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Jellby

Let's learn how to play Solo Whist!

Tips:

• You can press the SPACE key to make the tutorial progress instead of using buttons.

• You can use    to minimize tutorial explanations if needed.


This tutorial exists thanks to: Jellby
0000
Jellby[green]*Welcome to the Solo Whist tutorial!*[/green] Solo Whist is a classic trick-taking card game for four players. It is played with a standard 52-card deck, with no jokers. As its name suggests, it is an *individual* game, although temporary teams will be formed in each hand, 2 against 2 or 3 against 1.1archivecontrol_editmode_centercomment000
JellbyThe game is played over a [blue]number of hands[/blue] (8 in this case). Each hand has first a bidding phase, where players announce which kind of *contract* they are willing to commit to. The player with the highest bid wins the bidding. Then there's the playing phase, where the player(s) who won the bidding tries to fulfill the contract, and the other players try to prevent it.2gameProgression000gameProgression 2
JellbyThere's only a limited number of [blue]types of bid[/blue] that can be made. Jellby started by bidding "Abundance", and Luna Shadow passed. We can only bid something higher than the current bid or pass. We'll see later what the different bids or contracts mean. For now, just click "[red]Pass[/red]" at the top.1buttonBid_062c990b6c75b310buttonBid_0 1 page-title 2
Jellbykeifrecl passed too, so Jellby won the bid and becomes the "taker" of this hand, which is indicated by this [blue]hand icon[/blue]. The [blue]contract[/blue] (Abundance) and the [blue]target[/blue] (9 tricks) are shown in the sidebar on the right.1declarer_icon62c990c0673e800declarer_icon 2 gameContract 2 gameTarget 2
Jellbykeifrecl was the "dealer" for this hand, which is indicated by this [blue]cards icon[/blue]. The first player to bid and to play is the one next to the dealer in the direction of play, as indicated by the [blue]arrow[/blue] at the center of the table. During a game, you can click on the arrow to change the order in which the players are displayed (it doesn't change the game for other players).2dealer_icon62c990c0673e800dealer_icon 2 turn_order 2
Jellby[tip] If you are familiar with trick-taking games, the play is quite conventional, you have to follow suit if you can, and play any card (not necessarily trumps) otherwise. There's no obligation to play a higher card. !!! The next couple of comments are for those not familiar with trick-taking games.3archivecontrol_editmode_centercomment62c990c0673e800
JellbyA *trick* is a "round" of played cards, one from each player. The player who played the highest valued card wins the trick. The first player plays (leads) any card, then the other players have to play a card of the same suit if they can (follow suit). If they have no card of that suit, they can play any other card.4archivecontrol_editmode_centercomment62c990c0673e800
JellbyThe values of the cards go from 2 (lowest) to king, and ace (highest). In each hand there will usually be a [blue]trump suit[/blue], that is indicated in the right sidebar. Cards of the trump suit have more value than any other suit, so the highest trump card will win the trick. If there are no cards of the trump suit in a trick, the highest card of the led suit wins the trick.5archivecontrol_editmode_centercomment62c990c0673e800trumpBlock 2
Jellby!!! But you can only play a trump if you have no cards of the led suit (or if trumps were led).6archivecontrol_editmode_centercomment62c990c0673e800
Jellby[tip] The [blue]trump card[/blue] is the last card dealt, and it's used to decide the trump suit. Since it's the last card, we know the dealer has it.7trumpcardontable62c990c0673e800trumpcardontable 2
JellbyNow the [blue]trump suit[/blue] changed! This is because the Abundance contract allows the taker to choose a trump suit, instead of the one decided by the trump card. [tip] It seems Jellby has many (or high) hearts.1trumpBlock62c990c39118800trumpBlock 2
JellbyBefore the play begins, note what this [blue]target[/blue] means. Jellby will get positive points if they manage to win 9 tricks or more (only the number of tricks matters, not which cards are in them). If they win fewer, they'll lose points. [tip] So our objective in this hand is to prevent Jellby from winning tricks, it's 3 against 1.2gameTarget62c990c39118800gameTarget 2
JellbyJellby started by leading clubs, and Luna Shadow played the highest clubs. We are forced to play clubs, but since Jellby already lost this trick, we can play the lowest possible clubs. Just click on the [red]4 of clubs[/red] to play it.1myhand_item_1862c990dc593ff10myhand_item_18 1
Jellby[tip] In case you didn't notice, keifrecl just played the 2 of clubs. This was the trump card shown initially, before Jellby changed the trump suit. We knew keifrecl had that card, because they're the dealer in this hand.1dealer_icon62c990e65859400
JellbyThe winner of a trick leads the next one, so Luna Shadow starts playing the next trick, and they decide to play clubs again. We are still forced to play clubs, and there's no need to play a high one, so play the [red]6 of clubs[/red].1myhand_item_3162c990eab0b3a10myhand_item_31 1
JellbyOops! Jellby didn't have any clubs, and played the 7 of hearts, which is the trump suit they chose. As a trump, it beats all the clubs, and wins the trick. Now they have 1 trick out the 9 they need, as indicated next to this [blue]deck icon[/blue]. [tip] We could have done nothing to prevent it, since we were forced to play clubs. Maybe if Luna Shadow had led a different suit...1playertabletrickswonicon_3892325062c9910ce605d00playertabletrickswonicon_38923250 2
JellbySo the play continues, trick by trick, until the whole hand is played. This is not a strategy guide, so we will not discuss that further, and will fast-forward to the end of the hand.2archivecontrol_editmode_centercomment62c9910ce605d00
JellbyWell, it seems Jellby didn't manage to win 9 tricks. To score the hand, they have to pay each of the other players an amount that depends on the contract and how far they were from fulfilling it. In this case it's *17 points* (3 times a base score of 5, plus 2 for 1 extra missing trick). Each other player wins *17 points* and Jellby loses 3×17 = *51 points*.1popin_tableWindow62c99184a5be600
JellbyIf they had won 9 or more tricks, each other player would have to pay them a corresponding amount of points instead: 15 for 9 tricks, 17 for 10 tricks, etc.2popin_tableWindow62c99184a5be600
JellbySo it's time to start the bidding for the next hand. Luna Shadow passed, so we have (almost) all the [blue]possible bids[/blue] to choose from. This is a good time to explain them. They are sorted from left to right, from easiest to most difficult, and the corresponding scores (won or lost) go from lower to higher.1buttonBid_062c9919137c7000page-title 2
Jellby[blue]*Prop*[/blue] means that we "propose" to form a team with another player (we don't know who, it will be whoever accepts the proposal) and win *at least 8 tricks* (counting both players together), with the trump suit selected by the trump card. After someone bids Prop, it will be possible to bid [blue]*Cop*[/blue] to accept the proposal and play as a partner of the first bidder.2buttonBid_162c9919137c7000buttonBid_1 2
Jellby[blue]*Solo*[/blue] means that we will win *at least 5 tricks* with the trump suit selected by the trump card, but alone, all the other players against us.3buttonBid_362c9919137c7000buttonBid_3 2
Jellby[blue]*Misère*[/blue] means that we will win *no trick at all*, and there will be no trump suit. So only the highest card in the led suit will win each trick, and all other suits lose it.4buttonBid_462c9919137c7000buttonBid_4 2
Jellby[blue]*Abundance*[/blue] is, like Solo, 3 against 1, but now the target is *at least 9 tricks* and the taker chooses the trump suit (it can be the selected trump suit). After someone bids Abundance, it is possible to overbid it with [blue]*Abundance in trumps*[/blue], which is just Abundance with the selected trump suit.5buttonBid_562c9919137c7000buttonBid_5 2
Jellby[blue]*Misére Ouverte*[/blue] is like Misère (win *no trick at all*, no trump suit), but after playing the first trick our cards will be displayed face up for everyone to see. We still choose which card to play, but they'll see all of them.6buttonBid_762c9919137c7000buttonBid_7 2
Jellby[blue]*Abundance Declared*[/blue] means we will win *all 13 tricks* playing alone, like Solo and Abundance, but with no trump suit. In this case the taker leads the first trick.7buttonBid_862c9919137c7000buttonBid_8 2
JellbyThere are game settings to choose what happens if all four players pass in the bidding for a hand, and whether or not the cards are fully shuffled between hands. For now, we don't have a particularly good hand, so click "[red]Pass[/red]".8buttonBid_062c9919137c7010buttonBid_0 1
Jellbykeifrecl bid [blue]Prop[/blue], and Jellby accepted the proposal by bidding [blue]Cop[/blue]. So now both of them form a team, with the objective of winning [blue]8 tricks[/blue], while Luna Shadow and us try to prevent that.1accepter_icon62c9919e55b9200declarer_icon 2 accepter_icon 2 gameContract 2 gameTarget 2
JellbyI believe you now have all you need to start playing Solo Whist. Of course, at the end of the predetermined number of hands, the player with the highest score is the winner. For more details about the scoring, refer to the documentation in the game page or the "How to play" tab during the game.2archivecontrol_editmode_centercomment62c9919e55b9200
Jellby

Now you are ready for your first game!


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Solo Whist rules: interactive tutorial
Solo Whist rules: interactive tutorial
Solo Whist rules: interactive tutorial
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Solo Whist

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