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Let's learn how to play Five Three Five!

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This tutorial exists thanks to: Nekonyancer
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Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ede0ba3469.89867954.jpg[/img] This is a climbing/shedding card game for 2-6 players! [green][tip] This tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerIn *Five-Three-Five,* players will take turns playing cards from their hand in a series of mini-rounds called *tricks.* Your goal is to be the first to get rid of all your cards. Whenever that happens, all other players gain points from the cards left in their hands. [green]When one player reaches 20 points, whoever has the fewest points wins![/green]2maintitlebar_content000
NekonyancerAt the beginning of each round, BGA will deal cards to each player. The number of cards varies slightly with the number of players: [blue]3 players: 13 cards. 4/5 players: 12 cards. 6 players: 10 cards.[/blue] We're in a 3-player game right now, so each player was dealt 13 cards. You might have to *scroll down* a little bit to find [red]*our cards.*[/red]3maintitlebar_content000myhand 6
NekonyancerEach card has a number on it, ranging from 1 to 15. What makes this game unique is that *6* and *10* do not exist, separating the range of values into a group of *5* (1-5), a group of *3* (7-9), and another group of *5* (11-15). [img]https://x.boardgamearena.net/data/tutorials/img6785ede0d97706.18622792.jpg[/img] [blue]Five-Three-Five![/blue]4myhand_item_3000
Nekonyancer[blue]On our turn, we must perform 1 of 4 possible actions:[/blue] - Lead. - Overwrite. - Add. - Pass. We'll go over them one at a time, starting with the *Lead action.*5maintitlebar_content000
NekonyancerWhen there are [red]no cards on the table,[/red] the active player must *Lead.* To do so, they must select *1/2/3* cards in their hand and play them. These cards are called a *meld.*6played_card_container000played_card_container 6
Nekonyancer[blue]There are three legal types of melds:[/blue] - *Singles* (1 card). - *Runs* (consecutive cards, like 3-4-5). - *Sets* (identical cards, like 9-9-9). Our meld must be legal, so we can't play *1* and *15* together. But *1-2* is fine!7myhand_item_19000
NekonyancerLet's start with a *Single meld,* consisting of just one card. *Select the [red]4[/red] in our hand. Then click on [blue]"Play selected"[/blue] at the top!*8myhand_item_32010btnPlayCard 2 myhand_item_32 6
NekonyancerGreat! That's it for our turn! The table's background turned [red]red[/red] - our player color - to indicate that we played the card on it. [blue]Now it's Nekonyancer's turn![/blue]1card_3266d65fd177bbe00played_card 6
NekonyancerThey used the *Overwrite* action, replacing our meld with one that is... - the *same type* (single) - the *same number of cards* (one) - *stronger.* For Single melds, *stronger* means it has a *higher* number. [green]nekonekoneko4[/green] will go next...1card_1666d65febba8fe00
NekonyancerThey also used the *Overwrite* action, replacing the 9 with a 12. Again, same type (single), same number of cards (one), and stronger (higher number). Now it's our turn again. We could *Overwrite* by playing a 13, but I have a better idea. [blue]Let's try an *"Add"* action.[/blue]1card_1466d65ffae136400
NekonyancerThe *Add* action allows a player to attach *1/2/3* cards to another player's meld. After doing so, the resulting meld must be a *run* (like 4-5-6) or a *set* (like 9-9-9).2card_1466d65ffae136400
NekonyancerIn this case, we have several different options. [blue]We can add...[/blue] - 11, making an *11-12 run.* - 12, making a *12-12 set.* - 13, making a *12-13 run.* - 11 and 13, making a *11-12-13 run.*3card_1466d65ffae136400
NekonyancerGo big or go home, right? *Select [red]11[/red] and [red]13.[/red] Click on [blue]"Add cards"[/blue] at the top!*4myhand_item_266d65ffae136410btnAddCard 2 myhand_item_2 6 myhand_item_12 6
NekonyancerGreat! Now we have an *11-12-13 run* on the table! [blue]It's Nekonyancer's turn again...[/blue]1card_1466d6601dc800200
NekonyancerThey used *Overwrite* again. Same type (run), same number of cards (3), and stronger. [blue]Wait, but these cards are lower than ours...[/blue] Oh! For runs, *lower* cards are *stronger* than higher ones, allowing 5-4-3 to beat our 13-12-11!1card_1766d6602dc3c4900
Nekonyancernekonekoneko4 used *Add* to slide a 2 onto the existing meld.1card_2766d6603a3490e00
NekonyancerLet's take that a step further! *Select the [red]1[/red] in our hand. Click on [blue]"Add cards"[/blue] at the top!*2myhand_item_766d6603a3490e10btnAddCard 2 myhand_item_7 6
Nekonyancer*Good!* Now there's a run of 5 cards on the table, which is one of the ways to end a *trick* (mini-round). When a trick ends, the cards are cleared away, and whoever ended the trick can start the next one.1card_2466d66041a522400
NekonyancerAgain, the trick must start with a *Lead* action. Last time, we played a Single meld. Let's try a *set* this time. *Select the two [red]5s[/red] in our hand. Click on [blue]"Play selected"[/blue] at the top.*2myhand_item_2266d66041a5fba10btnPlayCard 2 myhand_item_22 6 myhand_item_31 6
NekonyancerGood! Sets are similar to single melds in that higher cards are stronger. To recap, lower cards are stronger in *runs.* Higher cards are stronger in *singles* or *sets.*1card_3166d66057a27d000
NekonyancerNekonyancer played a set of *14s,* overwriting our set of *5s.*1card_4266d6607571c8200
Nekonyancernekonekoneko4 *added* another 14 to Nekonyancer's meld. [blue]Now it's our turn... but what can we do?[/blue] To *overwrite* this meld, we would need 15-15-15. To *add* to the meld, we would need a 14.1card_4266d66080c9eb600
NekonyancerWe can't play anything! Our only option is to pass. *Click on [red]Pass[/red] at the top!*2btnPassTurn66d66080c9eb610btnPassTurn 1
Nekonyancer[blue]Nekonyancer[/blue] passed as well. That means it was [green]nekonekoneko4's[/green] turn again, and their meld from their previous turn was still sitting there on the table, unchanged! [red]This is another way to end a trick![/red]1playertable_9214657466d6609260dea00
Nekonyancer[blue]To recap, a trick can end...[/blue] - when a run of 5 cards is played. - when everyone but one player passes. [red]There are two more ways that we haven't seen yet:[/red] - All the copies of a single number are played in a single set. There are 4 copies of each number in 2/3/4 player games, 5 copies in 5/6 player games. You can hover over any card to check how many copies there are!)2myhand_item_1966d6609260dea00
Nekonyancer[red]And the last way...[/red] - One or more 8s is played in an Overwrite or Add action. This is called the "Rule of 8s."3maintitlebar_content66d6609260dea00
NekonyancerWe'll see the Rule of 8s in action in a second. [green]First, nekonekoneko4 will start the next trick...[/green]4playercardcount_9214657466d6609260dea00
NekonyancerThey played a 9-8 run. Now it's our turn. Let's use *overwrite.* Take a look at our hand. [blue]Which cards can we use to overwrite their meld?[/blue]1myhand_item_4866d660a10200800
NekonyancerI hope you said 7-8! It's the same type (run), same number of cards (2), and stronger. Again, lower cards are stronger in runs. *Select [red]7[/red] and [red]8[/red]! Then click on [blue]"Overwrite meld"[/blue] at the top!*2myhand_item_1966d660a10200810btnOverwriteMeld 2 myhand_item_3 6 myhand_item_19 6
Nekonyancer*Good!* Since we played an 8 as part of an Overwrite or Add action, the trick is over, according to the Rule of 8s!1card_366d660bf3463d00
Nekonyancer*Lead the next trick with [red]13-12![/red]* 2myhand_item_2866d660bf35b5510myhand_item_28 6 myhand_item_48 6
NekonyancerOkay, I think you've seen enough. Eventually, someone will run out of cards in their hand, and the round will end. [blue]I'll fast forward to that point now.[/blue]1maintitlebar_content66d660db35f6400
NekonyancerOkay, you should be able to see the *Round Summary* now. At the end of each round, each player loses points based on the cards they had left in their hand. Unfortunately, we weren't able to play any other cards. We still had *2, 8,* and *9* in our hand!1player_name_9214348766d6615d96df500
Nekonyancer[blue]Each card is worth a different number of points:[/blue] 8: 5 points. 1 / 15: 3 points. 2-5 / 7 / 9: 1 point. 11-14: 2 points. In our case, we lost one point from the 2, one from the 9, and *five* points from the 8! [red]Ouch!![/red] Next time, we should prioritize playing high-value cards, like 8s.2player_name_9214348766d6615d96df500
NekonyancerYou can see each card's point value [red]*here:*[/red] [img]https://x.boardgamearena.net/data/tutorials/img6785ede1135953.09937995.jpg[/img] I know the number is a little small, but don't worry. You can also *hover* over any card to see the value.3overall_player_board_9214348766d6615d96df500
NekonyancerWhen you're ready, *close the Round summary.* As you can see, BGA collected all the cards and redealt for Round 2!4player_board_9214348766d6615d96df500
NekonyancerAt the beginning of Round 1, the first player was chosen randomly. For all subsequent rounds, the player with the fewest points must start. [red]Unfortunately, that's us.[/red]5player_board_9214348766d6615d96df500
NekonyancerThe game will continue as you've seen until one player reaches *-20 points!* [green]At that point, whoever has the most points wins![/green] *Tiebreaker:* whoever has the fewest cards left in the last round.1overall_player_board_9214348766d661730436600
NekonyancerBefore you go, you should know that rules are slightly different in *2-player games.* Each player is dealt two hands of 12 cards at the beginning of the game. One hand is for the first half of the round. The other is for the second half. [red]The game ends when one player reaches 20 points![/red]3player_board_9214348766d661730436600
NekonyancerBy the way, there are several rules that you can tweak in the *Lobby Options.* For example, there's an option allowing players to overwrite smaller melds with bigger ones. Each option is clearly labeled. Take a look before you start your first game!5player_name_9214348766d661730436600
NekonyancerFinally, if you forget any of the rules we covered, you should check the [blue]*Player Aid*[/blue] at the top! On second thought, you should check it at the beginning of every game. The information in it will *change* slightly, depending on the number of players and the options you toggle in the Lobby!6player_board_9214348766d661730436600btnPlayerAid 7
Nekonyancer[blue]*Thank you for playing through this tutorial for Five-Three-Five!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! Big thank yous go out to *Kenichi Kabuki* for designing this game, *Portland Game Collective* for publishing, and *ufm* for bringing it to BGA! Have fun! :D7player_board_9214348766d661730436600
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Five Three Five

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『535』の遊び方・魅力をご紹介!

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Designer: Kenichi Kabuki

Artist: Sai Beppu

Developed by: ufm

Release 240428-0553

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