Cribbage
Cribbage is a well known British card game for two players, played with a standard 52-card deck and a special cribbage board used for keeping score. Cribbage is both an adding and set collection game that involves playing and grouping cards in various combinations to gain points.
Play occurs in three stages. The first is grouping and discarding cards to form combinations of runs, flushes, and cards totaling 15. During this stage, both players must discard cards to the βcrib,β which may accrue additional points for the dealer. Second, players must play out their cards alternately, attempting to make various combinations of matching cards, runs, and point totals equaling 15 and 31. Finally, βthe show,β in which cards are retrieved and further sets and combinations are scored.
Cribbage is a unique and enjoyable game with a highly distinctive flavour and terminology. It contains elements of both skill and luck, and players must strike a difficult balance between pursuing a number of different objectives.
Number of players: 2
Game duration: 12 mn
Complexity: 1 / 5
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Play Cribbage and 959 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Components
- The pegging board represents each player's score.
- Standard 52-card deck.
- Suits are equal in status.
- A = 1.
- J,Q,K = 10.
The deal
- The players cut for first deal, lowest card deals first.
- If tied, the deck is re-shuffled and re-cut.
2playersβ¨6cards in hand
3playersβ¨5cards in hand + 1π to the crib
4playersβ¨5cards in hand & players sitting opposite each other are on a team.
The crib
- Each player chooses four cards to keep and discards the remainder face-down to form the "crib" to be used later by the dealer.
- Each player's hand and the crib are four cards.
Alice's deal | Bob's deal (dealer) | ||
6β¦Jβ₯4β₯7β£ | ππ | ππ | 5β 4β 2β 6β₯ |
Alice's hand | Bob's crib | Bob's hand |
The starter
- The non-dealer (Alice) cuts the deck and the dealer reveals the top card of the bottom section, called "the starter" or "the cut".
- A Jack scores the dealer two points for "his heels".
- The starter is used later during "the show".
The play
- "The play" (or "pegging") starts with the non-dealer (Alice).
- Each player plays one card face up, stating the cumulative value, or "count", of the cards played so far.
- e.g. Alice plays 4β£ and says "four", Bob plays 7β₯ and says "eleven" etc.
- The count must not exceed 31.
- Each player must keep playing until they are unable to play.
- A player who cannot play passes by saying "Go".
- The player that plays the last card scores 1 point for the "Go" or 2 points if the count is exactly 31.
- The count is then reset to zero and play resumes, starting with the player who passed by saying "Go".
- This is repeated until all cards in hands have been played.
Players can score additional points during "the play" according to the following rules:
- Fifteen
- count is exactly 15 β¨ 2 points
- Run of 3
- in any order e.g. 6β 4β¦5β β¨ 3 points
- Run of 4
- β¨ 4 points
- Each extra card in a run β¨ +1 point
- Pair
- (same rank as the previous card) β¨ 2 points
- Three of a kind
- (same rank as the previous cards) β¨ 6 points (3 distinct pairs Γ 2 points)
- Four of a kind
- (same rank as the previous cards) β¨ 12 points (6 distinct pairs Γ 2 points)
If a card completes more than one scoring combination, then all combinations are scored.
Alice's hand | 6β¦Jβ₯4β₯7β£ |
Bob's hand (dealer) | 5β 4β 2β 6β₯ |
Player | Card | Count | Scoring action | Points |
Alice | Jβ₯ | 10 | ||
Bob | 5β | 15 | Fifteen | 2 |
Alice | 7β£ | 22 | ||
Bob | 6β₯ | 28 | Run of 3 | 3 |
Alice | "Go" | |||
Bob | 2β | 30 | "Go" < 31 | 1 |
Alice | 6β¦ | 6 | ||
Bob | 4β | 10 | ||
Alice | 4β₯ | 14 | Pair + last card | 3 |
The show
- After "the play", each player starting with the non-dealer scores points.
- The dealer's hand is scored.
- The crib is revealed and scored by the dealer as an additional hand.
- Scoring the crib is the same as scoring a hand with the exception of a flush; a four-card flush in the crib is scored only if it is the same suit as the starter card (5 points).
The starter card is a fifth card shared with all hands. Scoring:
- Fifteen
- each separate combination = 15 β¨ 2 points
- Run of three
- consecutive (regardless of suit) β¨ 3 points
- Run of four
- consecutive (regardless of suit) β¨ 4 points
- Run of five
- consecutive (regardless of suit) β¨ 5 points
- Pair
- β¨ 2 points
- Three of a kind
- β¨ 6 points
- Four of a kind
- β¨ 12 points
- Flush
- all four cards in the hand are of the same suit β¨ 4 points.
- Note: this is the only rule that does not apply to the crib.
- Flush
- the starter card is of the same suit β¨ 5 points
- Jack
- of the same suit ("His nob") as the starter card β¨ 1 point
Common combinations are often scored as a group.
- "double run" e.g. 2β 2β£3β¦4β :
- two runs of three 2β 3β¦4β , 2β£3β¦4β + pair 2β 2β£ β¨ 2 Γ 3 + 2 = 8 points.
- "triple run" e.g. 2β 2β£2β₯3β¦4β :
- three runs of three 2β 3β¦4β , 2β£3β¦4β , 2β₯3β¦4β + three of a kind 2β 2β£2β₯ β¨ 3 Γ 3 + 6 = 15 points.
- "double-double run" e.g. 2β 3β¦3β₯4β 4β£ :
- four runs of three 2β 3β¦4β , 2β 3β¦4β£, 2β 3β₯4β , 2β 3β₯4β£ and two pairs 3β¦3β₯, 4β 4β£ β¨ 4 Γ 3 + 2 Γ 2 = 16 points.
Combined runs may also include fifteen-twos. A 24 hand, a large commonly seen, can comprise a double-double run and four fifteen-twos.
- e.g. 4β 4β¦5β₯5β 6β£, 6β 7β¦7β₯8β 8β£.
Starter | 5β₯ |
Alice's hand | 6β¦Jβ₯4β₯7β£ |
Bob's hand (dealer) | 5β 4β 2β 6β₯ |
Bob's crib | 10β 8β¦Kβ£8β£ |
Hand | Cards | Scoring action | Points |
Alice's hand | Jβ₯5β₯ | Fifteen | 2 |
6β¦5β₯4β₯ | Fifteen | 2 | |
4β₯5β₯6β¦7β£ | Run of 4 | 4 | |
Jβ₯ | Jack = starter suit | 1 | |
Total | 9 | ||
Bob's hand | 6β₯5β 4β | Fifteen | 2 |
6β₯5β₯4β | Fifteen | 2 | |
4β 5β 5β₯6β₯ | 2 Γ run of 3 + pair | 8 | |
Total | 12 | ||
Bob's crib | 10β 5β₯ | Fifteen | 2 |
Kβ£5β₯ | Fifteen | 2 | |
8β¦8β£ | Pair | 2 | |
Total | 6 |
After the dealer's crib is scored, the next player becomes dealer. As in the first round, the next round starts with the deal.
Game end
- A player wins the game immediately with a score 121 or more.
- This can occur during the cut, the play or the show.
- e.g. during "the show", the non-dealer (Alice) scores 122 and the dealer does not count their hand nor their crib.
- e.g. the dealer wins the game on "the cut" of a Jack ("his heels").