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Table #378539600
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Nekonyancer

Let's learn how to play Crazy Eights!

Tips:

• You can press the SPACE key to make the tutorial progress instead of using buttons.

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This tutorial exists thanks to: Nekonyancer
0000
NekonyancerWelcome to *Crazy Eights,* a shedding card game for 2-8 players! [green][tip] This tutorial is best viewed on a computer![/green]1archivecontrol_editmode_centercomment000
NekonyancerAt the beginning of each round, each player is dealt a [red]*hand of five cards*[/red] (seven cards, in a 2-player game). On your turn, you may play a card if it matches the *suit* or *number* of the [blue]*previously played card.*[/blue] [green]The first player to empty their hand wins![/green]2archivecontrol_editmode_centercomment000cardontable_26 2 myhand 1
NekonyancerTo kick off the round, one card was flipped from the top of the deck - a [blue]*2 of clubs.*[/blue] We can only play cards that match its *suit* or *number,* so we can only play a club or a 2 this turn.3cardontable_26000cardontable_26 7
Nekonyancer*Click here to play the 6 of clubs!*4myhand_item_21010myhand_item_21 16
Nekonyancer[blue]Great! Now it's our opponent's turn.[/blue] They can only play a club card or a 6 card.1cardontable_119413546466bec2d4e9700
NekonyancerThey played a jack of clubs. We could play our eight of clubs, but we should save that for later. You'll see why soon. :) Instead, let's play a card of the *same rank* - our Jack of Spades. *Click to play the card!*1myhand_item_126466becf520e010myhand_item_12 16
NekonyancerGreat! This changed the suit from clubs to spades, which is indicated by this um... [blue]*indicator.*[/blue]1currentcolor_16466bed76543300currentcolor_1 2
NekonyancerThe suit is still spades, and unfortunately, we don't have any spades to play. We also don't have any sevens. [blue]But we have an Eight![/blue] Eights are *wild* (or perhaps I should say crazy). They can always be played, regardless of suit. *Click here to play the Eight of Clubs!*1myhand_item_256466bee2d631d10myhand_item_25 16
NekonyancerWhenever you play an Eight, you can [blue]declare what suit must be played afterward,[/blue] regardless of the eight's suit. Hmm, we have a lot of [red]hearts[/red] in our hand. *Click on "Heart" and then "Confirm" at the top!*1archivecontrol_editmode_centercomment6466bee5cec0210heart_btn 17 confirm_btn 18
Nekonyancer*Great!* The suit is [blue]*hearts*[/blue] now. Our opponent must play a heart. (Or another eight.)1currentcolor_26466beec0609600currentcolor_2 2
Nekonyancer*Play the Nine of Hearts next.*1myhand_item_446466bef1298c110myhand_item_44 16
Nekonyancer*And now the 5 of Diamonds.*1myhand_item_166466beff62c8810myhand_item_16 16
Nekonyancer[red]Uh oh![/red] We don't have any more diamonds or twos to play. If you can't play anything, you must *draw a card* from the deck. :( *Click here to draw a card!*1pickcardbtn6466bf06d719810pickcardbtn 16
NekonyancerWe drew a 5 of Spades. Darn, that's not playable. If you still can't play anything after drawing a card, you must *pass.* *Click on the deck again to pass!*1pickcardbtn6466bf0e4aa2410pickcardbtn 16
NekonyancerOur opponent changed the suit to spades. *Play the 5 of spades!*1myhand_item_76466bf1bbe36610myhand_item_7 16
Nekonyancer[red]Aw![/red] Our opponent played their last card, winning the game!1cardontable_921434876466bf21774ab00
NekonyancerIf the game is too simple, there are additional card-specific rules you can toggle in the lobby options. [green]If toggled on...[/green] *Queens* will skip the next player's turn when played. *Aces* will reverse the player turn order. *Twos* will force the next player to draw two cards. However, they can counter this by playing another 2. Then the player after that would draw 4.2archivecontrol_editmode_centercomment6466bf21774ab00
NekonyancerThere are a couple more adjustable settings: *Maximum pickup:* When players have nothing to play, they will keep drawing from the deck until they find something playable, up to a maximum of *1/5/infinite* drawn cards. *Show # of cards:* BGA can hide the number of cards remaining in each player's hand.3archivecontrol_editmode_centercomment6466bf21774ab00
Nekonyancer*Win condition:* Instead of winning the game after one round, the first player to empty their hand collects points from every other player in the game, depending on the cards they have left in their hands. Each *number card* is worth as many points as the number on the card (except 8s). Each *face card* (J,Q,K) is worth 10 points. Each *ace* is worth 1 point. *8s* are worth 50 points.4archivecontrol_editmode_centercomment6466bf21774ab00
Nekonyancer[blue]*Thank you for playing through this tutorial for Crazy Eights!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *developgame* for bringing this game to BGA! Have fun! :D5archivecontrol_editmode_centercomment6466bf21774ab00
Nekonyancer

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Crazy Eights rules: interactive tutorial
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Crazy Eights

How to play?
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Complete rules:

0
(en)
Crazy Eights Rules (Wikipedia)
1
(ja)
『クレイジーエイト』の遊び方・魅力をご紹介!
0
(ja)
ルール(ウィキペディア)
0
(de)
crazy eights

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Game speed
Turn-based • 2 moves per day (+43200 per turn (maximum 129600))
Queens skip
Off
Aces reverse direction
Off
Draw 2
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maximum pickup if cannot play a card
1 card is most a player picks up
show number of cards in players hand
On
Number of points to win
first to discard all cards

publisher

Designer: Uncredited

Artist: Wikipedia and Chris Raschka for eeboo crazy eights

Developed by: developgame

Release 230420-1952


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