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Nekonyancer

Let's learn how to play Altered!

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This tutorial exists thanks to: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed8483ec10.19675315.jpg[/img] Centuries ago, life on Earth changed forever: a cataclysm brought beings from the world of stories and dreams to our reality. It is now finally the time to leave the safety of our walls and explore the altered world. Are you ready to discover what lies beyond the gates? [green][tip] This tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerAltered is a *2-player trading card game.* Each player will play a deck led by a *Hero* card. BGA has six different *starter decks* you can try out for free, each featuring cards from a different faction. If you buy physical cards and register them online, you can build your own unique deck and test it out against players from all over the world, right here on BGA!2maintitlebar_content000
NekonyancerThe heroes for the six factions are now displayed on screen. If you hover over them with your mouse, you can see more details. If you click, you can read a short blurb about their playstyle! [blue]Go ahead, read about a faction or two.[/blue]3card-201000
Nekonyancer[red]Ready to start? Great![/red] In this tutorial we'll play as *Akesha & Taru,* of the *Yzmir* faction. *Select them, then confirm your choice!*4card-201010
NekonyancerOkay, each player has selected their faction! The [red]*Hero cards*[/red] were placed in the center of each player's play area. You've probably already noticed that each Hero card has two names on it: one for the *Hero,* and one for their trusted *Companion.* [red]Unfortunately, the heroes and companions have been separated![/red]1card-44165e004c526b4f00board-hero-92143487 6 board-hero-11941354 6
NekonyancerEach player gets two tokens to indicate their [red]*Hero's*[/red] and [blue]*Companion's*[/blue] locations. As you can see, they start at opposite ends of the arena at the beginning of the game!2day-indicator-frame65e004c526b4f00storm-0-opponent 1 storm-0-player 1 storm-7-opponent 2 storm-7-player 2
NekonyancerIn *Altered,* players will use mana to play cards from their hands. Each card will help their *hero* and *companion* move toward each other while preventing the opponent's tokens doing the same. [green]The first player to reunite their Hero and Companion wins the game![/green]3day-indicator-frame65e004c526b4f00storm-0-opponent 9 storm-0-player 9 storm-1-opponent 9 storm-1-player 9 storm-2-opponent 9 storm-2-player 9 storm-5-opponent 14 storm-5-player 14 storm-6-opponent 14 storm-6-player 14 storm-7-opponent 14 storm-7-player 14
NekonyancerAfter selecting decks, each player *draws 6* cards from their deck of 39 and must *discard 3* of them. These discarded cards will transform into *mana* that we can use to play the other cards.4maintitlebar_content65e004c52873100
NekonyancerClick on *Dorothy Gale* (far left), *Yzmir Stargazer* (3rd from the left), and *Alice* (far right) in that exact order. *Then click on one of the two "Confirm" buttons to discard the selected cards!*5maintitlebar_content65e004c52873110
NekonyancerOkay, the three discarded cards were sent to our [red]*Mana Pool.*[/red] [green][tip] If you click on it, you can see the cards we put there![/green] The other three cards make up our *opening hand.* You should be able to see them at the bottom of your screen.1mana-gauge-1194135465e005395617e00mana-gauge-11941354 6
NekonyancerNow we're ready to start the game for real! [blue]Each day (round) of Altered has 5 phases:[/blue] *1. Morning:* Draw cards, refresh mana. *2. Noon:* some cards trigger abilities. *3. Afternoon:* [red]Players take actions![/red] *4. Dusk:* Tokens advance. *5. Night:* Clean up cards. Don't worry, we'll go through them all step by step as we get to them!2maintitlebar_content65e005395617e00
NekonyancerThis icon will show what phase we're currently in. [img]https://x.boardgamearena.net/data/tutorials/img6785ed849f00c0.05965956.jpg[/img] Right now, it indicates *Noon* because Morning is [red]skipped[/red] for the first round! [green]I'll explain Morning later![/green]3day-indicator-frame65e005395617e00
Nekonyancer[blue]*Phase 2: Noon*[/blue]---Some cards have *abilities* that trigger "At Noon." [green]Hey look! Our opponent's hero, *Sigismar,* has one such ability![/green]5card-16165e005395617e00board-hero-92143487 3
NekonyancerSigismar's Noon ability allowed him to place a *1/1/1* token in his [red]*Hero Expedition.*[/red] I'll explain more about expeditions soon.6card-48165e005395add500board-stormLeft-92143487 6
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed84b97ca0.30069005.jpg[/img][blue]*Phase 3: Afternoon*[/blue]---This is the main part of the game! Players will take turns, back and forth, until they both pass.7maintitlebar_content65e0053964e5800
Nekonyancer[blue]Each player's turn consists of 2 steps:[/blue] *1. Take as many Quick Actions as you want.* Quick actions are executed by specific cards. You'll get to see some of them later. *2. Play a card OR pass.* [green]Let's see what our opponent does...[/green]8maintitlebar_content65e0053964e5800
Nekonyancer[red]They played a card from their hand![/red] The number in the top-left corner with a light-blue background indicates the card's *Mana Cost.* As you can see, this card costs 3 Mana, and our opponent's [red]*Mana Pool*[/red] has been completely drained as a result.1card-16965e0058b4519700mana-gauge-92143487 6
NekonyancerThis specific card is a *character.* When characters are played, they must be placed in one of two places: the player's [blue]*Companion Expedition*[/blue] or [red]*Hero Expedition.*[/red] Our opponent chose to place the character in their Companion Expedition.2card-16965e0058b4519700board-stormLeft-92143487 6 board-stormRight-92143487 7
NekonyancerAs in many games, the bottom of the card has a text area for the card's *special ability.* This one is marked with a "-->," indicating that it activates whenever it is played. The card's special ability added a *1/1/1* token to the player's [red]*other expedition,*[/red] joining the one that [green]*Sigismar*[/green] created at Noon.3card-16965e0058b4519700board-stormLeft-92143487 6 board-hero-92143487 3
Nekonyancer[blue]So what do those numbers do anyway?[/blue] The numbers represent a character's ability to help a Hero or Companion traverse the treacherous landscape of the Altered world.4card-16965e0058b4519700
NekonyancerAt *Dusk,* for each region type in a Hero's or Companion's current location, each expedition's skill in that region will be compared against that of their opponent's expedition.5storm-7-opponent65e0058b4519700
NekonyancerIf at least *one* of the relevant totals is greater than the opponent's corresponding total, the player's token can *move.* [blue]I know that doesn't quite make sense right now. Long story short, if we have bigger numbers than our opponent, we can move, and they can't.[/blue] We'll see an example later!6storm-7-opponent65e0058b4519700
NekonyancerSince our opponent played a card, their turn ended, so now it's our turn. We need to play some characters into our own expeditions to compete with our opponent! Let's start with the *Yzmir Stargazer,* which is on the right side of our hand. *Select it, then continue.*7card-44765e0058b4519700
NekonyancerNow BGA wants to know which expedition we want to play it into - our [red]*Hero Expedition*[/red] or [blue]*Companion Expedition.*[/blue]8card-44765e0058b4519700board-stormLeft-11941354 6 board-stormRight-11941354 7
Nekonyancer*Click [blue]here[/blue] to place her in our Companion Expedition.* Alternatively, click on "Companion side" at the top.9board-stormRight-1194135465e0058b4519710board-stormRight-11941354 7
Nekonyancer*Great!* The Stargazer has a 2 in the top-left corner, so playing her used 2 of our available [red]*mana.*[/red] We still have 1 left. [green]Now it's our opponent's turn again![/green]1card-44765e005b791ef800mana-gauge-11941354 6
NekonyancerSince our opponent had no more mana with which to play cards, they had to *Pass.* That means they have to [red]skip[/red] all their turns for the remainder of the afternoon. We will continue taking turns until we are forced to Pass as well.1card-16165e005beb53d200
NekonyancerWe still have one mana left, so let's play our Studious Disciple! *Select it, then place it in our Companion Expedition.*2card-44865e005beb53d210
NekonyancerWe're out of mana, so now we have to pass. *Click on [red]"Pass"[/red] at the top!*1archivecontrol_editmode_centercomment65e005c59f1ad10btnPass 16
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed84d0f1e5.74249545.jpg[/img] [blue]*Phase 4: Dusk*[/blue]---Time to compare the strength of our expeditions!1day-indicator-frame65e005cd7391400
NekonyancerLet's take a closer look at the Companion Expedition. We can see that all three region types are present here. [img]https://x.boardgamearena.net/data/tutorials/img6785ed84ed9899.39489107.jpg[/img] [red]That means all three expedition skills will be compared![/red]2storm-7-opponent65e005cd7391400
Nekonyancer[blue]Here are the skill totals:[/blue] *Our opponent*.......... *Us* [img]https://x.boardgamearena.net/data/tutorials/img6785ed85152900.30031140.jpg[/img].............. [img]https://x.boardgamearena.net/data/tutorials/img6785ed852d6ab1.84226676.jpg[/img] It looks like we're tied in ☘️ and ⛰️, but we have the edge in 💧!3storm-4-opponent65e005cd7391401
NekonyancerSince we have *more* than our opponent in *at least 1* of the skills, our token gets to move! Since our opponent does *NOT* meet that condition, they can't move!4meeple-365e005cd7391400
Nekonyancer[blue]But don't celebrate just yet![/blue] Their [red]*Hero Expedition*[/red] went uncontested, so their Hero token will advance!5board-stormLeft-9214348765e005cd7391400board-stormLeft-92143487 6
NekonyancerStill, we made the right decision. Imagine if we had played our two cards into our [red]*Hero Expedition*[/red] instead. Our totals of *1/3/2* would be matched against their *2/2/2.* [red]Both of us would have beaten the other in at least 1 skill, so both of us would have advanced![/red]6board-stormLeft-1194135465e005cd7391400board-stormLeft-11941354 6
NekonyancerNow that all the expeditions have been assessed, [blue]*our Companion*[/blue] and the opponent's [red]*Hero*[/red] will advance into the *Tumult* - the area between our tokens. The Tumult consists of 3 face-down Tumult cards. Whenever a token advances onto a face-down card, it's flipped face-up!8storm-3-opponent65e005cd75ee100storm-0-opponent 1 storm-7-player 2
NekonyancerNote that each Tumult card is split into *two* areas. Each of these areas has a different set of regions. Our Companion is now in an area with ⛰️ and 💧.9storm-6-player65e005cd778a500
NekonyancerSo, if we want to advance from here, we'll have to beat the opponent in either ⛰️ or 💧 tomorrow. Beating them in ☘️ won't work!10storm-6-player65e005cd778a500
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed85475f22.05045356.jpg[/img][blue]*Phase 5: Night*[/blue]---Night includes two steps: *Rest* and *Cleanup.*11day-indicator-frame65e005cd79c0700
NekonyancerIn the *Rest* step, all character cards in all expeditions are sent to their players' [red]*reserves.*[/red]12board-reserve-1194135465e005cd79c0700board-reserve-92143487 6 board-reserve-11941354 6
NekonyancerOur [red]*Reserve*[/red] can only hold *2* cards at a time. If we end up with more than that, we'll have to discard the surplus cards in the *Cleanup* step. Cards in Reserve can be played into expeditions again. Some - like the Studious Disciple - have special abilities that can only be used while in Reserve. [green]We'll see this in action soon![/green]13board-reserve-1194135465e005cd80e5000board-reserve-11941354 6
Nekonyancer[red]That's it for Round 1![/red] From now on, each round will begin with... [img]https://x.boardgamearena.net/data/tutorials/img6785ed85648f44.79286557.jpg[/img][blue]*Phase 1: Morning*[/blue]---In this phase, players will refresh their mana, switch the turn order, draw cards, and possibly gain more mana!14maintitlebar_content65e005cd88e2100
NekonyancerAs you can see, each player's [red]*Mana Pool*[/red] has already been refreshed! Last round, our opponent went first. They'll now hand over the first player token, which [green]*Sigismar*[/green] is currently holding. [img]https://x.boardgamearena.net/data/tutorials/img6785ed857e48a8.19793873.jpg[/img]15mana-gauge-1194135465e005cd88e2100mana-gauge-92143487 6 board-hero-92143487 3 mana-gauge-11941354 6
NekonyancerNext, each player will [red]*draw 2 cards*[/red] from their deck!16board-deck-1194135465e005cd8907100board-deck-92143487 6 board-deck-11941354 6
NekonyancerEach player now has the option to *discard* one card to increase their [red]*Mana Pool*[/red] by 1! We're definitely going to need more than just 3 mana to win the game. *Select our new Studious Disciple. Then click on [blue]"Confirm Mana"[/blue] at the top!*17card-45065e005cd8f32e10mana-gauge-11941354 6
NekonyancerAnd that's it for the morning! [blue]To recap, in the Morning...[/blue] - Mana is refreshed. - The first player token is exchanged. - Players draw 2 cards. - Players can discard 1 card to gain 1 mana.1maintitlebar_content65e00717f2c4c00
NekonyancerNow it's *Noon* again. Just like before, [green]*Sigismar's*[/green] ability will activate, giving our opponent a free 1/1/1 token. [red]Don't worry, we'll get to activate our own hero's ability soon![/red]2card-16165e00717f2c4c00board-hero-92143487 3
Nekonyancer[green]Okay, it's Afternoon again.[/green] That means it's time to take actions, and we're going first this time. Let's start by learning more about our [red]Reserve.[/red] Our reserve functions as an *additional hand* in that we can play cards from there back onto the field. When we do so, we must pay their *reserve mana cost* - the second top-left number.7card-44865e0071809fe000board-reserve-11941354 6
NekonyancerFor example, the *Yzmir Stargazer* cost *2* mana when we played her from our hand. If we played her again from our Reserve, she would cost only *1.*8card-44765e0071809fe000
NekonyancerLet's look more closely at the Studious Disciple. *Select him. Then continue to the next step.*9card-44865e0071809fe000
NekonyancerAt the top, you should see two familiar options - Hero side and Companion side. If we select one of them (or click on our board), we'll put him back on the field, paying 1 mana. [blue]But this guy has a third option - a Support ability.[/blue]10btnSupportAbility65e0071809fe000
Nekonyancer[blue]Support abilities[/blue] can only be used when the card in question is in our Reserve. To trigger them, we'll have to *discard* the card. Triggering a Support ability will not use up our turn because it's a kind of *Quick Action.* We can take any number of Quick Actions before playing our card for the turn.11btnSupportAbility65e0071809fe000
NekonyancerThis particular Support ability will reduce the mana cost of our next spell by 1. That sounds pretty good to me! [red]Normally, we would click on the (X) under the Disciple to trigger his ability, but this step doesn't work in Tutorial Mode. I'll click on it for you...[/red]12card-44865e0071809fe000
NekonyancerAlright, the Disciple was discarded. We should play a *spell* now to take advantage of his effect. *Spells* are similar to Character cards in that they require mana to play. However, instead of placing a Character into an expedition, they have some other sort of effect.1card-44865e0076236a6b00
NekonyancerWe only have one spell in our hand: *Spy Craft.* *Select it, then click on the glowing button to cast it!* (Alternatively, click on Spell at the top.)2card-45465e0076236a6b10
NekonyancerAs you can see, it only consumed 1 mana instead of 2, thanks to our Studious Disciple's Support ability!1mana-gauge-1194135465e0077057fa800mana-gauge-11941354 6
NekonyancerThis particular spell has a *Fleeting* label. Cards with Fleeting gain a *Fleeting token* when played, which you can now see in the top-right corner of the card. [red]This token will cause it to be discarded after use - it won't go into our reserve.[/red]2card-45465e0077057fa800
NekonyancerNext, let's resolve the spell's effect: [blue]choose a card in a Reserve to discard.[/blue] Remember the Ordis Gatekeeper? Our opponent played it last turn, so it's in their [red]*Reserve*[/red] now. They can play it again on their turn. Let's interfere. *Select Ordis Gatekeeper. Then click on "Confirm target" at the top!*3card-16965e0077057fa810board-reserve-92143487 6
Nekonyancer*Great job!* Our opponent's Gatekeeper has been discarded. Our Spy Craft card had another effect - moving the top card of our deck to our [red]*Reserve.*[/red] It turned out to be Alice. Cool. Playing Spy Craft ended our turn. [green]Let's see what our opponent does...[/green]1card-46865e0077de001f00counter-11941354-deckCount 9 board-reserve-11941354 6
NekonyancerThey played *Ordis Spy* into their Hero Expedition, which had a similar effect as our *Spy Craft* spell. They removed *Yzmir Stargazer* from our Reserve!1card-18565e0082532e4500
NekonyancerTheir Hero Expedition now has *3/3/3* total strength. If we play Alice (*3/3/4*) into our own Hero Expedition, we'll be able to move our own Hero token while blocking our opponent's!2card-46865e0082532e4500
Nekonyancer*But wait!* Our opponent still has [red]*one mana left.*[/red] What if they have a 1-mana card in their hand? It could ruin everything! [blue]Don't worry. Akesha can solve this problem for us.[/blue]3mana-gauge-9214348765e0082532e4500mana-gauge-92143487 6
NekonyancerAkesha has an *Exhaust Ability* - another kind of *Quick Action.* Each Exhaust Ability can only be used once per round. This particular ability - After You - will let us skip our turn! *Click on Akesha to trigger her ability!*4card-44165e0082532e4510
Nekonyancer*Good!* Akesha was turned sideways to indicate that her ability has been used. She'll straighten up tomorrow morning. [green]Let's see what our opponent does...[/green]1card-44165e0082fc9ced00
Nekonyancer[red]Yikes![/red] They had a 1-mana card after all: *Ordis Trooper!* It's a good thing we didn't play Alice last turn! If we had, our opponent probably would have played the trooper into their Hero Expedition, beating Alice's *3/3/4* with *4/4/4!*1card-18665e008380720500
NekonyancerOur opponent is out of mana now, so we can safely play Alice, knowing our opponent can't do anything to counter us! *Select Alice. Play her into our Hero Expedition!*2card-46865e008380720510
NekonyancerAs you can see, a *Fleeting token* was added to Alice, even though she doesn't have a Fleeting label in her description. [red]Cards that are played from our Reserve always receive a Fleeting token.[/red] Otherwise, they could be played over and over, forever!1card-46865e0084cc6e1000
NekonyancerOur opponent was out of mana, so they were forced to pass. We're out of mana too. *Click on [red]"Pass"[/red] at the top!*1mana-gauge-1194135465e0085a0316d10btnPass 16
Nekonyancer[blue]That's it for Round 2![/blue] I think you've seen enough now. The game will continue until one player manages to [green]unite their Hero and Companion tokens![/green] If both players do this on the same turn, but one player managed to move their tokens *farther than necessary* (past each other), that player will win!1maintitlebar_content65e0085d55f0e00
Nekonyancer[blue]Otherwise, players will play a Tiebreaker Day.[/blue] All Hero and Companion tokens are placed on a special card featuring all three regions: [img]https://x.boardgamearena.net/data/tutorials/img6785ed85998062.22158197.jpg[/img] At Dusk, Hero and Companion expedition totals are *combined.* [green]Whoever wins more region types wins the game![/green] If there's *still* a tie, another Tiebreaker Day begins!2maintitlebar_content65e0085d55f0e00
Nekonyancer[blue]Just a couple final things to mention...[/blue] If your [red]*deck*[/red] runs out of cards and you need to draw more, your discard pile is shuffled to become your new deck.3board-deck-1194135465e0085d55f0e00board-deck-11941354 6
NekonyancerThere are three kinds of markers that I wasn't able to squeeze into the tutorial: [img]https://x.boardgamearena.net/data/tutorials/img6785ed85b544e4.47769686.jpg[/img] These are *Boost markers.* They increase the strength of a character by 1/1/1 or 2/2/2 until the character leaves an expedition.4maintitlebar_content65e0085d55f0e00
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed85ce9189.77689847.jpg[/img] This is an *Anchor marker.* At night, characters with Anchor markers are NOT moved to their owners' reserves. Instead, the anchor markers are removed. The character will stay in the expedition for another day. [green][tip] If possible, try to get a Boost Marker and an Anchor marker onto the same character at the same time![/green]5maintitlebar_content65e0085d55f0e00
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed85ea5901.39060481.jpg[/img] This is an *Asleep marker.* Being asleep is similar to being Anchored; sleeping characters are not moved to their owners Reserves at night. The asleep tokens are removed, and the character can stay in the expedition for another day. [red]However, sleeping characters do not contribute to their expedition's strength![/red]6maintitlebar_content65e0085d55f0e00
NekonyancerThere's another Card type: Landmarks. [img]https://x.boardgamearena.net/data/tutorials/img6785ed860fcf52.74057070.jpg[/img] Landmarks have persistent effects and never leave play unless destroyed by an effect. You have room for exactly 2 Landmarks [red]*here.*[/red] If you build more than 2 landmarks, you'll have to discard 1 at Night.7board-landmark-1194135465e0085d55f0e00board-landmark-92143487 6 board-landmark-11941354 6
Nekonyancer[blue]*Thank you for playing through this tutorial for Altered!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! Big thank yous go out to *Tisaac* and *vincentt* for bringing this game to BGA! Have fun! :D8maintitlebar_content65e0085d55f0e00
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Terms of Sale Security & privacy

Altered rules: interactive tutorial
Altered rules: interactive tutorial
Altered rules: interactive tutorial
I agree with the Terms of Services and ask for the immediate activation of my Premium account.
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Altered

How to play?
Competition
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Complete rules:

164
(en)
Altered Quick Start
7
(en)
BGG
30
(fr)
règles FR
3
(ja)
『アルタレッド』の遊び方・魅力をご紹介!

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Game mode
Normal mode
Game speed
Turn-based • 2 moves per day (+43200 per turn (maximum 129600))

publisher

Designer: Equinox team

Artist: Equinox team

Developed by: Tisaac, vincentt

Release 240210-2234

Ambient music for Altered

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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