Call of Katulhu
A head to head 2 player game to attract the most cats to play with you by utilizing your cat toys the most effectively.
Players will have a selection of various cats each round to battle over with matching hands of 6 classic cat toys. Each unique cat requires certain toys in a specific order for them to be attracted to play. But be aware that your opponent can thwart your plans to attract cats by removing your toys before you get to use them. Do you go all out trying to attract higher point scoring cats or do you go for a cheaper one allowing you to play defense? Winning this game depends on how well you can read your opponent and recognize patterns that will be constantly changing. Think Rock-Paper-Scissors meets Chess.
Number of players: 1 - 2
Game duration: 14 mn
Complexity: 2 / 5
Play Call of Katulhu and 1361 other games online.
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Play Call of Katulhu and 1361 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
The object of the game is to attract cats to your side of the board.
Each cat is attracted to different toys, and in a different order. Each cat card lists the toys that attract them, and in specific positions, 1 to 4.
Play happens simultaneously. Players place their four toys in order. You can exchange the position of two toy cards by clicking on them both. With the selection finalised hit the confirm button. When both players are ready, selections are revealed.
Toys in each position are compared to one another. The stronger toy eliminates the weaker toy. Relative strength of the toys are on the reference card on the bottom left, and also on each toy card. For example, a mouse is weaker than yarn, but is stronger than the feather. It is not affected by the laser pointer, catnip, or scratching post.
Each cat is then checked to see if it has been attracted by a player. The player attracting a cat takes it to their scoring pile. If a cat is attracted by both players it is discarded and replaced by a new cat from the deck.
If no cat is attracted for two successive rounds, each player must select a cat to be discarded and replaced.
The game ends when one player attracts seven cats. The player with the highest score wins.
Your score is determined by how many cats you have of each color according to the reference card top left. For example, if you have two blue cats (5) and three red cats (9) your score will be 14. Red, yellow and blue cats have two toys whilst black and white cats have three toys making them harder to attract and worth more points.
A tie is decided by the player with the largest set of black or white cards, then the player with the largest set of colored cards, then the most black and white cards combined. If still tied then both players are the winner.
There are two advanced game options:
1) Toys not used one round must be used the next.
2) One purple cat worth ten points is added. Muffin requires four matched toys to attract her.
There is a solo option for players to choose where you can play against smart algorithms which make very good toy choices - it is excellent if you want a quick game or want to learn the game by yourself or to practise.
BGA Player options:
By default, a player preference setting highlights a cat when the toys it requires are in the correct positions. Advanced players can turn this preference off.
There is a second player preference designed to help new players that will highlight cats and toys that have a toy in the correct position. This activated by hovering over a toy. This preference is also turned on by default.