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3p1cFr3nzy

Let's learn how to play Ark Nova!

Tips:

• You can press the SPACE key to make the tutorial progress instead of using buttons.

• You can use    to minimize tutorial explanations if needed.


This tutorial exists thanks to: 3p1cFr3nzy
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3p1cFr3nzy[img]https://x.boardgamearena.net/data/tutorials/img6785ed5d8a73e2.45827705.jpg[/img] *Welcome to Ark Nova!* You and other players have been appointed to develop your own modern, scientifically managed zoo by building enclosures, accommodating animals, and supporting conservation projects all over the world. Associate workers and sponsors may help you out too! [red][tip] This tutorial plays best on a PC.[/red]1archivecontrol_editmode_centercomment000
3p1cFr3nzyThe most successful zoo will be the one with the *most victory points* at the end of the game! We will see how it is calculated later - let's optimise the interface first to make it easier to navigate this tutorial. [red]!!! Due to the nature of this BGA adaption, the interactivity will be *limited*. [/red] [tip] [green]*Colored*[/green] text may correspond to parts of the interface highlighted with the same color.2archivecontrol_editmode_centercomment000
3p1cFr3nzy[img]https://x.boardgamearena.net/data/tutorials/img6785ed5e3668a9.96725323.jpg[/img] (Note: picture at the top is in *English*) Before we begin, please select the *gear icon* in [red]*this area near the top*[/red], change the *'Hand of cards'* option to *Above played cards* and adjust the *card size in hand* bar so you can see the *big* text on the [blue]*cards*[/blue] well. :) 3archivecontrol_editmode_centercomment000card-S235_SponsorshipElephants 2 card-A415_Raccoon 2 card-S231_SponsorshipPrimates 2 card-S281_Arcade 2 card-A466_BolivianRedHowler 2 card-A484_EuropeanPondTurtle 2 card-S219_DiversityResearcher 2 card-A522_Donkey 2 hand-91367784 2 player_board_config 1
3p1cFr3nzyGood stuff - now let's begin the game by selecting our starting cards! Both players get to choose *four* of the eight starting cards they have been given. 4archivecontrol_editmode_centercomment000
3p1cFr3nzyAs for us, let's select to keep the *Raccoon*, *Bolivian Red Howler*, *Donkey* and *Sponsorship: Primates* cards. Please select these cards and then press *Confirm Keep* at the top to continue. Note: Ad blockers may cause an issue with [blue]*Sponsor (blue)*[/blue] cards - you may need to turn it off if you have this issue. 5maintitlebar_content010card-A415_Raccoon 4 card-S231_SponsorshipPrimates 4 card-A466_BolivianRedHowler 4 card-A522_Donkey 4
3p1cFr3nzyGreat job! :D [blue] [tip] Don't worry too much about all the details on cards yet, but if you are curious, feel free to *hover* (or tap hold on phone) over a card to see more information about the requirements to play the certain card, as well as its effect(s). [/blue]1archivecontrol_editmode_centercomment656511f55347f00
3p1cFr3nzyNow for the rest of the game, players will take turns to take *one of five different actions* available to them and trigger the effects of taking the action! For this game, LogicMeister3299 is going first, so let's explain the different actions after they take their action. 2maintitlebar_content656511f55347f00
3p1cFr3nzy*Action cards* --- To start our turn, let's pick [red]*an action card*[/red], which can be found *near the bottom of your play area*. Like the cards in your hand, you may *hover or tap hold* over them to see what they do. 1maintitlebar_content6565124eb257e00action-card-slot-91367784-1 1 action-card-slot-91367784-2 1 action-card-slot-91367784-3 1 action-card-slot-91367784-4 1 action-card-slot-91367784-5 1
3p1cFr3nzyDo you see that there are *numbers* above the *action cards*? This is a core mechanic in Ark Nova - the strength of the action card you choose is *dependent* on the order in which the cards are arranged! When you play an action card, the order or the cards will change at the end of the round -> we will see this in action later.2action-cards-913677846565124eb257e00action-card-slot-91367784-1 1 action-card-slot-91367784-5 2
3p1cFr3nzyFurthermore, if you hover over the card, you may see a *pink version* of the action card. We will explain how to get them near the end. [green][tip] If the card has an X symbol, this corresponds to the white number above the action card.[/green]3action-card-86565124eb257e00
3p1cFr3nzy*Build action* --- It seems sensible to start by using the action card with the highest strength *currently* (why not?!), so let's choose the [green]*Build*[/green] action. (Actions are quite buggy; just press Continue to move to the next step)4maintitlebar_content6565124eb257e00btnChoose6 3
3p1cFr3nzy*Player Map* --- Before we build, it would be helpful to understand where our buildings will go, which is on our *player map*.1zoo-map-9136778465651253f343500
3p1cFr3nzy[img]https://x.boardgamearena.net/data/tutorials/img691d4b8fa1db67.05830995.jpg[/img] (See above image for reference) Your player board has a *map* to place buildings onto, as well as [red]*spaces for association tasks*[/red]. Each building you place will be in a hexagonal shape and must be placed within the map and not on top of [green]*rock*[/green] or [blue]*lake*[/blue] tiles. [tip] This is Map 0. The beginner map is Map A, and different maps can be used in games.2pagemaintitletext65651253f343500
3p1cFr3nzyKeeping that in mind, our *Build* action allows us to play a building with a size of at most 5 (because it is strength 5), paying 2 per unit size. The [red]*'grey square' number*[/red] underneath your player name is the amount of money you currently have. 3building-selector65651253f343500counter-91367784-money 1
3p1cFr3nzyEnough said, let's build an enclosure for our animals! Please select the *fifth* building at the top (contains 3 hexagons together with a yellow background) and place it at the bottom left-hand corner of the map like so (minimize this tutorial message if you need to do so): [img]https://x.boardgamearena.net/data/tutorials/img691d4b8fdaf668.95326834.jpg[/img] Then press *Continue* in this tutorial box to place the building.4building-selector65651253f343500
3p1cFr3nzyWell done! We now have an enclosure to accomodate an animal! 1archivecontrol_editmode_centercomment65651275c3a3600
3p1cFr3nzyOn another note, did you notice that the [red]*Build*[/red] card was put in position *one* after using it? This is how the action card order changes. [green][tip] All actions you take go to position 1 after using it, unless the card you play says to do something else. [/green] [blue][tip] This means that varying the type of actions you take is important to maximize action efficiency![/blue]2maintitlebar_content65651275c3a3600action-card-slot-91367784-1 1
3p1cFr3nzy[img]https://x.boardgamearena.net/data/tutorials/img6785ed5eb4a627.28207177.jpg[/img] In addition, we covered a *yellow 'pentagon'* which had a '2 hat' value. This value is known as *reputation*, and its *value* is measured along this [red]*reputation track*[/red]. This means we are [blue]*here*[/blue] on the track for placing the enclosure (we are pink in this game). [green] [tip] Get your counter past some of the *'pentagons'* along this track to obtain bonuses![/green]4reputation-track65651275c3a3600reputation-3-holder 2 reputation-track 1
3p1cFr3nzyThis reputation score does not score points but is impactful when you upgrade action cards. More on that at the end of the tutorial.5archivecontrol_editmode_centercomment65651275c3a3600
3p1cFr3nzy*Animal action* --- Back to our turn again! Let's try the [red]*Animals*[/red] action this turn and put an animal in our newly built enclosure :) (The *Donkey* card requires a special enclosure, which will be discussed later.) 1btnChoose8656512adf243400btnChoose8 1 card-A522_Donkey 4 action-card-slot-91367784-2 1
3p1cFr3nzyWhat animals can we play and which ones can we not play?1archivecontrol_editmode_centercomment656512cc673d500
3p1cFr3nzy[img]https://x.boardgamearena.net/data/tutorials/img6785ed5dab0011.87570905.jpg[/img] *Please see the above image for reference.* The requirements to play a certain animal are dependent on the [red]*minimum enclosure size for that animal*[/red] as well as its [green]*cost to play it*[/green] and [blue]*any additional requirements before playing it*[/blue]. Playing the animal will also give you icons as shown in the *top right-hand corner*. They do not count towards playing that particular card. 2pagemaintitletext656512cc673d500
3p1cFr3nzyLet's play the [blue]*Bolivian Red Howler*[/blue] into our enclosure. To do this: 1. Select the [blue]*Bolivian Red Howler*[/blue]. 2. Click on our newly built enclosure. 3. Press Continue on this tutorial step. (Again it's buggy..)3card-A466_BolivianRedHowler656512cc673d500card-A466_BolivianRedHowler 2
3p1cFr3nzyWell done on getting your first animal! Our animal gave us 6 [red]*Appeal (ticket icon)*[/red], which is worth 6 victory points *and* gave us an ability to move the *Cards* action either to position 1 or 5! Furthermore, we obtained an *Americas* and a *primate* icon.1archivecontrol_editmode_centercomment656512d15bdff00counter-91367784-appeal 1
3p1cFr3nzyFor the *Boost: Cards* action, let's move the *Cards* action card to position 5 for now. [tip] A normal enclosure is occupied if the enclosure has a [green]*green*[/green] border (yellow border if unoccupied). *For normal enclosures, only one animal card per enclosure is allowed*.2archivecontrol_editmode_centercomment656512d15bdff00btnStr5 5
3p1cFr3nzy[img]https://x.boardgamearena.net/data/tutorials/img691d4b90080a13.54278085.jpg[/img] *Special enclosures* (see above image for reference) --- Before moving on, some animals such as the *Donkey* may require a special enclosure. These include the [red]*Petting Zoo*[/red], the [green]*Large Aviary House*[/green] and the [blue]*Reptile House*[/blue]. 1maintitlebar_content656512e08e14400
3p1cFr3nzy*Special enclosures (continued)* --- These enclosures can accommodate multiple animals and have limited space (5 space for Large Aviary + Reptile House, 3 space for Petting Zoo). The space each animal occupies in the enclosure will be stated on the card. Only when you build the special enclosure, you may *immediately* move eligible animals from standard enclosures into the special enclosure :) [tip] Only the *Petting Zoo* can be built without upgrading the [red]*Build*[/red] action and *only petting zoo animals* can go into this enclosure.2maintitlebar_content656512e08e14400action-card-slot-91367784-2 1 counter-91367784-conservation 3 counter-91367784-appeal 1
3p1cFr3nzy*Association action* --- Here we will perform the [blue]*Association*[/blue] action! This allows us to obtain permanent upgrades to our zoo using the bonuses provided on the [green]*Association Board*[/green].1workers-reserves6565130b157bc00btnChoose9 2 association-board-middle 3 action-card-slot-91367784-4 2 summary-action-card-9 2
3p1cFr3nzyOur *Association* strength is *four* this turn, meaning we can take an association task up to a strength of four. The bonuses you get for each task are:1workers-reserves656513facd9ef00
3p1cFr3nzy[red]Strength 2 or more: Gain 2 reputation.[/red] [blue]Strength 3 or more: Take a *partner zoo* token. We will take this type this turn.[/blue] [green]Strength 4 or more: Take a *university* token. These give research tokens, reputation and/or a higher hand limit during breaks.[/green] Strength 5: Support a *conservation project*. More on that later.2association-board-2656513facd9ef00association-board-2 6 association-board-3 7 association-board-4 8 association-board-5 5
3p1cFr3nzyAgain, it's buggy, but we will pick the [red]*Americas partner zoo*[/red] this turn.3workers-reserves656513facd9ef00association_3_partner-Americas 1
3p1cFr3nzy[img]https://x.boardgamearena.net/data/tutorials/img691d4b8f60d076.10904336.jpg[/img] The [red]*partner zoo*[/red] we just picked up allows us to gain *an additional Americas icon*, as well as the ability to play animal cards, which have both a partnership icon on it *AND* match the partner zoo continent. (See above example) Even better, all *animal* cards with an Americas icon, such as our [blue]*Raccoon*[/blue] card, now cost *3 money less* to play. That's a bargain if you ask me 8) Partnership icon: [img]https://x.boardgamearena.net/data/tutorials/img691d4b8f888677.12524596.jpg[/img] 1maintitlebar_content656514100ba8400meeple-4 1 hand-91367784 2
3p1cFr3nzyFurthermore, you may see we used our [red]*worker meeple*[/red] to play the Association action. We can only retrieve it during *break* (again, it will happen later on). [blue][tip] If you want to repeat the same assocation action on another turn, but have a worker there, you must use *2* workers to do so. Some *yellow pentagon* bonuses allow you to gain extra workers.[/blue]2association-board-middle656514100ba8400association_3 1
3p1cFr3nzyThis means we are unable to do the *Association* action until break is triggered, so let's try the other two actions instead. 3archivecontrol_editmode_centercomment656514100ba8400
3p1cFr3nzy*Sponsor action* --- Looks like the partner zoos are popular.. For this turn, let's try the [red]*Sponsor*[/red] action. This allows you to play [blue]*blue*[/blue] cards from your hand, or gain money and advance the break track, both equal to its *action strength number*.1maintitlebar_content6565144e9653600hand-91367784 2 action-card-slot-91367784-4 1 summary-action-card-10 1
3p1cFr3nzyUnlike animal cards, sponsor cards do not cost money. Instead, they have an [red]*action strength*[/red] and [green]*various other requirements*[/green], as well as *instant (yellow)*, *ongoing (pink or blue)* and *end of game (brown/hourglass icon)* bonuses. See the below example for reference: [img]https://x.boardgamearena.net/data/tutorials/img67931b0a00dc81.14749797.jpg[/img]1maintitlebar_content6565145af2da500
3p1cFr3nzyThus, we can play our [blue]*Sponsorship:Primate*[/blue] card, because we played the [red]*Bolivian Red Howler*[/red] and recieved a *primate* icon. This card will give us 1 Appeal and *income* during break, depending on how many primate icons we have. *Please click on the [blue]sponsor[/blue] card and then press continue on this tutorial box to play it.*2card-S231_SponsorshipPrimates6565145af2da500inPlay-animals-91367784 1 card-S231_SponsorshipPrimates 2
3p1cFr3nzyGood job! Now we will get 3 extra money every time *break* is triggered due to our sponsor card.1maintitlebar_content656514646f90300
3p1cFr3nzyTo understand what 'income during break' entails, let's go over how scoring works.2maintitlebar_content656514646f90300
3p1cFr3nzy[blue]*Appeal and Conservation points*[/blue] --- The number of victory points your zoo is worth is determined by your [red]*Appeal*[/red] and [green]*Conservation*[/green] score (see below your player name and profile).3overall_player_board_91367784656514646f90300counter-91367784-conservation 3 counter-91367784-appeal 1
3p1cFr3nzyYour Appeal and Conservation scores are marked on tracks, which you can find by clicking [green]*this icon close to where you can adjust the interface options*[/green]: [img]https://x.boardgamearena.net/data/tutorials/img691d4b90b601f5.93726574.jpg[/img]4open-scoreboard656514646f90300player_board_config 3
3p1cFr3nzyAn important note is that these tracks *move in opposite directions*. The color of the tracks should vaguely correspond to the background color of the Appeal or Conservation score. In addition, the 'grey' area above the tracks corresponds to how much income you get per break based on your current *Appeal*. (If you want to search for our counters, we are currently on 8 Appeal and 0 Conservation)5open-scoreboard656514646f90300
3p1cFr3nzyFor the conservation track, you gain *bonuses* at *totals* of 2, 5 and 8 conservation points. The [red]*large 'pentagons'*[/red] at 5 and 8 points can only be claimed by *one player*. You can see a section of the conservation track (0-10 conservation points) at the *top right hand side of the interface*. If any one player reaches 10 conservation points, all players must get rid of *one* endgame scoring card. You can find these [blue]*brown coloured endgame cards[/blue] underneath your played cards*.6conservation-track-duplicate656514646f90300duplicate-scoreboard-bonus-5-1 1 duplicate-scoreboard-bonus-5-2 1 duplicate-scoreboard-bonus-8-1 1 duplicate-scoreboard-bonus-8-2 1 scoring-hand-91367784 2
3p1cFr3nzyIf at any time, someone's appeal counter *moves into, or past* the area the *Conservation* counter is in (or vice versa), the end of the game is triggered and everyone else gets one final turn before final scoring. *This is the end game condition.* [tip] The trackers will have met or moved past each other if a player has 100 or more [blue]*victory points*[/blue]. BGA will calculate the victory points for you automatically. 7maintitlebar_content656514646f90300player_new_score_91367784 2 player_new_score_92858672 2
3p1cFr3nzyPlease see the image below for clarity on when the end of the game is triggered: [img]https://x.boardgamearena.net/data/tutorials/img691d4b90d077c7.41315527.jpg[/img] (If the *Conservation* marker is below and/or to the right of the *Appeal* marker, they have crossed. Please note that while 1 Appeal equals 1 VP, this is not the case for conservation points)8maintitlebar_content656514646f90300
3p1cFr3nzyI hope the scoring makes sense now :) Enough with boring rules, let's move on and try the [blue]*Cards*[/blue] action after LogicMeister3299 takes their turn.9archivecontrol_editmode_centercomment656514646f90300
3p1cFr3nzy*Cards action* --- Last but not least, let's try the [red]*Cards*[/red] action! This lets you draw cards from the deck, or [green]*from the display*[/green] if the [red]*Cards*[/red] action has a high enough strength! Also, the *Cards* action lets you advance the break track by two.1cards-pool656514759426300btnChoose7 1 cards-pool 3 action-card-slot-91367784-5 1 summary-action-card-7 1
3p1cFr3nzyWe have an action strength of 5 for this turn, so instead of drawing cards from the deck and discarding ones we do not want, we can instead choose a card *from the display* and add it to our hand! Hence, we will take the [blue]*Ring Tailed Lemur*[/blue] to help make the sponsor card we just played stronger. [green][tip] Taking cards from the display, no matter your reputation, is known as *snapping*.[/green]1card-A454_RingtailedLemur656514822bfbe00card-A454_RingtailedLemur 2
3p1cFr3nzyAfter finishing our turn, we triggered a break! This occurs when the *break (coffee)* value is equal to or exceeds the number required to trigger the break. For 2 player games, this value is 9, which can be found [red]*near the top of your screen.*[/red] [blue][tip] You can think of a break as *the end of the round* or an administrative phase for zoos, since a lot of stuff will be reset in the play area. Break is always triggered after the player who triggered it has ended their turn.[/blue] 1player_board_config656514a106d7700player_board_config 1
3p1cFr3nzyThere is a [green]*Break help button*[/green] you can click/tap on next to the break number, if you need a reference to how it works. Anyways, press *Continue* to see the break in action.4break-counter-icon656514a106d7700break-counter-icon 3
3p1cFr3nzy[red]!!! WARNING: Please do not minimise messages until you no longer see this warning icon. Otherwise you will softlock the tutorial. [/red] 1. First, all players must discard cards until they have 3 cards left in their hand, unless they have this [blue]*university token*[/blue] which allows them to keep five. 1association-board-4656514b240c4500meeple-6 7
3p1cFr3nzy[red]!!![/red] 2. All action card tokens are removed (not in this tutorial but they can affect a player's action card).2maintitlebar_content656514b2438a100
3p1cFr3nzy[red]!!![/red] 3. All association workers are [green]moved back to their *starting position*[/green] and all tokens (except donations) on the association board are *replenished*.3association-board-middle656514b245f2f00workers-reserves 3 association-board-2 14
3p1cFr3nzy[red]!!![/red] 4. Cards in *positions 1 and 2* in the display are removed and new cards drawn. The positions of exisiting cards in the display are shifted *left*.4card-A418_EurasianLynx656514b24ca1200
3p1cFr3nzy5. All players take income based on their cards, buildings and current appeal value. You can find the Appeal income value on the Appeal and Conservation track board mentioned previously, or [blue]*just above your Appeal score near your player name and profile picture*[/blue].5overall_player_board_91367784656514b294adc00icon_point_91367784 9 counter-91367784-income 2
3p1cFr3nzy[red]You can now safely minimise messages :D [/red] Finally, the break counter is reset and the next player can now take their turn.7player_board_config656514b294adc00
3p1cFr3nzyWe are nearly at the end of the tutorial, so let's just go over some rules not shown in this tutorial replay:8archivecontrol_editmode_centercomment656514b294adc00
3p1cFr3nzy[green]*Additional action: Gain an 'X' token*[/green] --- Instead of using an action card, a player may take an [blue]'X' token[/blue] and move any action card to *position 1*. These tokens allows you to increase the strength of an action by Z, where Z is the amount of *X tokens* you use. In addition, you gain this X token by *triggering a break*. Icon: [img]https://x.boardgamearena.net/data/tutorials/img6785ed5f269fc3.41964056.jpg[/img]9counter-91367784-xtoken656514b294adc00counter-91367784-xtoken 2
3p1cFr3nzy[red]*Upgrading actions*[/red] --- Whenever you have the option to upgrade an Action card, you choose any one action card to *permanently* upgrade. This gives you bonuses, such as playing or drawing cards in reputation range or building more than one enclosure at a time. [img]https://x.boardgamearena.net/data/tutorials/img691d4b90231c86.48223422.jpg[/img] [green](Please look at the rulebook if you are unsure about the upgraded card's action when playing the game)[/green] 10maintitlebar_content656514b294adc00
3p1cFr3nzy[blue]Upgrade example:[/blue] --- For the upgraded *Cards* action, you can advance further than 9 on the reputation track, as well as draw cards *within reputation range* instead of from the deck (snapping is still an option). See the below example of cards that pink can or cannot draw without snapping: [img]https://x.boardgamearena.net/data/tutorials/img691d4b90526be4.32024642.jpg[/img] [tip] *Within reputation range* means any cards above or to the left of your reputation counter.11maintitlebar_content656514b294adc00association-board-0 1 association-board-5 3
3p1cFr3nzy[green]*Conservation projects*[/green] --- The [red]*final space on the association board*[/red] allows you to [blue]*support conservation projects*[/blue] or play a *conservation (green)* card from your hand [green]*into a space above the Association board*[/green] to gain conservation points. (If the space above the Association board is full and a new project is played, the oldest project (rightmost) is discarded. No-one loses anything from the discarded card)12maintitlebar_content656514b294adc00project-0 3 project-1 3 meeple-37 15 meeple-38 10 meeple-5 15 association-board-5 1 base-projects-holder 2
3p1cFr3nzy[img]https://x.boardgamearena.net/data/tutorials/img691d4b9094d823.69341843.jpg[/img] [green]*Conservation projects (continued)*[/green] (See above example) --- You use a [red]*counter of your colour left of your board*[/red] to support a project, and you gain the bonus right of the counter you have just used. (The first 4 bonuses also trigger during breaks) [blue][tip] You can only support each conservation project once, but supporting them can help build a good engine.[/blue]13maintitlebar_content656514b294adc00meeple-26 1 meeple-27 1 meeple-28 1 meeple-29 1 meeple-30 1 meeple-31 1 meeple-32 1
3p1cFr3nzy[blue]*End-of-game goals*[/blue] --- - You will be given [green]*end game goals*[/green], which are below your played cards on your screen. As said before, when someone reaches 10 conservation points, you must choose one to keep. Meet the requirements on [green]*these cards*[/green] to gain conservation points! (Hourglass = end of game) 16maintitlebar_content656514b294adc00scoring-hand-91367784 3
3p1cFr3nzy[img]https://x.boardgamearena.net/data/tutorials/img691d4b9072f971.06342080.jpg[/img] [green]*Other buildings and bonuses*[/green] --- - There are also 2 other buildings you can place - [red]*kiosks*[/red] and [blue]*pavilions*[/blue]. Kiosks give 1 income per break *per building next to it*, and pavilions give 1 Appeal when placed. In addition, kiosks must be *at least* 3 spaces away from each other. - If you fill your entire map, you get immediately receive 7 *Appeal*.17maintitlebar_content656514b294adc00
3p1cFr3nzyAnd finally (sorry there was a lot...): - Players later in turn order get more *appeal* to counteract the first player advantage. - Some cards may have a rock/water icon next to the enclosure/action strength requirement (such as for [blue]*Ring Tailed Lemur*[/blue]). This just means the enclosure or tile played must be adjacent to rocks or water depending on the icon.18archivecontrol_editmode_centercomment656514b294adc00hand-91367784 2
3p1cFr3nzyAnd now you should be able to start playing your first game of Ark Nova! *Can you use your scientific skills to help build the best zoo?* And big shoutouts goes to *Tisaac* for bringing this game to BGA and *Arjuna92* for his feedback to improve the tutorial! [blue]Any constructive feedback? Please directly message 3p1cFr3nzy. I appreciate it :D [/blue] 20archivecontrol_editmode_centercomment656514b294adc00
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Ark Nova rules: interactive tutorial
Ark Nova rules: interactive tutorial
Ark Nova rules: interactive tutorial
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Ark Nova

How to play?
Competition
Tournament
Strategy tips
Options
Credits

Complete rules:

10
(de)
Symbolübersicht
8
(de)
Kurzspielregel, 4 DIN-A4-Seiten
6
(de)
Spielregel
0
(de)
Glossar
200
(en)
English rules
94
(en)
Icon Overview
93
(en)
Glossary
79
(zh-cn)
简体中文规则前半
71
(fr)
Règle (FR)
20
(es)
Reglas en Español
19
(ja)
テンデイズゲームズ公式サポートページ(ルールブックpdf有り)
12
(pt)
Regras em PT-BR
11
(uk)
Правила
10
(pl)
instrukcja polska
10
(zh-cn)
简体中文规则
9
(ja)
『アーク・ノヴァ -新たなる方舟-』の遊び方・魅力をご紹介!
8
(ja)
アークノヴァのインストサマリーver 1.0
7
(cs)
Oficiální pravidla
6
(uk)
Глосарій
5
(fr)
Glossaire
5
(uk)
Довідник символів
5
(uk)
Колоди для першої гри
4
(hu)
Magyar játékszabály
4
(ru)
Правила игры
2
(it)
Regolamento tradotto in ITA - BGG
1
(nl)
Ark Nova Speluitleg (NL)
1
(it)
Glossario tradotto
1
(it)
Icone lista tradotta
1
(ru)
Глоссарий

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Game help:


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Game options

Game mode
Friendly mode
Game speed
No time limit • with friends only
Competitive level
Beginner
Peaceful mode
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publisher

Designer: Mathias Wigge

Artist: Steffen Bieker, Loïc Billiau, Dennis Lohausen, Christof Tisch

Developed by: Tisaac, vincentt

Release 231117-0841

Ambient music for Ark Nova

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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