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SeBergDk

Let's learn how to play GrumbleStone!

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• You can press the SPACE key to make the tutorial progress instead of using buttons.

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This tutorial exists thanks to: SeBergDk
0000
SeBergDkWelcome to *Grumblestone.* *Grumblestone* is a 2-4 player polyomino-building game.1myboard000
SeBergDkThe goal of the game is to make your opponent lose all their hearts. In order to do so, you have to *attack your opponent,* *collect grumbles,* *get hearts,* and *gather shields,* which are all bonuses you can get on your game board.2overall_player_board_95174095000
SeBergDkAs you can see, every player starts with a random golem and a random game board. Each golem has a specific amount of [red]starting hearts (21),[/red] [red]max amount of hearts (22),[/red] [green]starting grumbles (2).[/green]3table-left000heart_89954995 1 grum_89954995 3 money_89954995 3
SeBergDkEach golem also has its own *power* and *superpower,* to unlock your power, you have to complete a *row* or a *column,* *to unlock your superpower, you have to complete a row, and a column.* anyways *I will talk about that later in this tutorial.*4table-left000
SeBergDkBetween the two players game board, there is the market, to buy *polyominoes,* *perpetual attack* and *perpetual shield,* you need [red]grumbles,[/red] which is the bonus we have on our board. In the market you can buy polyominoes with bonuses like [blue]hearts[/blue] and [red]grumbles.[/red] You can also buy *perpetual attack* and *perpetual shield,* but I will talk about them later.5board000golem4_0_0 1 golem4_0_1 1 golem4_1_4 1 golem4_2_3 1 golem4_2_4 1 golem4_3_1 1 golem4_3_3 1 golem4_4_2 1 golem4_5_0 1 golem4_5_3 1 golem4_5_5 1 poly1_0_1 2
SeBergDkAs you can see over our game board we rolled a [red]5[/red] and a [blue]2[/blue]. The value of our dice determines which row and column we get bonuses from. so a 5 and a 2 will give us bonuses from the row, or column with the number 2, and it works the same way with the 5 die, so that means we can get 3 grumbles from this roll.6table-left000dv15 1 dv22 2
SeBergDkAfter the dice have been rolled, you can *swap the order of the dice, reroll a die (this will cost 1 heart), add 1 to the value of one die (adding or subbing will cost 2 hearts), sub 1 to the value of one die (this phase is called the tumble phase),* and when you think you have good enough values, you can *assign.*7table-left000
SeBergDkAt the moment the dice rolls would give us 3 grumbles (which is the only bonus we start with this game), but there is a way we can get 5 instead, can you see it? That's right if we add one to the value of the 5 die, we can gain 5 grumbles. Click [red]add 1 to a die[/red] and click on the *five,* then confirm it. !!! You only need to confirm if you have that as your preference.8table-left010add1Button 17 dv15 18
SeBergDkHmm, it will cost too many hearts to get more grumbles, therefore we should assign. Click on [red]assign[/red] and *confirm* it. !!! Again, only click confirm if that is your player preference. If you want to change preferences click the three lines in the top right corner of your screen, and choose what you like. If you have confirm as player preference, you will need to confirm all moves.1confButton663dd5b4ab14f10confButton 1
SeBergDkAfter the "tumble phase" you go into the "buying phase". In the "buying phase" you can buy polyominos for grumbles. The price is placed to the left of the polyominos. The polyominos can be placed anywhere on your game board that does not have an existing polyomino placed there.1table-center663dd5b7d96eb00
SeBergDkOn the different polyominos, there are 4 different bonuses, [green]attack[/green] (the star like thing), [blue]shield[/blue] (the blue shield), [red]hearts[/red] (the heart), and *grumbles* (the 5 sided figure, which is not highlighted). Attack attacks an opponent, hearts give you a heart, shield protects you from 1 damage until the next round, and grumbles is the currency.2center-column663dd5b7d96eb00poly1_0_0 3 poly1_0_1 1 poly1_1_2 3 poly1_2_2 2 poly2_0_0 3 poly3_2_0 3 poly3_0_1 3 poly4_1_0 3 poly4_0_1 3
SeBergDkNow it's the buying phase. The market has 5 different polyominoes with different costs (the cost is the number next to the polyominoes). We have 7 grumbles, so we can buy whatever we want, or maybe even multiple polyominoes.3board663dd5b7d96eb00
SeBergDkWhen buying a polyomino you can move it with the arrows, or click the place the most left of where the polyomino needs to go. You can also rotate the polyomino with the button i highlighted with red and flip it with the button i highlighted with blue. !!! *Due to several people getting stuck on this step just click continue.* 4center-column663dd5b7d96eb00rotateit 1 flipit 2
SeBergDkGood job! Since we had 7 grumbles and just spent 4 of them, we can buy another polyomino, but only the one that cost 3 grumbles. Let's do that since one squared polyominoes have many bonuses on them. Buy it and place it under the [green]attack[/green] in the red square of [red]column 3.[/red] !!! There can be multiple bonuses in the same square. 1polypos0663dd5cba239610golem4_0_2 3 golem4_1_2 1 poly0_0_0 16
SeBergDkWhen you don't have enough grumbles for anything in the shop, this *continue* box will appear. Click on *continue* to give the turn to our opponent. 1goonButton663dd5d21a8d010goonButton 16
SeBergDkNow it's our turn again. This time we were more lucky with the dice rolls, so there's no need to change the dice in any way. Go ahead and *assign* your dice.1confButton663dd610a827510confButton 17
SeBergDkGood job on attacking our opponent. Because we attacked, and he didn't have any shield, he lost the amount of hearts that we attacked with, so *1 attack = 1 damage* to our opponent. If we had a perpetual attack, 1 attack would damage him 2.1myboard663dd624932f600
SeBergDkWe are now in the buying phase for the second time, we could use some more grumbles for the next buying phase. Buy the *middle polyomino* and rotate the polyomino, so it is placed like the *highlighted squares* with the *three grumbles in the upper corner.*3table-center663dd624932f610golem4_0_0 1 golem4_0_1 1 golem4_1_0 1 poly2 16
SeBergDkWe can also buy the polyomino that cost three grumbles, and get some more bonuses. Click the *highlighted polyomino,* and place it on the *highlighted squares.*2center-column663dd6364374d10golem4_2_0 2 golem4_3_0 2 golem4_4_0 2 golem4_4_1 2 poly0_0_1 16
SeBergDkThis turn we got another roll with a lot of grumbles in. We could use that, as it would make us get a power this turn. *Assign* the dice to get your bonuses.1table-left663dd66b24cb810confButton 16
SeBergDkBuy the *first of the polyominoes costing 4 grumbles,* and place it like the highlighted squares.1polypos1663dd67c837cd10golem4_2_2 1 golem4_3_1 1 golem4_3_2 1 golem4_3_3 1 poly1_1_1 16
SeBergDkWith the last 4 grumbles, we can buy the other polyomino that cost 4 grumbles. Buy the middle polyomino, and place it in the highlighted squares with the grumbles in the corner.1polypos2663dd68f3e13910golem4_5_0 1 golem4_5_1 1 poly2_0_1 16
SeBergDkAs you can see we have gained our [red]power.[/red] As *Frostbite* you set aside a freeze die every round, that will happen in the tumble phase, if your opponent rolls that number, they will not be able to use it. Anyway, give the opponent their turn. !!! I will skip a bit of the game, to show you some last things. [tip] You can hover your mouse over your power or superpower to see what it does.1goonButton663dd698f105e10goonButton 16 power_89954995 1
SeBergDkWhile i skipped, we gained our superpower, which is getting a heart, when our opponent rolls the number we set aside, and he cannot use that number, in this case 5. And he also stopped our attacks last round with his one shield.1table-left663dd71561a0800
SeBergDkWe already have a lot of bonuses on our board, and there is not really any polyominoes we want. So, let us now try the perpetual attack. What *perpetual attack* and shield does, is giving one extra attack or shield. Buy us a *perpetual attack* by clicking what the cursor is pointing at.2table-center663dd71561a0810pa2 16 inboard 1
SeBergDkAs a last action this turn, we can, instead of placing a polyomino, banish a polyomino and gain a heart from it. Go ahead and try that with the highlighted polyomino. To banish you need to click the polyomino and click the button "Banish a polyomino," at the the top.1table-center663dd71c25d5a10sellButton 16 poly1 1
SeBergDkThe game ends when your opponents reach 0 hearts, or if a player fills their board, they win. Thanks for playing through my tutorial. If you have any feedback PM me. Either way it would be appreciated if you would rate this tutorial. !!! *A tutorial needs 4,2 average rating to move forward, so if you want to make more people be able to learn this game, this tutorial will need a 5 stared rating.*1center-column663dd7228b1fe00
SeBergDk

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This game has been updated since the start of the game: thus the replay is EXPERIMENTAL.
 
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GrumbleStone

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Designer: Josh McBride

Artist: Josh McBride

Developed by: n_e_s_s_u_n_o

Release 240508-0908

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