Narabi
In Narabi, players are dealt 3-4 cards at the start of the round, with those cards bearing either a blank or a number from 0 to 9.
Each card is sleeved, and within the sleeve on its back is a condition explaining how this card can be swapped with another card: swap it with a white card, a card with an even number, a card with a higher number, and so on. In this implementation stone cards and condition cards are automatically paired.
You can look at all the conditions on cards in front of you, but you cannot communicate to others what those conditions are. You cannot change the order of cards in front of you.
On a turn, a player must swap one of their cards (following that card's condition) with another player's card, then someone records that move on a chart. Blanks are considered to be 0 and an even number for the purpose of swaps.
When one of your cards is swapped, you can look at the condition on the card you receive. You can suggest moves to others or ask questions of them, and they can respond with "yes" or "no" answers as long as they don't identify the contidion on any of their cards.
If you place all the numbers in ascending order (disregarding blanks) in either clockwise or counterclockwise before you would need to make a 25th move, you all win the game.
In the game's Advanced mode, you cannot speak at all and you cannot undo a player's swap on your next turn.
Number of players: 3 - 5
Game duration: 13 mn
Complexity: 1 / 5
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Play Narabi and 970 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Overview
In this card game inspired by the mysterious Land of the Rising Sun you must work together to use the effects of the cards to your advantage.
But there's always a catch, isn't there?
Unfortunately, you cannot simply reveal the effects of the cards in front of you to the other players.
You may only answer simple yes-no questions, so it will take a lot of teamwork, tactics, memory and precision for you to succeed.
Setup
All of the condition cards and the stone cards are randomnly paired. Only the stone card of the pairs is visible to all the players.
In a 3-4 player game, a white stone without a number, a dark stone without a number, and the number 9 stone are removed from the game.
The cards are then shuffled and dealt with only the stone card visible. With 3 players each player receives 4 cards, and with 4-5 players each player receives 3 cards.
Players are not allowed to change the order of the dealt cards.
The player with the number 0 stone starts the game.
Play
During a turn players must switch one of own stones with one of another player's stone according to the own stone's switch condition. Players cannot switch their own two stones.
Players can always look own cards' conditions (including newly received cards from switches), but are not allowed to show or tell them.
However, players are allowed to discuss strategy and future moves and answer as 'yes' or 'no' as long as players do not reveal their condition cards.
After switching stones the turn passes clockwise.
Note: Blank stones are considered as 0 and even number for the conditions, but not for the order. See below.
Game end
If all stones are in numerical order (clockwise or counterclockwise) all players win the game. The stones without numbers do not interrupt the order.
If players fail to arrange stones in order after 24 turns or a player cannot make a switch during their turn, the game ends in defeat.
Advanced mode
In Advance mode, players cannot revert the last turn's switch and cannot speak to each other.
Rating
BGA Narabi never subtracts players' rating in properly finished games.
When players win the game, the rating as the same as the score is added (For example, finishing the game in 10 turns adds +15).
Then bonus points are added for 4-5 player games and/or Advanced mode. rating increases +5 per player count which exceeds 3, and Advanced mode adds +5 again.
Player preference options
Open upper right menu from game screen or click 'Options' tab below the game board to access these preference options.
Display condition card list
- Yes: Displays all condition cards below the game screen. In 3-4 players 3 unused cards will still be on the list.
- No: Hides condition card list.
Display score card
- Yes: Displays a score card in the center of the table and a score marker on it.
- No: Hides score card and score marker.
Condition card font
- Thematic: Uses a thematic font for condition cards.
- BGA Default: Uses BGA default fonts.
Semi-transparent invalid choices
- Yes: When active player chooses an own stone, stones which cannot be switched with that stone will turn semi-transparent.
This does not work in virtual accounts of hotseat mode.
- No: Display all cards without any transparency.
Background
- Thematic: Uses a thematic background image.
- BGA Default: Uses BGA default background image.