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Mike Hammond

Let's learn how to play Barrage!

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This tutorial exists thanks to: Mike Hammond
0000
Mike HammondWelcome to [blue]Barrage[/blue], a game of intense competition amongst industrialists seeking to [green]profit[/green] from hydroelectric power in the French Alps in the 1920s. It will take careful planning and shrewd maneuvering to prevail, leaving your competitors all wet.1archivecontrol_editmode_centercomment001
Mike HammondTo get started, you select a [red]country[/red] you will be representing and an [red]Executive Officer[/red] for your company. These choices provide special benefits to your business that differ from other countries and executives. You will also pick the first [blue]Contract[/blue] for your new business to try to complete.2player_92873928_status001customActions 1 pickStart-contracts 2
Mike HammondLet's play USA & Mahiri Sekibo, and take the Contract on the left. If we can generate three Energy Units in one Round, we'll earn two Credits we can spend later, and gain two bonus Energy Units, moving us along the purple Energy Track above. Select USA at Hand 1, and the contract at Hand 2, and finally click the yellow Confirm button above.3player_92873928_status010btnMatchup0 17 contract-1 18
Mike HammondYou can explore the special abilities of your [red]country[/red] and [blue]Executive Officer[/blue] by hovering over their circular icons here in your player area.1officer-1262ee687f44ee000company-logo-1 1 officer-12 2
Mike HammondYou can see your [red]Contracts[/red] in this area. You can't have more than three uncompleted [red]Contracts[/red] at any time, so choose them wisely!2contract-162ee687f44ee000company-contracts-1 1
Mike HammondA quick note about this Tutorial: Barrage occupies a lot of vertical real estate in the browser. From time to time, these notes may appear far above or below your current view of the game area. If things go quiet for a few seconds and you don't see the next note, *scroll up or down* through the browser to locate the next step in the Tutorial. Avoid interacting with any other game elements until directed to do so by these tutorial notes, or you may miss important information. 3archivecontrol_editmode_centercomment62ee687f4529400
Mike HammondAnd we're in Round 1! Each Round consists of 5 *Phases*. In the first Phase, new water [blue]*Drops*[/blue] appear in the *Headstreams* at the top of the map. Water will move through the various Basins below, interacting with any *Structures* that have been built in those areas. In later Rounds, Phase 1 is also when *Income* is received. [blue]Let's make it rain![/blue]4archivecontrol_editmode_centercomment62ee687f48a1c00
Mike HammondNext we move into the Actions Phase. The main activity of players in Barrage is taking turns playing [red]Engineers[/red] from their supply to the areas of the Management Board to the left of the Map. These actions seek to manipulate the flow of water [blue]Drops[/blue] with [green]Structures[/green] as the Drops flow from the Mountains, through the Hills and eventually down to the Plains.5reserve_1_engineer62ee687f498c400meeple-109 7 meeple-110 7 meeple-111 7 meeple-112 7 reserve_1_engineer 6 company-tech-tiles-1 3
Mike HammondAfter all Engineers are played for all players, scoring and clean-up actions occur, the Engineers are returned to their supply, and a new Round begins. Let's watch as our competition takes the first action of the game.6archivecontrol_editmode_centercomment62ee687f498c401
Mike HammondOur competitor, playing as [red]Italy[/red] with [red]Executive Solomon P. Jordan[/red], has placed two Engineers here in the [blue]Contract Office[/blue] and spent 1 Credit to claim two more [green]Contracts[/green], bringing that player's total to the maximum of three. The Italians can now fulfill a [green]*Contract*[/green] with a production that generates 2, 3, or 4 Energy Units. 1barrage-tooltipable-1062ee68f80e07200contract-t 2 company-logo-3 1 officer-8 1 company-contracts-3 3
Mike Hammond[red]Energy Units[/red] generated during production are recorded by moving a marker in your country's color along the purple Energy Track, earning you [green]Credits[/green], and, quite possibly, [blue]Victory Points[/blue]. Victory Points (or VPs) determine the winner of the game, so taking actions that maximize your VP gains is essential.2energy-track-board-container62ee68f80e07200icon_point_92873928 7 reserve_1_credit 8
Mike HammondBack to you. You won't be much of a hydro-power company if you don't construct any equipment! Your *Company Board* is where you can order your engineers to begin working on creating *Structures* to harness that hydro-power and do some business. Click Continue and scroll down to see your *Company Board*.3headstream-tile-HB62ee68f80e07201
Mike HammondYou can use a [red]Construction[/red] action up to *4 times* in a Round. Each Construction costs Engineers; subsequent Constructions require more Engineers. The fourth Construction will require spending 3 Credits in addition to the three Engineers - note the yellow 3 Credits icon next to the right-most Construction area.4company-1-162ee68f80e07200company-1-1 1 company-1-2 1 company-1-3 1 company-1-4 1
Mike HammondIf you look in your BoardGameArena player area here, you'll see you only have 12 [red]Engineers [/red] to use in a Round, and there are lots of important tasks you'll need them to do. Use your people efficiently; speed matters in business. Okay? Back to the *Company Board*.5reserve_1_engineer62ee68f80e07200reserve_1_engineer 6
Mike HammondThe *Construction* action can be used to build any of the four types of [blue]Structure[/blue], which include the *Base* of a new dam, *Elevations* to add levels above a Base, *Powerhouses* to generate electricity, and *Conduits* to send water Drops from dams to Powerhouses. Click the Hand on your first Construction action space on your Company Board to order the creation of your first Structure!6company-board-162ee68f80e07210company-1-1 16 meeple-57 2 meeple-53 2 meeple-49 2 meeple-45 2 meeple-41 2 meeple-58 2 meeple-54 2 meeple-50 2 meeple-46 2 meeple-42 2 meeple-59 2 meeple-55 2 meeple-51 2 meeple-47 2 meeple-43 2 meeple-56 2 meeple-52 2 meeple-48 2 meeple-44 2
Mike HammondConstructing *Structures* requires skilled technologists and lots of heavy equipment. Some Structures are more expensive based on their map location, or how many similar Structures you've already built. You can see building costs on the *Company Board*. Constructing your first [blue]Powerhouse [/blue] requires two *Concrete Mixers*. The second Powerhouse needs 3 of them!1meeple-5662ee6908c793700meeple-56 2
Mike HammondHaving chosen the Construction action, we choose the Structure we are building, and where to place it. Select the Powerhouse tile (look for a Hand in your BGA player area), and then the Powerhouse space in the shown in the image shown below. You'll find it in the bottom right area of the map. Then click the blue [blue]Confirm[/blue] button above. [img]https://x.boardgamearena.net/data/tutorials/img6785ecb9e65068.02135166.jpg[/img]2bank-b62ee6908f214f10tech-tile-19 16
Mike HammondYou can see that two [red]Cement Mixers[/red] and the Powerhouse [blue]Technology Tile[/blue] (dark grey curved tile) have disappeared from your supply. But where did they go?1overall_player_board_9287392862ee691445a9f00reserve_1_mixer 1 company-tech-tiles-1 2
Mike Hammond[blue]There they are.[/blue] This is the *Construction Wheel*. It represents the amount of time needed to complete construction of your Structures. The good news is you get the *benefit* of your new water management equipment *instantly*, but it takes time for your Excavators, Concrete Mixers, and Technology Tiles to become available for another assignment. 2wheel-162ee691445a9f00tech-tile-19 7 meeple-37 2 meeple-38 2
Mike HammondThe wheel always rotates one segment *clockwise* after construction resources have been added to it. You regain these resources when they make *one complete rotation* and return to the *top of the wheel*. Until then, they are *unusable*. This means that we can't build any more Powerhouses for a little while, and we might need a trip to the Machinery Shop soon to build some more Concrete Mixers.3wheel-162ee6914462ae00
Mike HammondA short version of the same wheel info appears here in the player info area.4summary-wheel-162ee6914462ae00
Mike HammondAnd there's our new [red]Powerhouse[/red] ! It doesn't have a lot to do yet, but we'll fix that soon enough. Note that the other three available spaces around it each cost *3 extra Credits* to occupy. Our Powerhouse's space, like the two lower spaces in the group in the bottom left of the map, had no cost in Credits. Avoid spending Credits until you really need to. 5meeple-5662ee69144b7f900
Mike HammondConfirm your turn, and let's see what the competition gets up to.6btnConfirmTurn62ee69144c51410
Mike HammondInteresting choice. Our opponent is thinking long-term, investing Engineers in the [blue]*Patent Office*[/blue] to acquire new technologies.1meeple-6462ee693707e9c00patent-p3 2
Mike HammondThe opponent's new [red]*Advanced Technology*[/red] tile is now in their player area. It makes their Construction Wheel spin a little more often than normal, advancing by one extra segment when Italy adds additional levels (called *Elevations*) to the *Base* of a dam. Fun fact: "Barrage" is a French word that refers to a dam in a waterway. So now you know where the game's name comes from.2tech-tile-262ee693707e9c00tech-tile-2 1
Mike HammondWe haven't generated any Energy, yet. Energy is generated when Drops of water travel from a [blue]dam[/blue] area to a [red]Powerhouse[/red]. See the yellow pipeline entering our Powerhouse from the left? It comes from a grey cone-shaped space under a number 3. We need to put a *Conduit* there, if we want to generate Energy with the *Drop* of water sitting behind that brown dam. (And we do.)1brg-map-resizable62ee695a3864d00meeple-56 1 meeple-8 2
Mike HammondClick at the Hand to start your second *Construction* action of this *Round*.2meeple-5762ee695a3864d10company-1-2 16
Mike HammondGreat. Now select the Conduit technology tile from your BGA player area (look for the orange Hand), and then click the Conduit space we identified at the top of the yellow pipe moving left from our Powerhouse. Then *Confirm* your turn with the blue button up top. See the image below for reference. [img]https://x.boardgamearena.net/data/tutorials/img6785ecba192920.55181532.jpg[/img]1overall_player_board_9287392862ee695d5759c10tech-tile-18 16
Mike HammondAn interesting note is that the Technology Tiles and map spaces are linked. If you click a Technology Tile (in your player area), only the valid map spaces for that Structure type will be highlighted in [red]Red[/red]. Likewise, if you click on a highlighted map space first, the corresponding Technology tile will be lit up for you in [green]green[/green] in your player area. 2meeple-162ee695d5759c01
Mike HammondThat took some resources! Conduits need a number of Excavators equal to twice the *Production Value* of the Conduit space. 2 times 3 (the number over our Conduit space) is 6. 6 Excavators (brown symbols) left our supply and are now on the Construction Wheel, along with our Conduit technology tile. Also note that our two Concrete Mixers and Powerhouse tile are now one step closer to home.1wheel-162ee69689a45700tech-tile-18 7
Mike HammondAfter we built our Conduit, Italy decided to build a Base (the first level of a new dam). Very sensible move. It's time for us to generate some power! All the pieces are in place: one or more [blue]Drops[/blue] of water waiting behind a dam, a [green]Conduit[/green] connected to that dam, and a [red]Powerhouse[/red] connected to that Conduit. We just need some way to move the water...1brg-map-resizable62ee698c2514500meeple-59 3 meeple-56 1
Mike HammondThis area is the *Turbine Station*. You can use it to start the flow of Drops in *one* basin (behind a dam) to a Powerhouse. Getting here before your competitors has a big benefit: a +2 bonus to the total Energy production. Latecomers settle for no bonus, or worse, a -2 "malus" (opposite of bonus?). Unless, of course, they are willing to shell out 3 Credits to reuse an already-used action.2turbine-m262ee698c2514500barrage-tooltipable-0 7 barrage-tooltipable-1 1 barrage-tooltipable-2 1
Mike HammondClick the Hand to activate the "Produce with +2 bonus" action.3turbine-m262ee698c2514510turbine-b2 16
Mike HammondIf you have more than one *Conduit* able to transfer Drops to one of your Powerhouses, you choose *which* Conduit you are activating, and *how many* Drops you want to extract from behind the dam. Different Conduits have different *Production Values* (ours is 3), indicating how much Energy will be produced by each Drop. Click the blue button above to open our Conduit and make some sparks!1btnConfirmProduce162ee69972543510customActions 6
Mike HammondVery nice - that's 5 Energy (3 for the Conduit Production Value, and a +2 bonus). We're leading the race for power production! U.S.A! U.S.A! *ahem* You can see in the top left of the Bonus Track that 1st place in a Round claims 6 Victory Points, with 2 VPs going to 2nd place. You can also see that our Energy Marker is just past that yellow 3 Credit icon. We'll earn 3 Credits for our efforts.1energy-track-562ee699eed49500
Mike HammondThe only thing that would have been nicer would be getting into this second section of the Energy Track. Getting 6 or more Energy unlocks that Round's *Bonus Tile*. Looks like we could earn 4 VPs this Round for buying *Advanced Technology* tiles at the *Patent Office*. That's worth keeping in mind.2bonus-tile-162ee699eed49500
Mike HammondBut, wait! We *are* going to get into the Round 1 bonus area! We get to fulfill our [red]Contract[/red]!3pagemaintitletext62ee699eee4f500contract-1 6
Mike HammondThis *Contract* can be fulfilled by any Production that generates 3 or more Energy. Fulfillment brings you 2 Credits, and 2 additional steps up the Energy Track! Click the [red]Contract[/red] at the blue Arrow, and then the *yellow Confirm* button up top to claim the rewards!4contract-162ee699eee4f510company-contracts-1 6 company-tech-tiles-1 15
Mike HammondAnd click to [blue]*Confirm*[/blue] your turn is complete.1btnConfirmTurn62ee69ab4dd3110customActions 7
Mike HammondThe Italians are busily building a dam in this basin. After building a *Base* in a previous turn, Solomon P. Jordan has apparently ordered an [red]*Elevation*[/red] constructed atop the Base, creating a dam that can hold back 2 Drops of water. A Base by itself can only trap 1 Drop of water in its basin.1meeple-10562ee69c139f0400meeple-106 1
Mike HammondAs we look to the top-right of the map, we can see why. Those two Drops will come rolling down the map in a later Phase, and the Italians are preparing to catch them.2meeple-862ee69c139f0401
Mike HammondItaly needs a Conduit and a Powerhouse in order to Produce energy from those Drops, of course. Either of the two Conduit spaces by their dam will work, though the one on the left has a *Production Value* of 2, twice the *Production Value* of the one on the right.3meeple-10562ee69c139f0400
Mike HammondTheir Powerhouse could go on the [blue]bottom-left[/blue] for free (using the green pipe and the left 2PV Conduit), *or* they could put it in the [red]bottom-right[/red] at a extra cost of 3 Credits, using the grey pipe and a Conduit in the 1PV space. The pipes are a fixed feature of the map, and are not manipulated by players. They connect a Conduit to *all* of the Powerhouses at the other end.4brg-map62ee69c139f0400
Mike HammondWhile we're in the area, note that Italy's dam is blue. That's a *personal* dam, and can only be extended by its builder. Also, you can't pump water from behind a competing player's personal dam. The dam we produced from is called a *neutral* dam, which is set up at game start, and which no player can modify. There are 3 in each game - one each in the [blue]Mountains[/blue] (top area), [green]Hills[/green] (middle area), and [red]Plains[/red] (bottom area). 5workshop-r162ee69c139f0400meeple-1 2 meeple-3 3 meeple-8 1
Mike HammondNow, if you were feeling really sneaky, you might think about building the 2nd conduit at a neutral dam, trying to pump inbound Drops of water before your competitor can. You can also build the upper dam in a basin (for an additional 3 credits to build the Base) to try to grab that precious water before the others get to use it.6meeple-5662ee69c139f0400
Mike HammondIt's even possible to pay to use a *competitor's* Conduit in order to get water from a dam to *your* Powerhouse, when you haven't built a Conduit of your own yet. But it comes at a steep cost: you pay 1 Credit *per Drop* to the owner of the Conduit, *and* the owner gets *1 Victory Point* for each Drop. Sometimes you have to make tough decisions in business.1meeple-5662ee69c60ee9900
Mike HammondYour turn again. We've proven we can generate Energy, and we should do more of that. But we're short of construction equipment: [red]0 Excavators[/red], and only [blue]two Concrete Mixers[/blue]. A glimpse at the Company Board will tell you we aren't building anything for a while. Hey, how about we grab some new Contracts, so that we don't miss benefits the next time we spin up our Turbines.2reserve_1_excavator62ee69c6200be00reserve_1_excavator 1 reserve_1_mixer 2
Mike HammondOur competitor spent [red]2 Engineers and a Credit[/red] to grab 2 contracts earlier. We'd need [blue]3 Engineers and a Credit[/blue] to do the same. Let's just spend one Engineer and grab 1 Contract. Click where the Hand appears.3contract-tbis62ee69c6200be10contract-o 16 contract-t 1 barrage-tooltipable-10 1 contract-tbis 2
Mike HammondLots of good contract options. Click this one under the arrow that needs 5 Energy, then the yellow button above to Confirm your Contract selection. Completing that Contract will earn us a free Powerhouse!1contract-30162ee6a0d3c9f510barrage-tooltipable-9 10
Mike Hammond"Now hold up a moment, what is *that*?" That, my friend, is a *National Contract*. It goes to the first player to produce 15 Energy with one Production - it doesn't have to be pre-purchased. There's quite a prize attached: 9 VPs, plus you get to place 3 Drops *and* send them rolling downhill instantly. There's only one National Contract in this 2-player game. 3-player games have 2, and so on.1contract-10562ee6a25e3a5500barrage-tooltipable-8 10
Mike HammondI'll take care of the Confirm buttons from here on out. You get the idea. Yellow Confirm is for selection confirmations. Blue Confirm appears at the end of a turn.2meeple-11062ee6a25e3f8e00
Mike HammondA *third* Elevation for the Italian player? Interesting. Okay, so now what? We've got a new contract, let's build some more power generating equipment! *Nope*. We're still out of Excavators, and only have two Concrete Mixers. Maybe it's time to beef up our inventory a bit.1reserve_1_mixer62ee6a3c192e500
Mike HammondLet's send an Engineer with a couple of Credits in his pocket to the [red]Machinery Shop[/red] to buy another Excavator. Two Engineers and 5 Credits would have gotten us an [blue]Excavator *and* a Concrete Mixer[/blue]. Click the Hand to continue.2machinery-ec62ee6a3c192e510machinery-e 16 barrage-tooltipable-7 1 barrage-tooltipable-8 2
Mike Hammond*Now* we're seeing the method to Jordan's madness. By using [blue]*Water Management*[/blue], the Italian added two more [blue]Drops[/blue] to the right-most Headstream. In the Water Flow Phase, they will flow all the way down to Italy's [blue]blue[/blue] dam in the bottom right, where the Italian player can capture 3 of those four Drops. The fourth will spill over and be lost. 1headstream-tile-HB62ee6ad2a921801meeple-71 7 barrage-tooltipable-3 7 water-d1 7 barrage-tooltipable-4 7 meeple-116 1 meeple-117 1 meeple-102 7
Mike HammondThe wheels of progress grind slowly, sometimes. Maybe we can fix that? [red]Sending one Engineer to the Workshop[/red] will speed up the return of our gear, by turning the Construction Wheel one segment clockwise. [blue]Sending 2 Engineers[/blue] will spin it three clicks, but only if you want to send along 5 Credits to pay for some overtime. Ouch. Just one? Click the hand to continue.2workshop-r3c62ee6ad2bd96310workshop-r1 16 barrage-tooltipable-5 1 barrage-tooltipable-6 2
Mike HammondOur competitor had only one Engineer left to spend, and [green]sent him to the Bank[/green] to grab some Credits. You get *one Credit per Engineer* you send here, and there's *no limit* to how many players can use this space in a Round.1bank-b62ee6b03d2c7a00bank-b 8
Mike HammondWe have [red]four Engineers[/red] left to spend, and our [blue]opponent is all out[/blue]. So we're going to get a couple of turns in a row - the Italy player will *Pass* on their turn. Let's crank that Construction Wheel again. Click the Hand to advance the Wheel with the help of a couple of Engineers.2workshop-r3c62ee6b03d2c7a10workshop-r1bis 16 reserve_1_engineer 1 reserve_3_engineer 2
Mike HammondOkay, last 2 Engineers for this Round. Where should we put them? We can't afford to build. We can't get new Contracts. *Hey*, isn't there a *Bonus Tile* about having Advanced Technology tiles? We can get one of those with two Engineers! That's an easy 4 VPs. The Italian isn't producing Energy this Round, so no Round Bonus for him! Quick - to the *Patent Office*!1headstream-tile-HB62ee6b302ebef00
Mike HammondClick the Hand to [red]spend 5 Credits[/red] learning how to build a Powerhouse without spending Engineers. That's cool.2barrage-tooltipable-1262ee6b302ebef10patent-p1 16 barrage-tooltipable-11 6
Mike HammondThe Actions Phase ends when all players have no possible moves and skip their turn in succession.1btnSkip62ee6b9096ac200
Mike HammondNext is the [blue]Water Flow[/blue] Phase. Drops flow from the *Headstreams* at the top of the map towards the bottom, stopping only if they hit a dam. If there's more Drops at a dam than levels (remember: a Base counts as a level), excess Drops spill over and continue their way down the map. No power is normally generated during the Water Flow Phase, but have you seen USA's special ability?1water-p2c62ee6babd6d2e01
Mike HammondThis leftmost drop will flow all the way down and be lost.2headstream-tile-HA62ee6babd6d2e00
Mike HammondThis drop will flow to the middle (Hills) section of the map, and join its brother behind the two-level *neutral* dam there.3headstream-tile-HB62ee6babd6d2e00
Mike HammondThe third section has no water drops, but the last one has four of them. Three of those four Drops will be trapped by the Italian dam, but the fourth will spill over the top and be lost forever. È così triste.4headstream-tile-HC62ee6babd6d2e00
Mike HammondScoring Phase! Everybody's favorite. [blue]USA scores 6 Victory Points[/blue] for having the most produced Energy. No second-place points for Italy; if you're under 6 produced Energy for the Round, you get *no bonus*.5headstream-tile-HB62ee6babea71801
Mike Hammond[blue]4 Credits to the USA[/blue] for reaching that yellow 4 Credits icon under the purple 7 on the Energy Track.6headstream-tile-HB62ee6babf02df01
Mike HammondConsolation prize of [red]3 Credits to Italy[/red] for bravely producing *no Energy on this Round at all*. It's a bold strategy - let's see if it pays off for 'em.7reserve_3_credit62ee6bac0026a00
Mike HammondOoh - and a tough *3 VP penalty* to Italy for zero Energy production. *Players start at 10 Victory Points* for exactly this reason. Plenty of successful businesses run in [red]negative profitability[/red] for a while. Italy's investors are assuredly hoping that the power starts flowing in Round 2.8player_score_8510925362ee6bac006ea00
Mike HammondUSA triggers the [blue]Round bonus[/blue] with 6 or more produced Energy, and earns a *4 Victory Point bonus* by having an Advanced Technology tile.9bonus-tile-162ee6bac00e2300
Mike HammondIn the next Round, players still only need to get to 6 Energy to trigger the Round 2 bonus of 4 VPs per *Elevation*. But those that don't produce at least 12 Energy next Round will face a deduction of 4 VPs from any VP bonuses they would otherwise be getting. Each Round, *the bar gets set higher and higher*. Falling behind your competitors is bad for business.10energy-track-1262ee6bac015dd00
Mike HammondAll the [red]Engineers return home[/red] in preparation for Round 2's Actions Phase.13reserve_1_engineer62ee6bac01e7700reserve_1_engineer 1 reserve_3_engineer 1
Mike HammondThe Energy Track is reset to 0.14energy-track-062ee6bac0225600
Mike HammondAnd we're in *Round 2*! This tutorial is *not* going to proceed into a new Actions Phase, but there are some final items to cover. The first is [green]*Income*[/green]. You're going to need to scroll way down to the *Company Boards* for the next note.16headstream-tile-HB62ee6bac04f4500
Mike HammondDifferent companies have different plans for compensating their *Executive Officers*. These are indicated by icons near the Structures on the Company Board that start with a ! symbol. You can see the Italian had another good reason for building Elevations - income in the form of another spin of the Construction Wheel. Income comes when the icon is revealed, and *again* in each Income Phase.17meeple-9362ee6bac04f4500
Mike HammondNo income for the Americans this turn.18meeple-4962ee6bac04f4500
Mike HammondAnd it's time for the clouds to open again and bring some rain. Not much this Round, though. The *randomized* Headstream tiles are only releasing *one Drop* this Round, in the second Basin from the left. The four digits in each Headstream tile declare the Drops placed at the beginning of the first four Rounds. No new Drops in Round 5! Unless you use [blue]Water Management.[/blue]19headstream-tile-HB62ee6bac06ae900barrage-tooltipable-3 7 barrage-tooltipable-4 7
Mike HammondAnd the players start Round 2 with a new Actions Phase. Note that the Player *Turn Order has changed* - the player with the [red]least[/red] Energy Production in a Round goes [blue]first[/blue] in the next round, followed by second-least production, and so on. Tied producers just *trade places* in the turn order in this new Round of play. 20headstream-tile-HB62ee6bacb236401company-position-1 2 company-position-3 6
Mike HammondFour more Rounds just like that, and it's [red]*Game Over*[/red]. The *Objective Tile* at the right of the Bonus area is consulted to award VPs to the most skilled hydro developers, and the player with the most VPs [blue]claims the win[/blue]!21headstream-tile-HB62ee6bacb236400
Mike Hammond[blue]And that's the end[/blue] of this tutorial for [red]Barrage[/red]. Best of luck in your upcoming games! "[red]Le Barrage[/red]", by [blue]Dominique Lang[/blue] of Luxembourg [img]https://en.wikipedia.org/wiki/The_Dam#/media/File:Lang_Barrage_1913.jpg[/img]22headstream-tile-HA62ee6bacb236400
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Barrage rules: interactive tutorial
Barrage rules: interactive tutorial
Barrage rules: interactive tutorial
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Barrage

How to play?
Competition
Tournament
Strategy tips
Options
Credits

Complete rules:

18
(en)
Rules - base game
7
(fr)
Règles du jeu de base
3
(ko)
Barrage - 규칙
3
(es)
Barrage - Reglamento
2
(de)
Wasserkraft - Feuerland
2
(it)
Barrage - Regolamento
2
(ja)
BGG Download
1
(zh)
繁體中文介紹文
1
(ja)
JA pdf
1
(ja)
ボドゲーマ
1
(ru)
Официальные правила локализации
0
(es)
Reglas en Español
0
(pt)
PT BR - Manual Galapagos
0
(sk)
SK

See 13 more...

Game help:


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Ranking
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My achievements

Preferences

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Game options

Game mode
Normal mode
Game speed
Real-time • Fast speed (+58 per turn (maximum 180))
Setup
Standard

publisher

Designer: Tommaso Battista, Simone Luciani

Artist: Mauro Alocci, Antonio De Luca, Roman Roland Kuteynikov

Developed by: Tisaac, vincentt

Release 220801-1555


Ambient music for Barrage

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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