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Nekonyancer

Let's learn how to play Envelopes of Cash!

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This tutorial exists thanks to: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed2d0d64c9.56889618.jpg[/img] Build the best facilities. Create a winning culture. Pay a lot of cash under the table. [green][tip] This tutorial is best viewed on a computer![/green]1archivecontrol_editmode_centercomment000
NekonyancerIn *Envelopes of Cash,* players take on the roles of head coaches at major college football programs, earning high salaries to exploit unpaid labor. You will have to efficiently use various forms of unofficial currency to recruit players, finance marketing campaigns, and ultimately maximize your *recruiting points⭐.* [green]After 12 months, whoever has the most⭐wins![/green]2eoc-card202-img001
NekonyancerBefore we start playing, we have to finish the *setup.* The *default* setting is for each player to select a *color* and then receive a random *coach.* However, in this tutorial, we will select both the color and coach. [green][tip] You can control this in the lobby options![/green]3eoc-card202-img001
NekonyancerThere are 9 different coaches we can choose from. Each one has a different ability. Three of them have a duplicate. Hmm... I think we'll go with *Preacher in a Visor.* [red]Unfortunately, this part of the tutorial doesn't allow for interactivity, so I'll select it for you.[/red]4eoc-card203-img000eoc-card203-img 16
NekonyancerNow that we've chosen one, our opponent can no longer take it. [blue]*Martinet*[/blue] has also been grayed out because in the physical game, Martinet shares a card with Preacher in a Visor, printed on the opposite side.1eoc-card201-img64ec52c57934401eoc-card204 7
NekonyancerOkay, next we have to pick a *color,* along with a matching *mascot.* In a real game, you'd see something like this at the top: [img]https://x.boardgamearena.net/data/tutorials/img6785ed2d32bcc1.86387545.jpg[/img] The mascots correspond to the colors *orange, yellow, blue,* and *green.*1eoc-card202-pane-top64ec52ca68fb401eoc-map-node1 11 eoc-map-node29 11 eoc-map-node42 11 eoc-map-node68 11
NekonyancerYour color/mascot choice is important because it determines your *start location* and some of your resources. If you scroll down, you'll see a map of the US. It is divided into several regions by color. There are four arrows on the map, marking the start locations. Our opponent already chose the [green]*green duck,*[/green] so they went ahead and put their matching *bus* in the top-left corner.2eoc-card202-img64ec52ca68fb401eoc-map-node1 11 eoc-map-node29 11 eoc-map-node42 11 eoc-map-node68 11
NekonyancerHmm... we already chose *Preacher in a Visor* as our coach, and he is best utilized in Texas or the South. I'll go ahead and pick the *Yellow Tiger,* which will put us in Texas. [img]https://x.boardgamearena.net/data/tutorials/img6785ed2d55f2c4.63039806.jpg[/img]3eoc-card203-pane-bottom64ec52ca68fb400
Nekonyancer*Okay!* We, the Preacher in a Visor, are now the head coach of the Yellow Tigers! If you scroll down, you'll find that a *yellow bus* was placed in the yellow start location. That's us! Don't tell me the bus looks orange. I don't want to hear it.1eoc-player92143487-hc64ec52cd49a7400eoc-map-node29 11 eoc-player92143487-hc 1
NekonyancerAnd since we're yellow, we'll receive one yellow *Envelope of Cash* ✉️ per month, as shown on [red]*this calendar!*[/red]2eoc-calendar92143487-box1064ec52cd49a7400eoc-calendar92143487-wrapper 6
NekonyancerThere's one more element of setup to deal with: the *Starter Stash.* Each player drew six cards. We must choose two to discard. The other four will go in our Starter Stash. [red]Only we can access the cards in our Stash, but the cards we discard will be available to all players![/red]3eoc-card6464ec52cd49a7400
Nekonyancer*Select the Small Buyout Clause and Financial Advisor cards. Then click on "Discard selected" at the top!*5eoc-card6464ec52cd49a7410
Nekonyancer*Great!* You can see the cards in our stash [red]*here.*[/red] Our discarded cards, as well as our opponent's, are [blue]*here.*[/blue] I know - it's a lot of cards. If you don't want to deal with them just yet, there are options in the lobby to get a pre-selected starter set of cards, or to get 5 random cards. [green]Anyway, now we're ready to start the game![/green]1eoc-stash9214348764ec53749322c00eoc-discardPool 2 eoc-stash92143487 1
NekonyancerAs you might have guessed from the calendar, a game of Envelopes of Cash takes place over *twelve months* (rounds). [blue]Each month will follow the same 4 phases:[/blue] *- Draft cards.* *- Roll dice & pay out Vegas wagers.* *- Earn Envelopes ✉️ from dice.* *- Player actions.*2eoc-card32-img64ec53749322c01
Nekonyancer[green]*Phase 1: Drafting Cards.*[/green]---In this phase, each player is dealt [red]*2 cards.*[/red] The starting player, as indicated by [blue]*this token,*[/blue] gets an extra card. [blue]Players must then take turns performing one of the following:[/blue] *- Draft a card.* *- Discard and delay.* Let's start with Discard and Delay.1eoc-startPlayer64ec539fe3a2700eoc-roundCards 1 eoc-startPlayer 2
NekonyancerEveryone must draft one card at some point during this phase, but if we [red]Discard[/red] a card from our hand, we can [red]Delay[/red] our choice. You may not [red]Discard & Delay[/red] if you have only one card left in your hand. Let's try it! *Select Campus Near an Airport Hub. Then click on "Discard and delay" at the top!*2eoc-card164ec539fe3a2710
NekonyancerOur opponent chose to draft a card. We can see it now on their [blue]*calendar.*[/blue]1eoc-calendar11941354-wrapper64ec53e10cdd900eoc-calendar11941354-wrapper 7
NekonyancerOkay, back to us. We only have one card left in our hand, so we must draft a card, moving it to our own calendar. However, we don't have to draft the card in our hand! [blue]The card we draft can come from:[/blue] *- Our hand.* *- Our Stash.* *- The discard pile.* If we do not draft the card in our hand, it will be discarded.2eoc-card1264ec53e10cdd901
NekonyancerYou know what? I don't think the Airline CEO Alum will help us. *Select Midwest Fundraising in the discard pile. Then click on "Move to calendar" at the top!*3eoc-card10964ec53e10cdd910
Nekonyancer*Great!* The card was moved to our calendar. However, the card has not been *played* yet. In order to play the card and receive benefits from it, we must pay its cost. If you hover over it with your mouse, you'll see that *Midwest Fundraising* costs 1 blue envelope of cash. [green]More on this later.[/green]1eoc-card109-img64ec54137b86e00
Nekonyancer[green]*Phase 2: Rolling Dice and Paying Out Vegas Wagers*[/green]---There are six dice: one of each color of currency in the game. All of them are rolled at the beginning of this phase. Anyone who placed a wager will cash out at this point, but we haven't gotten an opportunity to place one yet. [green]More on wagers later.[/green]2eoc-diceDish64ec54137b86e00
Nekonyancer[green]*Phase 3: Earning Envelopes from Dice*[/green]---Each player must simultaneously choose two dice. Each die grants ✉️ of the corresponding color equal to the number shown on the die. [blue]For example, since there's a *5* on the blue die, we'd get *5* blue ✉️ if we selected it.[/blue]1eoc-diceDish64ec5c73cc58400
NekonyancerLet's go with... blue and yellow! *1.* Select [red]*these two dice.*[/red] *2.* Select *"Draft selected dice"* at the top. *3.* Click on *"Continue"* in the corner of this box.2eoc-diceDish64ec5c73cc58400eoc-playerDie1-side4-inner 1 eoc-playerDie2-side5-inner 1
NekonyancerNow that we've chosen our dice, we must decide *when* we receive the money. If we choose to receive it *X-1* months after the current month, we'll receive the full value. If we choose *any other time* (including now), we'll receive only half, rounded down.3maintitlebar_content64ec5c73cc58400
NekonyancerThis would be a lousy tutorial if I made you wait until June to learn how to use money. *Select Gain 2 now for the yellow die and the same for the blue die! Then click on "Confirm!"*4maintitlebar_content64ec5c73cc58410
Nekonyancer[green]*Phase 3: Player Actions*[/green]---Alright, this is the fun part. In this phase, you can perform as many of the following actions as you like: - Put card into play (from calendar) - Trigger card effects. - Travel. - Send envelopes by runner. - Sign recruit. - Run marketing campaign. - Place wager. - Trade envelopes of cash. Our opponent has the First Player token, so they'll go first...1eoc-map-node764ed49ebe670601
NekonyancerFor some reason, I can't skip this. Just click on *OK* at the top, and then *Continue,* and the tutorial will get back on track...1eoc-buttonRollVMD64ed4a2f7953800
Nekonyancer[blue]Okay, it's our turn to take actions![/blue] Let's start with *travel.*1archivecontrol_editmode_centercomment64ed4a5d6d76a00
NekonyancerEach month, you'll get a certain amount of *free movement.* Don't worry, your secretary wrote it all on your calendar for you. Look above "March." You see where it says [red]*"MOVE 3"?*[/red] That means we can move 3 spaces for free this month! If we want to move further, we have to pay for it. 1 ✉️ of any color per space.2eoc-card109-pane-bottom64ed4a5d6d76a00eoc-calendar92143487-box1-moves 1
Nekonyancer[blue]Let's try it![/blue] *Click on "Travel (3 free)" at the top!* Then continue to the next box.3eoc-calendar92143487-box164ed4a5d6d76a00eoc-buttonTravel 16
NekonyancerScroll down and find the yellow bus (Southwest of Texas). Do you see the three [blue]*blue circles*[/blue] next to the bus? The blue circles indicate how far we can go with *free movement.* The *yellow* circles indicate how far we can go by paying ✉️.4eoc-map-node4264ed4a5d6d76a00
NekonyancerEvery ✉️ is precious, so let's just use our free movement for now. *Click [red]here,[/red] then on "Travel (Free)" at the top!*5eoc-map-node2664ed4a5d6d76a10eoc-map-node26 1
Nekonyancer*Good!* Next, let's put a card into play. The card we drafted requires [blue]*1 blue*[/blue] ✉️, and we currently have 2. *1. Click on "Put card into play" at the top.* *2. Click on the card on our calendar.* *3. Click on "Pay 1✉️" at the top.*1maintitlebar_content64ed4a76b33df10eoc-calendar92143487-month7 18
Nekonyancer*Great!* Now that the card has been paid for, we can finally reap benefits from it. [blue]But first, I should give you a little more information about cards...[/blue]1eoc-card10964ed4b90e722300
NekonyancerThere are two important icons on each card. The icon in the *top-left corner* represents a card's *category.* [img]https://x.boardgamearena.net/data/tutorials/img6785ed2d7593b4.94296920.jpg[/img]: Culture [img]https://x.boardgamearena.net/data/tutorials/img6785ed2d943f55.60180813.jpg[/img]: Personnel and Facilities [img]https://x.boardgamearena.net/data/tutorials/img6785ed2dadda91.93388147.jpg[/img]: Fundraising There is *no difference* between the categories, except that Fundraising cards are more rare than the other two.2archivecontrol_editmode_centercomment64ed4b90e722300
NekonyancerCategories are important because some cards interact with other cards of specific categories. Scroll down to your discard pile. The cards [red]*"Small Buyout Clause"*[/red] and [red]*"Sports Information Department,"*[/red] for example, only interact with [img]https://x.boardgamearena.net/data/tutorials/img6785ed2dca71a0.38932376.jpg[/img]cards.3archivecontrol_editmode_centercomment64ed4b90e722301eoc-card64 1 eoc-card16 1
NekonyancerThe second important icon is in the bottom-left corner of the picture on each card. This is its *Usage Symbol.* [img]https://x.boardgamearena.net/data/tutorials/img6785ed2de610b1.68226311.jpg[/img]: Can be used once a month. [img]https://x.boardgamearena.net/data/tutorials/img6785ed2e0e82e5.42978642.jpg[/img]: Never used, but worth points⭐at the end of the game. [img]https://x.boardgamearena.net/data/tutorials/img6785ed2e3c6111.46392365.jpg[/img]: Program Upgrade. Triggers every time the condition on the card is met.4archivecontrol_editmode_centercomment64ed4b90e722300
NekonyancerThe blue Fundraising card we played has a once-a-month usage symbol. Let's use it! *Click on the card!*5eoc-card10964ed4b90e722310
NekonyancerGood, we traded 1 blue ✉️ for 1 [green]*Booster Buck*[/green]💸 and 1 movement. (Fundraising cards often provide extra movement!) 💸 are mainly used to send runners and run marketing campaigns! We'll explore both of those actions soon. First, *use that extra movement to travel East, to Houston!*1eoc-played92143487-title64ed4b988899410eoc-buttonTravel 16
NekonyancerNow that we're in a city, we can *sign a recruit!* Most cities have one *Recruit Token* and one *State Token.* All tokens were randomly placed at the beginning of the game. The *Recruit Token* tells us what position the recruit plays. [red]*This guy,*[/red] for example, is a Defensive Back.1eoc-recruit3064ed4ba14ca4700eoc-recruit30 1
NekonyancerThe *State Token* tells us the ⭐ value and ✉️ cost. The cost is always 1 less than the value, and always in the same currency as the region it's in. (Except for Border States. I'll explain them soon.) Our bus is in the way now, but you can hover over it with your mouse, you can see through it. The State Token behind it shows that the DB recruit will cost 3 yellow ✉️, and we'll get 4⭐ for recruiting him!2eoc-map-node3064ed4ba14ca4700
NekonyancerWe have plenty of yellow ✉️ now, so let's do it! [red]After you do this next action, a weird die will be rolled. Click on *OK* when you see it.[/red] *1.* Click on *"Sign Recruit"* at the top! *2.* Click on the "+" button until we're paying 2 ✉️. (It's only 2 because our Coach Card gives us a discount in Texas!) *3.* Click on *"Pay 2 ✉️"* at the top!3eoc-card109-img64ed4ba14ca4710
NekonyancerThat was the [red]*VMD*[/red] (Value Modifier Die). Every time a recruit is recruited, the player must roll that die and adjust the value of the recruit by the ⭐ shown. [green][tip] The values on the die include -2, -1, 0, +1, and +2.[/green] In this case, our recruit's ⭐ value increased from 4 to 5!2eoc-card109-img64ed4c90bf8e301
NekonyancerThe *VMD* injects an element of realism into the game - despite high school records, coaches never truly know how good a player will be until they get them on the field! [green][tip] If you prefer to play without this random element, you can turn it off in the lobby options![/green]3eoc-card109-pane-bottom64ed4c90bf8e301
NekonyancerThe [red]*DB player*[/red] we recruited is now hanging out under our [blue]*Recruiting Board.*[/blue] If we manage to recruit players for the top 3 positions on our board, we'll earn an extra 5⭐ at the end of the game! [green]If we get all 5, we'll get 15⭐ instead![/green] Unfortunately, DB is not one of those positions. :(5eoc-recruitBoard9214348764ed4c90c0d8e00eoc-recruitBoard92143487 2 eoc-recruits92143487-0-icon 1
NekonyancerDon't worry, even though DB isn't one of our Recruiting Board positions, we still got points for recruiting him, and he'll contribute to some [green]end-game bonuses[/green] as well! (More on those later.)6eoc-recruits92143487-0-icon64ed4c90c0d8e00
NekonyancerNow for those *Border States* I mentioned. Cities in these states always offer two recruits instead of 1. Each recruit in a Border State costs 4✉️. (2 of each region that it borders.) [green]If you have enough ✉️, you can recruit both at once![/green]7eoc-map-token-vp4-c3x164ed4c90c0d8e00
NekonyancerNext, if you check your inventory, you'll see that we have just one ✉️ left. ✉️ cannot be carried over from round to round; any ✉️ that we don't spend this turn will be wasted! So... [green]💲💲💲LET'S GO TO VEGAS!💲💲💲[/green]8eoc-player92143487-resources-ec264ed4c90c0d8e00
NekonyancerFirst, click on *"Place wager"* at the top. Then select the *Yellow ✉️.* Now the game wants to know which value we're betting on. If the value we select is rolled next round, we'll earn 2 ✉️ of the corresponding color and 1 💸! The designer recommends betting on low numbers for strategic reasons, [blue]but I feel lucky.[/blue] *Click on 6 at the top!*9eoc-card109-pane-bottom64ed4c90c0d8e10
Nekonyancer*Great!* If you scroll down, you'll see the envelope we wagered on the Yellow 6 square of the [red]*Vegas board.*[/red] It's on the right side of the screen.1archivecontrol_editmode_centercomment64ed4cb94eb2400eoc-vegas-title 6
NekonyancerOkay, we're out of ✉️ and out of movement, but we can still use our 💸 to *run a marketing campaign!* This can only be done once per round. You simply turn in some 💸 to earn up to 8⭐! But beware: the more you spend at once, the less efficient it is! Click on *"Run marketing campaign" at the top."* Click on *"Pay 1💸 for 1⭐."*2eoc-card109-img64ed4cb94eb2410
NekonyancerAlright, there's nothing else we can do this turn. *Click on [red]"End Turn"[/red] at the top!*1archivecontrol_editmode_centercomment64ed4ccc6651010
Nekonyancer[red]And that's the end of March (Round 1)![/red] As you can see on our calendar, we've moved on to April. Each month goes through the same 4 steps. First, we draft a card (or discard and delay, then draft later). We're the first player this time (indicated by [blue]*this icon*[/blue]), so we drew 3 cards instead of 2. *Draft the Innovative Blitz Package!*1eoc-calendar92143487-card264ed4ccf0e4bb10eoc-startPlayer 2
NekonyancerNext, all the dice are rolled. Hey, the yellow die landed on 6!! [green]We won 2 ✉️ and a 💸!![/green]1eoc-playerDie1-side6-inner64ed4d267c3a800eoc-playerDie1-side6-inner 8
NekonyancerNow that wagers have been settled, each player must select two dice to earn ✉️ from. *Select Blue 4 and Grey 1. Receive the ✉️ now for both dice.*2archivecontrol_editmode_centercomment64ed4d267c3a810
NekonyancerTake a look at our [red]*opponent's calendar*[/red] for a second. They also selected the blue die, but they chose to receive the full value in *X-1* months. As you can see, they're scheduled to receive [blue]4 blue[/blue] ✉️ in July.1eoc-calendar11941354-wrapper64ed4db4ad7d900eoc-calendar11941354-wrapper 1
NekonyancerNow for our actions. Let's start out by traveling to Dallas. You remember how to do that, right? *Well, then go ahead!*2archivecontrol_editmode_centercomment64ed4db4ad7d910
NekonyancerAlright. We're in position to recruit an *LB.* But first, let's play the card we drafted. [blue]Hmm... do we have the right kinds of ✉️ for it?[/blue]1eoc-card34-img64ed4dc1b1fea00
NekonyancerNo, we don't, but we can trade for it! We can trade 1💸 and 3✉️ of any colors to receive 1✉️ of any color. *1.* Click on *"1💸+3✉️->✉️"* at the top. *2.* Use the "+" button to pay 3 Yellow✉️. *3.* Click on *"Pay 3✉️"* at the top! *4.* Trade 3 *Yellow* for 1 *Grey!*2eoc-map-node7964ed4dc1b1fea10
Nekonyancer[red]Excellent![/red] We have the appropriate ✉️ now. *Put the card into play!*1archivecontrol_editmode_centercomment64ed4dd5a39b610
NekonyancerThis card will let us recruit DBs and LBs (including the player in Dallas) at a discount. Unfortunately, we can't go into negative prices. *Recruit the player in Dallas!* *Afterward, click on "OK" at the top!*1eoc-card34-img64ed4ddb6531b10
Nekonyancer[green]Nice![/green] Another free ⭐ from the VMD! There's just one more thing I need to show you: *sending ✉️ by runner.* This action allows us to pay for recruits from afar. It costs 1💸 each time you do it.2eoc-card10964ed4de18774e01eoc-recruit119b 1
Nekonyancer[blue]Let's try it![/blue] *1.* Click on "1💸: Send✉️by Runner." *2.* Click on the 4⭐ [red]*RB*[/red] in Illinois/Indiana. *3.* Pay him 1 blue✉️. I know it didn't work. It will work in a real game. Click on "Continue" instead.3maintitlebar_content64ed4de18774e00eoc-recruit119b 1
Nekonyancer[green]Nice![/green] Another free ⭐ from the VMD! *Click on OK at the top.* Then continue.4eoc-d12-face164ed4de18740000
Nekonyancer*Great!* Do you see the [red]*Tiger Mascot*[/red] under the RB? That shows that we've sent some money to him. We can hover over the tiger with our mouse to see how much. We'll still have to get our bus over there to pay him the rest and pick him up though. But beware: [red]if another player recruits him before we can get there, the money we sent will be wasted![/red]1eoc-recruit119b-package9214348764ed4e1b4b79300eoc-recruit119b-package92143487 1
Nekonyancer*Alright, that's all the different actions!* The game will continue as you've seen for a total of 12 months. Then we go to [green]scoring![/green]2archivecontrol_editmode_centercomment64ed4e1b4b79300
Nekonyancer[blue]*Endgame scoring bonuses*[/blue]---1. [green]Cards with the usage icon.[/green] 2. [green]Final Marketing Campaign.[/green] Any leftover 💸 can be used for this. 3. [green]Recruiting boards.[/green] 5⭐ if you recruited your top 3 positions. 15⭐ if you recruited your top 5.3eoc-card10964ed4e1b4b79301
Nekonyancer4. [green]Positional Scoring.[/green] Points are awarded for recruiting players in as many positions as possible. *1/2/4/8/12/18/24/32* points for *1/2/3/4/5/6/7/8* unique positions.4eoc-card10964ed4e1b4b79301
Nekonyancer5. [green]Regional Scoring.[/green] Points are awarded for recruiting many players from a single region. Only one region per player can be scored this way. Recruits from border states are flexible and can belong to 1 of 2 different regions. *1/2/3/5/7/10/14/19/25/32* points for *1/2/3/4/5/6/7/8/9/10+* recruits from the same region.5archivecontrol_editmode_centercomment64ed4e1b4b79300
NekonyancerAfter all that, [green]whoever has the most ⭐ wins the game![/green] (And a $ 1,000,000 retention bonus!) Tiebreaker 1: leftover 💸. Tiebreaker 2: Roll dice. Highest roll wins. 6archivecontrol_editmode_centercomment64ed4e1b4b79300
NekonyancerBy the way, there are several options in the lobby. They're all clearly labeled. It would be a good idea to peruse them before you start your first game. You can toggle some easier settings if you like (like pre-set starter stashes), but be careful. Some of the options make the game more cut-throat. It's recommended that you leave those alone until you have more experience.7eoc-card10964ed4e1b4b79300
NekonyancerThere's also a *Family Mode* and a *Solo Mode.* Both of them involve many minor changes that would take too long to list here, but in general, *Family Mode* simplifies some of the game's mechanics. *Solo Mode* involves playing against a robot. [blue]If you want more details on either of these game modes, I suggest googling "BGG Envelopes of Cash." That will lead you to the Family/Solo version PDF![/blue]8archivecontrol_editmode_centercomment64ed4e1b4b79300
Nekonyancer[blue]*Thank you for playing through this tutorial for Envelopes of Cash!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *Kayvon* and *Mogri* for bringing this game to BGA! Have fun! :D9eoc-card10964ed4e1b4b79301
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Envelopes of Cash rules: interactive tutorial
Envelopes of Cash rules: interactive tutorial
Envelopes of Cash rules: interactive tutorial
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{BITCOIN_FOOTNOTE} bitcoin.org
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Envelopes of Cash

How to play?
Competition
Tournament
Strategy tips
Options
Credits

Complete rules:

1
(en)
RUles s included in the physical copy of EoC

Game help:


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Game mode
Normal mode
Game speed
Turn-based • 2 moves per day (+43200 per turn (maximum 129600))
Game type
Standard
Coach setup
Draft color & coach
Value Modifier Die
Normal use
Stash setup
Player choice
Cut-Throat Setup
Disabled
Cut-Throat Trading
Disabled
Cut-Throat Movement
Disabled
Cut-Throat Dice Drafting
Disabled

publisher

Designer: Andy Schwarz

Artist: Miah Rose Serdone, Therese Ureta

Developed by: Kayvon, Mogri

Release 230818-1846

Ambient music for Envelopes of Cash

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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