Flip 7: With A Vengeance
Flip 7 just got meaner! Lose and steal points with new cards.
Number of players: 3 - 12
Game duration: 15 mn
Complexity: 1 / 5
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Play Flip 7: With A Vengeance and 1334 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Flip 7: Vengeance
Overview
First player to accumulate 200 points across multiple rounds wins.
The deck contains 108 cards: Number cards (0–13), Special Number cards (The Zero, Unlucky 7, Lucky 13), Action cards (Just One More!, Flip Four!, Steal, Swap, Discard), and Modifier cards (÷2, −2, −4, −6, −8, −10).
| Card | Copies |
|---|---|
| 0 | 1 (see The Zero) |
| 1 | 1 |
| 2 | 2 |
| 3 | 3 |
| 4 | 4 |
| 5 | 5 |
| 6 | 6 |
| 7 | 7 (see Unlucky 7) |
| 8 | 8 |
| 9 | 9 |
| 10 | 10 |
| 11 | 11 |
| 12 | 12 |
| 13 | 13 (see Lucky 13) |
Gameplay
Each active player chooses to Hit (draw a card) or Stay (draw no more cards) in clockwise order. Players who have stayed remain in the round and can still be affected by Action cards.
A player busts if they receive a second card with a number already in their hand — they score 0 this round.
Flip 7: a player who collects 7 different Number cards immediately ends the round.
Scoring
- The face values of all Number cards are totaled
- Then if you have the ÷2 Modifier, the total is halved (rounds down).
- Then subtract the value of any −2 to −10 Modifier cards (score cannot drop below 0 in standard rules).
- If you achieved Flip 7, add +15 points.
Special Number Cards
| Card | Effect |
|---|---|
| The Zero | Your score becomes 0 unless you Flip 7. You must continue hitting. Counts toward your 7 cards. |
| Unlucky 7 | All your other Number and Modifier cards are discarded — only the 7 remains. You cannot bust when you first receive it. Counts as your 7 card. |
| Lucky 13 | You may hold a second 13 without busting (both score and count toward Flip 7). A third 13 causes a bust. |
Action Cards
Resolved immediately when revealed. May target any non-busted player, including those who have stayed or been forced to stay. If you are the only non-busted player, you must target yourself. Action cards are discarded after resolving. If Swap, Steal, or Discard is the first card revealed in a round with no valid targets, it is discarded immediately.
| Card | Effect |
|---|---|
| Just One More! | Force any player to draw a card. They must then stay. |
| Flip Four! | Force any player to draw 4 cards one at a time. Stops early if they bust or Flip 7. Any Action/Modifier cards among the 4 are resolved after all are received (if not busted). |
| Steal | Take any card from any player and add it to your hand. |
| Swap | Swap any two cards — one of yours with another player's, or between two other players. |
| Discard | Force any player to discard one card of your choice. |
Modifier Cards
Do not count toward Flip 7 and cannot cause a bust. May be applied to any non-busted player, including those who have stayed. Can be targeted by Swap and Discard Action cards.
| Card | Effect |
|---|---|
| ÷2 | Halve the sum of your Number cards (round down) before subtracting other Modifiers. |
| −2 / −4 / −6 / −8 / −10 | Subtract that amount from your Number card total. Score cannot drop below 0 (standard rules). |
Brutal Mode (Optional)
- Your round score can go below zero.
- Modifier cards may be applied to busted players.
- On a Flip 7, choose to take +15 points or subtract 15 points from another player.
Game End
At the end of any round in which at least one player reaches 200 points, the player with the most points wins.
