Pook
Pook is an easy-to-learn, hard to master, strategic card game.
2 minutes of rules and here we go!
You're an overlord fighting over the fantasy world of Pook. With the help of the 4 factions available each with their own skillset ! The greater their power, the greater the requirements to use them.
Use cunning to ensure the presence of your allies on the battlefield and fight for military supremacy. But watch out for last-minute cheap shots from your opponents...
Number of players: 2 - 4
Game duration: 17 mn
Complexity: 2 / 5
Play Pook and 952 other games online.
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With your friends and thousands of players from the whole world.
Free.
Play Pook and 952 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Overview
There are 4 different factions, and each player favours 2 of them to succeed
Turn
On your turn, play a card from your hand
You can either play the card Warrior side (Then optionally use its ability) or coin side
Regardless of which side is chosen, the card is played into the shared 5X5 grid so that it shares a side (not a corner) with at least 1 previously placed card
If you chose a warrior, add up the coins in the chosen space's row + column, if this equals or exceeds the warrior level then it's a legal move, if the coin count is lower than the warrior level then it cannot be placed there
In addition, either before or after placing your card, you may move the Piggy
The Piggy
As a free action, you may swap the Piggy with an adjacent card either before or after your main action
The Piggy is classed as a Coin card and thus can contribute to the cost of a Warrior's level
The Piggy can NOT be swapped with the card the previous player swapped the Piggy with
The Piggy is immune to the Knight and the Mage as well as cards affected by them
Warriors
Knight - Protects all orthogonal Warriors from other Warrior powers, but does not protect itself
Mage - Swap an orthogonally adjacent card with one from your hand (Warrior or Coin, but NOT Piggy) the new card has to be the same type: Coin for Coin, Warrior 1 for Warrior 1, etc.
Orc - Flip an orthogonally adjacent Warrior to a Coin
Viking - Flip an orthogonally adjacent Coin to a Warrior
Game End
The game ends when all cards have been played
After which, add up the levels of each Faction as points for that faction, and whoever has the most points with their 2 factions added together wins!
If there is a tie, the tied players each pick 1 coin card (they can pick the same coin card) and flip it, adding these faction scores to break the tie (This repeats until the tie is broken)