! We have two that require our input. Whenever a player has multiple actions, they can be triggered in any order. However, each action must be completed before starting the next one. First, let's upgrade a seed, courtesy of our [green]*Farmhouse Tile.*[/green] *Click on [blue]"Upgrade a Seed."[/blue] Upgrade a Wheat seed to a Strawberry seed.*1maintitlebar_content66f5fb6c5683b10hrv-buttonUpgrade 2 hrv-farmBoards-farm11941354-board-farmhouse 8
NekonyancerNext, look at the icon on the [blue]*Sunrise Tile*[/blue] I selected. It represents a *Field action.* [blue]There are three types of Field actions:[/blue] - Plant Seeds. - Tend Crops. - Harvest Crops. These actions are all listed on a large chart in the middle of town. Can you find it? [img]https://x.boardgamearena.net/data/tutorials/img6785ededd762f7.06157934.jpg[/img]1hrv-player11941354-status-sunrise-tile66f5fb779f80600hrv-player11941354-status-sunrise-tile 7
NekonyancerWe don't have any crops to Tend or Harvest yet, so our only option right now is *Plant Seeds.* When we plant seeds, we can move any number of crop tiles from our [blue]*inventory*[/blue] to our fields, provided we have enough fertilizer and space on our player board for them.2hrv-player11941354-seeds66f5fb779f80600hrv-player11941354-seeds 7
Nekonyancer[blue]The chart shows how much fertilizer each crop requires:[/blue] *Wheat: 0.* *Strawberry: 1.* *Blueberry: 2.* *Pumpkin: 3.*3hrv-space2166f5fb779f80600
NekonyancerWe only have *1 fertilizer* at the moment, but our character, [red]*Penny the Pig,*[/red] can plant seeds using 1 less fertilizer than the amount shown, so that's actually all we need!4hrv-player11941354-resources-fert-icon66f5fb779f80600hrv-player11941354-status-char-thumb 6
NekonyancerRoll up your sleeves so we can get to work. We'll start with *wheat!* *1.* Click on [blue]*"Plant Seeds"*[/blue] at the top. *2.* Select *Wheat Seed.* *3.* Scroll down to our player board. Place the wheat seed here: [img]https://x.boardgamearena.net/data/tutorials/img6785edee018332.00395276.jpg[/img] *4. [blue]Confirm.[/blue]* *5.* Click on *Continue* in the corner of this box...5player_name_1194135466f5fb779f80600
Nekonyancer*Good!* We planted some wheat, occupying a *1x3* square area, and it didn't even take any fertilizer! [blue]Next, let's plant our blueberry bush![/blue]6hrv-farmBoards-farm11941354-board-cell0-1-crop66f5fb779f80600
Nekonyancer*1.* Select [blue]*"Blueberry Bush"*[/blue] at the top. *2.* Place the bush above our wheat, as shown: [img]https://x.boardgamearena.net/data/tutorials/img6785edee19ae61.88819623.jpg[/img] *3. [blue]Confirm![/blue]* *4.* Click on *Continue* in the corner of this box.7player_name_1194135466f5fb779f80600hrv-buttonSeed3 2
NekonyancerAs you can see, blueberry bushes always occupy *1x2 areas.* Planting it cost us *1* fertilizer [green](2 - 1 = 1)[/green]. As you can see, there aren't any actual blueberries on the bush yet. *Bushes* work a little differently than *seeds.* You'll learn more about this soon. Next, let's plant a strawberry seed. This will take 0 fertilizer [green](1 - 1 = 0)[/green].8hrv-farmBoards-farm11941354-board-cell1-066f5fb779f80600
Nekonyancer*1.* Select [blue]*"๐Ÿ“Strawberry Seed"*[/blue] at the top! *2.* Place the strawberry seed next to our blueberry bush, as shown: [img]https://x.boardgamearena.net/data/tutorials/img6785edee3f80c7.56709433.jpg[/img] *3. [blue]Confirm.[/blue]* *4. Continue.*9player_name_1194135466f5fb779f80600
Nekonyancer*Whew! Good work so far!* We could plant more wheat and strawberries if we wanted to, but that wouldn't fit into my plan. You'll see soon enough! Click on *Continue.* I'll click on [red]*"Finish Planting"*[/red] for us...10hrv-farmBoards-farm11941354-board-cell2-0-crop66f5fb779f80600
NekonyancerOkay, now for the *Action Phase!* We need more *Field* actions. The most obvious place to get them is *The Fields.* [blue]There are 3 action spaces here.[/blue] [red]*This space*[/red] grants 3 Field actions, but it costs a number of coins equal to the Round number. In this case, it would cost *2 coins.*1hrv-space2166f5fba810bb700hrv-space23 1
Nekonyancer[blue]*This space*[/blue] grants 2 Field actions. [green]*This space*[/green] grants 1 Field action and either 1 fertilizer or 1 water. [blue]Hmm... you know, I have a better idea.[/blue]2hrv-space2166f5fba810bb700hrv-space21 3 hrv-space22 2
NekonyancerAs I mentioned before, the options in the *Farmer's Market* are unpredictable, but they usually offer better deals than other locations! The [blue]*leftmost option*[/blue] grants a bucket upgrade and a single Field action, and it won't cost us anything but a wheelbarrow! *Place a wheelbarrow [blue]here![/blue]*3hrv-space5166f5fba810bb710hrv-space51 2
NekonyancerLet's learn about the second Field action: *tending crops!* Tending crops will let them spread into adjacent spaces without using additional seeds. There is no limit to how many we can tend in a single action, as long as we have enough *space* and *water.*1player_name_1194135466f5fbd39a08f00
Nekonyancer[blue]The water cost for each crop is shown on the chart:[/blue] *Wheat: 1๐Ÿ’ง.* *Strawberries: 1๐Ÿ’ง,* but it produces 2 strawberry patches at once. *Blueberries: 2๐Ÿ’ง.* *Pumpkins: 3๐Ÿ’ง.*2hrv-space2166f5fbd39a08f00
NekonyancerLet's get started! *1.* Click on [blue]*"Tend Crops"*[/blue] at the top. *2.* Click on [blue]*"Wheat."*[/blue] *3.* Place the wheat as shown: [img]https://x.boardgamearena.net/data/tutorials/img6785edee634e42.93990189.jpg[/img] *4. [blue]Confirm.[/blue]* *5. Continue.*3player_name_1194135466f5fbd39a08f00hrv-buttonTend 2
Nekonyancer*Good!* Our water track won't reflect this until we finalize our *tend crops* action, but tending the wheat used 1๐Ÿ’ง. Next, we'll tend our *blueberry bush.* As I mentioned, bushes work differently than seeds. When a bush is tended, a batch of berries is placed on it. Each bush can only hold one batch of berries at a time.4hrv-farmBoards-farm11941354-board-water66f5fbd39a08f00hrv-farmBoards-farm11941354-board-water 2
Nekonyancer*1.* Click on [blue]*"๐ŸซBlueberry"*[/blue] at the top! *2.* Click on our [red]*blueberry bush!*[/red] *3. [blue]Confirm.[/blue]* *4. Continue.*5player_name_1194135466f5fbd39a08f00hrv-buttonSeed3 2 hrv-farmBoards-farm11941354-board-cell0-0 6
NekonyancerWe have 1๐Ÿ’ง left, which is just enough for our strawberries. Unlike wheat, strawberries produce *two* additional patches when tended. *1.* Click on [blue]*"๐Ÿ“Strawberry"*[/blue] at the top. *2.* Place a new Strawberry patch to the right of our original patch. *3. [blue]Confirm.*[/blue] *4.* Click on [blue]*"๐Ÿ“Strawberry"*[/blue] again. *5.* Place another patch below our new patch, like this: [img]https://x.boardgamearena.net/data/tutorials/img6785edee853fe0.68203169.jpg[/img] *6. [blue]Confirm.[/blue]* *7. Continue.*6player_name_1194135466f5fbd39a08f00hrv-buttonSeed2 2
Nekonyancer*Okay!* We're out of๐Ÿ’ง, so we have to stop tending. Too bad; if we had more, we could have squeezed in one more Strawberry patch [blue]*here.*[/blue] I'll click on [red]*"Finish tending"*[/red] for you...7hrv-farmBoards-farm11941354-board-cell2-166f5fbd39a08f00hrv-buttonTendFinish 1 hrv-farmBoards-farm11941354-board-cell2-1 2
NekonyancerOkay, time for our second wheelbarrow. We need another *Field action* so we can *Harvest* our crops. Again, we could go to *The Fields* for this. [blue]And again, I have a better idea.[/blue]1hrv-space2166f5fbe7b170c00
Nekonyancer[blue]*This space*[/blue] will let us clear a Forest Tile, roll the Forest Die, and construct a building, all for just 1 coin (plus whatever the building costs). [green]What a bargain![/green] *Place a wheelbarrow [blue]here![/blue]*2hrv-space5266f5fbe7b170c10hrv-space52 2
NekonyancerWe have multiple actions to trigger again, which means we can do them in any order. We can't construct a building until we have space for it, so... *1.* Click on [blue]*"Clear Land."*[/blue] *2.* Select the indicated Forest Tile. *3. [blue]Confirm.[/blue]*1player_name_1194135466f5fbf72393410hrv-buttonClear 2 hrv-farmBoards-farm11941354-board-cell2-0-crop2 9 hrv-farmBoards-farm11941354-board-cell2-1 9 hrv-farmBoards-farm11941354-board-cell4-3 15 hrv-farmBoards-farm11941354-board-cell5-3 15
Nekonyancer[green]Cool, the Forest Die gave us an extra coin![/green] Next, let's *Construct a Building.* Again, this action allows us to pay a building's cost (depending on the row it's in), place it on our player board, and take whatever actions are indicated on it. It costs *1/2/3* coins for a building in the *bottom/middle/top* row.1hrv-player11941354-resources-coins-icon66f5fc040b5a700
Nekonyancer[red]You brought your toolbox, right?[/red] *1.* Click on [blue]*"Construct a Building.*[/blue] *2.* Select the *Sawmill* in the bottom row. *3.* Place the Sawmill in our only open space: [img]https://x.boardgamearena.net/data/tutorials/img6785edeea54b04.63765162.jpg[/img] *4. [blue]Confirm.[/blue]*2maintitlebar_content66f5fc040b5a710hrv-buttonBuild 2
Nekonyancer*Good!* Now we can use the Sawmill's actions: one *Clear Land action* (without a Forest Die) and one *Field action.* *1.* Click on [blue]*"Clear Land."*[/blue] *2.* Select the indicated tile. *3. [blue]Confirm.[/blue]*1player_name_1194135466f5fc0d2e39510hrv-buttonClear 2 hrv-farmBoards-farm11941354-board-cell0-2 9 hrv-farmBoards-farm11941354-board-cell0-3 9 hrv-farmBoards-farm11941354-board-cell2-0-crop2 10 hrv-farmBoards-farm11941354-board-cell2-5 15 hrv-farmBoards-farm11941354-board-cell3-0-crop2 10 hrv-farmBoards-farm11941354-board-cell3-5 15 hrv-farmBoards-farm11941354-board-cell5-2 14 hrv-farmBoards-farm11941354-board-cell5-3 14
NekonyancerNext, let's use the Field action to *Harvest* our crops! [blue]According to the chart, each crop we harvest yields the following:[/blue] *Wheat: 1 point, 1 fertilizer.* *Strawberries: 1 point.* *Blueberries: 4 points.* *Pumpkins: 6 points.* [green]In addition, we'll gain 1 coin per different kind of crop harvested![/green]1hrv-space2166f5fc123e94000
NekonyancerOne more thing: we can only harvest *ALL* of our crops. We can't harvest just some of them. *Click on [blue]"Harvest Crops"[/blue] at the top!*2player_name_1194135466f5fc123e94010hrv-buttonHarvest 2
Nekonyancer*Awesome!* We gained a total of 9 points, 3 coins, and 1 fertilizer. Note that while all the strawberry and wheat tiles were removed from our fields, our [blue]*blueberry bush*[/blue] is still there! Bushes can be tended and harvested over and over without replanting!1hrv-farmBoards-farm11941354-board-cell0-066f5fc16f367f00hrv-farmBoards-farm11941354-board-cell0-0 7
Nekonyancer[green]We're off to a great start![/green] With the funds and fertilizer we got from that harvest, maybe we can try to produce some valuable pumpkins! I think you've seen enough of the game, but there are a few more things I need to explain.1player_name_1194135466f5fc20672dc00
NekonyancerThis is the *Trading Post.* There are two Action spaces here. [red]*This space*[/red] grants two trades. [blue]*This space*[/blue] only grants 1, but any number of wheelbarrows can be placed on it.2hrv-space4166f5fc20672dc00hrv-space41 2 hrv-space42 1
NekonyancerEach trade at the Trading Post allows you to exchange something on the *left* for something on the *right!* [img]https://x.boardgamearena.net/data/tutorials/img6785edeebf2d48.60566591.jpg[/img] It's not a very efficient way to get what you need, but sometimes you gotta do what you gotta do.3maintitlebar_content66f5fc20672dc00
Nekonyancer[blue]At the end of the fourth round, the game will end, and BGA will calculate each player's final score, which includes...[/blue] - Points gained throughout the game. - Points from each constructed building and planted bush (shown in the bottom-right corner of each tile). - Points from any endgame bonuses, like the [red]*Fairgrounds*[/red] building. - 1 point per unharvested crop in a field. - 1 point for every 2 leftover coins. [green]Whoever has the most points wins![/green]4maintitlebar_content66f5fc20672dc00hrv-bldg5 6
Nekonyancer[blue]*Thank you for playing through this tutorial for Harvest!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! Big thank yous go out to *Trey Chambers* for designing this game, *Keymaster Games* for publishing, and *Kayvon* and *Mogri* for bringing it to BGA! Have fun! :D5maintitlebar_content66f5fc20672dc00
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Harvest

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Designer: Trey Chambers

Artist: Tierra Connor

Developed by: Kayvon, Mogri

Release 240924-2139

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