OgidWelcome to *Super Fantasy Brawl*!
On an utopian paradise the only enemy is boredom.
Wizards from the council of corrections summon warriors from different timelines to fight on the arena.
Your goal is to entertain the bored citizens of Fabulosa with the greatest brawl of all times!1archivecontrol_editmode_centercomment6161a2928bbc000
OgidThis is a 1v1 game focused on *area control* and *hand management*.
The first player to get *[red]5 Victory Points (VP)[/red]* wins the game.2archivecontrol_editmode_centercomment6161a2928bbc000
OgidPlayers gain *[red]VP[/red]* by:
> *Completing challenges*:*[red]1 or 2 VP[/red]* (explained later).
> *Taking enemy champions out-of action*: Deal as much damage as their health to gain *[red]1 VP[/red]* and *Level-up*.3archivecontrol_editmode_centercomment6161a2928bbc000
OgidThe first step of each game is building a team of *[blue]3 champions[/blue]*
Players do this by drafting *champions* from the pool.
!!! There are (right now) 24 different champions.1archivecontrol_editmode_centercomment6161a298631bd00
OgidEach *champion* has a different:
> [red]*Health stat*[/red]: The red drop located on the top right.
> *Defense stat*: The shield located on the top left (damage mitigation).
> [blue]*Action cards and level up*[/blue]: Click on them to see those.
[tip] *Tip*: In your first games try to pick champions with:
> High *health* and/or *defense* stats.
> 1 or 2 cards able to *displace* enemy champions.2herocard_draft_106161a298631bd00picksword1 17
OgidOur oponent drafted *Korvash, Wielder of Scornblade*, now it's our turn to draft one champion. We will draft *"Xinshen, the Kinetic Kitty."*
!!! Please, *click on Xinshen's card* to open her champion's tab, then click on [blue]"Select"[/blue]3herocard_draft_96161a2986499610
OgidGreat job! You just drafted your first champion.
Now we will *keep drafting until both players have a full 3 champions team*. I'll take care of that.
[tip] *Remember*: you may always *click on a champion's card* to check its *action cards* and *Levelled-up* stats, [red]even during a game.[/red]1herocard_26161a2b9be62d00
OgidThis is the first Challenge.
At the *start of the active player's turn*, that player may complete challenges and gain [red]*1 or 2 VP*[/red]
At the *end of the turn of the second player* (the end of a round), all challenges *slide one position* and a *new challenge* is added.
[tip] *[red]Do not ignore them[/red]*: Those are one of the main ways to get Victory Points. 2challenge_86161a2d72c25000
OgidEach player must set up 2 traps by clicking on any of the [green]green hexes[/green].
!!! Please, *click on this [green]green hex[/green]* to set up the first trap. I'll set up the second one.3hex_556161a2d72d22510hex_55 16
OgidA *Trap* deals *[red]damage (1 to 3)[/red]* or *negative effects (Stun or Root)*, then it is removed from the arena.
[tip] *Tip*: Try to avoid steping on traps with your champions and try to move enemy champions onto them.1trap_556161a2e6ab4ed00
OgidThe owner of a champion who triggers a trap must then *place a new trap* in a *free trap hex*.
[tip] *If all trap hexes are blocked* (by other traps or champions): place it on a free hex adjacent to a trap hex.2trap_556161a2e6ab4ed00
OgidThe 6 action cards from each champion created a *[blue]18 cards deck[/blue]*. Each turn *we draw 5 cards*.
We may now *discard any number of cards* to improve our first hand of cards. We will discard two of them.3uhand6161a2e6af73900
Ogid!!! Please, *click on "[blue]Radiant Rush[/blue]"* to discard it.4actioncard_186161a2e6af73910
OgidGood job!
We will discard *Heaven's Blessing* next, but before let's notice one important wording on this card:
> [blue]*Allied champion*[/blue]: The champion playing the card *cannot choose itself* as the target.
> [blue]*One of/All your champions*[/blue]: The *champion playing the card is a legal target*.
This card *place a buff* on one of your champions.1actioncard_146161a3231f8d200
Ogid!!! Now please, click on *"Heaven's Blessing"* to discard it.2actioncard_146161a3231f8d210
OgidOutstanding!
We will use this button to *indicate we are done discarding cards*.
[tip] *Remember*: [red]You will use other buttons on this position[/red] to cancel actions, movements or indicate whether you want to perform optional actions.1nb_skipDiscard6161a323ef6a700
Ogid!!! Please, *click on "No more discard"*.2nb_skipDiscard6161a323ef6a710
OgidAll champions are now on both *gates*. Champions taken *out-of-action will be placed on its team's gate*.
Champions on any gate are out of the game and *cannot be affected by any effect or interact with the game* on any way.
!!! *Beware!*: [red]You cannot buff your champions while they are on your gate.[/red]
[tip] *Remember*: Champions *level-up* by taking out-of-action enemy champions.1archivecontrol_editmode_centercomment6161a33a8307400
OgidWe must deploy our champions on any starting hex, highlighted [green]*on green*[/green]
!!! Please *click on this hex* to deploy *Xinshen*.
I'll deploy the remaining 2 champions.2hex_816161a33a8307410hex_81 16
OgidWe are now ready to start playing!
The *active player* may play *up to 3 Actions* during the turn. Using one action exhaust one core.
Each core *must match the color* of the card or basic action used.
!!! The *non-active player* may only use *Reactions* (explained later).1essence_yellow_70039816161a356a564400
OgidWe will start using *Feline Grace* to move *Xinshen* to the nearest yellow hex.
*Feline Grace* is a *skill* (please notice the black cogwheel icon on the top left)
[tip] *Important*: [red]*Attacks* and *Skills* can only be used by the champion matching the champion's icon on the card[/red]. 2actioncard_16161a356a564400
Ogid!!! Please, *click on Feline Grace to use it*.3actioncard_16161a356a564410
OgidThis card have no movement value (more about this later), so we go directly to resolve the Action Effect.
!!! Please, *Click on this hex* to *Jump* with *Xinshen*1hex_646161a3630569910hex_64 16
OgidWell done!
After using Feline grace, a *manipulation (blue) card*, we exhausted our *manipulation (blue) core*.1essence_blue_70039816161a365587f300
Ogid[tip]: *Notice*: We can't use any more manipulation (blue) actions or cards this turn.
!!! [red]Plan carefuly![/red]2actioncard_56161a365587f300
OgidNext we will play *"Sneak Attack"*, a *Rath*'s card.
"*Sneak Attack*" is an attack (please notice the Black Spiked ball icon on the top left).
[tip] *Remember*: You may check the icon on the card or check the champion's tab to check who is the owner of that card.3actioncard_166161a365587f300
Ogid!!! Please, *click on "Sneak Attack"*.4actioncard_166161a365587f310
Ogid*Movement*: Before resolving the effects on the card, we may move up to the number of hexes indicated by the [green]*green boot icon*[/green] (movement value of that action).
Champions *[green]may[/green]* move through, but not end, on hexes containing *allies*.
Hexes with *enemy champions* or *statues [red]block[/red]* the movement.1actioncard_cardplay16161a367d4adb00
Ogid!!! Please, *click on this hex* to use the first movement point.2hex_836161a367d4adb10hex_83 16
OgidExcellent!
!!! Now please *click on this hex* to use the last movement point.1hex_846161a3693ef4310hex_84 16
OgidAfter the movement we may attack.
The icon just bellow the movement is the [blue]*range of the attack[/blue]*. This is a *mele attack*.
!!! *Important*: [red]You *cannot attack friendly champions*[/red], unless you are using an AoE (Area of Effect) attack targeting at least 1 enemy champion.1actioncard_cardplay16161a36a1b4db00
Ogid*Mele attack* range is only one adjacent hex (any highlighted red one).
*AoE attacks* target either 3 or all the hexes adjacent to the champion. You may click on *Korvash*'s card and look at his *"Chop"* action card to see an example.
!!! *Note*: [blue]Blue hexes[/blue] are out of the arena, no champion can stand there.2archivecontrol_editmode_centercomment6161a36a1b4db00hex_85 2 hex_75 1 hex_94 2 hex_74 1 hex_93 1 hex_83 1
OgidAs there is *no enemy champion in range*, we cannot choose a legal target for the attack. *This action ends.*
*Attack Damage*: The icon bellow range is the [red]Strenght[/red] of the attack, in this case is [red]2[/red].
[tip] Attacks deal as much damage as its [red]*Strenght[/red]* *minus* the *[blue]Defense[/blue]* of the targeted champion.
We will see 2 examples later.
3archivecontrol_editmode_centercomment6161a36a1b4db00
OgidAs our third action we want to move *Khalize* near to the the yellow statue but we don't have any of his yellow cards with 2 movement value.
We will use one *Standard Action* to move 2 squares.
*This standard action* may be used with *any of the 3 cores*.4act_all6161a36a1ddcf00hex_83 4 hex_91 15
OgidThere are *4 different standard actions*, you may put your cursor over them to know what they do.
!!! Please note *3 of them require specific cores*.
[tip] *Do not overlook these*: While cards are usually more powerful than standard actions, *standard actions* are really handy and give you *extra flexibility*.5act_blue6161a36a1ddcf00
Ogid*Plan carefully*:[red] You can only use each Standard *action once per turn*[/red]
!!! Please *click on the Standard action: Move 2* to use it.
6act_all6161a36a1ddcf10
OgidYou may use this action with any friendly champion, even champions on your gate.
!!! *Click on Khalize* to use this action with him.1hero_96161a36bdb6be10hex_91 16
OgidOn point!
!!! Please, *click on this hex* to move the first movement point.1hex_826161a36f1a7fb10hex_82 16
OgidYou are almost there!
!!! Please, *click on this hex* to use the second movement point1hex_836161a3707ae4010hex_83 16
OgidWe are about to finish one turn of *Super Fantasy Brawl*! Our oponent will play the next one
As we are the first player, there is no new challenge added at the end of this turn.1challenge_86161a3714daae00
Ogid[tip] Notice we have our 3 champions adyacent to Ragryl's Statue, but *we score challenges at the start of our turn*
!!! The other player may deny it by *taking out-of-action* or *moving* 2 of our champions during the next turn.2challenge_86161a3714daae00
OgidAt the end of our turn, we *discarded all cards* and *drew 5 new cards*.
We also *readied our 3 cores*.
[tip] *Tactical tip*: The [blue]*Blue Standard action*[/blue] allows you to save one card for the next turn (*Plan 1*). There are also champions with more powerful *Plan* effects.1uhand6161a384423da00
OgidYou may click on this *trash box* icon to check your discarded cards.
[tip] *Tactical tip*: *You may also check your oponent's discard pile*. This is very useful to check if reactions (or any other card) could be avaliable.2cardsindiscardtt_70039816161a384423da00
Ogid*Nikkit* [green]moved[/green] one square and is now targeting *Xinshen*.
This is a *Direct Shot* with range 3, the target must be in the *same row of hexes* than the attacker.
It has *[red]4 Strenght[/red]* because they meet the condition on the card. That's a powerful attack! 1actioncard_cardplay06161a386e9e8b00
OgidLet's visualize the *same row of hexes* and range 3.
Traps don't block a *Direct shot*, champions and statues do.
[tip] *Example*: The *[blue] blue[/blue]* hex is out of range because an enemy champion there couldn't be targeted (one champion is blocking that straight line).2archivecontrol_editmode_centercomment6161a386e9e8b00hex_66 1 hex_56 1 hex_36 1 hex_26 1 hex_55 1 hex_45 1 hex_64 1 hex_44 1 hex_73 2 hex_43 1
Ogid*Xinshen*'s *[blue]Defense of 1[/blue]* (please, look at the shield on her card) will reduce the strenght from *[red]4[/red]* to *[red]3[/red]*.
But this attack *push*s as a *Post-attack* effect and that trap will likely take her out of action.
*Time to use a reaction!*3herocard_76161a386e9e8b00
Ogid*Reactions* have no champion icon and can be used by any friendly champion. As you may see, both reactions are highlighted.
We will use *Xinshen*'s Reaction "*Shift the Elements*"
Xinshen will add the *[blue]+2 defense[/blue]* to her own defense, further reducing the *[red]strenght[/red]* to *[red]1[/red]*
!!! *Notice*: The other reaction, *Glimpse of Divinity*, gives *[blue]no defense[blue]*4actioncard_86161a386e9e8b00
Ogid!!! Please, click on "*Shift the Elements*" to use the reaction.5actioncard_86161a386e9e8b10
OgidHa! They never saw it coming!
Both the reaction and the attack have *Post-attack* effects (*Force 1* and *Push 1* respectively).
In those cases, the *defending champion plays its effect first*. Now we will resolve *Force 1* 1hex_366161a38da58c100
Ogid!!! Please, *click on the enemy deployment zone hex highlighted in green* to move them to the right.2hex_366161a38da58c110hex_36 16
OgidWe moved *Nikkit* with the *Post-attack* effect of our reaction. Now Nikkit must resolve their *Post-attack* effect, *Push 1*
But pushs only happen in the same row of hexes... We just avoided being pushed into a trap!
[tip] *But... How do I know that?* You may *put your cursor over the attack card* to learn more about the Push keyword. Under cards *any keyword used will be fully explained*.2hex_366161a391a21de00hex_66 1 hex_56 1 hex_46 1 hex_26 1 hex_45 1 hex_35 1 hex_54 1 hex_34 1 hex_63 1 hex_33 1 hex_72 1 hex_81 1 hex_31 1
Ogid*Reactions* are powerful, but they *will also reduce the number of actions you may play* the next turn. This red core won't be avaliable during our next turn.
[tip] *Remember*: You draw new cards and refresh your cores *at the end of your turn*
!!! *Beware!*: [red]If an attack ignores armor, it also ignores any extra armor from a reaction[/red]3essence_yellow_70039816161a391a614800
Ogid[tip] *Plan your turn!*: *Before playing a Reaction, think* if that will be more impactful than an extra action.
[tip] *Plan for the worst*: Be careful if your opponent *Reactions may move or damage champions*.
!!! *Remember*: You may look the oponent *discard pile and champion's tab* to check for *Reactions*.
!!! *Remember*: You may *Plan* Reactions if you need extra defense.4archivecontrol_editmode_centercomment6161a391a614800
Ogid*Nikkit* plays another attack. This has no movement (no green boot icon), a *pre-attack* (Swoop 2) and a *post-attack* (conditioned Stun) effect.
Attacks are resolved in this order:
> *Movement*, if any.
> *Pre-attack*, if any
> *Target (+ Reaction)*, damage is dealt during this stage.
> *Post-attack*, if any
!!! [red]*Post-attack* effects only happens if an enemy champion is attacked.[/red]1actioncard_cardplay06161a3cd3b60900
OgidThis attack's range is an *"Indirect shot"*.
It may target *any enemy champion up to 3 hexes* (any enemy champion on a highlighted hex could be targeted)
!!! [red]*Check ranges carefully*[/red]: Some cards may have a minmum range.
[tip] You may look at Xinshen's *Telekinetic Fury*, *Pull of the Panther* or *Mind Over Matter* for some examples (on her champion's tab).1actioncard_cardplay06161a3cf63fdc00hex_66 1 hex_46 1 hex_36 1 hex_26 1 hex_75 1 hex_65 1 hex_55 1 hex_45 1 hex_35 1 hex_84 1 hex_74 1 hex_64 1 hex_54 1 hex_44 1 hex_83 1 hex_73 1 hex_63 1 hex_53 1
Ogid*Rath is the target* of this attack.
We still have one reaction (*Glimpse of Divinity*), but it's a destruction (red) card and our *destruction (red) core* is expended!
[tip] When *we cannot react* (or don't want to), we will *use this button* to indicate it. 1nb_skipReact6161a3d05fa3900
Ogid!!! Please, *click on "Do not react"*
[tip] *Damage*: This will deal *[red] 2 damage [/red]* to him ([red]2 strenght[/red] *minus* [blue]0 defense[/blue]), please notice the damage on Rath's champion card after this step.2nb_skipReact6161a3d05fa3910
OgidThis attack stunned Rath and we must discard one of his cards.
Let's use this oportunity to notice *Skills*, like *Stalk Beneath* or *Pull of the Panther*, are also able to damage or move enemy champions.1actioncard_176161a3d6d873e00
OgidPlease, note the *icon on Stalk Beneath's text* (broken drop) is different from the Strengh icon from the attack cards.
This icon means it deals [red]*Direct Damage*[/red]2actioncard_176161a3d6d873e00
Ogid*Strengh* is used to calculate Damage in attacks and it's reduced by the champion's Defense.
!!! [red] Negative defense doesn't increase Strengh![/red]
*Direct damage* exists outside of attacks and always ignores Defense.
Some common sources of direct damage:
> *Traps*
> *Red Standard Action*
> *Push* or *Pull*: But only when the target cannot move.3actioncard_176161a3d6d873e00
OgidOur oponent last action is this powerful *skill* to move *Izabella* to our deployment zone.
*Skills* are easier to resolve than attacks:
> *Movement*, if any.
> *Effect on the card*
!!! *Important*: Unless it's stated (like in this case), [red]*skills* don't affect friendly champions.[/red]
[tip] *Remember*: *Reactions* cannot be used against *Skills*.1actioncard_cardplay06161a3eb0c34e00
OgidOur oponent was unable to deny it, we will score as many VP as indicated next to it. In this case we will get *[red]1 VP[/red]* for this challenge *at the start of our turn*
[tip] *Remember*: *At the end of the second player turn* all challenges slide one position and a new challenge is drawn.
!!! *Important*: Challenges in the *3th and 4th position* are worth *[red]2 VP![/red]*1challenge_86161a3ec47ef100
OgidEventually, a *champion will get taken out-of-action*
*Champions taken out-of-action* return to their basic stat card (if levelled-up), are placed on their team's gate and are fully healed.
[tip] *Tactical tip*: You may *deny enemy champion’s level-up* (and associated Challenges) by reducing your own champions to 0 hitpoints, this still gives the other player *[red]1 VP[/red]*.1herocard_86161a40e04c9200
OgidA *taken out-of-action champion* may *enter in the arena* (from its gate) using a card or basic action with a *movement value*.
The first movement must be into its team's *deployment area*
!!! *Notice*: Cards without a movement value cannot be used to enter into the arena.2archivecontrol_editmode_centercomment6161a40e0583a00
Ogid[green]*Congratulations!!* You made it until the end! of this tutorial[/green]
From this point both you and your oponent will *take turns until one gets to [red]5 VP[/red]*
Have fun playing *Super Fantasy Brawl*
I'll see you on the arena! :)3icon_point_70039816161a40e0583a00
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