Secret Moon
Secret Moon is Seiji Kanai's take on a Werewolf-like team deduction game, and a sequel to Love Letter.
Contrary to other games of the same genre, in Secret Moon players are not talking and debating. The deduction is based upon a limited set of actions available to each player.
Number of players: 5 - 8
Game duration: 22 mn
Complexity: 2 / 5
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Play Secret Moon and 963 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
There are two factions in Secret Moon (three when played with the Thief).
Blue Team: Minister and Guards: their goal is to either capture the Princess or reveal both the Princess and Wanderer.
x4 Guards (cannot capture but can look for and reveal other players' roles)
x1 Minister (is able to act as a guard but can also capture the Princess) (Blue team loses if Minister is captured)
Red Team: Princess, Wanderer and Priestess. They win if the Minister is captured or if the Princess and/or Wanderer stay hidden until the end.
x1 Princess (may look at, reveal and capture other players)(Red team loses if Princess is captured)
x1 Wanderer (may look at, reveal and capture other players)(Red team loses if both Princess and Wanderer are revealed)
x1 Priestess (may look at, reveal and capture other players)
One match goes over three rounds, during each round the following actions are available:
Inspect: secretly look at another player's character card.
Inquire: ask "Who goes there?" to another player. This will give a clue about this player's identity. The Princess and the Wanderer will answer "..." when asked about their identity, while the Priestess and Guards will answer "It's just me." The Minister answers "You fool! I'm the Minister!"
Accuse: guess a character card and reveal it (if incorrect, reveal your own). Note: when Guards are revealed, they are automatically captured.
Protect: defend someone or yourself (unavailable during round 3).
Disrupt: force another player to discard their turn order card (in exchange, you are captured).
Capture: capture a player with a revealed character (unavailable for Guards).
Pass: choose a discarded turn order card and take it (for the next round).
Thief: The Thief is an optional third faction.
He tries to avoid being captured until the end. The Thief cannot protect himself nor can he use Capture. All characters including soldiers can "Capture" you. When inquired about his identity, he can choose to answer like the Princess or the Minister. The Thief wins alone if he is not captured by the end of the game. However, NPC thief cannot win.
For example: the Princess gets captured, but the Thief (not an NPC) is still alive. The Thief wins and is the only one to receive a victory point.