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Nekonyancer

Let's learn how to play Dog Park!

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• You can press the SPACE key to make the tutorial progress instead of using buttons.

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This tutorial exists thanks to: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img691d4b8e971d40.11458927.jpg[/img] As the local dog walker, you know there will be plenty of pups eager to stretch their legs. You better pull on your walking shoes and pack up your treats - it’s going to be a busy day. [green][tip] This tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerIn *Dog Park,* players will recruit 8 dogs into their kennels over 4 rounds. Each round, players can walk up to 3 of those dogs through the park, collecting *resources* and *reputation* points. At the end of each round, players will earn more reputation for each dog they walked and lose some for each unwalked dog. [green]After 4 rounds, whoever has the highest reputation wins![/green]2maintitlebar_content000
NekonyancerBefore we get started, if the [green]*Breed Expert tab*[/green] on the left side of your screen is open, please click on it to close it. It covers up some things that I need to explain soon.3dp-objective-card-8-front000dp-game-board-side-toggle-button 3
NekonyancerAt the beginning of the game, each player is dealt 2 *objective* cards - 1 *experienced* and 1 *standard.* As you can see, the experienced objectives are more difficult but are worth more points. We can only keep one of these two objectives. *Select the Experienced objective. Then click on "Confirm objective" at the top!*4player_name_11941354010
NekonyancerNow the game will start for real! There are 4 rounds in a game of Dog Park, and [blue]there are 4 phases in each round:[/blue] • *Recruit* new dogs. • *Select* dogs to walk this round. • *Walk* through the park. • *Home Time.* (Clean up, prepare for the next round.) All these phases are written out [red]*here.*[/red] [blue]*The bird*[/blue] will keep track of where we are in each round.1player_name_1194135465652833c36a200dp-round-tracker 2 dp-round-tracker-track 1
Nekonyancer[blue]*Phase 1: Recruit.*[/blue]---"𝘚𝘵𝘢𝘬𝘦 𝘺𝘰𝘶𝘳 𝘙𝘦𝘱𝘶𝘵𝘢𝘵𝘪𝘰𝘯 𝘵𝘰 𝘧𝘪𝘭𝘭 𝘺𝘰𝘶𝘳 𝘒𝘦𝘯𝘯𝘦𝘭 𝘸𝘪𝘵𝘩 𝘺𝘰𝘶𝘳 𝘧𝘢𝘷𝘰𝘶𝘳𝘪𝘵𝘦 𝘋𝘰𝘨𝘴, 𝘸𝘩𝘪𝘭𝘴𝘵 𝘬𝘦𝘦𝘱𝘪𝘯𝘨 𝘢𝘯 𝘦𝘺𝘦 𝘰𝘯 𝘵𝘩𝘦 𝘉𝘳𝘦𝘦𝘥 𝘌𝘹𝘱𝘦𝘳𝘵 𝘢𝘸𝘢𝘳𝘥𝘴, 𝘺𝘰𝘶𝘳 𝘖𝘣𝘫𝘦𝘤𝘵𝘪𝘷𝘦, 𝘢𝘯𝘥 𝘸𝘩𝘢𝘵 𝘺𝘰𝘶𝘳 𝘧𝘦𝘭𝘭𝘰𝘸 𝘞𝘢𝘭𝘬𝘦𝘳𝘴 𝘢𝘳𝘦 𝘶𝘱 𝘵𝘰!"2dp-round-tracker65652833c36a200dp-round-tracker 2
NekonyancerIn the Recruit phase, players will place *offers* for [red]*available dogs,*[/red] which involves placing our *walker* under a dog and offering a secret number of *Reputation* points with the dial at the top of the screen. [green]There are many things to consider when choosing a dog to place an offer for, including Forecasts, Awards, and the dogs themselves. I'll start with the dogs.[/green]3player_name_1194135465652833c36a200dp-field-slot-1 6 dp-field-slot-2 6 dp-field-slot-3 6
NekonyancerThere are four important bits of info on each card: [red]*Breed Category*[/red] [blue]*Dog name*[/blue] [img]https://x.boardgamearena.net/data/tutorials/img6785ed5436a471.59499867.jpg[/img] [green]*Walking cost.*[/green] *Ability.*4player_name_1194135465652833c36a200
NekonyancerThese are [blue]*Forecast cards.*[/blue] Four of them are laid out at the beginning of the game, one for each round. The first forecast card says we'll get 1 Location Bonus for each Gundog we have. [green]We should definitely keep that in mind![/green]5dp-forecast-2-front65652833c36a200dp-round-tracker-forecast-stock 2
NekonyancerThe *Location Bonus* depends on the *Location Card,* which changes every round. This time, the bonus appears to be a [red]*toy.*[/red] [img]https://x.boardgamearena.net/data/tutorials/img6785ed5457e0f7.24188653.jpg[/img] You can see for yourself if you scroll down.6player_name_1194135465652833c36a200
NekonyancerThe [red]*Breed Expert awards*[/red] are in that tab I told you to close earlier. *Go ahead and open it again.* At the end of the game, whoever has the most of each type of dog will win the amount of reputation shown next to it. [green]For example, whoever has the most *Utility* dogs will earn 8 reputation.[/green]7player_name_1194135465652833c36a200dp-game-board-side-toggle-button 1
Nekonyancer*Close the Awards tab again.* Since there's a [blue]*Forecast*[/blue] bonus for Gundogs this round, I think we should take the [red]*Lagotto Romagnolo.*[/red] *1.* Select the [red]Lagotto Romagnolo.[/red] *2.* Use the + button to offer 2 Reputation. *3.* Confirm!8player_name_1194135465652833c36a210dp-round-tracker-forecast-stock 2 dp-field-slot-1 6
Nekonyancer*Good!* Our *walker* was placed in the first queue slot under the L. R. The amount of reputation we offered will stay secret until everyone has made an offer for a dog. [blue]Now it's neko3's turn![/blue]1dp-dog-walker-1-front656528da4570d00
NekonyancerHmm, [red]neko3[/red] made an offer for the same dog. Both players have made an offer now, but 2-player games are always played with an *autowalker.* The autowalker is always the last one to make an offer.1dp-dog-walker-2-front656529150683400
Nekonyancer[blue]The Autowalker was placed on the Deerhound.[/blue] Each player's offer will now be revealed! Whoever offered *the most* for each dog will pay whatever they offered and take the dog! Ties are won by whoever is earlier in the queue.2dp-dog-walker-3-front656529150740700
NekonyancerIf you look at the [red]*Player Information Panels,*[/red] you'll see that we offered *2* Reputation and neko3 offered *1.* [blue]That means we get to take the Gundog![/blue]3dp-dog-walker-1-front656529150782f00overall_player_board_11941354 1 player_board_92143487 1
NekonyancerNext, in turn order, each outbid player will take one of the remaining dogs. They will pay *1* Reputation for it, regardless of how much they offered. [blue]Neko3 has no choice but to pay 1 Reputation for the Bichon Frise.[/blue]4dp-dog-walker-2-front6565291508bd200
NekonyancerOkay, we finished the first recruitment. We'll do all that *one more time,* and that will finish up the Recruit Phase. [green]Ooh, there's another Gundog![/green] *Offer 2 reputation for the [red]English Setter![/red]*1dp-dog-card-75-front65652a5fcc33710dp-field-slot-2 6
Nekonyancer[blue]*Phase 2: Select.*[/blue]---"𝘋𝘪𝘥 𝘴𝘰𝘮𝘦𝘰𝘯𝘦 𝘴𝘢𝘺 𝘸𝘢𝘭𝘬𝘪𝘦𝘴? 𝘚𝘦𝘵 𝘵𝘢𝘪𝘭𝘴 𝘸𝘢𝘨𝘨𝘪𝘯𝘨 𝘣𝘺 𝘤𝘩𝘰𝘰𝘴𝘪𝘯𝘨 𝘸𝘩𝘪𝘤𝘩 𝘋𝘰𝘨𝘴 𝘵𝘰 𝘸𝘢𝘭𝘬 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘵𝘩𝘦 𝘗𝘢𝘳𝘬. 𝘔𝘢𝘬𝘦 𝘴𝘶𝘳𝘦 𝘺𝘰𝘶’𝘳𝘦 𝘴𝘵𝘰𝘤𝘬𝘦𝘥 𝘶𝘱 𝘸𝘪𝘵𝘩 𝘺𝘰𝘶𝘳 𝘱𝘶𝘱𝘴’ 𝘧𝘢𝘷𝘰𝘶𝘳𝘪𝘵𝘦 𝘵𝘳𝘦𝘢𝘵𝘴 𝘢𝘯𝘥 𝘵𝘰𝘺𝘴 𝘢𝘯𝘥 𝘳𝘦𝘮𝘦𝘮𝘣𝘦𝘳 𝘵𝘰 𝘬𝘦𝘦𝘱 𝘢𝘯 𝘦𝘺𝘦 𝘰𝘯 𝘵𝘩𝘦 𝘍𝘰𝘳𝘦𝘤𝘢𝘴𝘵."1dp-round-tracker65652a9f09c4900dp-round-tracker 2
NekonyancerIn the [blue]*Select*[/blue] phase, each player decides which dogs they'll walk through the park. Each player can only bring 3 dogs at a time and must pay each dog's resource cost.2dp-round-tracker65652a9f09c4900dp-round-tracker 2
NekonyancerFirst, let's trigger the [blue]*Forecast*[/blue] card to get our free resources (1 for each Gundog). *This step is buggy in Tutorial Mode, so I'll click on it for you.*3useForecastAbilityeace091b_0f90_dbbd_5f0d_686d7360f8e665652a9f09c4900useForecastAbilityeace091b_0f90_dbbd_5f0d_686d7360f8e6 2
Nekonyancer[blue]Great, we got 1 toy for each of our Gundogs![/blue] Let's clear away some of the bugs. *Click on the [red]Cancel button.*[/red] Ignore the error reports. I promise, this won't happen when you play a real game. :) *Now continue to the next box!*1dp-player-resources-1194135465652aef165ee00dp-dog-cost-pay-cancel-button 1
NekonyancerTo take dogs for a walk, we have to put them *"on the lead."* Unfortunately, it's still buggy, so I'll have to do some of it for you. *First, I'll select the English Setter in our [red]kennel[/red] and then click "Confirm Selection."*2player_name_1194135465652aef165ee00dp-player-area-11941354-kennel 1
NekonyancerThe cost to walk the English Setter - 1 treat - is now shown at the top. *Click on "Confirm!"*3player_name_1194135465652afc1bea110dp-dog-cost-pay-confirm-button 16
Nekonyancer[red]Good, our English Setter is ready for the walk![/red] Whenever a dog is placed on the lead, a *walked token* is placed on it. [img]https://x.boardgamearena.net/data/tutorials/img6785ed547a08b7.95517522.jpg[/img] *Next, I'll select the Lagotto Romagnolo...*1dp-dog-card-75-front65652b02758f900dp-player-area-11941354-lead 1
NekonyancerWhew, that is one needy dog. *Click on "Confirm" to pay the resource cost!*2player_name_1194135465652b083659610dp-dog-cost-pay-confirm-button 16
NekonyancerWe're almost done. Our *English Setter* has the *Eager* ability, which gives us a free stick whenever we put it on the lead! *Click on "English Setter: Eager" to receive the stick!*1player_name_1194135465652b0ce308910useDogAbility9f41da68_4127_dd19_3df0_ce4ae4d9be2d 16
Nekonyancer*Finally, click on "Confirm Selection."*1player_name_1194135465652b1375bda10confirmSelection 16
Nekonyancer[blue]*Phase 3: Walk.*[/blue]---"𝘐𝘵’𝘴 𝘵𝘪𝘮𝘦 𝘵𝘰 𝘴𝘵𝘳𝘦𝘵𝘤𝘩 𝘺𝘰𝘶𝘳 𝘭𝘦𝘨𝘴 𝘸𝘪𝘵𝘩 𝘺𝘰𝘶𝘳 𝘋𝘰𝘨𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘗𝘢𝘳𝘬. 𝘓𝘦𝘵 𝘺𝘰𝘶𝘳 𝘱𝘶𝘱𝘴 𝘴𝘰𝘤𝘪𝘢𝘭𝘪𝘴𝘦 𝘢𝘯𝘥 𝘭𝘰𝘰𝘬 𝘰𝘶𝘵 𝘧𝘰𝘳 𝘯𝘦𝘸 𝘋𝘰𝘨𝘴 𝘵𝘰 𝘳𝘦𝘤𝘳𝘶𝘪𝘵. 𝘋𝘰 𝘺𝘰𝘶𝘳 𝘣𝘦𝘴𝘵 𝘵𝘰 𝘧𝘰𝘭𝘭𝘰𝘸 𝘺𝘰𝘶𝘳 𝘱𝘳𝘦𝘧𝘦𝘳𝘳𝘦𝘥 𝘳𝘰𝘶𝘵𝘦 𝘢𝘯𝘥 𝘢𝘷𝘰𝘪𝘥 𝘪𝘯𝘵𝘦𝘳𝘧𝘦𝘳𝘦𝘯𝘤𝘦 𝘧𝘳𝘰𝘮 𝘺𝘰𝘶𝘳 𝘧𝘦𝘭𝘭𝘰𝘸 𝘞𝘢𝘭𝘬𝘦𝘳𝘴!"1dp-round-tracker65652b37a3ee100dp-round-tracker 2
NekonyancerIn the [blue]*walk*[/blue] phase, players will take turns moving their walkers *1-4* spaces through the park, gaining resources from the spaces they end on. Each round, there will be a new *location card,* changing the park slightly. This time, the card added a toy bonus to [blue]*this space*[/blue] and disabled [red]*this space.*[/red]2dp-walk-spot-665652b37a3ee100dp-walk-spot-6 2 dp-walk-spot-14 1
NekonyancerWe're up first. We're all out of balls and treats, so we should prioritize those resources. *Move to this space!*3dp-walk-spot-265652b37a3ee110dp-walk-spot-2 16
Nekonyancer*Good! Now click [blue]here[/blue] to get a ball!*1gainLocationBonus019c5a8a_eac8_6a8d_65b1_10c73da622af65652b66be84010gainLocationBonus019c5a8a_eac8_6a8d_65b1_10c73da622af 2
NekonyancerThere's nothing else we can do now, so *click on [blue]"Confirm Walking."[/blue]*1confirmWalking65652b7ba003310confirmWalking 2
Nekonyancer*Great!* [red]Next, neko3 will go, followed by the Autowalker.[/red]1dp-dog-walker-2-front65652b814374800
Nekonyancer*Okay!* We definitely want to get a treat next. It's a good thing no one chose to go to the *treat space* - if a player stops on a space with another player, [red]they get nothing unless they pay 1 reputation![/red] *Go to the Treat space!*1dp-walk-spot-465652b94bddfb10dp-walk-spot-4 16
Nekonyancer*Click [blue]here[/blue] to get the treat!*1gainLocationBonus3e5ee3be_437e_b1c8_b3af_1f396257292965652ba0587ad10gainLocationBonus3e5ee3be_437e_b1c8_b3af_1f3962572929 2
Nekonyancer[green]Oh! I forgot![/green] The *Lagotto Romagnolo* has the *Go Fetch ability,* giving us a free toy whenever we get a treat! *Click [blue]here[/blue] to get a free toy!*1useDogAbilityfd9694f4_5916_acfa_c773_425c3de122be65652ba9379bd10useDogAbilityfd9694f4_5916_acfa_c773_425c3de122be 2
NekonyancerThere are two paths up ahead! We can choose either one. Since we're the first player, we'll also have to choose a path for the Autowalker on its turn. *I think you get the idea though, so I'll fast-forward through the rest of the park...*1dp-walk-spot-1265652bf86be2900
NekonyancerBy the way, if you're curious about these symbols... [img]https://x.boardgamearena.net/data/tutorials/img6785ed549c5725.65145708.jpg[/img] ... just hover over them with your mouse. The tooltips will explain.1dp-walk-spot-1065652c8bca66400
Nekonyancer*Time to exit the park!* Whenever a player leaves the park, they must take one of the unclaimed [blue]*Leaving Bonuses.*[/blue] The [red]3-point bonus[/red] is only used with 4 players. [blue]Looks like we'll be the first ones out![/blue] *Take the 2-point bonus!*1maintitlebar_content65652ca5aa22510dp-walk-spot-91 13 dp-walk-spot-92 16
Nekonyancer*Click [blue]here[/blue] to gain 2 reputation!*1gainLeavingParkc0b495a2_113e_b4b4_2070_a0fa1c59543065652cb35e6bd10gainLeavingParkc0b495a2_113e_b4b4_2070_a0fa1c595430 2
Nekonyancer[red]neko3[/red] is the next one out. When there's only one player left in the park - like right now - [red]the walk phase ends.[/red] The last player in the park is instantly removed from the park and loses 1 reputation (the last Leaving Bonus).1dp-walk-spot-9365652cc8cd31f00
Nekonyancer[blue]*Phase 4: Home Time.*[/blue]---"𝘠𝘰𝘶𝘳 𝘋𝘰𝘨𝘴 𝘢𝘳𝘦 𝘸𝘢𝘭𝘬𝘦𝘥 𝘢𝘯𝘥 𝘪𝘵’𝘴 𝘵𝘪𝘮𝘦 𝘵𝘰 𝘵𝘢𝘬𝘦 𝘴𝘵𝘰𝘤𝘬. 𝘠𝘰𝘶’𝘭𝘭 𝘨𝘢𝘪𝘯 𝘙𝘦𝘱𝘶𝘵𝘢𝘵𝘪𝘰𝘯 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘋𝘰𝘨𝘴 𝘺𝘰𝘶’𝘷𝘦 𝘸𝘢𝘭𝘬𝘦𝘥 - 𝘣𝘶𝘵 𝘣𝘦𝘸𝘢𝘳𝘦 - 𝘶𝘯𝘸𝘢𝘭𝘬𝘦𝘥 𝘋𝘰𝘨𝘴 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘒𝘦𝘯𝘯𝘦𝘭 𝘢𝘳𝘦 𝘨𝘦𝘵𝘵𝘪𝘯𝘨 𝘳𝘦𝘴𝘵𝘭𝘦𝘴𝘴, 𝘸𝘩𝘪𝘤𝘩 𝘸𝘪𝘭𝘭 𝘤𝘢𝘶𝘴𝘦 𝘺𝘰𝘶 𝘵𝘰 𝘭𝘰𝘴𝘦 𝘙𝘦𝘱𝘶𝘵𝘢𝘵𝘪𝘰𝘯."1dp-round-tracker65652cd210f9c00dp-round-tracker 2
Nekonyancer*In this phase, each player...* • [green]Gains 2 reputation[/green] per dog they walked this round. • [red]Loses 1 reputation[/red] for each dog in their kennel that does not have a Walked token (each dog that has never been walked). • Moves all dogs on their Lead back to their Kennel.2dp-round-tracker65652cd210f9c00
NekonyancerIn addition, the [blue]*Forecast card*[/blue] for the current round is flipped over...3dp-forecast-1-front65652cd210f9c00dp-round-tracker-forecast-stock 2
Nekonyancer... the *Location Card* is replaced for the next round...4dp-location-bonus-card-3-front65652cd21273400
Nekonyancer... and the [red]*First Player Token*[/red] is passed to the next player!5dp-first-player-marker65652cd212a0000dp-first-player-marker 1
Nekonyancer[blue]*And now we're in Round 2!*[/blue] The game will continue as you've seen for a total of four rounds. After that, BGA will calculate each player's final score.6dp-round-tracker65652cd21356600dp-round-tracker 2
Nekonyancer[green]Each player's final score includes reputation...[/green] • gained throughout the game. • from dogs with [red]*final scoring abilities.*[/red] • from Breed Expert Awards (tab on the left). • from their [blue]*Objective card.*[/blue] • from leftover resources. (1 point per 5 resources.) [green]After calculating all that, whoever has the highest reputation wins![/green]7maintitlebar_content65652cd21356600dp-field-slot-2 6 overall_player_board_11941354 2
NekonyancerThe last thing I have to mention is the two *variants!* *Gentle Walk:* BGA will use specific Location Cards that add more resources to the park. Each player starts with 1 extra toy and 1 extra treat. *Predictable Forecast:* Normally, four forecast cards are randomly chosen from cards numbered 1-11. With this variant, BGA will only use the cards numbered 8-11.8maintitlebar_content65652cd21356600
Nekonyancer[blue]*Thank you for playing through this tutorial for Dog Park!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *jordijansen* for bringing this game to BGA! Have fun! :D9maintitlebar_content65652cd21356600
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Dog Park rules: interactive tutorial
Dog Park rules: interactive tutorial
Dog Park rules: interactive tutorial
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Dog Park

How to play?
Competition
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Complete rules:

1
(en)
Rulebook
1
(ja)
『ドッグパーク』の遊び方・魅力をご紹介!
1
(es)
Reglas en Español
1
(cs)
CZ pravidla Mindok
0
(fr)
Règles FR
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Spielregel
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(pl)
Instrukcja
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(ru)
Правила

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Game mode
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Game speed
Turn-based • 2 moves per day (+43200 per turn (maximum 129600))
Variant: Gentle Walk
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Variant: Predictable Forecast
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publisher

Designer: Lottie Hazell, Jack Hazell

Artist: Kate Avery, Holly Exley, Dann May

Developed by: jordijansen

Release 231122-1016

Ambient music for Dog Park

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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