Sail
Work together to sail the high seas and avoid the menacing Kraken!
Sail is a unique, two-player trick-taking game with communication limits. Cooperatively, play different combos of cards to navigate your ship. One player starts the round by playing a card, then their partner follows suit if they're able. Depending on the combinations of icons on the cards, your ship will either move forward, move towards the winner of the trick, or take other actions.
Can you play strategically to move across the map without talking to your crewmate? You've only got so much time before the Kraken catches you!
Number of players: 2
Game duration: 27 mn
Complexity: 2 / 5
Play Sail and 954 other games online.
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Play Sail and 954 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Overview
This is a Co-operative game across 5 rounds, but should be finished earlier!
Turn
At round start, pick a card to exchange with your teammate
A Lead player is selected to start, they can play any card, the teammate must try to play a card of the same colour
Whoever plays the highest value card of the lead colour wins the trick and advances their trick counter
The cards have symbols on them, depending on the pairings you create with your trick different actions may occur
Only 6 pairs depicted on the player aid will perform a specific action
Kraken Damage
Some combos will provoke an attack from the Kraken, as well as moving into a Kraken space
Either way, reveal the top card of the Kraken Deck to its discard pile
If this is the Kraken Card, move the Kraken meeple clockwise on its track, then put the Kraken card at the bottom of the Kraken Deck
If the Kraken Deck only ever contains 1 card (The Kraken Card) or the Kraken meeple reaches the final space, the team loses!
Round End
The round ends when a player wins 4 tricks
The ship takes damage equal to the value of the Kraken meeple
Advance the round tracker and reduce the trick count to 0
Shuffle all player cards to start the new round
Sailing Hazards
There are three hazards on the map
Islands - The ship cannot move on to these spaces
Kraken - The ship may move on to these, but takes damage
The Great Unknown - The ship cannot move off the edges of the map
Game End
If the players reach the End token on the map, they win!
If the players have not reached the End token by end of Round 5, they lose!
If the players have not passed the First Storm by end of Round 2, they lose!
If the players have not passed the Second Storm by end of Round 4, they lose!
If the Kraken Deck only has one card (The Kraken Card), they lose!
If the Kraken Meeple moves into the Dead space, they lose!
If the win condition and a lose condition happen at the same time, they win!