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nccc

Let's learn how to play Nanga Parbat!

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• You can press the SPACE key to make the tutorial progress instead of using buttons.

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This tutorial exists thanks to: nccc
0000
ncccHi, this is a game where you capture animals, build camps, and score points. At the end of the game(max 15 rounds for both players), you win if you have the most points.1archivecontrol_editmode_centercomment000
ncccThe *second player *decides where the [red]guide [/red] starts. He chose here(3) this time. He could choose any place. (1-6)1token_guide_0618865ccc3b7300token_guide_0 1
ncccThere are 2 kinds of numbers: *region number* and *section number*2archivecontrol_editmode_centercomment618865ccc400b00token_musk_deer_9 aHR0cHM6Ly94LmJvYXJkZ2FtZWFyZW5hLm5ldC9kYXRhL3R1dG9yaWFscy9pbWc2Nzg1ZWMwZWU5YmUyOS4xMjQzMjgwOS5qcGc=/-142/-67
ncccSteps of a Turn 1. Trap an Animal (mandatory) 2. Place a Hiker (mandatory) 3. Move the Guide (mandatory) 4. Build Camps/Trade Animals *(optional)*1archivecontrol_editmode_centercomment618865d3dce5b00
nccc1. Trap an Animal Take an animal from any section *in the guide’s region* and place it on your player board in the area matching the animal type and above the dividing line (exceptions: Bharal and Red Panda have only one area to place the animal).2archivecontrol_editmode_centercomment618865d3dce5b00token_red_panda_7 1 token_red_panda_8 1 token_yak_10 1 token_snow_leopard_12 1 token_snow_leopard_28 1 token_guide_0 1 token_hiker_pink_3 1 token_tahr_17 1
ncccNOTE: If, at the start of step 1, the guide’s region has no animals, you must move the guide to a different region holding at least 1 animal and then you take an animal.3archivecontrol_editmode_centercomment618865d3dce5b00
ncccStep 2: Place a Hiker • Place one of your hikers into the section that is now empty (i.e., from where you took the animal).1archivecontrol_editmode_centercomment618865d91668400token_hiker_pink_3 1
ncccStep 3: Move the Guide • Move the guide to the region matching the number of the section where you placed your hiker. • If the section number matches the guide’s region number, the guide *does not move*. 2archivecontrol_editmode_centercomment618865d91668400token_guide_0 1
ncccAfter scoring points, move your path cube on the scoring path accordingly. • Important: If your path cube lands on the same space as the opponent’s path cube, *you move yours to the next space*.(no tie !)3cube_pink_57618865d91668400cube_pink_57 1
ncccStep 4: Build Camps/Trade Animals (optional) • You score points by *building camps* and/or *trading animals*. • When you build camps or trade animals, place a *scoring cube* on the points chart, as described below. • You may only place *1 scoring cube per turn*,and you only have 5 cubes.4points_chart_square_3_5618865d91668400points_chart_square_1_1 1 points_chart_square_1_2 1 points_chart_square_1_3 1 points_chart_square_1_4 1 points_chart_square_1_5 1 points_chart_square_2_1 1 points_chart_square_2_2 1 points_chart_square_2_3 1 points_chart_square_2_4 1 points_chart_square_2_5 1 points_chart_square_3_1 1 points_chart_square_3_2 1 points_chart_square_3_3 1 points_chart_square_3_4 1 points_chart_square_3_5 1 cubecount_icon_p85221225 1
ncccAfter scoring points, move your path cube on the scoring path accordingly. • Important: If your path cube lands on the same space as the opponent’s path cube, you *move yours to the next space*. (no tie!)5archivecontrol_editmode_centercomment618865d91668400
ncccNow let's skip a few turns.6archivecontrol_editmode_centercomment618865d91668400
ncccSince you have the according animals (3 different types) to score, now you can choose to score or not. NOTE: First player to score this kind can get 5 points, while the second player to score can only get 3 points. 1points_chart_square_2_4618866110a46000points_chart_square_2_4 1 points_chart_square_2_5 1 token_tahr_17 1 token_yak_32 1 token_bharal_15 1
ncccAnytime *during your turn*, you may “activate” any animal (*except* Red Panda and Bharal) to perform a *special action* by sliding the animal from the top to bottom section of the player board.1token_yak_3261886618d975100token_yak_32 1
ncccEach animal provides a different action and you may perform as many special actions as you can or wish to, though each animal may be activated only *one time.* • Animals may be activated on same turn as acquired. • Animals may be traded whether activated or not.2archivecontrol_editmode_centercomment61886618d975100
ncccYou can see their *special actions* :3archivecontrol_editmode_centercomment61886618d975100token_snow_leopard_12 aHR0cHM6Ly94LmJvYXJkZ2FtZWFyZW5hLm5ldC9kYXRhL3R1dG9yaWFscy9pbWc2Nzg1ZWMwZjFhNDJlNS45OTAxMDQyNi5qcGc=/51/-175
ncccLet's try to score with 3 different animals! Click on those 3 animals, and click *trade animals*.1archivecontrol_editmode_centercomment6188661ece4af10active_tahrcount_icon_p85221225_105 1 active_yakcount_icon_p85221225_107 1 inactive_bharalcount_icon_p85221225_110 1
ncccBuilding Camps • To build camps, remove a group of *3 or more *adjacent hikers from the board. “Adjacent” means in sections joined by a border or connected by white dots. • Place a camp into each space just vacated.1archivecontrol_editmode_centercomment618866a9a691800token_hiker_pink_9 1 token_hiker_pink_13 1 token_hiker_pink_15 1
ncccPlace a scoring cube into the corresponding space on the points chart, then move your path cube accordingly. • Important: Do not return hikers used to build camps to your own supply, but return them to the box.4archivecontrol_editmode_centercomment618866a9a691800token_hiker_pink_9 1 token_hiker_pink_13 1 token_hiker_pink_15 1
ncccJust scored again, but remember you can only score *5 times max, and once per turn!*1cube_pink_61618866ac86e9700cube_pink_61 1 cubecount_icon_p85221225 1
nccc*Game end*: After both players place all(15) their hikers or all(5) their scoring cubes ,the game ends. The player further along the score path wins.1hikercount_icon_p85221225618866ba0e4e600hikercount_icon_p85221225 1 cubecount_icon_p85221225 1
nccc*Summary* Steps of a Turn 1. Trap an Animal: Take an animal from guide region. 2. Place a Hiker: Place hiker in empty space. 3. Move the Guide: Move guide to region matching section number. 4. Build Camps/Trade Animals (optional): Place a scoring cube. *Special Actions* During one’s turn, activate animals to perform special actions2archivecontrol_editmode_centercomment618866ba0e4e600
nccc*Points of Clarification/Emphasis* • The points chart has *2 columns* for scoring 3 items. • Each scoring path spaces holds just 1 cube (except the 0 space). So if your cube lands on the other cube, you move an additional space. 3archivecontrol_editmode_centercomment618866ba0e4e600
ncccAnimals may be traded whether activated or not. • Camps *cannot* be affected by animal actions. • After building camps, remember to remove hikers from the game.4archivecontrol_editmode_centercomment618866ba0e4e600
ncccNow you learned how to play, good luck and have fun! :)5archivecontrol_editmode_centercomment618866ba0e4e600
nccc

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Nanga Parbat

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publisher

Designer: Steve Finn

Artist: Ossi Hiekkala, Julián Tunni

Developed by: jonsmiley

Release 201022-1956


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