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About DECRYPTO Illuminati

WELCOME TO THE ILLUMINATI

Use the blue DISCUSS button to share links for open real-time Decypto tables so other frequent players know when seats are available.


OFFICIAL RULES FOR CLUES

• You choose the form your clues take, whether that’s a single word or complete sentence.

• The Clues must refer to the meaning of the Keywords.

• The Clues must never refer to the spelling, the number of letters, the position on the Screen, or pronunciation.

• The Clues must be based on information that is publicly available.

• You may NEVER use the same clue more than once per game.


SUGGESTIONS FOR CLUES

Tips: https://en.doc.boardgamearena.com/Tips_decrypto

It's tough to come up with clues your teammates can connect to keywords while keeping your opponents in the dark. Here are some ideas that may be helpful but not always possible in every situation.

• Keep clues as general and nonspecific as you can to keep the spectrum of possibilities as wide as possible for the other team. ONE and IN are safer for RING ("one ring", "ring in") than CIRCLE, FINGER, or CIRCUS, all of which are likely to reveal the keyword when combined with future clues (METAL, WEDDING, KISS, TENT).

• Don't use synonyms (e.g., HAPPY for JOY). This makes giving additional clues for the same keyword even harder since most possible clues will have an obvious connection to the synonym already used.

• Avoid the most obvious and specific associations (e.g., BASKET for BREAD or PICNIC; WALL or DRAGON for CHINA). BASKET doesn't fit most possible keywords. Once the next person uses GRASS or ANTS the possibilities will likely be reduced to one or two from the opponents' perspective.

• Avoid thematic associations between clues (e.g., three celebrities, movies, colors, etc). It feels clever to come up with such sets but they're typically far too revealing. If you associate a person or movie with a particular keyword, chances are high the opponents will quickly narrow those down as well.

• Avoid using three seemingly synonymous clues (e.g., WET, DAMP, MOIST for OCEAN, DUNGEON, TONGUE). If your team has a meaningful way to assign this, your savvy opponents will quickly sort it out as well.

• Avoid using the main or commonly associated color of the keyword (e.g., GREEN for MONEY, NATURE, or LEPRECHAUN; WHITE for SNOW or CLOUD; BLUE for WATER; RED for APPLE, CHINA, COMMUNISM, DEVIL). Colors for moods are also easy for opponents to sort out (GREEN ENVY, RED ANGER, BLUE SADNESS, YELLOW COWARD, etc).

• Colors significantly narrow the possibilities for opponents and make interceptions all more likely (e.g., what's green and associated with gold? What is white and cold? What's the connection between red, wall, and dragon?). All it takes is another clue or two to clear up any doubt. The best use of a color is for situations when it's not a reference to the primary color of the keyword. For example, BLACK for BANANA, or vice versa, assuming there isn't an overlap with another keyword.

• Think about the keywords a step or two removed from the associations that may first come to mind. Are there any phrases or expressions that could be referenced instead of something definitional? Are there options that might appear to the opponents to connect with clues given for another word?

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