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Let's learn how to play Colt Express!

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villager[tip] [green]This tutorial is best experienced on a full screen desktop browser at 1080p.[/green] Welcome to the tutorial for Colt Express! On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. 1maintitlebar_content000player_name_85648141 aHR0cHM6Ly94LmJvYXJkZ2FtZWFyZW5hLm5ldC9kYXRhL3R1dG9yaWFscy9pbWc2Nzg1ZWMxZjU2ZTI5Ni44NzA5Mzc5OC5qcGc=/-808/-13
villagerWill they succeed in stealing the *strongbox* holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of *Marshal* Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top? [img]https://x.boardgamearena.net/data/tutorials/img6785ec1f80d601.67845867.jpg[/img] 2maintitlebar_content000
villagerIn Colt Express, you play a bandit robbing a train at the *same time* as other bandits, and your goal is to become the richest outlaw of the Old West. It's now time to pull out those guns, and start looting and shooting! Let's begin by choosing a character. If you hover over each character, you will see their *special power*. These powers will become more self explanatory as you play.3maintitlebar_content000
villagerLets pick the macho nastito bandito, Tuco.. who has the cool ability to shoot other interfering bandits on the other floor of the train car. Click Tuco to continue..1path_choose_Tuco619d335301da610
villagerEveryone has chosen a character. And we are now ready to play the awesome game, Colt Express. In front of you, you see the Express train filled with cool loot. Go ahead.. hover over the loot to see what values they represent. Jewels are always worth $ 500, and money bags can be anywhere between $ 250 - $ 500. *The goal of the game is to be richest bandito!*1pathcar_0_0619d335f292c500
villagerThere's also Marshal Ford (yellow meeple), standing guard at the front of the train, protecting a very valuable *strongbox* containing $ 1000!! Getting this strongbox should be part of your plan.. don't let others easily steal it.2path_1619d335f292c500
villagerPlayers are automatically set up by BGA to start at either the Caboose (the last car of the train), or the second last car. [red]Tuco[/red] (represented by the Red meeple) starts at the Caboose.3path_Tuco619d335f292c500
villagerThis is your hand of 6 *Action cards*, drawn randomly from a special character deck of 10 cards. Each player gets their own character deck. Each card in your deck represents an action you can take. Note that everyone gets the exact same number and types of cards... just different artwork.4playerHand_wrap619d335f292c500playerHand_wrap 8
villagerFor those that really care, the distribution of Action cards are: - 2 Robbery / Loot - 2 Floor Change / Climb - 2 Run / Move - 2 Fire / Shoot - 1 Punch - 1 move Marshal 5archivecontrol_editmode_centercomment619d335f292c500
villagerThe game is played over 5 Rounds. Each round has 2 Phases. *Phase 1: Schemin'* : here we play Action cards that show our scheming intent. and *Phase 2: Stealin'* : here we actually resolve the effects of the Action cards.6round_4619d335f292c500round_4 6 round_3 6 round_2 6 round_1 6 round_0 6
villagerWe start in Round 1, Phase 1.. the Schemin' phase. This fun, dripping with theme game, will now have you think about your robbery scheme. How do you get to all that loot before others do? Make special note of the random Round card that is revealed. It shows that this round is made up of 5 turns (number of boxes). Turn 1 is highlighted! 7round_0619d335f292c500round_0 6
villagerUsually on your turn, you reveal the Action card you are playing *face-up* so that other bandits can see what you are Schemin'. The empty boxes in Turn 1 and 2 imply that default behavior. Note that in Turn 3, there's a tunnel sign. Thematically, as the train has entered a dark tunnel, none of the bandits can see what others are doing. Try using these events to your advantage..8round_0619d335f292c500turn_highlight 12
villagerBut first, it's Ghost's turn.. he/she too has 6 random Action cards to choose from. Interestingly, their special ability is that they do not have to reveal their FIRST action.9thumb_Ghost619d335f292c500thumb_Ghost 6
villagerAs noted, Ghost played their Action card face-down. Hmmm.. wonder what they chose... It's Belle's (purple meeple) turn now. Belle's special ability is that she is so darn pretty, that she cannot be shot or punched if there's a choice to punch / shoot another bandit :)1played_1619d336f6250600thumb_Belle 6
villagerBelle has schemed that she will *FIRE / SHOOT* her pretty pistols in this turn.. Shooting is a very important action in Colt Express. Every player starts with 6 bullets, shown here. (highlighted in the player panels). The player that has shot the most bullets (or ties for the lead) also gets renown as the *Gunslinger* (worth an awesome $ 1000 for end-game scoring).1played_2619d3392048dd00bulletsicon_Tuco 12 bulletsicon_Cheyenne 12 bulletsicon_Ghost 12 bulletsicon_Belle 12
villagerI should highlight the excellent game summary history that BGA provides in every game, that will also help you understand the flow of the game so far..2log_5619d3392048dd00
villagerDid you ask who Belle is shooting? Excellent question :) Notice she is in the second-last train car. When a bandit decides to shoot, their location matters. As Belle is on the *floor* of the train car, she can *only shoot bandits in adjacent cars (left or right) of her*. In this case, her possible targets are Tuco (red) or Ghost (white). Whaat? A gun pointed at your head already!3path_Belle619d3392048dd00
villagerIt's your turn. Notice that the BGA interface gives you 2 choices: - either play an Action card OR - draw 3 cards from the remaining 4 cards left in the deck. [tip] sometimes you don't get the Action cards you want at the beginning of a Round. Draw 3 more cards in that case, and Scheme those in the next turn.4pagemaintitletext619d3392048dd00button_draw 6 playerDeck_wrap 6
villagerFor this tutorial, I recommend that we play our *Robbery / Loot* card.. there's 4 money bags and 1 Jewel in the Caboose where we are.. let's grab that before others do. Remember, its about becoming the richest bandito! Click the Robbery card highlighted to continue..5playerHand_item_3619d3392048dd10playerHand_item_3 16
villagerDid you notice something so far? When we played the Robbery card, we didn't actually pick up any Loot. Remember, we are still Schemin' and not Stealin'. All we have done so far is show our INTENT to loot in the current car. Whether we succeed depends on how the cards play out and resolve during the Stealin' phase :)1played_3619d339b4bf5900
villagerHmm.. Cheyenne (green meeple) played her *Move* card. Move lets a player move from one car to another car, and never outside the train. As Cheyenne is *inside the car, she is schemin' to either move one car to the left or right of her.* *If she was on the roof of the car, she could have run across up to 3 cars!* Other players do not block movement.1played_4619d339e8e89500played_4 6
villagerTurn 2 has now started, and it's back to the starting player, Ghost. This is the Starting Player token. Every round, the Starting Player changes to the next player in turn order. This will influence your Schemin' plans.2first_player619d339e8e89500turn_highlight 12 first_player 11
villagerGhost has revealed that he is schemin' to *Climb*. Note that his special ability to hide his Action card applied to only the very first turn. Ghost is currently in the Caboose with you, Tuco. Logically, he is schemin' to climb to the Roof of the Caboose.1played_5619d33a210ad500played_5 6
villagerBelle is schemin' to move too.. wonder where..?1played_6619d33bd640c800played_6 6
villagerIt's your turn.. luckily you drew 2 Robbery cards in your hand. Let's use the other one and scheme to loot more stuff in our current car, the Caboose.2playerHand_item_4619d33bd640c810playerHand_item_4 16
villagerCheyenne is schemin' to *Punch*!! Unlike shooting (which hurts bandits in adjacent cars), *you can obviously only Punch bandits that are in the same car and floor as you.* *A punched bandit also loses a Loot token (money bag / jewel / strongbox) which is dropped on the floor of the car. And then they go reeling backwards / forwards to an adjacent car. * *Cheyenne's special ability lets her punch AND rob a money bag from the bandit immediately.* Is her punch going to whiff and miss? We will find out in the next Stealin' phase :)2played_8619d33c60e25f00played_8 6
villagerIt's start of Turn 3, and as anticipated, the train is now in a pitch black tunnel. Everyone is blind as bats.. you can only guess what the other bandits are up to.1played_9619d33c97fa0e00turn_highlight 12 played_9 6
villager*Let's move the Marshal this turn.* When resolving the Marshal card in the Stealin' phase, you can choose the move him left or right. !!! Like the other Move card, you cannot move a Bandit or Marshal out of the running train. When a Marshal enters a car with Bandits (or vice versa), he automatically shoots them! Bandits that are shot are forced to escape to the roof of the current car. 1playerHand_item_2619d33d0bbd1310playerHand_item_2 16
villagerTurn 4 has started.. I'm going to let the tutorial proceed at full speed now until we start the next phase to resolve the effects of all these actions, the Stealin' phase.1round_0619d33d91eee100turn_highlight 12
villagerEveryone has done Schemin'! *Now its time for Phase 2: Stealin'.* Cards are resolved in the original order they were played, and many surprises await the bandits. Not everything they schemed will go according to plan :)1played_20619d33fe3e0bb00played_20 6
villagerRemember that the 1st card played on the 1st Turn by Ghost was face-down? It's now been revealed to be the Shooting card. Ghost must decide who to shoot in the adjacent car, which has Belle and Cheyenne. But Belle is too pretty to be shot (her special ability). Distracted by her good looks, he must shoot Cheyenne.2played_20619d33fe3e0bb00played_20 6
villagerBang!! One bullet less in Ghost's gun (see player panel on right). Cheyenne is injured. *She is given a bullet card to add to her Action deck*. In the next round, she will be dealt 6 cards from this deck of 11 Action cards.. which implies she might be dealt the useless bullet card, and have one less action to choose from. [tip] Shooting bandits will slow them down!1path_Cheyenne619d340568af300bulletsicon_Ghost 12
villagerThe next card in Turn order is now Belle's shooting action. She too must now decide who to shoot...2played_19619d340568af300played_19 6
villagerAnother loud bang ricochets in the speeding train car! Ghost has been shot.. he now receives a useless bullet card to slow his future turns.1path_Tuco619d340b8bfd400
villagerIt's your turn! let's resolve your Robbery card, and choose the most rewarding loot on offer in this car, the $ 500 Jewel.2path_15619d340b8bfd410
villagerThe Jewel is added to your stash. You started the game with a $ 250 money bag (and so did everyone else), and you have now increased your earnings to $ 750.1loot_15619d341307d3200player_score_1684537 8
villagerLet's resolve our second Robbery card that we played during Schemin', and do some more Stealin'. Choose the top-left money bag for the tutorial to continue.. hopefully we get lucky and get lots of moolah!1path_11619d34200d68910
villagerUnfortunately only $ 250.. but hey, something is better than nothing! :)1path_14619d342e7829b00
villagerCheyenne is going to punch someone.. its either going to be Belle (purple) or Tuco (red), as they are in the Caboose with her. But once again, Belle escapes the punch too. As she is not alone, Tuco must take the punch (Belle's special ability).2played_13619d342e7829b00played_13 6
villagerAnd you (Tuco) got punched so hard on the jaw, that you fell rolling over to the next car. :) Remember, Punching someone always lets you choose a direction to push them, but never outside the train. You also dropped your $ 250 money bag that she promptly stole and added to her stash! (her special ability)1path_18619d34349481200
villagerIt's now time to see the 4 action cards that were played in Turn 3, in the pitch black tunnel. First up is Ghost's Marshal action. There's only one permissible space, which is the 2nd car, for the Marshal to move to. Marshal's never move to the roof of the train.2played_12619d34349481200played_12 6
villagerIt's your turn! Let's resolve the Marshal action card, and move the Marshal closer to the other bandits towards the Caboose. (click on the left car).1pathcar_2_0619d3442ccb4110
villagerGoing to let the tutorial run at full speed again so you can watch the chaos in real-time :)1archivecontrol_editmode_centercomment619d34532170d00
villageranother reminder that when moving left or right on the roof, bandits can move a distance of ONE to THREE cars. Movement, left/right or up/down, MUST be resolved. You cannot stay where you are. 1path_Ghost619d345fa306100
villagerHa ha ha ha! Ghost was forced to move down, and immediately got shot by the Marshal. That adds one more useless bullet card to his Action deck. And as a result of encountering the Marshal, Ghost was forced to escape back to the roof of the current car.1path_Ghost619d346c5c97500
villagerThe last card from the Schemin' phase has been resolved. It's time for a new Round. But wait, there's an event that is going to trigger now at the end of this current round. If you hover over the highlighted Round-end icon, you will see that the passengers are rebelling. Every Bandit on the floor of the cars must take a useless bullet card! Luckily, we thought ahead and are on the roof!1round_0619d347bb3d6000event_small 6
villagerRound 2 has started. The new starting player is Belle now. She gets first dibs. This round has 5 turns, as indicated by the icons on top of the card. Always pay attention to these.. you can plan for tunnels, and also two other possible turn mechanisms: - Speeding Up (2 Action cards are played in that turn instead of 1) - Switching (turn order is reversed).2round_1619d347bbfa0000round_1 6
villagerIt's your turn! Let's scheme to Shoot this turn. Note that Tuco is on the roof. Shooting is not constrained to only adjacent cars when on the roof.. instead, its based on line of sight. Line of Sight means that if you can see the bandit, shoot away! *If there are multiple bandits on the roof, and one of them is closer to you, then you must shoot the closest bandit.*1playerHand_item_9619d34906a82610playerHand_item_9 16
villagerAnd now at this point, you know all the core rules of Colt Express. Continue using your actions smartly, plan ahead based on what other players are schemin, and get rich quick! Congratulations on completing the tutorial. Hope you enjoyed it. See you at the next table! :) P.S. You will get to rate this tutorial in the next popup. If you feel it can be made better, can you please share your feedback with Villager? Feel free to directly message me with your comments.1archivecontrol_editmode_centercomment619d349f1ce2800
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Colt Express rules: interactive tutorial
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Colt Express

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Designer: Christophe Raimbault

Artist: Jordi Valbuena

Developed by: Benjamin Wack (Quinarbre)

Release 181010-1104


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