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Table configuration

Game mode
Normal mode
Game speed
Turn-based • 2 moves per day
Game Map
Railways of Australia
In the late 19th century, railway expansion across Australia suffered from inconsistent rail gauges as the colonies could not agree upon a standard. This lack of planning meant that different rail gauges must meet up at a station for passengers and cargo to switch from one line to the next before continuing on their journey. This break of gauge creates new challenges in rail line efficiency and new headaches for aspiring Rail Barons!
Service Bounties initial deployment
10th Anniversary Rules
Start with 4 random Service Bounties available face-up, and remove the rest from the game
Regions of Australia
Eastern and Central Regions
Recommended for 3 or 4 players
Railways of the World City Rotors
Disabled
City Rotors are not used
Operation Card Draws
2 Operation Cards
2 Operation Cards drawn per turn for players who love operation cards
Mines
Enabled
The Place Mine action is available to each player two times in the game during the player action round.
• The active player may pay $10,000 to place a Mine.
• They immediately choose a gray city and begin drawing cubes from the goods bag until they draw a cube that matches the color of a previously drawn cube (maximum of 5 draws).
• Place the cubes drawn on the gray city, after discarding the matching cube.
• A city may only be mined once in a game.
Railways of Australia Optional Railway Operation Cards
Disabled
Optional Railway Operation Cards:
Company Merger
Navvy Camp
Newspaper Fame
Railways of Australia Optional Federation of Australia Card
Disabled
When this card is revealed, place the Commonwealth of Australia tile on Canberra. This city is now accepts Goods Cubes of all colors
Bidding Style
First to pass
Winner pays full value of their bid and is First Player.
Each player who passes, pays half their bid rounded up.
First player to pass becomes the last player.
Second to pass becomes second to last etc.
If all the players choose to pass, then the player who passes last becomes the new First Player.
Empty City Marker count changes
No reduction
Initial Cube Reduction
Default for map
Initial Cube distribution per city in Eastern US, Western US, Transcontinental and North America is reduced by one in 2 or 3 player games

Players at this table

10 min

average waiting time

Table configuration

Game mode
Normal mode
Game speed
Turn-based • 2 moves per day
+12h00 per turn (maximum 36h00)
Game Map
Railways of Australia
In the late 19th century, railway expansion across Australia suffered from inconsistent rail gauges as the colonies could not agree upon a standard. This lack of planning meant that different rail gauges must meet up at a station for passengers and cargo to switch from one line to the next before continuing on their journey. This break of gauge creates new challenges in rail line efficiency and new headaches for aspiring Rail Barons!
Service Bounties initial deployment
10th Anniversary Rules
Start with 4 random Service Bounties available face-up, and remove the rest from the game
Regions of Australia
Eastern and Central Regions
Recommended for 3 or 4 players
Railways of the World City Rotors
Disabled
City Rotors are not used
Operation Card Draws
2 Operation Cards
2 Operation Cards drawn per turn for players who love operation cards
Mines
Enabled
The Place Mine action is available to each player two times in the game during the player action round.
• The active player may pay $10,000 to place a Mine.
• They immediately choose a gray city and begin drawing cubes from the goods bag until they draw a cube that matches the color of a previously drawn cube (maximum of 5 draws).
• Place the cubes drawn on the gray city, after discarding the matching cube.
• A city may only be mined once in a game.
Railways of Australia Optional Railway Operation Cards
Disabled
Optional Railway Operation Cards:
Company Merger
Navvy Camp
Newspaper Fame
Railways of Australia Optional Federation of Australia Card
Disabled
When this card is revealed, place the Commonwealth of Australia tile on Canberra. This city is now accepts Goods Cubes of all colors
Bidding Style
First to pass
Winner pays full value of their bid and is First Player.
Each player who passes, pays half their bid rounded up.
First player to pass becomes the last player.
Second to pass becomes second to last etc.
If all the players choose to pass, then the player who passes last becomes the new First Player.
Empty City Marker count changes
No reduction
Initial Cube Reduction
Default for map
Initial Cube distribution per city in Eastern US, Western US, Transcontinental and North America is reduced by one in 2 or 3 player games

Players around this table now

Game info

How to play?

Published by :

publisher

Developed by :

WetDogIsHappy

Release :

240819-1449





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