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#160487: "Adventure 2: Cannot use astronaut wild symbol"
fixed: Bug has been fixed
1
What is this report about?
What happened? Please select from below
Rules: a rule of the game has not been followed
Detailed description
• Which part of the rules was not followed by the BGA adaptation?
When you get 2 astronauts, you should be able to use a wild action (see page 14 of this rule book: cdn.1j1ju.com/medias/46/c2/07-welcome-to-the-moon-rulebook.pdf)
I do not see how to click to activate this wild action. I opened a bug but it was dismissed saying this is not how to play but it is.• Is the rules violation visible on game replay? If yes, at which move number?
Maybe like move 179 ish? The game proceeded like normal but my turn did not let me use the wild action and there was no confirmation period to undo my turn if I changed my mind.• Which browser are you using?
Google Chrome v133
Report history
Mar 6th 2025 15:34 •
KuWizard • More information is requested by developers to reproduce this bug:
Mar 6th 2025 15:37 • Could you please provide a screenshot showing there's no "Use joker" button at the status bar?
Tisaac • Bug has been confirmed by developers:
Mar 6th 2025 20:15 •
Mar 6th 2025 23:59 • Move 183, joker is not circled in previous round making it unable to be used
new Board order • Bug has been fixed:
Mar 16th 2025 6:59 •
Mar 16th 2025 9:42 •
Mar 16th 2025 18:07 •
Mar 23rd 2025 10:56 •
Mar 23rd 2025 11:02 • This is still an error that occurring. This happened in two of our games tonight.
Komandor Tarkin • Bug has been fixed:
Mar 23rd 2025 11:25 • Sorry dismiss my comment everything is ok. I just assumed that you have to pick card and then use joker, like in Las Vegas version. In moon version you have to use button before picking card (for those who cant find it like me)
@KuWizard, consider keeping "use joker" button to remain available after picking card? its not high priority i believe
@KuWizard, consider keeping "use joker" button to remain available after picking card? its not high priority i believe
Tisaac • Bug has been fixed:
Mar 23rd 2025 15:38 • As i explained in another report, the action has to be locked in during stacks selection because it can implies a lot of thing for the whole rest of the turn so it will stay like this probably
Add to this report
Please add here anything that seems relevant in order to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.